softwaredevelopmentkit

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  • Alexa is about to hit more Bluetooth headphones and wearables

    by 
    Kris Holt
    Kris Holt
    11.20.2018

    Alexa connectivity looks set to arrive on a new wave of Bluetooth headphones, smartwatches and other devices after Amazon opened up its Alexa Mobile Accessory Kit. The software development kit was announced in January, and companies including Bose, Jabra and iHome have already committed to using the SDK in their devices.

  • PSA: Ouya developer consoles now shipping to qualified backers

    by 
    Mark Hearn
    Mark Hearn
    12.27.2012

    Did you pony up $699 or more to the Kickstarter-famed Ouya in hopes of an early hands-on with the unreleased gaming platform? If so, you may want to keep an eye on your email's inbox, because orders for the developer version of the Android-powered console are starting to ship out. As for the package itself, early adopters can expect a dev unit console, two controllers and a copy of the system's "ODK" software development kit. If you went all-in on Ouya and have received your order or notification email, we'd love to hear about it via the comments below.

  • Samsung AllShare SDK could bring better connected apps to your Galaxy

    by 
    Jamie Rigg
    Jamie Rigg
    12.21.2012

    Samsung's AllShare apps are the only implementations of the company's DLNA-based platform to date, but now it wants external developers to help realize the tech's potential. The AllShare Framework SDK has been released, meaning its APIs can be integrated into third-party software for the creation of "AllShare-enabled" apps. Developers will be given access to AllShare features including media streaming, screen sharing with compatible devices (or an AllShare Cast dongle), and remote control functions. Now devs can start using these tools, expect to see more AllShare-enabled apps boosting the functionality of your Galaxy device in the near future.

  • Ouya dev consoles shipping to backers on December 28th, SDK available same day

    by 
    Ben Gilbert
    Ben Gilbert
    11.30.2012

    Developer kits for the Ouya were given a ship date of December 28th today, alongside news that the system's software development kit ("ODK") will be available that same day. In case it wasn't already clear how small the Android-powered console is, the folks at Ouya included the picture you see above to further illustrate that point -- the thing is really small. Ouya expects the dev kits to get into backers' hands "within a couple days" of the 28th. Final units are still intended to ship some time in March 2013, though no final date is available just yet. How different are these dev units from the final run, though? Not that different, we'd guess, considering the company's continued promise that "every Ouya will be a dev console." The only hint given of their difference is a note in today's update calling them, "pretty special." Beyond just getting a jump on game development with the Ouya in mind, dev unit buyers will also be the first to try out Jelly Bean gaming. Of course, if you're a dev unit-level backer and you'd like to share your thoughts with us, we're all ears.

  • Microsoft posts Windows Phone 8 SDK, kicks off a new era for apps

    by 
    Jon Fingas
    Jon Fingas
    10.30.2012

    The word "finally" is often abused (including by us), but here it's deserved: after months of knowing about Windows Phone 8 with little to do but wait or support rival platforms, developers can finally download version 8.0 of the Windows Phone SDK. The kit lets teams get cracking on apps that take advantage of the Windows 8-related code base in Windows Phone 8 and all the hooks that go with the new OS, such as the broader hardware support, ties to the lock screen and Wallet. You'd better be an early adopter on the desktop if you're eager to start programming for the equally new mobile platform, though -- the SDK won't run on anything less than a 64-bit copy of Windows 8. We're still anticipating a much improved ecosystem now that Windows Phone app writers can do more than twiddle their thumbs.

  • Facebook opens mobile ads for apps to all developers, keeps them on the money train

    by 
    Jon Fingas
    Jon Fingas
    10.17.2012

    It's no secret that Facebook saw FarmVille for iOS as writing on the wall: it had to either tap into mobile app revenue or risk losing income (and marketing-savvy developers) whenever someone left the web. Following a beta this summer, the company's solution to its dilemma is now open to everyone. All developers on the social network can build ads that link from Facebook's Android and iOS apps to either Google Play or the App Store -- offering both an easy plug for their native apps and that all-important ad revenue for Facebook. The system currently takes a shotgun approach and may pitch social networkers for apps they already have or don't want, but it should be refined in the next few months to where some curious purchasers won't even have to leave Facebook to load that hot new title. Hopefully the increased recognition for mobile developers is worth sullying our once pristine news feeds.

