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Friendster's as good as dead to the western world (it hasn't really crossed our radar since 2002), but Forbes reports that the site is still huge in Southeast Asia -- though not for the reasons you might think. It was the original social network when in launched in 2002, but its acquisition by e-p...

2 years ago 0 Comments
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EverQuest? More like Ever-cost -- until now that is. The popular subscription-based game has dropped the need for recurring charges as the franchise marks its thirteenth year on the scene. If you're still set on forking out that $14.99 for full access, you can, but there's now a one-time $5 silver ...

3 years ago 0 Comments
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comScore, a company earning its way in the world by compiling and analysing consumer data, tells us that there are currently 217 million people in the world playing games online. (Of course, this number only sounds impressive until you realize that there are over 6 billion people living in the world...

7 years ago 0 Comments
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Google has invented a system for monitoring the habits of online gamers. The technology is intended to track gaming habits in order to make in-game advertising more relevant to users. It's targeted at all online platforms, including Wii. Apparently our playing habits can reveal all sorts of info...

7 years ago 0 Comments
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We've already seen the Da Vinci Code spun into a video game and a mobile game; starting tomorrow, it will also become an online puzzle trail, an Alternate Reality Game-style code quest run by Google and accessible from your Google homepage. This movie tie-in game fits with the book's themes of brain...

9 years ago 0 Comments