stereoscopic

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  • AMD Radeon HD 6000 cards receive VESA DisplayPort 1.2 certification, merit badges

    by 
    Chris Barylick
    Chris Barylick
    12.09.2011

    When the certifications come in, you wipe a tear from your eye and ponder how proud you are. On Thursday, the Video Electronics Standards Association announced that AMD's Radeon HD 6000 series graphics cards, including the high-end Radeon HD 6990, are the first to receive DisplayPort Version 1.2 certification. That means the cards are rated to support DisplayPort's 5.4Gbps HBR2 data link speed and also feature increased display resolution, color depths and refresh rates, plus improved support for Full HD 3D stereoscopic displays. For the multiple monitor die-hards, there's also better support for multiple monitors connected to a single DisplayPort receptacle to make your lives easier. Full technical details are in the PR below, but it's good to see a capable card series grow up a bit / become a man.

  • Hitachi glasses-free 3D technology lets you view weird chicken things from multiple angles

    by 
    Brian Heater
    Brian Heater
    09.30.2011

    We might not have chosen the above weird baby chick to pitch our autostereoscopic technology to the world, but at least it makes for some memorable imagery. The hatchling is a 3D image generated by projectors, overlayed on top of a real world object, which can be viewed by multiple people at multiple angles without the need for 3D glasses. Built-in sensors detect the viewer's positions and adjust the viewing angle accordingly. Of course, this isn't the first time we've seen this sort of technology -- heck, this isn't even the first time we've seen this sort of thing from Hitachi, but the company says it's continually getting better, with a marked depth resolution improvement over a technology shown off this time last year at CEATEC. The company is looking to implement the technology for both digital signage and entertainment purposes, eventually revolutionizing the way the world looks at 3D baby chickens.

  • LG Thrill 4G review

    by 
    Brad Molen
    Brad Molen
    09.09.2011

    Sharp's Aquos Phone 102SH brings 3D 720p display, 12 megapixel CMOS sensor to Japan Nokia N9 review LG Thrill 4G officially arrives at AT&T for $100, fairy tales can come true Just a few weeks after the LG Optimus 3D got placed in the hot seat at our European offices, we're ready to give its American counterpart its fair share of warmth. Better known in the states as the Thrill 4G, this AT&T device is the latest smartphone to follow in the footsteps of the HTC EVO 3D by tossing an extra dimension into the mix. As it so happens, two rear cameras and some fancy special effects are just enough to change a person's judgement of the device in a split-second. We get it. Few people want to spend their hard-earned cash on a gimmick. But like any other phone with a defining feature, there's more to this glasses-free 3D handset than meets the eye (pun intended). And after peering under the hood and seeing what the Thrill is capable of, there's a possibility this phone can hold its own against the competition in the same price range ($100 on AT&T). How does it differ from its European counterpart? Does the phone's 3D match up against Sprint's contribution? And how does this handset perform apart from that extra D? Join us as we dig through all three dimensions to get to the root of the Thrill 4G. %Gallery-132966%

  • LG Thrill 4G officially arrives at AT&T for $100, fairy tales can come true

    by 
    Brad Molen
    Brad Molen
    09.04.2011

    C'mon, admit it -- you didn't really think the LG Thrill 4G would ever be released, did you? After several weeks of unexplained delays, the AT&T-branded Optimus 3D is truly, honestly available on the carrier's website for sale at a respectable $100. The device, announced at CTIA 2011 in March, isn't hiding anything we didn't already know: it's got a 1GHz dual-core TI OMAP 4 CPU with 512MB of RAM, Froyo, a 4.3-inch 800 x 480 display, 1080p video capture and dual 5MP rear stereoscopic cameras to add the extra dimension. So if you've been waiting for this phone to get the green light, it's time to stop idling at the intersection.

