estimations

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  • Researchers calculate the amount of information in the world, move on to calculate how much time they wasted on silly calculations

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.15.2011

    Have you ever wondered how much information there is in the world? No? Well, someone has. In fact, new research by a team at the USC Annenberg School for Communication & Journalism, led by Martin Hilbert, has gone ahead and done some calculations to that effect, and the results, while seemingly trivial, are rather interesting. Turns out that there's a ton of information in the world, and the rate of its production is ever-increasing. A few fun tidbits: the current capacity for information, including digital and analog devices, is 295 exabytes, and by their metrics, 2002 is considered the start of the digital age. By 2007, around 94 percent of information was stored digitally. The full research is in the February issue of Science Express, and a video describing their methodology is after the break.

  • Is WoW's audience still increasing?

    by 
    Mike Schramm
    Mike Schramm
    09.29.2009

    I'm not sure how much of this is legit, but stick with us for the information first, and then stay for the debunking. Edward Hunter over at Gamasutra decided to do some poking around in comScore's MediaMetrix application (which can track, based on a survey of a few million users, access to various applications on a computer -- which programs are run when), and he found something that surprised him: despite the economic downturn and the emergence of a few other popular MMOs recently, World of Warcraft's audience is estimated globally at 13.1 million. In other words, it's still growing from the last official numbers (11.5 million players worldwide) we heard.Now, the first issue we'd have with these numbers is the situation in China -- Hunter doesn't mention it at all, and in fact his graph (from comScore) doesn't have any dips at all in it, even though the game, and presumably its millions of players, went offline over there earlier this year. That right there throws a wrench into all of these estimations -- it's very likely comScore's information is just plain wrong.