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There are players out there right now who would happily spend money on WildStar but don't know how or when. Obviously you can't spend money on WildStar right now; the game isn't out yet and won't be until spring 2014, we've just learned, so there's nothing to spend money on yet. But even when it do...

1 year ago 0 Comments
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I'm always fascinated with gamers' spending habits. Some of us have plenty of disposable income to splurge on frills while others of us have to watch what we buy very closely. MMOs are littered with ways to spend your money, from outfits to boosts to character slots to lockbox keys. I am still b...

1 year ago 0 Comments
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You spent a bunch of money on Steam's summer sale. It's all right; you don't have to deny it. We did too. The real question isn't whether you spent the money; it's what you spent all that money on. EVE Online and The Secret World both made compelling cases for spending your money, offering steep di...

1 year ago 0 Comments
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Timbuktu is an iPad magazine meant for children, and as our friends over at TechCrunch have noted, its developers recently rethought how it implements in-app purchases. The previous incarnation of Timbuktu (and most famously, Smurf Village, among others), made in-app purchases too tempting and ...

1 year ago 0 Comments
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Dear Aunt TUAW, Pardon the OCD question here, but I have not been able to find an adequate answer. Every time I purchase an item from Apple, I get an email listing the item and the price I paid. I have hundreds of these emails saved. Is there a tool that will parse them and summarize how m...

2 years ago 0 Comments
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Some questions are just too good to leave to my sole discretion. I like to think that I can provide a reasonable response to a number of questions, but I also think there are some questions that merit more opinions. Case in point: a question last week from potaco about whether or not it's harder ...

3 years ago 0 Comments
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We've seen quite a bit of squabbling over the subscription and in-app purchase for content rules on the App Store in the past, but generally, things have tended to go Apple's way. Most companies, especially those who really depend on the iOS audience for buying their content, are eventually wil...

3 years ago 0 Comments
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Contactless payments have been something of a curiosity in the credit card industry. MasterCard's PayPass has been around for the better part of a decade, but merchants and banks alike seem hesitant to adopt the technology required to make the system work, and inconsistent implementation adds to ...

3 years ago 0 Comments
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Free-to-play games, with or without a subscription option, have become the business model darling of the MMOsphere. There's no shortage of games that have switched over to the model, and certainly no dearth of games in testing and preparing for launch that do the same. But there are games whose f...

3 years ago 0 Comments