airships

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  • NASA wants to build airship cities in the Venus sky

    by 
    Steve Dent
    Steve Dent
    12.22.2014

    Since Venus is closer to Earth than Mars -- both in size and distance -- it would be a much more convenient candidate for manned exploration. There's just a slight hitch: the average temperature is 850 degrees F, and the atmosphere is 90 times denser than ours. In other words, you'd die in the opposite way that Quaid nearly did in Total Recall. Probes have been sent to the planet's surface, but the Russian Venera 13 survived the longest at just 127 minutes in 1982. As it does, NASA has figured a way around all that. In IEEE Spectrum, it outlined a study called HAVOC to build a floating "city" of astronaut-manned zeppelins that would hover 30 miles above the planet.

  • Dungeons & Dragons Online launches Update 22

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2014

    Are you ready to buckle your swash? Has your swash been buckled in anticipation? Do you own a variety of buckles and swashes? Because Dungeons & Dragons Online has just released Update 22 onto the live servers, and that means that Bards will have plenty of buckleswashing to do with the addition of the Swashbuckler enhancement line! Dance, parry, crack horrible puns, and stab at people while still retaining all of the usual song-based mechanics of Bards. It's free for everyone! Update 22 also includes an epic-level upgrade to Three Barrel Cove, perfectly complementing the newly swacklebushing methods of Bards. There are also major improvements to guild levels and guild airships, allowing guilds to hit level 200 while sporting new and improved facilities on new and improved airships. And there's new stuff in the cash shop, too, giving DDO players plenty to do if they ever tire of the interactions of swashes and buckles.

  • Here's part three of that Guns of Icarus post-mortem

    by 
    Jef Reahard
    Jef Reahard
    05.29.2014

    Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two? All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter was amazing, and it would fundamentally change the relationship between developers and fans/players, but we couldn't have predicted how soon and how spectacularly," he writes.

  • Guns of Icarus postmortem on post-publisher challenges

    by 
    Jef Reahard
    Jef Reahard
    05.19.2014

    If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev team's development struggles in the aftermath of part one's publisher debacle. "Designs on paper are rarely any good until they're tested in some form," Tsao says. "Ultimately, everything begins with low fidelity (cards, dice, paper, and role play) prototypes but sometimes jumping straight into digital prototypes is required. At the time, it was important to move fast and find results quickly and in this it case meant one person going from ideation, designing interaction flow, to digital prototype. A combination of flexible responsibility, knowledge, and Unity's low barrier to entry made it possible."

  • The Daily Grind: Did you reconnect with any games thanks to PAX East?

    by 
    Jef Reahard
    Jef Reahard
    04.13.2014

    Now that PAX East is winding down, it seems as good a time as any to take stock of the news coming from this year's convention. On a personal level, I was excited to hear about the (eventual) MMOification of one of my favorite games. I also enjoyed catching up with Guns of Icarus, an indie title already holding its own and with its eyes on a larger persistent world prize. What about you, Massively readers? Did you glean any useful nuggets from PAX East or perhaps rediscover a game you'd not thought about in a while? Massively's on the ground in Boston during the weekend of April 11th to 13th, bringing you all the best news from PAX East 2014. Whether you're dying to know more about WildStar, Landmark, or any MMO in between, we aim to have it covered!

  • Pick up MMOs on the cheap in Steam's holiday sale

    by 
    Mike Foster
    Mike Foster
    12.19.2013

    It's that time of year again, folks -- the time when grandfather Valve slides down the chimney and offers you a huge pile of reasonably priced games. Yes, Steam's holiday sale is now in full effect, bringing with it some nice deals on a few MMO titles. Here's what we've found so far: Guns of Icarus Online - $3.74 (75% off - flash sale!) The Secret World - $14.99 (50% off) The Secret World: Massive Edition - $29.99 (50% off) Darkfall Unholy Wars - $13.58 (66% off) Defiance- $4.99 (50% off) Final Fantasy XI: Ultimate Collection Seekers Edition - $15.99 (60% off) EVE Online - $4.98 (75% off) Keep in mind that sales change daily and that some games above do require subscription fees. The Steam holiday sales ends January 2nd, 2014.

