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If there's one thing Ubisoft Creative Director Jason VanderBerge learned in playtesting Red Steel 2, it's that different people respond to the simple direction "swing the Wii Remote like a sword" in very different ways. At his talk at GDC Europe today, VanderBerge showed off just how different thos...

4 years ago 0 Comments
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You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of t...

5 years ago 0 Comments
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There is a popular viewpoint pushed by those who campaign against the likes of Manhunt 2, and it runs a little like this: motion-controlled on-screen violence is more likely to corrupt players than that which is played through pressing buttons. Senators have used this argument in the past, as have...

6 years ago 0 Comments
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Continuing the theme of no-nonsense Wii game titles like Let's Tap (the tapping game), Tecmo's tentatively-titled Playshake features precisely those two activities, and that is all. Playshake is a WiiWare minigame collection designed purely around the idea of shaking the remote. The one minigame w...

6 years ago 0 Comments
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Castlevania Judgment. When we first heard of this title, we immediately conjured up memories of Soulcalibur Legends (read the preview that got us blacklisted by Namco Bandai here). Somehow, Konami is daring to tread the same path by re-imagining the Castlevania franchise as a waggle-filled fightin...

6 years ago 0 Comments
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Building on reports of an impending Xbox 360 price cut, which allegedly will drop the Arcade SKU below Wii to $199, comes the reemergence of Microsoft's elusive motion controller, now rumored to be included with the Xbox 360 Arcade this holiday. A source "close to Microsoft's marketing department" ...

6 years ago 0 Comments
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Hardcore gamers sure do hate tacked-on waggle. Indeed, no one likes to flail their arms around like they're trying to signal aircraft when a simple button press will do. And the guys on the other sides seem to be under the impression that the Wii is nothing but a PS2 that replaces thumb p...

6 years ago 0 Comments
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For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the complexity and frequency of enemies feels scaled back. But the Wii motion controls are regularly in...

6 years ago 0 Comments
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Capcom's upcoming North American version of We Love Golf will add four-player online matches to the recently released Japanese game. Wii players will be able to connect with or without Friend Codes, and they'll have the option of Mii avatars in games. Due sometime this year, the Wii golf game is b...

7 years ago 0 Comments
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Every once and a while, we get a complaint about using the word "waggle" to describe motion controls. Here's the thing, though: we like that word. Sure, it can have a negative connotation (and we've used it in that way before, too), but we don't think it has to. In fact, when we hear it in a non-neg...

7 years ago 0 Comments
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Since announcing plans to re-imagine Templar Publishing's popular Ology series of children's books as video games last October, Codemasters has kept mum on the project, stating only that the first title in the series, Dragonology, will ship for the Wii and Nintendo DS during the second half of thi...

7 years ago 0 Comments
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As if responding to the concerns we raised yesterday, D3Publisher announced what changes and additions gamers can expect with the Wii port of Puzzle Quest: Challenge of the Warlords. Shouldn't we have heard about these details at an earlier date, preferably before the game was shipped out? Anyway...

7 years ago 0 Comments
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Aside from stuffing our faces with 7,000 calories worth of food on Thanksgiving, we Americans are supposed to reflect on what we're most thankful for. While things like LOLcatz and coffee definitely make the list (oh right, and our families and friends, we guess), we wanted to show a little apprecia...

7 years ago 0 Comments
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It seems like so many conversations about possible Wii games follow this pattern: "Man, I would kick puppies* to see something like Game X on the Wii. It would be awesome. Not a port, but maybe a spin-off or a sequel. Okay, even a port." "Yeah, that's an awesome game. Just no waggle, please." It s...

7 years ago 0 Comments
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What's good for the goose is good for the gander, they say, but what's good for the dragon isn't necessarily good for the jet fighter. At least that's what Factor 5 president Julian Eggebrecht seems to be saying. In an interview with GamesRadar, the Lair developer said the motion controls in Incogni...

7 years ago 0 Comments
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Peripherals company Logitech has hit on a capital idea: combine motion-sensing and rumble in a single controller. At least, that's what Chris Spearing, UK and Ireland manager for Logitech, seemed to think. His company still has yet to formally announce the identity of their first Wii product, but th...

7 years ago 0 Comments
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Metroid. Prime. 3. So close to release. After delays and forgotten promises of online play, will this be the first great Wii first-person shooter? This new GameTrailers clip gives no idea to how this thirst quenching title will control. We're trying to to get sucked into the hype. (There's that oth...

7 years ago 0 Comments
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Boogie producer Jean-Charles Gaudechon is not entirely pleased with the critical reception to his game. One review in particular upset him, and with good reason-- 1UP basically assassinated his game. Gaudechon mostly defended the controls in his statement to MTV's Gamefile. "Difficultly should come ...

7 years ago 0 Comments