champions-online

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  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • Perfect Ten: MMO features that were hyped but never delivered

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2014

    Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or big expansion is coming up, the spokespeople for studios like to hop on stage, grab that mic, and start proselytizing for all they're worth. And while some promises come to fruition, others are various shades of white lies, and still others never come to be at all. These are the features that studios would much rather you forget were mentioned in the first place, although this is the internet and the internet never forgets. Well, players who latch on to everything devs say as absolute truth never forget. Sometimes things happen along the way in development. Studios run out of time to get in all of the features and have to prioritize which make the cut and which do not. Features end up not testing as well as hoped and the studio quietly drops them because the PR hit for the features not going in is much less than the disaster that they might cause. And some developers like to flap their gums and spout brainstorm ideas that send the actual programmers and designers back at the company into spasms of agony when they try to figure out how to make them work. Today let's go through 10 features that were talked up but never delivered in MMOs!

  • Massively exclusive: Champions Online gears up for a rampage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2014

    Are you ready to go on a rampage in Champions Online? Good, because there's a big Rampage revamp on its way to the game that should provide players with a lot of new things to do. Three missions are getting a full redo with rewards and challenges tweaked, and a brand-new Rampage is being added to the game, giving veteran players a chance to group up and pit themselves against the toughest opponents Millennium City and points related has to offer. The new Fire and Ice Rampage pits players against two villains originally designed by a player, and the title alone should give you some idea about what's coming. Meanwhile, the Gravitar, Lemurian Invasion, and Sky Carrier have been turned into proper Rampages with an updated set of items and costume pieces on offer. Check out the preview gallery, and click past the cut for all the details on this upcoming addition.

  • One Shots: Gnometizers

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2014

    As a former, fully recovered World of Warcraft player, I always welcome the colorful yet chunky images from Azeroth in my inbox. But reader Jon crossed a line when he decided to serve up, and I quote, "a delicious side of Gnome" in this particular picture. I, and many like me, have been lifelong Gnomes and choose such avatars in-game to show solidarity and to deliver the comeuppance that "tallies" deserve. This screenshot is just a sad reminder that we are often portrayed as the butt of jokes and thoughtlessly killed every single day just to amuse those who had a stronger growth spurt than we. Oh, how I do hope that Troll choked on his first bite of Gnome pie and suffered through explosive intestinal distress shortly thereafter. That's the only way they'll learn.

  • The Daily Grind: Are single-server MMOs uncomfortably big?

    by 
    Bree Royce
    Bree Royce
    01.24.2014

    If I had my way and technology were easy, every MMO would be a single-server experience akin to EVE Online's or Champions Online's. You might never come in contact with the majority of players or ever encounter a scenario when hundreds of players gathered together, but the unified economy would be a trader's paradise, and it'd be a boon for developers, too, being easier to balance and avoiding the late-game server-merge nightmares that most MMOs eventually suffer. Best of all, you'd never have to find out your new co-worker plays your favorite game too... on another server. But there is a considerable contingent of MMO players who still balk at the idea of an MMO melting pot and tools intended to bridge servers like LFG systems or World of Warcraft's connected realms and battlegroups. Sharded server structures create tight communities, the argument goes. People don't want to deal with folks from around the world who don't speak their language, and they don't want to fade into the background of a massive server with what they perceive as no personality and no community ties or loyalty. Do you agree with that sentiment -- are single-server MMOs just uncomfortably big? Do you prefer a classic, sharded experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Captain's Log Supplemental: STO's Stephen D'Angelo speaks

    by 
    Terilynn Shull
    Terilynn Shull
    01.23.2014

    Last week we reported on the announcement that Star Trek Online has a new Executive Producer. Daniel Stahl, who held the position for the past several years, has moved on to another "secret" project at Cryptic Studios. The game's new (and returning) EP, Stephen D'Angelo, has taken the chair once again and has already posted his first blog outlining a few of his desires for the future of Star Trek Online. We had the opportunity to interview D'Angelo and ask him a few more questions about the game and what direction he sees the ship heading. Massively: Congratulations on your new position as Executive Producer of Star Trek Online! Of course, this isn't your first time in the command chair. What's the first challenge you were faced with when you finally took the seat, and how is it different from the challenges you faced the last time you were at the helm? Stephen D'Angelo: Any time there is a change in leadership, there's a period of learning how the team operates. This time it was a pretty smooth transition, with no significant challenges. I've got a great working relationship with the team, and because there was nothing eminently shipping, I was able to ramp up at a reasonable pace. The last time was much more challenging. I was given the team without warning, and it was only weeks before converting the game to free-to-play. That was a pretty mad scramble.

