OnlinePass

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  • Ubisoft kills online pass system after Assassin's Creed 4 shipwreck

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.01.2013

    Ubisoft has sent its online pass program to Davy Jones' locker following players' complaints over gated content in Assassin's Creed 4: Black Flag. Before, if players wanted to access the game's online multiplayer features, companion app and related bonuses they would have to input a single-use code that came with new copies of Black Flag. Not any more, though. The French publisher has completely scrapped the Uplay Passport system from all upcoming games and is providing free codes via Xbox Live and PlayStation Network for players who don't have one (e.g., because they bought a used game or borrowed it from a friend). With Electronic Arts dropping its online pass system earlier this year, Sony doing the same for its first-party software and Ubisoft finally following suit, one of the game industry's more awkward experiments could finally be behind us.

  • EA plans to scrap Online Pass from existing games, enable access without a code

    by 
    Zach Honig
    Zach Honig
    05.30.2013

    EA's Online Pass program has been in the news a bit of late, but that'll soon change. The voucher's now set to be phased out completely -- earlier this month the company shared that it won't be including the certificates with new games, but now Game Informer reports that this will apply to existing titles as well. Soon, EA Sports games will no longer prompt users for a code, while numbers for other titles will be made available for free online. The rollout should wrap up over the next few weeks.

  • Sony ponders charging for 'online pass' game functionality

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.25.2010

    We specifically told you guys not to tell your friends at Sony about a certain "feature" of EA Sports whereby the player is charged $10 to unlock online content and multiplayer functionality. And what do we have here? It looks like someone spilled the beans, because GamesIndustry.biz is reporting that Sony Computer Entertainment head Andrew House has been giving the matter some serious thought. "On the principle of making online portions of the game available or unlocked from the disc-based release for a fee," he said, "we're broadly supportive... and we're exploring actively the same option for our own content." Of course, this runs counter the free and democratic nature of PlayStation Network, but you know how strategies can change once someone gets dollar signs in their eyes.

  • EA Sports to charge used game buyers $10 to unlock basic online multiplayer

    by 
    Paul Miller
    Paul Miller
    05.11.2010

    Replace the phrase "I want my two dollars" with the slightly more complicated "I want you to pay me more money for a game you bought used, even though we received full price at retail originally," and you'll have a pretty good grasp on the situation here. For a while now game companies have been waging war against used game sales, most recently resorting to DLC unlock codes in games that can only be redeemed once, making the used purchase less attractive. However, EA Sports has escalated this practice right out of the stratosphere with its new "Online Pass" feature. Basically, the original purchaser is bestowed online functionality, added features, and bonus content, out of the kindness of EA's heart (and a fun-to-enter redeem code), while a used buyer will get a 7 day trial of those things, and then have to pony up $10 if they want to keep at it. Yeah, you heard that correctly: you'll have to pay $10 to play FutureMadden: Robots in the Red Zone online if you bought it used. The first title to get this special treatment will be Tiger Woods PGA Tour 11, and after that? Well, we're really hoping this doesn't take off, but the most unfortunate aspect of this diabolical scheme is we really don't see how this could possibly hurt EA's bottom line. Sure, it's evil, but that's never stopped them before.