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The latest development blog from Crowfall establishes a problem. The nature of any sort of permanent game is to fall into stagnation. Eventually, the most powerful players control everything and there's no room for new people to come in. You want room for new people to come in. But you also want to...

2 months ago 0 Comments
February 2, 2015 at 2:30PM
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You remember Revival, right? You know, the game funding its development by selling in-game houses? That one. The developers haven't been quiet over the holiday season, with several recent blog posts detailing the high-end concepts behind several of the game's key mechanics -- for example, dying, wh...

3 months ago 0 Comments
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The iPhone 6 Plus is just finally getting settled into my pocket -- my front pocket, not my back pocket because I'm not 13 years old and I take care of my devices like an adult so they don't bend -- but there are already some that are looking forward to the iPhone 7. One of those people is Jimm...

5 months ago 0 Comments
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If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The off...

9 months ago 0 Comments
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Of all the differences between iOS and its competitors, the lack of widget functionality on Apple's mobile OS is one of the decisions that often polarizes user opinions. If widgets were to be introduced to the iPhone and iPad, it's of course unclear how it would potentially look, but Jay Machalani...

10 months ago 0 Comments
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It seems like everyone is making concept art of the unannounced iPhone 6 these days, and they all end up looking pretty much the same. Designer Mike Donovan doesn't seem too interested in that, and he's focused his talents on bringing non-existent iPhones of the past to life. Have you ever wonder...

11 months ago 0 Comments
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The iPhone has always been relatively thin; The thickest any iPhone has ever gotten was the 12.3 mm heft of the iPhone 3G/3Gs. The iPhone 5 is of course much thinner than that, measuring just 7.6 mm in depth. Apple has kind of made it their "thing" to produce new versions of its mobile devices th...

1 year ago 0 Comments
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Apple might possibly launch a wrist-wearable smart device this year that could maybe be fitness and health focused, but that's about as much as anyone cares to guess at this point. The almost complete lack of verifiable information regarding the device -- which has been unanimously tagged the "iWa...

1 year ago 0 Comments
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I run a lot of random dungeons in Final Fantasy XIV. It's not uncommon to wind up grouped with someone who hasn't seen one of the newer dungeons, or even someone who just happened to forget the mechanics in a lower-level fight. That's fine, and I have no problem explaining the fight in detail to pe...

1 year ago 0 Comments
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If you're outside on a sunny day, there's a good chance that you're both wearing sunglasses and you're nowhere near your iPhone charger. Design student Sayalee Kaluskar has combined these two common occurrences into a product capable of shielding your eyes from the sun and charging your iPhone as ...

1 year ago 0 Comments
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The fans developing Timesplitters Rewind are hoping for a launch on Steam Greenlight, probably to match the game's potential release on PS4. Timesplitters Rewind has a page on Greenlight's Concepts section, where developers can get feedback and cultivate a community prior to a full campaign on Gree...

1 year ago 0 Comments
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A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. Accordi...

1 year ago 0 Comments
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Before WWDC, it was fun to imagine what changes iOS 7 had in store for us. That cat is now out of the bag, which leaves us wondering about our favorite apps and how they will look when they get a first coat of iOS 7 paint. For a sneak peek, check out this Tumblr blog that has mockups of several p...

1 year ago 0 Comments
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Games do not like to explain the concept of roles to players. This is not to say that they don't expect players to take those roles, most frequently the standard trinity setup; rather, those roles are never explained in depth. There's no tutorial in Star Wars: The Old Republic explaining what a t...

2 years ago 0 Comments
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"Concepts," a new section on Steam Greenlight, allows developers to post their games without paying the $100 fee normally required – the catch? Games can't be Greenlit through Concepts. Concepts is a hub for developers to gauge interest in their games and build a community, even if the develo...

2 years ago 0 Comments