pre-production

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  • Project Gorgon engages its second Kickstarter campaign

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2014

    After its Kickstarter campaign fizzled back in 2012, Project Gorgon and its team regrouped to prepare a second, and hopefully successful, crowdfunding drive. The campaign launched a couple of days ago and is attempting to rake in $100,000 in pledges before the end of its 30 days. Project Gorgon bills itself as "an indie MMORPG with the deep gameplay of the classics, all the features of a modern game, and a unique immersive feel." The team promises a virtual world with a focus on exploration without signposts and immersive aspects such as being able to write in-game books for others to read. Project Gorgon also allegedly rewards certain types of gameplay with "behavior badges." Project Gorgon has been in development for four years and is nearing the production stage. The game is actually playable in an early state right now, so if you're curious, you can check it out before deciding whether or not to sponsor its development. We've also got a preview video for you after the jump. [Thanks to Gaming Conjecture for the tip!]

  • City of Titans nears the end of pre-production

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.24.2014

    Producing a game means doing a lot of things, and sometimes that means choosing not to do things. Missing Worlds Media is wrapping up pre-production on City of Titans, the upcoming spiritual successor to City of Heroes, and one of the things that's been mandatory is keeping a realistic perspective on what can and cannot be achieved on a limited production schedule. The latest development blog talks about exactly that, focusing on something very familiar to everyone who has played an MMO: respawns. One of the elements included in the Unreal Engine powering the game is a respawn system. The development team had originally thought about creating an entirely new set of systems, but developing all of that would substantially add to the amount of development time needed in the game. As such, it was deemed as not mandatory for launch. It's a bit of a disappointment, but as the blog entry explains, it's a choice that needed to be made as the game approaches the full production stage.

  • World of Darkness 'years away' from launch

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2013

    If you are hanging your hopes and dreams on World of Darkness coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer Chris McDonough said in an interview that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, CCP did show a few technical videos to the press to assure folks that the game is still alive. McDonough did have good news to share, however. World of Darkness has a 70-person crew that is currently building the framework for the title, and according to the producer, they are "making phenomenal progress." The team plans to host the entire game on a single server where active combat and politicking between vampires will be the crux of the content. "We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire," he said. "People ask about our high level designs for World of Darkness, and we've called this a vampire simulator. What's it like to be a vampire. Not a superhero, but a super-powered individual. The way the characters move around the city feels very vampiric."

  • Dreamfall Chapters completes The Longest Journey to pre-production

    by 
    Sinan Kubba
    Sinan Kubba
    11.01.2012

    Dreamfall Chapters is finally in pre-production, five years after first being announced by Funcom as a sequel to Dreamfall: The Longest Journey. The long-hoped-for Chapters is being developed by series creator Ragnar Tørnquist at new studio Red Thread Games. Tørnquist is maintaininig an "advisory role" as creative director on Funcom MMO The Secret World, with Joel Bylos stepping up as game director.Funding and production are being handled by Red Thread, with Funcom licensing out the IP with an agreement to share revenue. Tørnquist revealed today The Norwegian Film Institute has provided $175,000 to assist Red Thread with pre-production.In 2008, Tørnquist admitted Chapters was far from Funcom's highest priority, but hadn't been abandoned. Four years on and with The Secret World now released into the wild, Tørnquist has kept his word.

  • Undead Labs moving right along with Class3

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    The end of September marked a graduation of sorts for members of the Undead Labs development team. The company's untitled maiden voyage has officially crossed the threshold from pre-production to in production, and a blog post on the firm's web site celebrates the milestone with something of a rah-rah speech from founder Jeff Strain. "I'm blown away by how far we've come in such a short amount of time. Our task now as we move headlong into the production phase is to take this fun little gem and turn it into something we're proud to show the world," Strain wrote. The gem he's referring to is currently known only by its Class3 codename. We do know that it's about zombies and that it's only for consoles. Aside from that, the title is shrouded in a fair bit of mystery. Strain's post also features a time-lapse video that shows off the game's CryEngine 3-powered time-of-day effects, and you can check that out after the cut.

  • NVIDIA's quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

    by 
    Vlad Savov
    Vlad Savov
    05.29.2011

    You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA's new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company's quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA's new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment -- all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone. NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we're watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices -- which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you're still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break.

