epiccitadel

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  • Unreal Engine 3's Epic Citadel demo now available on Android with special features, iOS version updated

    by 
    Ben Gilbert
    Ben Gilbert
    01.29.2013

    Epic Games' first internal initiative to produce an Unreal Engine 3 project on Android is complete, nearly three years after a similar initiative produced the Epic Citadel demo. That same demo is being employed on Android, albeit with one shiny new feature: benchmarking. The new mode enables users to test framerate, quality settings, and resolution details -- it's an exclusive for the Android version. The iOS version also saw an update today across its various iterations, enabling support for higher-res displays (the original app launched in September 2010 and has seen little in the update department since). While Epic's Unreal Engine 3 has supported Android for some time, the release of the internal app means, "we've invested in plenty of QA testing against a wide range of devices, and we've executed the necessary profiling required for shipping Android games," an Epic Games rep tells us. Moreover, that investment carries over to Unreal Engine 3 licensees. To snag the Epic Citadel demo (for free) on your Android device of choice, head to Google's Play store or Amazon's App Store. And for a taste of games currently on Android based in Unreal Engine 3, check out the incredible trailer for Horn just beyond the break.

  • Epic Citadel and other 'development showcases' for Oculus Rift available with dev kits in March

    by 
    Ben Gilbert
    Ben Gilbert
    01.10.2013

    The impressive Epic Citadel demo we got to explore using Oculus Rift's incredible virtual reality development kit will ship alongside the headset this March, the company tells Engadget. "Any content you can load into UDK [Unreal Development Kit] and Unity, you can load and explore with the Oculus dev kit," we were told, in addition to the Citadel confirmation. And beyond that, Oculus is providing, "development showcases" alongside the dev kits, though it's unclear exactly what that means. We'll no doubt hear more about said showcases as we draw closer to the headset's March dev kit launch.

  • Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less

    by 
    Jon Fingas
    Jon Fingas
    08.25.2012

    A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

  • Gameloft working on four Unreal Engine games

    by 
    Josh Helfferich
    Josh Helfferich
    02.28.2011

    We have some wicked awesome news on the iOS gaming front today -- Gameloft, the developer of popular 3D mobile games such as N.O.V.A and Asphalt, has announced a partnership with Epic Games that will allow Gameloft to use Epic Games' Unreal Engine 3 in four new titles, two of which are expected by the end of 2011. Unreal Engine on Apple devices first became a talking point when Epic Games debuted its tech demo of the engine, titled Epic Citadel, at Apple's iPod event last September. The game displayed graphics that far surpassed anything previously seen on iOS, raising eyebrows around the world. Epic later went on to release the full version of the game, which is now known as IGN's iPhone Game of the Year for 2010 -- Infinity Blade. I, for one, am very excited about this announcement. Between this partnership and its entry into the Mac App Store, Gameloft has been showing some serious ambition. Let's hope we see some great games on the Unreal Engine 3 later this year.

  • Infinity Blade hits App Store December 9 for $5.99

    by 
    Mike Schramm
    Mike Schramm
    11.29.2010

    Chair and Epic Games' extremely impressive Infinity Blade title has gotten a final release date and price: you'll be able to hack and slash your way around the medieval RPG on December 9 for a purchase price of $5.99. The app will be universal and will run on iPhone 3GS and above, up to and including the iPad and the latest iPhone and iPod touch. Players will be able to level up and gear up their characters as they fight through the world towards the game's big boss, a character called "the God-King." According to Chair's release, multiplayer won't be enabled right away, but free updates will be coming to the app soon after release, one of which will allow players to "battle online via Game Center." Sounds exciting. Epic Citadel, the Unreal Engine 3 demo, is of course, available for free on the App Store right now, but Infinity Blade will be a full-featured RPG game using the same technology. We can't wait! [via Joystiq]

  • Epic Games, Id Software show off jaw-dropping new iPhone games

    by 
    Donald Melanson
    Donald Melanson
    11.08.2010

    We've already seen Epic Games and Id Software show off their respective game engines for iOS devices, but they're only now finally giving folks a look at the first actual games that will use them. The first of those to roll out will apparently be Id's Mutant Bash TV, which looks as impressive as the Rage demo promised (although that's aided in part by being on rails), and will cost just $0.99 for the standard version or $1.99 for the Retina Display-enhanced version. Seemingly even more impressive than it, however, is Epic Games' Infinity Blade, the game counterpart to the Unreal Engine 3-based "Epic Citadel" demo that was released back in September. While it may look like yet another God of War clone, it sounds like Epic has something quite a bit different in mind -- the game's creative director (of Shadow Complex fame, incidentally) recently described it as a mix of Karateka, Dragon's Lair and Punch-Out. Head on past the break to check out the trailer, and hit up the link below for Touch Arcade's preview of Mutant Bash TV (no video for it just yet, unfortunately).

