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It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing b...

February 3rd 2015 at 11:00am 0 Comments
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There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He st...

January 23rd 2015 at 9:00am 0 Comments
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If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its fi...

September 9th 2014 at 3:00pm 0 Comments
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Sega announced an adjustment to its earnings forecast for the fiscal year ending March 31, cutting its expected net income by 36.2 percent. The company adjusted its projected net income to be 30 billion yen ($293.5 million), down from its previously-reported amount, 47 billion yen ($459.8 million)...

February 28th 2014 at 12:30pm 0 Comments
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As we move into late November, the question on the minds of many Final Fantasy XIV players is when patch 1.20 will finally be released. Of course, subscription fees also likely figure into that question. According to the latest producer's letter from Naoki Yoshida, the patch is being developed, b...

November 24th 2011 at 2:00pm 0 Comments
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If Sprint's myriad policy changes are part of the company's strategy update, perhaps we're not looking forward to October 7th's event after all. The latest bout in a series of gut-punching cost-cutting moves is the elimination of "unlimited" in the Now Network's $30 mobile hotspot add-on; accor...

September 21st 2011 at 6:26pm 0 Comments
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Final Fantasy XIV players have been waiting for patch 1.18 to drop for quite some time, but the wait is finally over. Players can finally access the variety of updates and improvements that the newest patch has promised, including a large overhaul to the combat system that ushers in auto-attack f...

July 21st 2011 at 9:00pm 0 Comments
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Let's face it, sometimes Final Fantasy XI players can be all "???" about the game. And that's not apropos of nothing, since the most recent developer dispatch talks about the multi-function "???" used for both Notorious Monster spawns and event triggers. While players had asked to see a change to...

February 25th 2011 at 9:00pm 0 Comments
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Introduced with the third campaign of Guild Wars, Dervishes have always been a unique class, swinging scythes in wide arcs and using a combination of enchantments and melee strikes to take out opponents. Of course, being a unique class also leads to a lot of unique issues, which the development tea...

February 10th 2011 at 7:00pm 0 Comments
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Everyone in the US got to spend the day gorging on turkey and pie, but Final Fantasy XIV players got to gorge themselves on something else -- a large patch. The far-reaching November version update has gone live as of yesterday evening, bringing with it a host of updates and improvements to help br...

November 26th 2010 at 9:00am 0 Comments
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I was originally going to take this week to start looking at building a character in Final Fantasy XIV, but then I got smacked in the face by something else. Namely, there was a gigantic explosion of news about the coming version updates for the game, the sort of thing that really takes precedent o...

November 13th 2010 at 12:00pm 0 Comments