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

  • Jolla confirms first Sailfish OS demo on November 21st, device details by Christmas

    by 
    Jon Fingas
    Jon Fingas
    10.04.2012

    Jolla had already mentioned that it would show its MeeGo-derived Sailfish OS in November, but the startup now has exact dates to mark on the calendar. Come November 21st and 22nd, we'll get a peek at Jolla's take on the open platform's interface, apps and SDK at the Slush conference in Helsinki. There won't be much hardware to see, however. Jolla plans to provide the first phone details and launch window before Christmas, which doesn't give much if any time for initial partners like D.Phone to get moving. We'd expect a more formal launch in the new year.

  • Akimbo Kinect hack offers precise control with minimal effort (video)

    by 
    Jamie Rigg
    Jamie Rigg
    10.04.2012

    We've seen Microsoft's Kinect used in countless ways, but 3Gear Systems means to better these predecessors with the beta release of its SDK, which turns all the subtleties of hand movement into actions. In addition to using two Kinect cameras for accuracy, the software compares hand poses against a pre-rendered database so gesture commands are executed with little lag. It offers complete control of a virtual 3D environment from the comfort of your natural desk position, so you won't have to worry about flail fatigue after long stints. A free public beta is available now until November 30th, at which point bigger companies will require a license, while individuals and small enterprises will continue to get complimentary access. We know what you're thinking -- it's just another Kinect hack -- but we suggest you reserve judgment til you've seen the demo below, showing examples of how the API could be used for CAD, medical, and of course, gaming applications.

  • Windows Phone 8 SDK gets leaked and peeked (video)

    by 
    Daniel Cooper
    Daniel Cooper
    09.26.2012

    While Microsoft's freshest Mobile OS is still a few weeks away from its big debut, versions of its SDK have begun to crop up online. The peeps over at WPCentral have snagged build 9900 of the software and are offering up a video tour of the reasonably-finished setup. It's not clear if this is a fully-loaded edition or if we're going to see a few more surprises if / when it launches next month, but if you'd care to see for yourself, check out the video after the break.

  • Sharp and Fujitsu join PlayStation Certified program, PS Mobile SDK available this November

    by 
    Ben Gilbert
    Ben Gilbert
    09.19.2012

    Move over HTC -- both Sharp and Fujitsu are joining Sony's PlayStation Certified program, allowing games in the PlayStation Mobile marketplace to be purchased and played on various portable devices from the two hardware manufacturers. In Fujitsu's case, its ARROW series of smartphones and tablets will carry the PlayStation Mobile titles, while Sharp isn't getting specific just yet. Beyond the partnership announcement, Sony's PlayStation Mobile SDK comes out of beta this November and becomes available for any developer. Licences cost $100/year, and the SDK becomes available on a region-by-region basis starting with Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan, allowing for cross platform development on PlayStation Certified devices and the Vita. Update: The PlayStation Mobile store will launch on October 3rd in nine countries, including Japan, the US, Canada and the UK, carrying 30 titles on the opening day, with more coming as they roll off the production line.

  • Samsung updates S Pen SDK to spread love for Galaxy Note II features

    by 
    Jon Fingas
    Jon Fingas
    08.30.2012

    Owners of the original Galaxy Note won't have to look on the Galaxy Note II with complete envy. Samsung has updated the S Pen SDK to 2.2, letting developers' apps respond to a hovering stylus with Note II-style tricks. More brushes, effects, fills and fonts also join the mix, although not every new tweak is finding its way back to the first-run Note: pulling out the S Pen won't trigger app features without a Note II or Galaxy Note 10.1 involved. Even so, what's in the new SDK could be the key to a more sophisticated (and very hands-off) S Pen ecosystem. You'll find the tools to make it happen at the source link.

  • Facebook SDK 3.0 for iOS arrives in finished form, mobile ads tag along in beta

    by 
    Jon Fingas
    Jon Fingas
    08.07.2012

    Rapid turnaround just may be the name of Facebook's game. Just a few weeks after its SDK 3.0 for iOS reached beta, the new developer tool has surfaced in a polished version. As it's shipping, the SDK continues to emphasize a more iOS-native experience, better API support and slicker session management. Any iOS 6 integration will still have to wait until Apple finishes its software update; Facebook is keeping a separate beta track active to serve forward-thinking developers. The social network's regular members aren't quite getting the same reward, however. The expanded app support is being followed just as quickly by a mobile ad beta. While Facebook is still sparing us from a full-bore marketing assault, it's letting developers pitch their Android and iOS apps from Facebook's mobile portals, with a quick hop to the relevant app store if the title isn't already loaded. While there's no estimated completion date, we have a feeling that this is one Facebook beta where most customers won't mind a delay or two... or ten.

  • Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink

    by 
    Jon Fingas
    Jon Fingas
    07.27.2012

    The Windows Phone 8 SDK has escaped to the wild, and some sifting through the device emulator has dug up elements that Microsoft either skipped or only touched on lightly during the big unveiling in June. The most important addition may be the one customers see the least: backup. A WP7.hu search has the new OS replicating apps, settings and SMS messages in the cloud to prevent disaster, and that new SD card support will let WP8 owners shuffle photos from internal storage to the removable kind for safekeeping. There's also more work on Internet Explorer than we saw before, with MobileTechWorld noticing that DataSense provides an option for Opera-like remote compression to save that precious cellular bandwidth. Media fans might have the most to gain. If we go by The Verge, both the Music/Video and Xbox hubs are getting fresh coats of paint -- both to integrate new ventures like Xbox Music as well as to jive more closely with the SmartGlass visual theme. Shutterbugs will like the long-awaited options to crop and rotate their work, pick multiple photos, and unify third-party camera apps under a Lenses concept. There's even more clever features in store, such as a Maps update that finds nearby WiFi hotspots, so head on over to the sources to get a full sense of where Microsoft will be going.

  • Skyhook SDK for Android touts always-on location finding without the battery hit (video)

    by 
    Jon Fingas
    Jon Fingas
    07.18.2012

    Enabling persistent location in a third-party mobile app isn't always easy -- it usually requires either cautious uses of updates, like iOS 5's geofencing, or an acceptance that there will inevitably be a knock to the battery life while it's running. Skyhook doesn't want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face "little to no noticeable impact" on how quickly users' smartphones sip energy. We like the idea of guilt-free GPS, and there's even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

  • OUYA's $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it's a record)

    by 
    Joe Pollicino
    Joe Pollicino
    07.10.2012

    The gaming public at large has spoken. In less than 12 hours, Yves Behar's Android-based OUYA gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot -- that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about OUYA with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can't wait to see the final results. Update: If you thought that was fast, you'd be right: Kickstarter has confirmed that OUYA achieved the biggest first day ever for one of its hosted projects, and it's just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine's upcoming adventure game and the all-time champion, the Pebble smartwatch.

  • OUYA's Android-based, hackable game console now official: we chat with designer Yves Behar (update: funded)

    by 
    Jon Fingas
    Jon Fingas
    07.10.2012

    A handful of details briefly slipped out about the project earlier, but now it's here: the OUYA, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad's standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons -- clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with OUYA (and Jambox) designer Yves Behar.

  • Google Drive SDK version 2 supports Android and iOS apps, common file tasks

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Virtually every corner of the Google universe is being touched at Google I/O, and that now includes Google Drive. A version 2 update to the Drive SDK gives Android and iOS developers the option of building the cloud storage into their mobile apps, whether it's downloads, uploads or on-the-spot edits. The programming interface has likewise been expanded as a whole to handle everyday file duties, such as conversions, copying and revision handling. Web-only users are taken care of with support for embedded shares and opening Google documents in any given software that will take the exportable formats. The updated Drive SDK is ready to go, with a flood of apps either coming or already here -- if you want to hop on the bandwagon, just take a peek at the source link.

  • Tizen 1.0 Larkspur arrives, fuels your open-source phone dreams

    by 
    Jon Fingas
    Jon Fingas
    05.01.2012

    The unveiling of Tizen left many mobile open-source aficionados wondering when the OS would reach its all-important 1.0 status. The answer is now: the coalition between Intel, Panasonic, Samsung and a raft of carriers has posted the first non-beta release in both source code and software development kit forms. The finished versions of either carry new features to reward developers for the wait: SDK users get a new browser-based simulator and a faster emulator, while those scouring the source code will find new point-of-interest and route searching features in location-aware apps as well as WiFi Direct and more HTML5 support. About the only wait left is for an actual Tizen phone to ship. [Image credit: Realnorth]

  • PlayStation Suite's 'open beta' SDK available to download now

    by 
    Mat Smith
    Mat Smith
    04.19.2012

    As promised last month, Sony has launched its PlayStation Suite SDK on open beta. Machinations have continued since November behind closed beta doors, but the free SDK is now available for anyone to download. Developers will be able to make content accessible for all PlayStation-certified devices, from the PS Vita to Sony's batch of Android phones and tablets. The official version is still pegged for launch later in 2012 and will demand an annual subscription for access. During the open beta, users can create games that use both physical buttons and touchscreen input with a PC-based simulator, test and debug those creations on willing Sony devices and debate away in the dedicated developer forum. Those with lofty game-making dreams for the PlayStation Suite can download the open beta at the source link below, but expect to sign a new contract when the full SDK goes official.