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  • 505 Games/No Brakes Games

    'Human Fall Flat' lands on iOS and Android June 26th

    by 
    Kris Holt
    Kris Holt
    06.20.2019

    Human Fall Flat has proven a big hit on consoles and PC, with more than five million copies sold by last February as players hopped into No Brakes Games' hilarity-filled world. It emerged back then that a mobile port was on the way, and now we know you'll be able to play it on Android and iOS starting June 26th.

  • Dots

    The next 'Dots' game is completely different, except for the dots

    by 
    Nathan Ingraham
    Nathan Ingraham
    05.03.2017

    Dots, the studio behind a beautifully-designed series of mobile games (including Two Dots and last year's Dots & Co), just announced its next game: Wilds. As the title suggests, this game will be a departure from what the studio has produced thus far: It's the first game that doesn't have the word "dots" in its title. And the announcement game via an odd, enigmatic video that shows a lone figure in the middle of a dark forest, dancing among trees and glowing orbs. Those orbs surely resemble the dots that you must connect in the studio's other puzzle games, but there's no other hint as to what players can expect when Wilds arrives.

  • Failbetter Games

    Nautical horror game 'Sunless Sea' heads to iPad

    by 
    Derrick Rossignol
    Derrick Rossignol
    03.03.2017

    Aquatic RPG Sunless Sea has been a big win for British indie developer Failbetter Games. The well-reviewed game has sold half a million copies since its 2015 PC release, and soon, iPad users will be able to get in on the Victorian Gothic adventure. Not long after sequel Sunless Skies very quickly exceeded its Kickstarter funding goal, Failbetter Games announced that Sunless Sea is headed to iPad on March 23rd.

  • Drinkbox's creeptastic 'Severed' arrives on iOS today

    by 
    Nathan Ingraham
    Nathan Ingraham
    07.28.2016

    The days are basically numbered for Sony's beleaguered portable console, the PS Vita, and they have been for some time. But that hasn't stopped indie developer Drinkbox Studios from supporting it. Three of the company's four games have been released for the Vita (including the excellent Guacamelee!), and the latest (hack-and-slash explorer Severed) came out earlier this year as a Vita exclusive. However, Drinkbox knows that it needs to move beyond Sony's aging handheld: That's why Severed is coming to iOS devices as well as Nintendo's Wii U and 3DS. The iOS port arrives today ready for the iPhone and iPad and costs $6.99. That may be a little expensive for an iOS game, but it's less than half of what the game costs on the Vita. And it dramatically expands the number of people who'll get a chance to play Severed.

  • The beautiful and delightful 'Badland' now has a sequel for iOS

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.17.2015

    Badland is one of the biggest gaming successes to ever hit the App Store. Its distinctive and beautiful visual style, challenging gameplay and high attention to detail all reinforced the notion that iOS is a great platform for unique and excellent games. Now, some two and a half years after making its debut, Badland 2 has arrived for the iPhone, iPod touch and iPad. The game will feel immediately familiar to the millions who played the original -- the character you guide and the obstacles you dodge are still primarily rendered in silhouette, with beautiful, hand-painted backgrounds providing most of the eye candy.

  • Halfbrick wants to watch it all burn with Colossatron: Massive World Threat

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.19.2013

    The makers of Jetpack Joyride and Fruit Ninja want you to destroy the planet. From the halls of the first annual PAX Australia comes Colossatron: Massive World Threat. Sure, the game's whole mass-destruction-via-aliens concept sounds a lot like Rampage, but as the announcement trailer shows, it's oh so much more. Players take control of a modular robotic snake, using all manner of upgradeable weapons and abilities to wreak wanton top-down chaos on an unsuspecting populace. The goal? Causing as much property damage as possible. Think of it as a modern take on Godzilla with a campy anime slant and you're mostly there. The Queensland, Australia developer's latest will be playable at its booth for the duration of the show. Can't make it to the expo? Skip past the break for the debut video.

  • Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video)

    by 
    Steve Dent
    Steve Dent
    06.19.2012

    Unity is about to give a jolt to the Linux gaming community with version 4.0 of its engine. The Penguin has been "underserved," according to the game engine company, so it'll now join the list of supported operating systems alongside Windows, OS X, iOS, Android, Xbox, PS3 and Wii. Developers will also get the new Mecanim system for making character animation easier, on top of DirectX 11 for Windows and Flash publishing options. Details are in the video after the break, but it's good news considering how Linux's namesake just decried the lack of love for the platform.

  • Ion iCade Mobile and iCade Core review

    by 
    Brian Heater
    Brian Heater
    05.21.2012

    The iCade Arcade Cabinet famously began life as an April Fool's joke, pulling the video game equivalent of Pinocchio by transforming in a real salable product. The $100 arcade machine-shaped iPad enclosure / controller hit the sweet spot between functionality and retro gaming nostalgia, proving successful enough that Ion found itself with a solid reason to expand the line. Notable amongst the new arrivals are the iCade Core, which offers up the same feature set as the original iCade in a more portable joystick form, and the iCade Mobile, a re-imagining of the product as an oversized iPhone case. The Core carries the same price tag as its predecessor, while the Mobile clocks in at $20 less. So, are these additions worthy of the iCade name? Or would the line have been better served as a one-off? Insert a coin and find out after the break. Update: Unfortunately, we were provided with incorrect information ahead of the review -- the iCade Core is actually priced at $80, same as the iCade Mobile.