  • A Mild-Mannered Reporter: 2013 in review for superheroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2014

    2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

  • One Shots: All outta soul

    by 
    Justin Olivetti
    Justin Olivetti
    01.05.2014

    Man, there are few things worse in the gaming world than to see players of other regions get a hold of titles that have yet to make it to your neck of the woods. First comes the flush of jealousy, then the slow burn of envy, then the mountaintop proclamation of vengeance upon the studio in the middle of a rainstorm. Reader Dynatos is one of the fortunate to be able to try out this particular game: "I've recently stepped back into Blade and Soul with the Chinese release, and while I'm not very far along into the game (it's a little tough when I don't understand the language!), I'm completely in love with the art style and combat mechanics. Here's my Kung Fu master looking at the foreboding building up the walkway -- not very inviting!" I WILL RAIN HOT DOOM UPON YOU NCSOFT! DOOM! Er, sorry, I just advanced to stage three.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • One Shots: Breaking news

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2013

    This just in! We've received reports that caped crusaders are beating the ever-loving crap out of a villain literally 12 feet in front of us! Seriously, if we could just turn these news cameras a little to the right, you'd see the whole thing, but for now you'll just have to take our word for it. Sponsored by Doritos. Reader Sean submitted this particular gem: "I used to play quite a bit of Champions Online from closed beta through about four months after launch. Before the dark times. Before the patches. Here I am laying the smackdown on Foxbat during his 15 minutes of fame -- surely not what he had in mind." Ha ha! Surely not there, Sean! Now for a word from our sponsors, and by that we mean more excellent player-submitted screenshots.

  • Choose My Adventure: The weather outside is frightful

    by 
    Mike Foster
    Mike Foster
    12.11.2013

    December is here, which means it's about time to throw some logs on the fire, grab every blanket in the house, and collapse under the mantle in a freezing, sobbing heap. This week's arctic blast has left the United States feeling a lot like Northrend, but for those of us in certain parts of the country it's just the beginning of what's sure to be a long, hellish winter. However cold it may be outside, there's always a warm, toasty inn waiting in our favorite games. MMOs also provide sunny vistas, hot deserts, and steamy swamps, all of which make great places to escape nasty real-life weather. Even when it's cold in an MMO, it's still warm at our desks. In this edition of Choose My Adventure, I'm depending on you to help me hide from the snow that's piling up outside of my window. You don't have to send me somewhere warm, but I'd appreciate it if you send me somewhere fun.

  • Save Millennium City from Black Harlequin in Champions' Winter Event

    by 
    Jef Reahard
    Jef Reahard
    12.07.2013

    It's winter in Millennium City, which means that it's time for Champions Online's annual Winter Event. Black Harlequin is once again attempting to deliver thousands of deadly presents to city residents, and the dev team has bundled the March of the Mecha Soldiers mission into a custom alert that includes "new rewards for the defenders of Millennium City." Players will also run across randomly spawning Christmas presents like action figure parts and various Christmas items. Be wary, though, as some of the gifts may be traps set by Black Harlequin.

  • A Mild-Mannered Reporter: Superhero games across November

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2013

    After a couple of very active months, November was a bit calmer for superheroic games as a whole. It makes sense, of course, since pretty much every game is calmer during November and December aside from sales and holiday events. But there were few big Kickstarter campaigns, a lot of updates that everyone knew were coming, and of course a very poignant anniversary for pretty much everyone reading this column today. That having been said, the entire month was not a slow funeral dirge for the loss of City of Heroes. In fact, one game apparently decided that the otherwise quiet month was a great time to make some big changes right off the bat, so that's pretty cool. Venture on past the cut with me and we'll take a look at the superhero news from November in review... and possibly bow our heads briefly in respect for the departed.

