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We know from a brief spat of iPhone 3GS controversy that OpenGL ES 2.0 brings a new level of immersive realism to 3D gaming on mobile devices, so Android developers (and users, for that matter) should be delighted to hear that a new release of the official Native Development Kit exposes its capabili...

4 years ago 0 Comments
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While Palm's Pre is many things to many people it still can't game. Oh sure, it'll play Magic Fortune Ball like a champ but when it comes to intensive 3D action the Pre is as helpless as a would-be terrorist trying to ignite his underwear. See, webOS and the Mojo SDK currently can't exploit the GPU...

5 years ago 0 Comments
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We're not sure anyone out there needs any more proof that the Nokia N900 is powerhouse, but just in case you still had doubts, check this video of a WebGL-enabled Firefox build smoothly rendering some complex 3D models on Espoo's "internet tablet with phone capabilities." It's pretty impressive stu...

5 years ago 0 Comments
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If you've run into trouble trying to load up Hexage's Buka or Totemo on your CLIQ, you're not alone -- it seems that some wonky handling of a few OpenGL API calls on Motorola's first Android device are causing heartache for users and developers alike. It's not clear how many apps in total make use o...

5 years ago 0 Comments
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The above picture is not a lie -- it's the login screen to Eskil Steenburg's one man MMO, Love. Mr. Steenburg has just recently pushed the client into open alpha, letting users download and run the game on their PCs, but not log into the game. Not yet, at least. However, running the client is quit...

5 years ago 0 Comments
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Back in June it was revealed that the iPhone 3GS' newfound support of OpenGL ES 2.0 graphics put one of the first meaningful, material boundaries in software capability between iPhone generations (magnetic compass and video would be two other biggies), meaning that 3D-accelerated games targeted spe...

5 years ago 0 Comments
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Back in June it was revealed that the iPhone 3GS' newfound support of OpenGL ES 2.0 graphics put one of the first meaningful, material boundaries in software capability between iPhone generations (magnetic compass and video would be two other biggies), meaning that 3D-accelerated games targeted spe...

5 years ago 0 Comments
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Now that the gang at Creative have 'fessed up to the Zii EGG first seen at the FCC earlier this month, we imagine we'll be encountering this bad boy quite often over the coming months. If you need your StemCell Computing fix right now, we have a video that showcases the newest developer platform r...

5 years ago 0 Comments
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Palm's webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don't excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunatel...

5 years ago 0 Comments
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This forum thread, about the new shadow technology appearing on the Mac in 3.0.2, is confusing. There are four Blue responses in the first 10 posts, and at the end of it, I still don't have a clear idea of whether shadows work on the Mac or not. The issue seems to be this: shadows do work on the Mac...

6 years ago 0 Comments
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While boasting a fraction of DirectX usage in the gaming market, OpenGL hasn't been sitting around while Microsoft eats its lunch. Long favored as a foundation for cross platform games like World of Warcraft, and historically used by id Software to famous effect, the API just hit the 3.0 in a majo...

6 years ago 0 Comments