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"When people think you're dying, they really, really listen to you instead of just -- " "Instead of just waiting for their turn to speak." This scene from Fight Club encapsulates one of the driving ideas behind Pillar, a video game starring a series of characters with disparate personalities and...

May 28th 2015 at 6:50pm 0 Comments
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Walter Isaacson, the author who wrote the Steve Jobs biography, penned a recent column for the Harvard Business Review focusing on the traits that made Jobs an excellent business leader. Isaacson spent many hours with the Apple CEO while writing this book and uses the insights he obtained to...

April 4th 2012 at 8:20am 0 Comments
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Guild Wars 2 folks: What a week it's been, am I right? After the flood of impressions and videos after the select press embargo lifted, ArenaNet decided to whip fans into a veritable frenzy by accepting beta signups from Wednesday to Friday. Fan response was insane -- over 1,000,000 signups in un...

February 28th 2012 at 11:00am 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. A question for the readership: How important is it to you that the players you raid with are inter...

August 1st 2011 at 2:00pm 0 Comments
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Have you ever noticed how some people just gravitate toward certain archetypes when it comes to choosing a class to play in-game? That some players just seem to really fit their role? It doesn't matter if it is the first class they dive into the moment that character selection screen pops up or t...

July 4th 2011 at 6:00pm 0 Comments
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Character regrets are a tricky thing. To be sure, they're a tricky thing that we've already discussed when it comes to making characters, but that's hardly the end. Then you have to bring your character out of the controlled environment of the character creator and into the madness of actual open...

March 18th 2011 at 12:00pm 0 Comments
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Do you like pie? Do you want game NPCs to give you free pie? How about a free jar of bees? (Don't look so surprised, it's an excellent weapon.) It may sound funny, but free goodies from NPCs are all part of the personality system in Guild Wars 2. Way back in May, ArenaNet's Ree Soesbee gave us an...

August 3rd 2010 at 10:30pm 0 Comments
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We've learned a lot of core news about Guild Wars 2 lately -- everything from class reveals to character creation has been served up to eager fans. The latest batch of new information about Guild Wars 2 takes a look at some of the lighter aspects of gameplay. IGN spent some time chatting with the...

June 30th 2010 at 5:00pm 0 Comments
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Welcome back to another edition of Storyboard! This week, and for the next couple of weeks, we're going to be talking about generating characters. It's a far cry from building characters in a pen-and-paper game, naturally -- MMOs don't tend to require you to make choices about things like specializ...

June 4th 2010 at 4:00pm 0 Comments
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All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Throughout my career as a roleplaying columnist on WoW.com, I've been talking about roleplaying as a way to tell stories, but last week a...

October 25th 2009 at 4:00pm 0 Comments
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MMO players come in all shapes and sizes and boast a variety of personality traits. Picking a race, class, and faction combination in your favorite MMO can sometimes give an insightful look at the player behind the keyboard. At least, Paul Barnett thinks so: "Most of the people I've met who like Dw...

June 29th 2009 at 4:00pm 0 Comments
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Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we get psychological on your posterior.We're all familiar with caricatures of raiders, from the aggress...

February 28th 2009 at 6:00pm 0 Comments