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At a briefing earlier today, Nintendo CEO Satoru Iwata explained that the company was now developing a device to monitor sleep and levels of fatigue. However, it didn't sound like it would be a wearable device -- even though it's the done thing. According to a Reuters report, the device would trac...

October 29th 2014 at 11:34pm 0 Comments
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WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting ti...

July 2nd 2014 at 6:00pm 0 Comments
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Many people know that they should take breaks when they're fatigued, but actually recognizing that worn-down state is tricky; it's all too easy to push past the breaking point. If JINS' upcoming Meme smart glasses live up to their billing, though, you'll always know when it's time to relax. The Bl...

May 13th 2014 at 2:46pm 0 Comments
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The Fatigue system was one of the most hated features of Final Fantasy XIV before the game had even hit release. Even though it was almost impossible to hit the mythical point where you started getting less experience, nobody liked the idea of having your gains cut when you were having fun. So...

July 14th 2011 at 8:00pm 0 Comments
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How long we play changes as times change. When you first start playing RIFT, for instance, odds are good that you'll be playing for several hours at a stretch. It's possible, however, that by the time you've reached endgame you'll be logging on briefly, seeing if anything is going on, and then lo...

April 7th 2011 at 8:00am 0 Comments
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Nobody likes to be told how to play. Even if you have a good reason to try to limit player activities, players want to have the freedom to play an MMO however they want and whenever they want. It's a lesson that Atlantica Online has taken to heart with its latest mechanical change overhauling the...

February 23rd 2011 at 9:00pm 0 Comments
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Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen...

September 18th 2010 at 12:00pm 0 Comments
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If you were one of the many, many people trying desperately to get Square-Enix's account management page to work on Wednesday evening, you're probably not one of the people this week's article is aimed at. It's pretty clear that even amidst all of the recent controversy surrounding Final Fantasy XI...

September 4th 2010 at 1:00pm 0 Comments
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The New York Times has picked up the scare-story baton again, this time citing two pieces of research that supposedly indicate we're spending too much time jacked into our electronic devices. The University of California, San Francisco, has come out with some data showing that the brain needs "down...

August 30th 2010 at 6:27am 0 Comments
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Welcome to this week's edition of The Mog Log, in which we answer reader questions about Final Fantasy XI and Final Fantasy XIV while staying as far away from the drama of this past week as possible. Seriously, the sky is not falling here, folks. It seemed like such a nice week overall, too, with l...

August 28th 2010 at 6:00pm 0 Comments
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This week's internet furor over Final Fantasy XIV's fatigue mechanic has been fascinating to watch. First off, as I'm a relative outsider to the franchise, it's given me an excuse to read up on the title as well as its predecessor, Final Fantasy XI (one of the few MMORPGs that couldn't hold my atte...

August 27th 2010 at 8:00am 0 Comments