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If you've noticed that it's become more difficult to buy, sell, or trade goods in an MMO these days due to the sheer amount of player-bound items, you're not imagining things. A writer for Gamasutra penned an article in which he discusses the decrease of in-game trade and suggests that studios migh...

1 year ago 0 Comments
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Although Google Checkout was rolled into Google Wallet at the end of 2011, it's still been an option for folks who peddle their wares online to collect payments. Come November 20th, however, the service will officially shut down. While Page and Co. recommend US-based merchants switch to the revamp...

1 year ago 0 Comments
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While a roster of competitors are trying to get their foot in the mobile payments door, Square's busy getting a foothold in retail stores. With Walgreens, Staples and FedEx Office locations now carrying the credit card reader, it's available at more than 20,000 physical shops throughout the US -- ...

2 years ago 0 Comments
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Developers can never have too many options when it comes to ways to take your money. Google has opened the doors to In-app purchases, carrier billing and now, in-app subscriptions. Perhaps it wasn't enough that game creators be able to lure you in with perks and content you could purchase for a on...

2 years ago 0 Comments
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Contactless payments have been something of a curiosity in the credit card industry. MasterCard's PayPass has been around for the better part of a decade, but merchants and banks alike seem hesitant to adopt the technology required to make the system work, and inconsistent implementation adds to ...

3 years ago 0 Comments
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Unsurprisingly, given the small company and big ambitions behind the project, the Square mobile payments system got off to a shaky start earlier this year. Hardware shortages were resolved relatively quickly, but setting up the proper fraud prevention infrastructure without transactional limits -- ...

4 years ago 0 Comments
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Despite what the bitter naysayers have been claiming about the addition of ATMs to EA-Land just before its complete closure, it appears that Electronic Arts won't be claiming all those last-minute Simoleons after all. In a recent announcement, EA-Land Community Manager Parizad Parav has said that ev...

6 years ago 0 Comments
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Yesterday in Second Life we: Spent US$1,529,000 at an exchange rate of L$268.7 to US$1 Exchanged US$296,000 at an average of US$12,300.0 per hour. Market buys were US$202,000 Market sales were US$93,000 Limit-limit buys were US$500 The busiest time was at 11am when about US$24,000 wa...

6 years ago 0 Comments
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Yesterday in Second Life we: Spent US$1,563,000 at an exchange rate of L$268.3 to US$1 Exchanged US$317,000 at an average of US$13,200.0 per hour. Market buys were US$208,000 Market sales were US$108,000 Limit-limit buys were US$600 The busiest time was at 2pm when about US$23,000 wa...

6 years ago 0 Comments
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Yesterday in Second Life we: Spent US$1,037,000 at an exchange rate of L$268.5 to US$1 Exchanged US$214,000 at an average of US$8,900.0 per hour. Market buys were US$159,000 Market sales were US$50,000 Limit-limit buys were US$4,100 The busiest time was at 6pm when about US$20,000 wa...

6 years ago 0 Comments
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Yesterday in Second Life we: Spent US$1,519,000 at an exchange rate of L$264.6 to US$1 Exchanged US$293,000 at an average of US$12,200.0 per hour. Market buys were US$222,000 Market sales were US$67,000 Limit-limit buys were US$4,300 The busiest time was at 11am when about US$20,000 ...

6 years ago 0 Comments
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Yesterday in Second Life we: Spent US$1,662,000 at an exchange rate of L$264.9 to US$1 Exchanged US$337,000 at an average of US$14,000.0 per hour. Market buys were US$227,000 Market sales were US$109,000 Limit-limit buys were US$900 The busiest time was at 5pm when about US$23,000 wa...

6 years ago 0 Comments