quickdraw

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  • Dan Macnish

    AI-powered instant camera turns photos into crude cartoons

    by 
    Jon Fingas
    Jon Fingas
    07.04.2018

    Most cameras are designed to capture scenes as faithfully as possible, but don't tell that to Dan Macnish. He recently built an instant camera, Draw This, that uses a neural network to translate photos into the sort of crude cartoons you would put on your school notebooks. Macnish mapped the millions of doodles from Google's Quick, Draw! game data set to the categories the image processor can recognize. After that, it was largely a matter of assembling a Raspberry Pi-powered camera that used this know-how to produce its 'hand-drawn' pictures with a thermal printer.

  • Quickdraw added to MechWarrior Online's hangar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2013

    It can be hard to get close to someone. Especially in MechWarrior Online, where the people you want to get close to are riding walking battle tanks designed to vaporize you at long range. But the newly added Quickdraw is all about getting in close, at which point it can unleash the full might of its short-range missile launchers and medium lasers. Which is probably why people don't want to get close to one another in the first place, really. Fortunately for Quickdraw pilots, the machine is quick, jump-capable, and generally very able to get in close and unleash its payload. This new 'Mech is available in three variants alongside the new Champion Hunchback, and you can take a look at the precise loadouts in the patch notes. Or you can take a gander at the preview video for the machine embedded just past the cut. [Source: Piranha Games press release]

  • Computer History Museum makes original MacPaint source code available to public

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.20.2010

    With all the tricky Photoshoppery we do 'round these parts, it's easy to forget that once the only way to get Justin Bieber into a shot with Steve Jobs and Bill Atkinson involved an X-Acto knife and rubber cement. For a peek into that dark and distant time (the 1980s) check out the Computer History Museum website, which has recently posted the source code for both MacPaint 1.3 and the QuickDraw graphics library. It's pretty amazing to consider that software this cutting edge consisted of a single, 5,822 line Apple Pascal file (in conjunction with another whopping 3,583 lines of code in assembly language). If poring over twenty-six year old code isn't your bag, the museum's website also contains an oral history of the development of MacPaint and more. Hit the source link to check it out.