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DARPA announced that its self-steering bullet program, dubbed the Extreme Accuracy Tasked Ordnance (EXACTO), passed another developmental milestone in late February. Per an administration release, and the video below, experienced and novice shooters alike were able to strike moving targets. And, i...

April 27th 2015 at 8:59pm 0 Comments
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Despite all the hype surrounding 3D-printed guns (good and bad), they still haven't truly taken off outside of enthusiasts. A reason for this is, perhaps, the lack of powerful ammunition -- something that's not 3D-printed or, put simply, generally made out of plastic materials. But, as Wired repor...

November 5th 2014 at 7:12pm 0 Comments
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While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a re...

July 8th 2014 at 8:00am 0 Comments
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Despite the fact that my thief in Guild Wars 2 carries pistols which appear to be capable of holding one shot at a time, I don't recall her ever reloading. Nor do I recall ever having to buy the oxcarts full of ammunition that she apparently has at all times, because it has to come from somewhere...

January 12th 2013 at 8:00am 0 Comments
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Fallen Earth PvE can be anywhere from laughably easy to downright frustrating. I guess that's a good thing since you get a gamut of difficulty levels, but much of the leveling span leans toward the easy end of the scale. I tend to get bored with PvE combat fairly quickly in MMOs (not just Fallen...

September 23rd 2011 at 7:00pm 0 Comments
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A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should h...

May 27th 2011 at 3:00pm 0 Comments
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As you may recall, Blizzard announced their intent to get rid of consumable ammo in Patch 3.1, only to withdraw the change a short time later, with the promise of reimplementing it at a nebulous later date. Now, it's been more or less assumed that said later date is Cataclysm itself, or at least Pa...

January 23rd 2010 at 6:00pm 0 Comments
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Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact. First a...

June 19th 2009 at 1:00pm 0 Comments
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Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good afternoon, everybody! I apologize for missing yesterday's edition of The Queue, I sort of forgot about it in my rush...

April 2nd 2009 at 4:00pm 0 Comments
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We posted the patch notes as soon as they dropped, and our new Hunter writer, Jessica (a.k.a. Lassirra) did a great job of breaking down exactly what's new with Hunters, but you may have noticed, as a few of our tipsters did, that consumable ammunition was still in the game. There was no sign of the...

February 25th 2009 at 4:00pm 0 Comments
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Guynumber from Area 52 brings up a good point: why did Blizzard even bother putting game information in their original manual? Surely, they must have known that they'd be changing the game quickly, and while of course they'd have had no more idea than we had that some things so big would change (no...

February 10th 2009 at 3:00pm 0 Comments