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Friendster's as good as dead to the western world (it hasn't really crossed our radar since 2002), but Forbes reports that the site is still huge in Southeast Asia -- though not for the reasons you might think. It was the original social network when in launched in 2002, but its acquisition by e-p...

April 26th 2012 at 2:39am 0 Comments
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EverQuest? More like Ever-cost -- until now that is. The popular subscription-based game has dropped the need for recurring charges as the franchise marks its thirteenth year on the scene. If you're still set on forking out that $14.99 for full access, you can, but there's now a one-time $5 silver...

March 19th 2012 at 12:18am 0 Comments
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Be honest here, GoLive2's Stix didn't stand a chance at being taken seriously, and even when one reviewer attempted to have fun with the unashamed Wiimote knockoff, he failed epically. The Stix 200 looks strikingly like Nintendo's accelerometer-packin' controller, though this 2D-only rip was seen a...

August 30th 2008 at 7:14pm 0 Comments
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comScore, a company earning its way in the world by compiling and analysing consumer data, tells us that there are currently 217 million people in the world playing games online. (Of course, this number only sounds impressive until you realize that there are over 6 billion people living in the world...

July 11th 2007 at 2:13pm 0 Comments
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var digg_url = 'http://digg.com/gaming_news/Google_is_watching_you_even_when_you_play_with_yourself'; Google has invented a system for monitoring the habits of online gamers. The technology is intended to track gaming habits in order to make in-game advertising more relevant to users. It's ta...

May 13th 2007 at 1:00pm 0 Comments
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We've already seen the Da Vinci Code spun into a video game and a mobile game; starting tomorrow, it will also become an online puzzle trail, an Alternate Reality Game-style code quest run by Google and accessible from your Google homepage. This movie tie-in game fits with the book's themes of brain...

April 16th 2006 at 7:00am 0 Comments