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If there's one thing Ubisoft Creative Director Jason VanderBerge learned in playtesting Red Steel 2, it's that different people respond to the simple direction "swing the Wii Remote like a sword" in very different ways. At his talk at GDC Europe today, VanderBerge showed off just how different thos...

August 16th 2010 at 5:20pm 0 Comments
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You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of t...

March 12th 2010 at 3:32pm 0 Comments
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There is a popular viewpoint pushed by those who campaign against the likes of Manhunt 2, and it runs a little like this: motion-controlled on-screen violence is more likely to corrupt players than that which is played through pressing buttons. Senators have used this argument in the past, as have...

November 17th 2008 at 10:00pm 0 Comments
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Continuing the theme of no-nonsense Wii game titles like Let's Tap (the tapping game), Tecmo's tentatively-titled Playshake features precisely those two activities, and that is all. Playshake is a WiiWare minigame collection designed purely around the idea of shaking the remote.The one minigame we'...

October 30th 2008 at 9:55am 0 Comments
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Castlevania Judgment. When we first heard of this title, we immediately conjured up memories of Soulcalibur Legends (read the preview that got us blacklisted by Namco Bandai here). Somehow, Konami is daring to tread the same path by re-imagining the Castlevania franchise as a waggle-filled fighting...

September 16th 2008 at 8:00pm 0 Comments
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Building on reports of an impending Xbox 360 price cut, which allegedly will drop the Arcade SKU below Wii to $199, comes the reemergence of Microsoft's elusive motion controller, now rumored to be included with the Xbox 360 Arcade this holiday. A source "close to Microsoft's marketing department"...

August 22nd 2008 at 12:58pm 0 Comments
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var digg_url = 'http://digg.com/nintendo/Top_5_Activities_that_Need_Waggle'; Hardcore gamers sure do hate tacked-on waggle. Indeed, no one likes to flail their arms around like they're trying to signal aircraft when a simple button press will do. And the guys on the other sides seem to...

August 4th 2008 at 11:47am 0 Comments
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var digg_url = 'http://digg.com/nintendo/Star_Wars_The_Force_Unleashed_Wii_Impressions_Unleashed'; For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the...

July 7th 2008 at 12:00pm 0 Comments
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Capcom's upcoming North American version of We Love Golf will add four-player online matches to the recently released Japanese game. Wii players will be able to connect with or without Friend Codes, and they'll have the option of Mii avatars in games.Due sometime this year, the Wii golf game is bei...

March 13th 2008 at 11:30am 0 Comments
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Every once and a while, we get a complaint about using the word "waggle" to describe motion controls. Here's the thing, though: we like that word. Sure, it can have a negative connotation (and we've used it in that way before, too), but we don't think it has to. In fact, when we hear it in a non-neg...

March 1st 2008 at 10:30am 0 Comments