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Posts with tag force feedback

Medic Vision intros haptic Mediseus Surgical Drilling Simulator

We can't say we've ever felt the need to experience an accurate sensation of drilling through bone, but if you've always wondered what that was like (or, you know, are actually training to become a surgeon), you may want to take Medic Visions new Mediseus Surgical Drilling Simulator for a spin, which makes use of SensAble's PHANTOM haptic device for that added sense of realism. That'll apparently not only give you force feedback that's able to "distinguish between the feeling of different parts of the temporal bone drilling procedure," but some audio cues as well to round out the entire quease-inducing process. The system also comes equipped with a telelearning system that'll let a surgeon in one location show a trainee in another how it's done but, unfortunately, it doesn't appear to include an updated version of Operation to help residents put in those downtimes.

[Via Medgadget]

Microsoft adds twist to handhelds with force-sensing technology


Surely you're not content with just multi-touch and built-in accelerometers, right? Microsoft Research is expecting not, as it's already working towards integrating force-sensing technology that will enable gestures to twist on-screen imagery without crafting UMPCs out of flexible material. Essentially, the gurus behind the idea feel that implementing said tech would "turn an otherwise passive component that just holds the device together into an active input surface." In the future, it's likely that auditory cues would enable users to know when they've applied enough pressure to cause a change, and of course, they expect it to work hand-in-hand with existing human-computer interfaces. Yeah, who needs keypads these days, anyway? [Warning: PDF read link]

[Via BBC, thanks Joe]

Force Dynamics' 401 simulator chair is pure abuse


Sure, your racing games are exciting... we guess. Though when you think about it, they don't really deliver the kind of visceral, knock-about action of an actual race, do they? That's where the Force Dynamics 401 comes in -- a simulator chair which features a "direct transfer of information," i.e., you get bruises if you drive poorly. Judging from the video (which you can see after the break), you'd be hard-pressed to get a more realistic experience... unless you were actually driving a race car at breakneck speeds around tight chicanes whilst passing speeding, desperate competitors.

Novint Falcon gets reviewed: undoubtedly cool, unlikely to sell


Ever since we first got wind of this thing, we had a sneaking suspicion it just wouldn't take off regardless of how clever it was. Sadly, reviewers over at Bit-Tech tended to agree, deeming the Novint Falcon the "coolest peripheral" it had ever touched, but completely unlikely to ever gain steam in the marketplace. During the review, it was reiterated time and time again just how phenomenal the device actually is; the internal motors were able to transmit textures to one's hand almost impeccably, and it certainly enhanced certain aspects of game play once it became second nature to use. Unfortunately, all that gushing was met with the stark reality that there's no real promise that developers will ever latch on to this thing, and without guaranteed support, it's hard to recommend handing over $239. Nevertheless, we're sure more than a few of you may be willing to take the chance, and either way, the in-depth look at this curious creation is worth a read just to see what you're (potentially) missing.

CTT-Net intros TouchSense-enabled navigation systems

It's been a while since we last heard about Immersion's TouchSense technology for LCDs, but it looks like the tactile feedback technology has now managed to squeeze itself into one of its biggest potential markets, with CTT-Net now introducing a pair of TouchSense-enabled GPS units. Aimed squarely at the Korean market, the CSN-7040 and CIN-7000 models each boasts 7-inch touch screens, and support for DMB mobile TV, along with the usual array of GPS and PMP features. But, of course, the real selling point is that tactile feedback, which Immersion says will "minimize driver distraction" by reducing the time spent glancing over at the unit. No word on pricing or availability just yet, it seems, or any word of the technology making into GPS units outside of Korea, though we're guessing Immersion is far from giving up on that last point.

Medical force feedback vest tweaked for gaming


Over at the E for All Expo, doctor Mark Ombrellaro is demonstrating a medical feedback vest altered so that it works with video games. When an in-game character gets hit or shot, the gamer wearing the vest feels "pneumatic thumps" to their torso. Originally designed for remote medical inspections for prisoners and the elderly, the "3rd Space" vest will cost $189 when it launches in November, and will include an unspecified version of Call of Duty, along with a custom title. TN Games, the company that is suiting up the vest for gamers, plans on launching a version of the vest to simulate G-Forces for flight sims and racers later on next year.

Apple files for a second force-sensitive touchpad patent

It looks like the elves in Cupertino are pretty busy strapping force sensors on the backs of touchpads, because Apple's just filed for a second patent on the tech. Unlike the first application, which described a system of spring membranes, the new patent relies on a second set of conductive traces underneath the standard X / Y array to detect force. As usual, there's no mention of where we might see this stuff pop up, but we're going to go ahead and assume it's for a 3G Newton Circle iPhone Extreme.

Apple patent app describes force-sensitive touchpads


It's no secret that Apple loves its touchscreens, and a freshly published patent application provides a little reinforcement to that belief. The documentation explores a method for tossing in pressure-sensitivity to touchpads in order to add functionality, or as Cupertino puts it, "a new element of control." Furthermore, it's noted that "force information may be used as another input dimension for purposes of providing command and control signals to an associated electronic device," and it goes on to explain how spring membranes could be placed under the surface to detect force. Notably, the verbiage tends to "describe a touchpad like those used for the company's MacBook lines," but it does leave open the possibility for the newfangled pads to be used in mobile / portable devices such as the outfit's own iPhone.

Novint Falcon takes flight

We've tracked this little guy from his prototype days, through a Switched On feature, and all the way up to this January's release date announcement. Now we can finally say that the Novint Falcon -- top rate purveyor of the game-controlling, force-feedbacking, wrist-snapping, virtual-textured 3D input experience -- is officially on sale. Novint is offering the squat interface on their website for $189, bundled with a limited edition "grip", 24 mini-games and a numbered certificate of authenticity, just in case your skeptical friends don't believe you actually own a Falcon.

[Thanks, Sabrina]



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