powerhouse

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  • iBike Powerhouse starts shipping: a workout coach for your set of wheels

    by 
    Sarah Silbert
    Sarah Silbert
    07.18.2012

    Velocomp's iBike Powerhouse, the cycling computer that integrates with your wheels to bring you workouts such as the descriptively named Brazilian Butt, is finally ready to ship. Introduced back in January, the Powerhouse works with an app for the iPhone or iPod touch (hence the iMoniker) to measure your pedal rates and other health stats, with preset workouts guiding you through 45- to 90-minute rides targeted toward your fitness level. The regimens also include tips and video demos from cycling pro Hunter Allen. The $279 package, available through the iBike site, includes a case for the iPhone or iPod touch, the Powerhouse computer itself, the app, a wireless speed sensor and a handle bar mounting system. Though the system comes with two pre-loaded workouts, you can buy more for $9.99 a pop through the iOS app. Head on down to the PR for more info.

  • iBike Powerhouse to be unveiled at CES 2012, a cycling computer to shed your holiday excess

    by 
    Zachary Lutz
    Zachary Lutz
    01.03.2012

    Just like the iBike Dash from the days of yore, Velocomp is back with the Powerhouse -- a cycling computer that integrates with any standard bicycle along with the iPhone and iPod Touch. Designed in collaboration with cycling coach Hunter Allen, the Powerhouse features distinct fitness plans tailored to the goals of training cyclists and lazy bums alike. Regimens last four to six weeks and include iSlim, Express Fitness, Brazilian Butt, Kid Fit, Weekend Warrior, Zero to 50 miles in Three Weeks and Healthy Heart. Perhaps more intriguing, however, is the ability to purchase additional training routines within the iBike app. The product will be fully unveiled at CES and will retail for $269, which includes a water / shock-resistant case, a universal mounting system, all the necessary electronics and the iOS app -- which lets cyclists listen to their music as they train. Those interested in the finer details may check the PR just after the break.

  • Champions' Art Corner shows Golden Age costumes, new Powerhouse locales

    by 
    Jef Reahard
    Jef Reahard
    10.07.2011

    Cryptic has updated its Champions Online website with an interesting look at what's next for the superhero MMO's costumes and environments. The update is part of the Art Corner miniseries, which is a bi-weekly look behind the curtain at Cryptic's art department. Lead artist Brad Stokan takes us through some new bells and whistles in development for Champions' Powerhouse locale. If you're unfamiliar with the game, the Powerhouse is a type of testing ground where heroes can sample new abilities and work on their builds. This week's Art Corner shows off several new customizable dueling arenas as well as a theater designed to host a variety of in-game events. We also get a glimpse of Champions' new Golden Age costume set, and as the name indicates, the set is all about paying homage to a period in comic book history that featured "edgy anti-heroes who went to war with crime fully decked out with weapons, equipment, straps, pouches, and more pouches!"

  • EVGA's dual-CPU Classified SR-2 motherboard put to the test: worth the money if you know what you're doing

    by 
    Vlad Savov
    Vlad Savov
    08.05.2010

    You know things are changing when cooling units that could once stave off overheating on top-tier graphics cards are starting to show up on motherboards. EVGA's Classified SR-2 is a supersized, dual-socket desktop building block that tries to do it all, and -- unusually for dual-CPU logic boards -- it's targeted at enthusiasts rather than buttoned-down business types. Four PCI-Express x16 slots, room for a dozen memory sticks (up to 48GB of RAM), and two USB 3.0 ports add some spec sheet glamor, but you'll likely be wanting to know how much performance you can wring out of two 3.33GHz Intel Xeon 5680 chips working in tandem. The short answer is a lot. The long answer is, of course, that you'll need to apply those 24 threads of power to applications that can really utilize them, such as the predictable video processing and 3D rendering. That's where the multithreaded, multicore, multiprocessor rig really shone in this review, and the EVGA board underpinning it also acquitted itself with distinction. Hit the source for the benchmark results and more photography of exposed circuitry.

