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Used to be that if you purchased and downloaded a game from Steam, and it didn't work out for whatever reason, you'd generally be SOL. However, Valve has recently reversed its zero tolerance return policy and will issue refunds for online purchases (with a few caveats) through Steam Support. Accor...

June 3rd 2015 at 1:35am 0 Comments
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Eager to build a game or 3D modelling tool that takes advantage of HTC's Vive and other SteamVR-friendly virtual reality headsets? It's time to get cracking. Valve has released a software development kit that lets apps use SteamVR hardware, including Valve's controller and room-scale Lighthouse...

April 30th 2015 at 5:03pm 0 Comments
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Cheating in multiplayer games isn't big or clever, but people still think they can successfully get away with it. That's a problem for the folks at Valve, who are constantly trying to ensure that Steam is a nice place to play. It's one of the reasons that the company has now revealed that it'll ha...

April 30th 2015 at 10:15am 0 Comments
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The crew at Epic Games has made a point of welcoming virtual reality with open arms, and it's not about to shy away any time soon. The studio recently updated its roadmap with indications that Unreal Engine 4 will support Steam VR (and by extension, the HTC Vive headset) no later than May. Also,...

April 29th 2015 at 3:58pm 0 Comments
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After a few days of hearing complaints on the internet, Valve is removing the payment feature from the Skyrim Workshop on Steam. The PC gaming juggernaut explains that it underestimated the differences between the communities built around its own games and those from other studios, and toeing the...

April 27th 2015 at 7:43pm 0 Comments
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Valve's move to start selling community-created mods on its PC-game storefront looks like it could boost that $57 million user payout from earlier this year. And it's starting with The Elder Scrolls V: Skyrim -- one of the most popular moddable games. The process sounds pretty easy as Valve tells...

April 24th 2015 at 4:46am 0 Comments
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Earlier this week Valve introduced Steam Guard Mobile Authenticator as a means to keep its users safe from phishing attempts, and now it's taken another step in that direction. From here on out, until you spend a minimum $5 with your account certain features are blocked. What're you going to miss...

April 17th 2015 at 11:37pm 0 Comments
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Valve currently offers two-factor authentication on desktop via "Steam Guard," which sends a unique code via email. Now it's offering players the option of receiving that code through the Steam app instead. The feature is called "Steam Guard Mobile Authenticator" and it's live now for a selection...

April 16th 2015 at 10:02am 0 Comments
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Valve, the company that spawned Steam, Team Fortress 2, Portal and Half-Life, will hand out dev kits of its Vive virtual reality headset to select developers at no cost, company spokesperson Doug Lombardi tells Ars Technica. Valve plans to launch a new site next week where developers, big and smal...

March 27th 2015 at 2:15pm 0 Comments
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Did you miss some of this week's biggest stories? Fear not, because we have you covered. First up, check out our impressions of Apple's new MacBook, then read Jeb Bush's thoughts on net neutrality (hint: it's crazy) and take a closer look at the Apple Watch. You can find all this and more in our w...

March 14th 2015 at 8:00pm 0 Comments
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Why is Valve getting involved in virtual reality, making Steam Machines or releasing the Source game engine for free? It's all for Steam! Meanwhile, a Google Apps domain registration bug exposed personal details for nearly 300,000 users and we tried to love Monster Hunter and failed. Get the detai...

March 13th 2015 at 7:12pm 0 Comments
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Why is Valve getting into virtual reality? Why is Valve making Steam Machines and the Steam Controller? Why did Valve make its own Linux-based operating system? Why did Valve make the Steam Controller? Why is Valve releasing its game engine, Source, for free? It's the Steam economy, stupid! Valve...

March 13th 2015 at 1:10pm 0 Comments