  • PAX Prime 2013: Guns of Icarus Online's new Adventure mode, features, and PS4 version

    by 
    Patrick Mackey
    Patrick Mackey
    09.01.2013

    Guns of Icarus' Online's concept of crewing airships in a steampunk future might be a little strange at first, but it's something that Muse Games is really passionate about. I linked up with founder Howard Tsao yesterday at PAX Prime to talk about the game's upcoming Adventure Mode, which will add new context to battles over the unfriendly skies. The new online mode won't replace Guns of Icarus' current lobby-based multiplayer mode, but it will add new content, including missions and factions to provide a backdrop for actions in the game's steampunk world.

  • Guns of Icarus adds new ship, upgrades chat and more

    by 
    Jef Reahard
    Jef Reahard
    07.11.2013

    Now might be a good time to check in with Guns of Icarus Online if you're fond of steampunk airships or blowing them out of the sky. Muse Games' buy-to-play title recently updated to version 1.3 of its client, which adds a new ship type, a new gun, and plenty of upgrades to the game. The new ship is called the Mobula, and Muse says that it's ideal for both standoffs and pursuit. "Of course, this comes at a price," the company's press release says. "Its slow turning speed makes it vulnerable to flanking maneuvers, and its repair points are tucked away inside the hull." Also new this patch is the ability to form parties, assemble crews prior to entering a match, and a "bigger, better, faster, stronger" chat system. Various other systems have been tweaked, and we highly recommend visiting the official website to find out how.

  • Airships arrive in SimCity

    by 
    Jordan Mallory
    Jordan Mallory
    06.29.2013

    The world's most whimsically impractical mode of transportation (read: airships) is now available to SimCity mayors willing to part with about $9. This means that Goodyear tire enthusiasts and steampunk aficionados alike can now bond even more deeply over their shared love of lighter-than-air travel, provided they've already bonded over their shared love of city-building games. Look, we're still working on this fanfic. The Airships Set, available on Origin for $8.99, includes an "Airship Hanger" for receiving/removing tourists, a "Commuter Airship Mooring" for local metropolitan commuters, two hot air balloon parks and "Event blimps" that appear during sporting events and the like. The set also includes two achievements, neither of which involve declaring the relative humanity of something, at least as far as we know.

  • First Guns of Icarus Online adventure mode Kickstarter goal funded

    by 
    Jef Reahard
    Jef Reahard
    04.17.2013

    Muse Games has issued a press release celebrating the successful Kickstarter campaign for Guns of Icarus Online's new adventure mode. The update will add "large-scale PvE combat, player and ship progression, and much more" to the co-op airship title. Muse is breaking down its ambitious plans into a series of funding pillars, the first of which is the AI director that will enable co-op and solo PvE missions to go along with the game's existing PvP. Next up is a world map with towns, trade routes, player factions, and a "fully dynamic resource economy." After that, Muse will focus on a set of world-building tools. Guns of Icarus Online is a steampunk-flavored airship combat game with a buy-to-play business model. You can learn more about the adventure mode goals at the project's Kickstarter page and more about the current live game via Massively's hands-on. [Source: Muse press release]

  • MMO Burnout: Quality time with Guns of Icarus Online

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    Pardon me for being a fanboy, but I need to get this out of the way up front: Guns of Icarus Online is funking awesome. If you're OK with the fact that I couldn't make it past the 24th word of a 1000-word impressions piece without sharing that little nugget, keep reading and I'll tell you why this indie gem is in fact funking awesome... and why you should give it a whirl.%Gallery-173501%

  • Guns of Icarus to launch October 29th, new trailer released

    by 
    Jef Reahard
    Jef Reahard
    09.20.2012

    Muse Games is pushing the launch of its steampunk airship combat title Guns of Icarus back by a month. The indie offering will debut on October 29th, and the firm is currently accepting pre-orders that offer immediate beta access. The team bills its game as the "first cooperative airship combat game mixing together first-person shooter action with team-based strategy." Crews of up to four players may band together on a ship, filling the Captain, Gunner, or Engineer roles and taking on other crews in the post-apocalyptic unfriendly skies. Muse recently added a spectator mode, costumes, achievements, stat tracking, and friend lists to the game. The firm has also produced a launch trailer, which you can view after the cut. [Source: Muse Games press release]

