Image scanning sequencer excites our ears, leaves blank looks on our faces
[Via MAKE]
Posts with tag midi
Cram any sort of retro game onto a machine clearly not designed to play it and you'll probably color us impressed, and just as the off the wall Doom installations, MIDI hacks, and Wolfenstein ports have gone down, Japan's own JJ has struck a cord with vintage folk everywhere with his latest tweak. Reportedly, the hacker / entertainer re-wrote the actual operating system for a $999 Akai MPC-1000 drum machine, added a few features from the more expensive MPC-2500, and got the MIDI all setup precisely like he wanted -- all to play a little musical Pong. Aside from the snazzy custom loading screen, the game itself looks to work fairly well, and also triggers samples of your choice to loop in the background while gaming. The good news is that the Pong upgrade will only set you back $30, but the bad news is that would require you to actually already own the Akai machine, and just in case your wallet can't handle anymore abuse whatsoever after this past Monday, just click on through for a (gratis) YouTube demonstration.
Csound is a free language for sound synthesis and processing. It has a rich history and is still used today by musicians, composers and sound designers including Brian Eno, Richard James (aka Aphex Twin), NIN, DJ Spooky, and many more. Why is Csound still in existence today? It is a simple language which veers quickly to complex auditory experiences. This coupled with a quick learning curve has kept Csound a popular audio synthesis language since its creation in 1985 by Barry Vercoe.
This How-To is one of a two part installment. Part One is an introductory leap into Csound. Part Two next week will have you building a physical interface to control a Csound environment via Midi. Please note that this intro is a small daub of paint in the universe that is Csound creation. Many books, entire webpages, and courses have been taught on Csound. This introduction is meant to offer a glimpse into the rich world of audio creation and to hopefully inspire the reader to invest more time in Csound.







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