  • More Halo: Reach beta screens and info than you can shake a jetpack at

    by 
    Ben Gilbert
    Ben Gilbert
    04.12.2010

    click to Master Chief-size Considering how close we're getting to actually putting our hands on the Halo: Reach beta, it's not exactly surprising to see Bungie loosening the floodgates a bit on information and images from its last Halo game. Just below you'll find a handful of new images from three of the beta's four maps (Overlook, Swordbase, and Powerhouse), though the mysterious Boneyard still remains missing. In addition to these new screens, Bungie delves into the gruesome details regarding a few of the beta's gameplay modes, and even goes as far as to break down the weapon allocation for Powerhouse (only one rocket launcher, folks -- come on!) and Overlook. For instance, did you know that Powerhouse used to be named "Settlement?" Or that Swordbase is actually set in an Offiice of Naval Intelligence? That means we'll be spending our time getting one-hit killed from behind while trying to glean campaign information from the destructible computer monitors littered throughout the level. Damn you, Bungie! We are, however, quite partial to Swordbase's many levels (all the better for us to jetpack around!), but you could be all about those outdoor environments. Who knows?! One thing's for sure: you can peep both options in the gallery below. %Gallery-90309%

  • Halo: Reach beta maps revealed, detailed

    by 
    Ben Gilbert
    Ben Gilbert
    04.08.2010

    [IGN] If you haven't been following along with the minutiae Halo: Reach development over at Bungie's website, you probably didn't know that the upcoming beta will feature four maps from the final product's full list. Today we finally got a look at what those maps will be -- "Swordbase" and "Powerhouse" (intended for "party game types"), "Overlook" (featuring the "Generator Defense" game type), and the sparsely detailed sandbox design of "Boneyard" (intended for the "Invasion" game type) -- as well as a smattering of new deets on the jetpack-enhanced Halo game. For instance, we probably won't be finding out too many major campaign secrets during the beta that we didn't already know. The devs at Bungie have only included human-themed maps in the beta as to ensure the secrecy of plot points, actually. "Several of the other maps have different themes that I think are really cool [outside of the beta]," says Bungie's Chris Carney. "I don't really want to talk about them because it would talk about things that are happening in the single-player story." There's a ton more really, really specific stuff (as well as several new screens) over on IGN, if you're into that kind of thing (and let's be honest, if you've made it this far in the post, you probably are).

  • Dow's POWERHOUSE solar shingles get along with non-solar siblings, your HOA

    by 
    Darren Murph
    Darren Murph
    10.08.2009

    Oh sure, massive photovoltaic installations on rooftops are nothing terribly new, but by and large, the ones we've seen are stuck on massive warehouses or elaborate stadiums in foreign lands. Dow Chemical is doing its darnedest to change all that with the introduction of the POWERHOUSE line of solar shingles. As you'd expect, these solar shingles are aimed at roofers looking to tip their hats to Ma Earth while providing shelter for well-endowed homeowners, and unlike most of the futuristic alternatives, these actually look somewhat similar to traditional shingles. Dow claims that "affordability" will be a feature when they become widely available in 2011, but we're understandably skeptical of such a claim given just how pricey solar roofs currently are (and you know, considering the company's for-profit standing).[Via Jetson Green]

  • Next Champions Online updates focus on content, grouping and more

    by 
    Kyle Horner
    Kyle Horner
    09.16.2009

    The newest state of the game is out for Champions Online and it discusses many upcoming changes that we think players will highly appreciate. Of particular note are three new repeatable missions coming soon to Monster Island. Interestingly, these missions are said to change as players repeat them, but that's all Cryptic was willing to divulge for the time being.Another significant change will be the ability to see mission objectives of another player's active missions on your team and be rewarded if you help them complete that mission -- even if you don't currently have it. That last part is an important change, because it's a new incentive to group that's currently only there because of the tougher missions.There are plenty more upcoming improvements, which can be found in a short-list after the break.

  • Builds, powerhouses and tiny pets in Champions Online's new State of the Game

    by 
    Kyle Horner
    Kyle Horner
    07.24.2009

    The big focus for this week's State of the Game for Champions Online is builds, which act as a way to switch your group role on the fly. The four flavors are: balanced, offense, defense and support -- or Guardian, Avenger, Sentinel and Protector, as they're known respectively in-game. Builds are part of a system that's designed to allow for more flexibility, and thus create characters who may be focused on defense for one mission and protection on another.Another point of interest are the addition of Powerhouses, which are the in-game training rooms where players can test out potential new powers before committing to them. They're also where retraining occurs as well, so consider them your one-stop shop for all power selection possibilities.As for the image you're seeing on our post, well, that's an action figure! Everyone loves chibi versions of characters and you can't have an MMO without tiny little personal pets following you around. So, who wants a mini-Foxbat? We know we do, because nothing's cuter than tiny super villains.