  • Engadget Primed: all mobile displays are not created equal

    by 
    Zachary Lutz
    Zachary Lutz
    08.19.2011

    Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com. The quality of a mobile phone's display is arguably the most important factor to consider when you establish a relationship with a handset. It's inescapable, really. Whether you're playing a rousing game of Robot Unicorn Attack or (regrettably) drunk-dialing an ex, it's the one interface element that you're consistently interacting with. It's your window to the world and your canvas for creation, and if it's lousy, it's going to negatively influence everything you see and do. Today, we're delving into the world of mobile displays, where we're aiming to entertain and edify, and hopefully save you from making regrettable decisions -- when it comes to purchasing new phones, anyway. In this edition of Primed, we'll be examining the different qualities and underlying technologies of several displays, starting with the ubiquitous TFT-LCD and moving through the nascent realm of glasses-free 3D and beyond. We'll also be addressing the importance of resolution and pixel density. Finally, we'll be scoping out a handful of upcoming technologies -- while some are thoroughly intriguing, others are just plain wacky. Go ahead... buy the ticket, take the ride, and join us after the break. It's Primed time.

  • HTC's bootloader unlock process goes live, Sensation prepares for custom ROM glory

    by 
    Joseph Volpe
    Joseph Volpe
    08.15.2011

    Today is turning out to be a great day for the Android set, what with news of the Google / Moto deal and now -- HTC's unleashing its bootloader unlock tool for the masses. That's right, the company's Taiwanese team of engineers flipped the switch on the service that sees owners of a global SIM-unlocked Sensation working their way towards OEM-sanctioned root access. Unfortunately, stateside owners of the phone's T-Mobile variant, as well as the EVO 3D, will have to sit back and wait while further testing is conducted on their devices. So, what are you ROM fiends waiting for? Head on over to HTC's developer site and let us know your success in the comments below.

  • HTC Developer site goes live: OpenSense SDK and kernel source offered aplenty

    by 
    Brad Molen
    Brad Molen
    08.08.2011

    HTC's flipped the switch on its development website, which was designed to be a "one-stop shop" for a wide variety of SDKs and other resources for developers. As promised, the manufacturer's OpenSense SDK -- which includes a S3D SDK for HTC's 3D stereoscopic interface and pen SDK for its Scribe feature -- is now available for download; there's also plenty of kernel source codes to peruse and access. Finally, the Bootloader Unlock web tool, one of the most highly anticipated pieces of software that the company's promised to unleash, only shows as "coming soon" on the site. There hasn't been any official word on when it'll go live, but we're expecting it to happen later this month as the EVO 3D and the Sensation both get adorned with their unlocks. It's great to see the company follow through completely on one of its promises, eh? [Thanks to everyone who sent this in]

  • Qbo music player robot responds to hand gestures, challenges DJ Roomba to a dance-off (video)

    by 
    Lydia Leavitt
    Lydia Leavitt
    08.04.2011

    What's a good way to impress your friends? With a robot boom box that responds to your every hand movement, that's how. Meet Qbo, TheCorpora's open-source Linux robot who we've gotten to know over the years, even through his awkward phase. Nowadays, this full grown cutie has stereoscopic "eyes" and a face-identifying system that's capable of learning, recognizing faces, and responding. With his new hand gesture recognition skills, Qbo will start playing music the moment you hold up a fist. Putting your hand out in a "halt" position stops the song and pointing left or right jumps to different tracks in your playlist. Giving Qbo the peace sign increases the volume (yeah, seriously!), while pointing the peace sign down tells him to take it down a few notches. The ultimate party mate and wing man is even so kind as to announce the name and title of the track. The video after the break best explains what hanging with this fellow is like, but if you're keen on textual explanations, just imagine yourself awkwardly doing the robot to control your stereo. Go on, we won't look.

