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Posts with tag balance

Miniature "balancing" robot is sad, hilarious


What could possibly provide us more joy and mirth than a Segway? How about a Segway-inspired bot that fails spectacularly on a consistent basis? The tech in play here is quite simple, and the fact it can stand as long as it does being that top heavy is actually pretty surprising. The best news? Hit the read link for a guide to making your very own fail bot at home. It's fun for the whole family.

[Via technabob]

Researchers develop human prosthesis for balance, unfortunately it's not a tail


There's hope for those of us suffering from chronic imbalance as a result of staring too long at periodic tables and 20-sided dice. It's an implant developed by neuroscientists at the Massachusetts Eye and Ear Infirmary. The implant looks to off-set balance irregularities in the human vestibular system caused by trauma or disease affecting the gyroscopic function of the inner ear. A microprocessor converts signals received from a motion sensor worn on the head into electrical impulses. These are then sent to an electrode implanted into the inner ear. The first test will begin next week on a rhesus monkey. A move which evokes cries of "unfair" from us -- unlike nerds, monkeys already have excellent balance.

BT trialing motion-powered computing

As if the influx of products like the Wiimote, SIXAXIS controller, and DoCoMo D904i series of handsets hadn't yet convinced you that motion control is the future of PC input (well, either that or knuckle rapping), BT is currently field testing a USB dongle that promises to bring the excitement of gaming to boring computing tasks. Like other implementations before it, the so-called Balance technology uses a small accelerometer to translate various tilts and movements of a connected laptop or UMPC into certain commands, letting you violently shake your expensive gear to do something as simple as empty the trash. Actually, the current trials aren't meant to enable an even lazier lifestyle for your average geek -- at least in the short term -- but rather to give disabled individuals a way to hop on the mobile computing bandwagon without having to deal with finicky trackpads, control nubbins, or onscreen thumbboards. While no specific plans for a commercial launch have been made, BT anticipates that a product stemming from this research will hit the market in two to three years, just in time to be replaced by the thought-controlled input devices that are once again being trailblazed by the cutting-edge gaming community.

[Via Reg Hardware]




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