  • US Army's LEMV spy blimp spotted hovering over New Jersey, may take up cargo duties (video)

    by 
    Jon Fingas
    Jon Fingas
    08.09.2012

    The US Army's not-so-secret Long Endurance Multi-Intelligence Vehicle (LEMV) spy blimp is better at staying hidden than we thought... if unintentionally. Although it was due to fly the friendly skies of Lakehurst, New Jersey in mid-June, Northrop Grumman's usually unmanned surveillance was only just caught floating over the Jersey Shore as part of a maiden flight on August 8th. The conspicuous, delayed test run proved that the LEMV could take off, steer and land smoothly, and started a series of exercises that should culminate in combat trials over Afghanistan at the start of 2013. Northrop's KC Brown Jr. tells Wired that there's a possible (if purely coincidental) consolation for missing another deadline -- the airship could be used in a pinch for carrying as much as seven tons of supplies without getting into harm's way, albeit at a fairly glacial 30MPH. The successful first flight won't be much consolation to Mav6, whose Blue Devil 2 was scuttled at the last minute after technical issues; it's nonetheless a relief for US troops, who may get weeks at a time of constant intelligence on enemy movements. Catch a short snippet of the early LEMV journey after the break.

  • PAX East 2012: Guns of Icarus announces closed beta, details adventure mode

    by 
    Matt Daniel
    Matt Daniel
    04.07.2012

    STEAMPUNK! AHH! OK, now that that's out of my system, let's talk Guns of Icarus Online. This morning, I had the pleasure of meeting with some of the folks from Muse Games at PAX East to talk about the studio's upcoming steampunk-airship-battling title. The title is still in alpha testing, though it will be springing into the early stages of closed beta at some point in the next couple of weeks. At launch, the title will be focused on competitive, match-made PvP matches a la first-person-shooters. But this is Massively, so let's talk MMOs. Strictly speaking, I'd have to say Guns of Icarus Online isn't one -- at least not yet. After the initial match-based "skirmish" mode of the game is released, the studio will continue to support it by slowly adding in "adventure" mode features. Adventure mode is more akin to a traditional MMO in that it provide a more open world for players to navigate and explore, tradeskill and economy systems, missions, towns, and settlements, all within a persistent world. While it remains to be seen whether the game will ultimately become a "true" MMO, this stylish foray into the steampunk/dieselpunk genres is definitely one to watch. Massively's on the ground in Boston during the weekend of April 6-8, bringing you all the best news from PAX East 2012. Whether you're dying to know more about TERA or PlanetSide 2 or any MMO in between, we aim to have it covered!

  • New Guns of Icarus video shows off cooperative airship battles

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Remember Guns of Icarus? If not, let's recap: small indie studio, steampunk, airships. That probably rings a few bells, and you'll be happy to know that the dev team has parlayed a successful Kickstarter campaign into an extended development cycle. As a result, we have a spiffy new video that shows off cooperative airship combat. Muse Games also wants you to know that you can download the single-player game (and sign up for the multiplayer beta) at its official website. Before you go, check out the full clip after the cut.

  • Final Fantasy XIV shows off upcoming transportation innovations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2011

    In any installment of the Final Fantasy franchise, mounting your noble steed means getting on a trusty yellow bird. Final Fantasy XIV has been distinctly lacking in chocobos for some time now, but with patch 1.19, all of that is being fixed. And better yet, the official site has just put together a preview of how the systems behind these mounts and the new airships will work... not to mention a preview video featuring the tune players are eagerly awaiting. Players who have fully enlisted with a Grand Company will be able to purchase a personal chocobo for 3000 company seals, which will allow unrestricted access to your personal bird. Players without that option can still rent a bird for 800 gil as long as they've achieved level 10. Last but not least, airships will allow players rapid transit between the city states. But if you're the sort who won't believe it until you see it, jump past the break for all the bird-riding action you can imagine.