  • HTC EVO 3D review

    by 
    Myriam Joire
    Myriam Joire
    06.15.2011

    The first time we saw the rumored Supersonic we were blown away. HTC and Google had just wowed us with the Nexus One, and here we were looking at something even better -- a 4.3-inch phone with WiMAX wrapped in a white body. This prototype was buggy and had abysmal battery life, but it was real. Four months later it landed in our hands at Google I/O. We're of course talking about the EVO 4G which went on to become a runaway hit for HTC and Sprint as the first ever 4G smartphone in the US. And here we are a year later with the HTC EVO 3D, the legitimate heir to Sprint's mobile kingdom -- at least until the Motorola Photon 4G comes along. When we first played with the 3D-capable handset at CTIA we were suitably impressed, but we left with a lot of unanswered questions. How do the 1.2GHz dual core processor and qHD display affect battery life? Is 3D a compelling feature or just a gimmick? What is 2D camera performance like with the lower specced camera? Is the EVO 3D a worthy replacement for the EVO 4G? Find out in our review after the break. %Gallery-126409%

  • IPS and 3D come together in Mitsubishi's new 23-inch display

    by 
    Michael Gorman
    Michael Gorman
    04.28.2011

    Looking for the vibrant colors and wide angle viewing of an IPS display and the in-your-face action that only a 3D monitor can provide? Well, Mitsubishi's got you covered with its new 23-inch LED backlit IPS panel that promises Full HD resolution, 178-degree viewing angles, and a 3.8 millisecond response time from a 39 millimeter-thick slab of screen. Content comes to the RDT233WX-3D through a DVI-D connector, two HDMI 1.4 ports, and D5 connections, while your eyeballs see things in three dee with the included passive 3D glasses. It'll be available on May 30 in the Land of the Rising Sun (no word if it'll come across the Pacific) for an undisclosed amount. Those interested in getting one to the US can enlist the services of their local importer -- an open wallet or a blank check should do the trick.

  • Acer Aspire Z5763 all-in-one comes with 3D screen, promises Kinect-like gesture control over movies

    by 
    Sean Hollister
    Sean Hollister
    04.28.2011

    Sure, it may look just like any of Acer's other all-in-one desktops, but this one's got a few tricks up its sleeves -- the Acer Aspire Z5763 spits out stereoscopic 3D images to a set of NVIDIA 3D Vision specs, and uses its 2 megapixel webcam for a Kinect-like gesture recognition system that Acer's calling "AirControl." As you'll probably know if you've recently spent any time considering a 3D-ready computer, that means it's got a 23-inch, 120Hz LCD screen that displays content at 1080p, and here you'll find it accompanied by Intel's latest Sandy Bridge processors, NVIDIA GeForce GT 440 or 435M graphics, a Blu-ray drive, up to 2TB of storage and 16GB of DDR3 memory, as well as built-in stereo speakers with several flavors of virtual surround sound, an optional TV tuner and loads of connectivity. What you won't find is any pricing or availability for the USA, but if you're living in merry old England you can pick up the rig next month for £999 (about $1,650).

  • Samsung's Exynos 4210 flexes 3D gaming muscle at GDC 2011 (video)

    by 
    Sean Hollister
    Sean Hollister
    03.03.2011

    What might Android gaming look like on a Samsung Galaxy S II? You're staring it in the face right now. We spotted Samsung's Orion / Exynos 4210 at GDC 2011, showing off the power of its dual-core 1GHz ARM Cortex A9 CPU and Mali-400 graphics on a nice big 1080p television screen --- with a completely playable asteroid obstacle course that ran at a butter-smooth 60 frames per second in stereoscopic 3D. ARM representatives told us the chip actually has even more headroom, but was actually constrained by its HDMI 1.3 port, and could push stereoscopic content at up to 70fps if their reference board had HDMI 1.4. When we asked if there were any plans to publish the TrueForce space shooter demo, ARM said it might indeed be done; the company's thinking of releasing it on the Android Market as a benchmark of sorts.

  • Switched On: When gadgets talk in their sleep

    by 
    Ross Rubin
    Ross Rubin
    01.23.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The Nintendo 3DS stands to democratize stereoscopy in a way society hasn't experienced since the View-Master craze, by offering 3D hardware more affordable than the current crop of televisions and PCs, and without requiring special glasses to see images pop out of the handheld's screen. But when it comes to innovation, the 3DS could represent a two-way street, for even as its 3D screen is focused on enhancing the handheld gaming experience, its "Pass" network technologies -- SpotPass and particularly StreetPass -- could have broader implications for the way we discover the world around us.