  • Details on Epic's Project Sword, now called Infinity Blade

    by 
    Dave Caolo
    Dave Caolo
    11.03.2010

    During last September's press event, representatives from Epic Games demonstrated "Project Sword," an impresive title running the Unreal Engine inside iOS. Today, that game has been re-named Infinity Blade and new screenshots have been released. Slide to Play notes that Infinity Blade will be the first iOS game to use the Unreal Engine 3. They expect it to hit both the iPad and iPhone "this holiday season." As for gameplay, expect the typical fantasy/medieval RPG stuff, like raging monsters, experience points, items galore and so on. In the new screenshots we see our hero battling a ridiculously oversized baddie. Let's hope that's a boss. Right now there's no word on pricing or a solid release date. If you just can't wait, check out the demo called Epic Citadel (free). It doesn't do much other than let you explore the town from a first-person perspective, but boy is it gorgeous, especially on a retina display. We'll let you know when Infinity Blade finally comes out.

  • GDC Online 2010: Mark Rein on iOS and Epic Citadel

    by 
    Mike Schramm
    Mike Schramm
    10.07.2010

    If you are an iPhone gamer and haven't tried Epic Citadel yet, you're doing yourself a disservice. Epic Games wowed the crowd at the recent Apple event with the free demo, showing an astoundingly beautiful virtual town running in full 3D graphics on the iPhone and the iPad. Epic's Mark Rein is here at GDC Online 2010 this week to talk to developers about Unreal Engine 3 on iOS and other platforms (he can't keep from showing off the game running on Android, even when you tell him that you work for an Apple blog and don't write about Android anyway), and I cornered him to chat about Epic Citadel and Project Sword, the game it's serving as a demo for. My first question was what drew Epic to a platform like the iPhone in the first place -- the developer is known for titles like Unreal Tournament and Gears of War, which are big flashy titles that sell Microsoft's platforms, not Apple's. Rein told me that it was "the power of the hardware. It was capable of doing what we wanted it to do in mobile. That's always been our driving philosophy, is when we have platforms that are powerful enough to run our technology, and there's a good business case for supporting them, that we would."

  • Unreal Engine now able to make iOS apps

    by 
    Keith M
    Keith M
    09.14.2010

    With Apple's recent decision to ease off on its third-party app creation tools restrictions, gamers are in for some very cool and interesting developments. At the Korea Games Conference, Epic Games announced that the Unreal Development Kit (UDK) will have the ability to generate iOS games and other applications. The UDK is freely available and has the ability to churn out incredible looking environments, such as the Epic Citadel tech demo you might have downloaded or at least gazed upon in wonder. If the gameplay of the final, released version of the Citadel demo is as smooth and playable as what was shown at the most recent Apple press event, there's no doubt we'll see even more amazing things come from what developers can churn out with the UDK. Think someone will port Unreal Tournament?

  • Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming

    by 
    Mike Schramm
    Mike Schramm
    09.02.2010

    Gamasutra cornered Epic Games' Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal -- Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we'll see the full project soon. Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple's devices are right where they need to be. High-resolution textures are an issue (you can't install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. "You've got 16 gigs of flash memory," he says, "which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well." The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. "It doesn't take a whole lot of leaps of faith to say, 'Right now, I can display from my iPad to my Apple TV on a big screen TV.' How far away are we from 'that's my game console, and it's displaying wirelessly to my television set?' It's not far away." That's kind of a trippy thought -- that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It's very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store. [via Joystiq[

  • Epic's spectacular Unreal Engine 3 tech demo free at iTunes App Store

    by 
    Sean Hollister
    Sean Hollister
    09.01.2010

    Did you oooh and ahh at the fantastic gaming graphics that accompanied today's Apple keynote? You won't have to wait for next week's iOS 4.1 to get a taste of those textures for yourself. Though the full-on gladiator dueling of Epic's "Project Sword" may be a while off, you can get your hot little hands on "Epic Citadel" right now, a 82.2 megabyte download that explores a beautiful medieval castle town. Oh, and did we mention it's free? Even id Software's mindblowing 60FPS Rage demo must be quaking in its boots right about now.