  • Perfect World ends the quarter strong, looks to Dota 2's China release

    by 
    Mike Foster
    Mike Foster
    11.26.2013

    Perfect World Entertainment, the China-based publisher behind games like Perfect World International, Neverwinter, Star Trek Online, and Champions Online, ended the last financial quarter in a strong place. Citing the Chinese release of Swordsman Online and Saint Seiya Online as driving factors, Perfect World claimed $136.2 million in revenue and $19.8 million in net profit -- up from last year's marks of $114.2 million and $14.2 million respectively. Perfect World also expressed its hope for even better quarters to come thanks to big launches in the pipeline. It is currently localizing Neverwinter for a Chinese release and will be overseeing Valve's Dota 2 as it makes its way into Chinese markets.

  • Champions Online previews customizable auras

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2013

    Champions Online is promising players "thousands" of new visual customization options with its upcoming auras. A new Cryptic dev diary gives a brief preview of the aura system, tantalizing players with the possibility of fine-tuning all sorts of special effects to give their hero a unique sparkle. Players can slot auras as either skin or cloud effects, mix-and-matching them to create all manner of combos. In addition, auras can be always on or activated in combat, and players can shift the hue of each one. Cryptic will be giving all players a pair of free aura slots, with additional ones available for a fee. Aura items can be found as rare loot or purchased from the C-Store.

  • Champions Online extends automatic veteran rewards to lifetime subscribers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2013

    Lifetime subscriptions are tricky things. Being able to simply drop money and forever have access to a game is nice on paper, but it takes a while before it starts paying for itself, and it really comes back to bite you if you turn out to not enjoy a game's direction. Champions Online was one of the first games to offer a lifetime option, and as of today Cryptic Studios has sweetened the offer slightly by giving lifetime subscribers all of the game's veteran rewards. As soon as you purchase a lifetime subscription, even if you've never logged into the game before, your account is eligible for every single long-term subscriber benefit. Obviously this won't have much of an impact on people who have already been lifetime subscribers since the beginning, but more recent players will benefit from an influx of new rewards. It's up to you whether or not those extra perks are worth a $300 investment in the game.

  • A Mild-Mannered Reporter: The super news of October

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2013

    October was a pretty big month. I don't mean that just because it was a month filled with all of the classic horror you could ever hope for, although that was certainly welcome. But October also saw two big superhero games ramping up and doing things in a big way, one for a console launch and one for a big fan-pleasing rally... which was pretty cool to see, all around. That's not to say that the other superhero games available sat around and did nothing during October, but you couldn't match the energy surrounding City of Titans and DC Universe Online. Let's look back at the past month of capes and cowls.

  • Free for All: MMOs for players with a penchant for The Wolf Among Us

    by 
    Beau Hindman
    Beau Hindman
    10.30.2013

    Ah, graphics. It's hard to describe why we like the graphical styles we do. I like the stylings of many games, but some are just so perfect that the graphics reach beyond a visual style and become a sort of textural memory in my gamer's heart. Each year, scores of games come out, and though I enjoy many of them, most do not affect me the way the look of games like The Chronicles of Spellborn or even Free Realms does. There are a lot of single-player titles that just blow me away as well. Recently I was absolutely transfixed by Brothers: A Tale of Two Sons. I stayed up late one night to finish it, and the graphics just kept getting better the entire time. Then there's The Wolf Among Us, a new title by Telltale Games, the same studio that made The Walking Dead series. It's made me remember just how amazing graphics can be without requiring a massive gaming rig. Did you like the look of The Wolf Among Us as well? Here are some MMOs that feel similar.

  • Champions Online nerfs dodge for the sake of diversity

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2013

    Champions Online is looking to nerf -- er, re-balance -- its dodge mechanic for the sake of diverse builds. As it stands, Cryptic noticed that the too many players were stacking dodge for its passive ability that outstripped other forms of avoidance and tanking. A new dev diary explains that while dodge tanking will still be viable, the team is looking to reduce dodge rating, keep the chance bonuses flat, and make dodge proc off of active powers. A new power, fluidity, will be introduced as a block power to help superheroes avoid being hit. The team is also lowering the damage from critical chance in an upcoming build while raising the damage from offense to keep it from being lopsided. These changes follow significant tweaks to the game's alert system in the previous patch.