  • Muse announces Guns of Icarus, unveils CG trailer

    by 
    Jef Reahard
    Jef Reahard
    08.12.2011

    Browser MMOs are a dime a dozen these days, and sometimes it seems like there's a new one popping up on an hourly basis. Consequently, first impressions are everything in such a crowded marketplace, and if its CG trailer is anything to go by, Guns of Icarus may raise a few eyebrows when it launches in 2012. The game is built around the popular Unity engine and features a post-apocalyptic world that mixes steampunk, classic aviation, and an adventure-serial feel that evokes the seminal Xbox shooter Crimson Skies (and perhaps a gritty, aerial homage to Indiana Jones). Gameplay centers around your airship, and dev studio Muse Games says that "moving from town to town, trading and collecting resources, outfitting your ship, and battling deadly pirates" are just a few of the things you'll do. Your airship can also feature additional player crewmembers (or NPCs if you're a loner), and the game's skill and leveling system looks to make each crewman both unique and versatile. "Expect to find your pilot putting out a fire or your mechanic manning the guns at any moment," says Muse's press release. You can check out the new CG trailer as well as a brief gameplay video after the break.

  • Lockheed Martin's HALE-D airship learns to fly, makes a crash landing

    by 
    Joseph Volpe
    Joseph Volpe
    07.28.2011

    Because dirigibles were such a great idea the first, completely non-disastrous time around, Lockheed Martin and the US Army have teamed up to bring the quaint technology back into our hyper-modern era. The lighter-than-air vehicle got a new lease on unmanned flight life when it launched yesterday from its base in Akron, Ohio. The High Altitude Long Endurance-Demonstrator (HALE-D for short) reached 32,000 ft during its maiden voyage before technical difficulties cut the test short, forcing an emergency landing in the deep woods of southwestern Pennsylvania. Despite the flight-aborting hiccup, the global security company is all smiles, citing the successful demonstration of "communications links, [the] unique propulsion system, solar array electricity generation [and] remote piloting communications." Future real-world versions of HALE-D could serve as a military "telecommunications relay system" over foreign terrain -- like Afghanistan -- where radio signals can't penetrate. The Defense Department contractor is currently retrieving the airship from its foresty crash pad, but you can bet some locals already called this close encounter in to the local papers. Skip past the break for Archer's take on our government's latest airborne effort.

  • 'Miraculous' Aeros airship set to fly by 2013, thanks to DOD funding

    by 
    Jesse Hicks
    Jesse Hicks
    05.09.2011

    Are you nostalgic for a time when the word "zeppelin" stood for leisurely intercontinental travel for the rich and famous, rather than bass-heavy portable sound and MotoBlur phones? Take heart, as Ukrainian entrepreneur Igor Pasternak claims to have solved the "buoyancy problem" that has long limited the usefulness of airships. The problem is that burning fuel or dropping cargo lightens the ship, which then needs to vent costly helium to return to earth; without a way to control buoyancy, take-offs and landings become complicated to the point of uselessness. Pasternak claims to have solved this sticking point by compressing the pricey gas, thereby conserving it for later use. The Defense Department (which loves its warblimps) has contracted his company, Aeros, to provide a working demonstration by 2012-13. Dubbed Pelican, it will only fly without a payload at first -- but if the technology proves feasible, we might just see a new Era of Airships.

  • Exploring Eberron: DDO for the solo player

    by 
    Rubi Bayer
    Rubi Bayer
    01.21.2011

    One of my favorite things about MMO gaming is that there is literally something out there to suit every MMO player. It's one of the upsides of a fairly crowded market -- if what you're playing doesn't hold your attention, there are a hundred more games lined up behind it. One effect of this is that the "multiplayer" part of "massively multiplayer" is more of a suggestion than a defined gameplay style these days. There's a significant portion of the gaming community that lacks either the time or inclination to do everything in-game with a group. Most MMOs have varying levels of soloability. Some make a point of extending a welcoming hand to solo players, some stack the benefits and perks on the side of groups, and some don't even seem to realize there's a difference. So where does Turbine land in all of this? Well, the company has made some nice strides in the past year or so in opening the doors for solo players. If you tried DDO way back when but didn't find it very solo-friendly, it might be time for a second look. Follow along after the jump as I touch on the various solo-friendly points of Dungeons and Dragons Online.