  • Man discovers glasses-free 3D tech in the blink of an eye (video)

    by 
    Sean Hollister
    Sean Hollister
    01.15.2011

    Who's got two thumbs and needs glasses to see 3D? Not this guy! Francois Vogel's figured out a way to remove those pesky spectacles from the equation, and he's ready to revolutionize the stereoscopic industry forever. Sure, you'll need a monitor with a 120Hz refresh rate, but that's a prerequisite these days anyhow, and the rest is sweet, sticky gravy dished directly to your eyeballs. Get a sneak peek at the game-changing tech in the video above, and keep an eye out for unicorns (we're sure they're around here somewhere). You'll never look at 3D the same way again, we promise. [Thanks to everyone who sent this in]

  • Nintendo's Game Boy Advance SP once had an autostereoscopic screen

    by 
    Sean Hollister
    Sean Hollister
    01.11.2011

    It may seem like 3D sprung from the ashes of discontentment -- not to mention red / blue glasses -- but Nintendo never stopped believing. It's been secretly refining stereoscopic tech for years in the likes of the Game Boy Advance and GameCube. And while president Satoru Iwata already mentioned early last year that the GameCube had hidden 3D circuits, he recently revealed that the 3DS's autostereoscopic panel actually dates back to the clamshell Game Boy Advance SP. Which, as you might recall, also once sported a touchscreen. At the time, his story goes, LCD resolution was too low to generate a sharp image, but the optometrist-friendly glasses-free tech was already in place. Of course, if you truly want to consult the history books, you can consider Nintendo's entry into the market to be the Famicom 3D System shutter glasses pictured above... which hit stores in Japan way back in 1986. Yeah, we know.

  • Dell refreshes Alienware M17x, Dell XPS 17 with 120Hz 3D HD screens, Sandy Bridge CPUs

    by 
    Sean Hollister
    Sean Hollister
    01.06.2011

    Got a hankering for some NVIDIA 3D Vision in a new laptop PC? Dell's making it happen with some component upgrades on its high-end Alienware M17x and XPS 17 laptops. It seems Round Rock came across a few shipments of a 17-inch, 1080p panel with a 120Hz refresh rate, perfect for interfacing with NVIDIA's shutter glasses, and is including it (along with a new NVIDIA GeForce GT 555M for the XPS 17) as premium options. They'll also both sport Intel's new Sandy Bridge processors. Dell's press release doesn't specify if a set of 3D glasses will come with the new laptops, nor how much the upgrade will cost, but a 3D-capable M17x will start at $1,499 starting January 10th, and a stereoscopic XPS 17 will run $1,449 on February 1st. You do the math. Updated: We got to check out the XPS 17 3D after the presser. Those looking for 3D in the XPS chassis won't be dissapointed -- Alice in Wonderland looked pretty great in three dee. We also got to check out the M17x -- hands-on with that one here. %Gallery-113125%

  • Stereoscopic copy-paste finally brings that clone tool into the third dimension (video)

    by 
    Tim Stevens
    Tim Stevens
    12.26.2010

    With the right software anybody can be photo editing guru, eliminating redeye, removing unsightly blemishes, and maybe adding an image of Godzilla lurking in the background just for fun. However, if you've been unlucky enough to try to do the same in 3D you know just how distinctly unsatisfying that experience can be. Maybe not for long. Thanks to NewScientist we just caught a glimpse of an October presentation made by Swiss engineers Joren van Baar and Wan-Yen Lo called "Stereoscopic 3D Copy & Paste." It is, basically, exactly what it sounds like, tools that let you define various objects and planes on a stereoscopic image, similar to how you might grab a shape with the magic wand tool, and then duplicate it and move that shape around on both parts of the 3D photo. The software handles re-creating shadows, automatically tackling occlusion too, and while the results aren't perfect, particularly if you're trying to change perspective or partially occlude an object behind something that's transparent, it certainly trumps trying to do it by hand. Check out the video below and take a moment to be thankful that you didn't have to buy gifts for all those kids above.