  • Sony Ericsson MT15i / Vivaz 2 ensnared by Eldar Murtazin, given glowing preview

    by 
    Vlad Savov
    Vlad Savov
    01.20.2011

    The choice of Android Gingerbread handsets just grew by one, courtesy of the Sony Ericsson MT15i and Russia's premier mobile reviewer, Eldar Murtazin, who has put it through his rigorous preview cycle. The typically curmudgeonly gent was pleasantly surprised by SE's latest (and entirely unofficial) handset, claiming that the company "has developed and is about to launch truly cutting edge devices and ... has almost nothing to fear in the hardware department as well." He has praise for the above-average front-facing cam, the endurance offered by the 1500mAh battery, and the 854 x 480 res on the Reality Display -- though he does warn that Sony's Bravia Engine is only used when consuming multimedia and therefore has limited impact on improving output quality. Internally, you're looking at 512MB of RAM and a 1GHz Qualcomm MSM7630 with Adreno 205 graphics, all of which resulted in perfectly smooth, lag-free operation. In spite of its many pluses, Eldar describes the MT15i as a phone targeting the mid-range, which invites all sorts of delicious pricing speculation, though we're not entirely sure we agree with his postulation that this handset will be called the Vivaz 2. The Xperia branding up front and the replacement of Symbian with Android would collectively suggest it'll bear an altogether new name when it's unveiled -- which we'll go ahead and presume is going to happen at MWC next month.

  • ASUS' Windows Phone 7 debuts in the wild?

    by 
    Vlad Savov
    Vlad Savov
    08.06.2010

    Boy, this thing here has more questions than answers attached to it. Presented as the first Windows Phone 7 device to show up in Pakistan, of all places, this angular handset bears a serial number on top and atypical "powered by ASUS" branding on the bottom, leading us to believe that if it's legit, it's certainly a pre-production model. Even so, should you dare to invest some trust into its validity, you'll find plenty of reason to be titillated: brushed metal adorns the front, a rare sight on mobile phones of any description, the top right corner looks suspiciously like it might be housing a front-facing camera, and the display looks very much like an OLED panel to us. Exciting, if true.[Thanks, Raju]Update: Turns out the phone in question belongs to the leakster's brother. Perhaps he's an ASUS engineer on vacation in his home town?

  • Dead Space 2 entering production in 'next few months'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.30.2009

    LinkedIn continues to provide our only link to the status of a true sequel to Dead Space. A recent job posting on the professional networking site, created by EA senior recruiter Jeff Ballard, reports, "The previous installment in the Dead Space franchise received numerous awards ... and the same core team is in place to create an even better follow up." The posting adds, "The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place."With the point-n-shoot spin-off, Dead Space Extraction, releasing this week for Wii, confirmation that the core-series sequel (expected for PS3, Xbox 360 and PC) will soon roll into production phase comes as welcome news to fans looking for the franchise to stay the traditional course. Hopefully, EA and developer Visceral Games' transmissions will continue to pick up from here on out.[Via superannuation]

  • Chevy Volt's first pre-production model now on the road, in testing

    by 
    Ross Miller
    Ross Miller
    06.26.2009

    And with that, the first bona fide pre-production Chevy Volt -- its own parts and all -- has hit the pavement. General Motor's storied EV will be taken through the ropes to see what needs to be tweaked / modified before it finally goes into full production, which is expected to be at a rate of about ten a week as of mid-July -- and if you happen to live near Warren, Michigan, you might just spot one of these early models out on the road. Hard to believe Volt's defied more than a few odds, but so far, it looks promising. Good on ya, GM.

  • Chevy Volt coasts closer to reality, first bona fide model now in production

    by 
    Ross Miller
    Ross Miller
    05.27.2009

    General Motors has just cut the ribbon, metaphorically at least, on the production of the first genuine Chevy Volt integration vehicle. Unlike previous versions, which have been "developments mules" made using parts from the Malibu / Cruze lines, this will look (and hopefully feel) 100 percent like what the company plans to start pimping out this November. The pre-production model will be put through the paces in case the design needs to be refined and tweaked before going full steam ahead. GM is sticking pretty close to its original plan of building at a rate of ten a week by mid-July, with "several hundred more" going into production early next year, and with any luck, it'll be packing some standardized EV plug by then.

  • Intel's pre-production SSDs get pictured

    by 
    Darren Murph
    Darren Murph
    04.03.2008

    We've been waiting so long for Intel to stop talking and start producing its own line of SSDs that it's actually kind of shocking to finally see some progress. Nevertheless, one Knut Grimsrud managed to spend some time with a pre-production unit and was noticeably satisfied with performance. 'Course, we all know the benefits of solid state discs by now -- we're ready to see those buggers snapped above available en masse. Any day now, Intel.[Via CNET]

  • DV Guru reviews Montage - Mac screenwriting software

    by 
    David Chartier
    David Chartier
    06.20.2006

    Our pal Ajit Anhony at our sister blog DV Guru has reviewed Montage, a new screenwriting app from Mariner Software, makers of the popular MacJournal. Overall Ajit is satisfied with Montage and sees a bright future for this app in a (finally) growing industry of Final Draft competitors. However, Ajit can't help but compare Montage to his personal favorite, Celtx, especially since Celtx's price of $0 and innovative feature set make it hard to beat.Check out Ajit's review for in-depth details on what this new screenwriting app can offer.