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Virtual reality, drones, 3D printing, robotic telepresence and self-driving cars. A nice selection for tech buzzword bingo, but also just some of the things that Samsung's new product innovation team is already tackling in a bid to come up with the next (big-selling) thing -- its next Galaxy. "Sam...

19 days ago 0 Comments
February 10, 2015 at 9:36AM
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Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I loved my guildies, but I hated what our guild was becoming, consumed by a grindy rat race so different from our roots in Ultima Online. When Dark Age of Camelot offered a way out, I took it, dragging...

4 months ago 0 Comments
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We know Insert Coin contestants shed blood, sweat and tears to complete their masterpieces, so we make sure they get scrutinized by people who know what they're talking about. For this year's event, we gathered a group of judges from different backgrounds to look at, poke and analyze every entry. ...

7 months ago 0 Comments
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So. That Warlords of Draenor, huh? To take the narrative that a lot of people have constructed, World of Warcraft has been sort of floundering for the past few years. It released one expansion (Cataclysm) that consistently ranks as the worst expansion in the game's history, coming behind the lau...

1 year ago 0 Comments
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I'd like to open today's column with my favorite quote from SOE's EverQuest Next reveal: "Enough is enough. Enough of the same game already. It's time to get some new ideas into the genre." Now, you would think that this sort of unambiguous mission statement would be picked up on and understo...

1 year ago 0 Comments
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Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever. Playe...

1 year ago 0 Comments
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Monday's much-anticipated WWDC keynote was Apple's most crucial presentation in years. AAPL stock has fallen 37 percent over nine months. Android has grown into a monstrous competing platform, differentiating along the lines of lower cost, variety of devices and appealing operating-system features...

1 year ago 0 Comments
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Do you ever feel like MMOs have gone as far as they can go? I don't mean to be a downer, especially on a Monday, but occasionally I'll play a single-player title that knocks my socks off and -- as an incurable MMO fan -- the first thing I think of is could/should this be made into an MMO? And usual...

1 year ago 0 Comments
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Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology. It's funny how things come back around. When I was growing up in the '80s, music was looking back at the '50s and '60s and re-creating it into some of the best bands...

1 year ago 0 Comments
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When it was announced that Glitch was closing, I felt a blend of shock and sadness. Glitch is one of my favorite MMOs, but it's special for a number of reasons. The game achieved a lot in a crowded market that is filled with the same gameplay, same lore, and same stock characters that we have see...

2 years ago 0 Comments
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Everyone loves to scream for "more innovation!" at any given opportunity, but this is often done with blinders on to the studios that actually are trying to push MMOs forward -- even if in small and important measures. While studios are risk-adverse by nature and common sense, they've also lea...

2 years ago 0 Comments
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When I was first introduced to EVE Online in 2004, it was an empty shell of a game. There were only three classes of ship, no alliances or starbases, and neither exploration complexes nor level 4 missions existed yet. EVE consisted of 5,000 systems of almost completely empty space populated by le...

2 years ago 0 Comments
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Sony Online Entertainment's new SOEmote feature debuted in EverQuest II last week, and you could almost hear the yawns from the game's core community. While our own Karen Bryan was willing to give the feature an objective go, most of the EQII vets I know have been disinterested at best and downri...

2 years ago 0 Comments