  • Apple granted patents for glasses-free, multi-viewer 3D system, colorful keyboard backlighting

    by 
    Ben Bowers
    Ben Bowers
    12.02.2010

    We've seen a few Apple 3D patents before, but this latest IP portfolio addition shows Cupertino has clearly been thinking differently. At its core the system involves a screen, projector, sensor, and a 3D imager, which work together to allow multiple viewers to perceive 3D images from nearly any position in a room without glasses. This flexible autostereoscopic 3D effect is achieved by tracking user's positions and projecting pixels onto a reflective, textured surface that then bounces separate images into the left and right eye. Virtual interaction methods with the 3D projections are also described in the document, implying the technology has aspirations beyond passive viewing. Speaking of aspirations, Apple's approach clearly seeks to fix many common 3D issues at once. The most obvious is literally taking 3D glasses of the picture -- which we firmly support. On the flip side, the design addresses common faults with current glasses-free options too such as: ghosting and narrow viewing angles, while still keeping commercial viability in mind. That sounds magical to us, but considering the patent was filed back in 2006, we still expect 3D to be handled the old fashion way for quite a while to come. While we're on the subject of patents, a handful more popped in by way of Apple related to keyboard backlighting. Think multiple colors, individually lit, customizable by the user or automated based on environmental conditions and you get the gist. Hey, if it means a return for the Bondi Blue late 90's iMac design (with bright, matching keyboards), then we're excited. But it doesn't.

  • TAT's Dimension S3D is a user interface for stereoscopic TVs (video)

    by 
    Sean Hollister
    Sean Hollister
    11.09.2010

    You can't quite see it without 3D glasses, of course, but this clock is actually sticking out of the screen -- one of several illustrious illusions in this latest concept interface from the dreamers at TAT, spotted at Open Mobile Summit 2010. Give that watch face a spin, and you'll find a working countdown timer on the back, or browse through icon-based music, weather and Twitter interfaces, a media browser and a Rubik's Cube that spins in 3D space. The firm's calling the setup Dimension S3D, though like most TAT concepts, it's not for sale in its present form -- the company hopes to license the underlying framework to TV manufacturers who want to build menus in 3D, and hopefully attract content providers to build 3D apps as well. TAT wasn't naming names, but said that two "major" TV manufacturers had already expressed interest in possibly signing up. See what it looks like (in just two dimensions, of course) on video after the break.

  • Planar preps 23-inch SA2311W 1080p 3D monitor, backlit ProGlow keyboard

    by 
    Darren Murph
    Darren Murph
    11.05.2010

    Oh, you know the bandwagon's in full-on rampage mode now. How so? Because Planar -- a company that generally strays far, far away from mere mortals in the consumer market -- has just announced a new 23-inch 3D monitor. It represents a stark break from the company's typical high-end-only approach, and it likely speaks volumes to just how quickly 3D is gaining steam in the PC gaming universe. The SA2311W display will boast a 120Hz refresh rate, 1920 x 1080 resolution, two millisecond response time, a height adjustable stand, VGA / dual-link DVI / HDMI inputs and support for NVIDIA's 3D Vision system. Naturally, you'll need a set of active shutter glasses to enjoy the eye-popping mayhem, and for those who've never tried 'em, they're a step below a welder's mask in terms of exterior visibility. To that end, Planar is also introducing the first keyboard designed specifically for users rocking 3D active shutter glasses -- the ProGlow (shown after the break) boasts seven adjustable light levels (plus off), enabling immersed gamers to still recognize which keys are which. Both devices are expected to ship in the US of A next month for $449 and $185, respectively, though we get the feeling those vicious 3D dinosaurs aren't included. Which is a bummer of epic proportions, if we should say so ourselves.