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  • EVE Evolved: Rubicon 1.3 and repainting ships

    by 
    Brendan Drain
    Brendan Drain
    03.16.2014

    EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. Rubicon 1.3 went live this week, and the changes seem pretty good all around. This release overhauled the directional scanner, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground. Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is the ability to finally repaint our ships. This could eventually help corporations establish their own visual identities and might even link into gameplay or EVE's spying metagame. In this edition of EVE Evolved, I look at some of the Rubicon 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.

  • Analog cellular networks, R.I.P.: 1983 - 2008

    by 
    Chris Ziegler
    Chris Ziegler
    02.18.2008

    Marking the end of a remarkable era in cellular technology, the FCC is officially letting American carriers decommission their legacy analog networks as of today, February 18, 2008. Few of us still own a phone based on AMPS -- Advanced Mobile Phone System, ironically, despite the fact that there's been nothing "advanced" about it for many years -- but we owe the very existence of the world's modern wireless infrastructure to the introduction and overwhelming success of the Bell Labs-developed technology. So successful was AMPS, in fact, that it eventually covered virtually 100 percent of the continental United States, a statistic CDMA and GSM have only recently begun to approach.