nda

Latest

  • SAN FRANCISCO, CA - DECEMBER 01: A bicyclist cycles past a Slack logo outside its headquarters on December 1, 2020 in San Francisco, California. Cloud-based enterprise software company Salesforce announced on Tuesday that it will purchase the popular workplace-chat app for $27.7 billion. (Photo by Stephen Lam/Getty Images)

    Salesforce and Slack will loosen NDA restrictions for all US employees

    by 
    Kris Holt
    Kris Holt
    04.29.2022

    They're giving workers more freedom to discuss workplace harassment or discrimination.

  • Google's main campus is seen as a sit-in to protest against Google's retaliation against workers takes place within Google's main cafeteria in Mountain View, California on May 1, 2019. (Photo by Amy Osborne / AFP)        (Photo credit should read AMY OSBORNE/AFP/Getty Images)

    California judge says Google's non-disclosure agreements violate state law

    by 
    Jon Fingas
    Jon Fingas
    01.15.2022

    A judge has ruled Google's non-disclosure agreements violate California labor law, potentially letting former workers talk about their experiences.

  • Apple pulls iFixit's app after it tears down the new Apple TV

    by 
    Jon Fingas
    Jon Fingas
    09.30.2015

    The team at iFixit is learning a hard, hard lesson about the importance of honoring developer agreements. Apple has banned an iFixit developer account (and consequently, the iFixit app) after the repair-it-yourself outfit tore down a pre-release Apple TV sent out to developers, violating Apple's terms and conditions. The crew just couldn't resist deconstructing new gear, apparently. Before you ask, though, iFixit isn't trying to stir up internet drama. It knew the risks going in, and isn't about to fight a decision that most anyone could see coming a mile away. This will have ramifications if you relied on iFixit's (admittedly old) native app for tips: if you're on iOS, you'll have to use the company's mobile website for help from now on. The tradeoff won't be all that damaging, but it's safe to say that other devs will think twice about prying open gear that isn't strictly off-the-shelf.

  • WoW Archivist: Beta surprises

    by 
    Scott Andrews
    Scott Andrews
    07.02.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling. Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises. The original beta In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out. Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this: Well rested gave 200% of the XP from a mob kill Rested gave between 100% and 200% XP Normal gave 100% XP Fatigued gave 50% XP Exhausted gave 25% XP Your hero needed a good night's rest -- a full eight hours at an inn -- to go from exhausted to normal.

  • The Daily Grind: Are you for or against data mining?

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2014

    I'm just as much of an information and news junkie as most of you are. I probably wouldn't be working for Massively if I weren't, really! So yes, I like to know the full scoop as soon as possible, and I really can't resist getting sneak peeks at the good stuff. But there's a line that can be crossed in this relentless pursuit of information, which is being totally OK with data mining. Data mining is the act of combing through game files to find hints of upcoming content or to completely spoil current content in the game. Sometimes it's employed by sites to break NDAs and spill secrets that devs want kept until a later date. Sometimes it's used to grab maps or discover the existence of a new class in the making. There have been plenty of times that data mining efforts resulted in rather large spoilers that robbed the official reveals of their impact. So I'm curious: Are you for or against data mining? Is it too spoilery for you or do you appreciate the sleuthing efforts of dedicated fans? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lord of the Rings Online accepting applications for its second player council

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2014

    Turbine has opened up the doors for fans to apply to be part of Lord of the Rings Online's second Player Council. The studio will take the best of the applications along with its own picks from the community to be part of this influential board that meets with the devs and discusses current issues and upcoming content. Applicants for the Player Council have to be 18 or older, have played LotRO for six or more months, and be able to converse in English, among other requirements. Members will actively serve for an entire year and be under an NDA during that time period. Turbine will announce the members of the second Player Council on April 24th.

  • Perfect Ten: The journey from announcement to launch

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2014

    One of the aspects that I love about MMOs is just how dang fun the build-up to launch can be. I know this period can make some people cranky (Jef) because they'd rather have Santa randomly kick in their door, toss in a bunch of unwrapped video games and Minecraft foam accessories, and refuse to stay for milk and cookies. Not me; I love the build-up, the anticipation, and the goofy fun of partaking in all of this with a like-minded community. There's something awesome about each stage of the journey from announcement to launch, even if it brings out the crazy in many of us. Now that I think about it, if MMOs didn't exist, where would the drama llamas go to bleat out their discontent? Would trolls go extinct under their mossy bridges? That sounds just awful. I don't care if liking all of this stuff makes me a big lame-o. I eat lame-os for breakfast because they're high in fiber and there's a free beta key in every box. So get ready to face the full might of my unadulterated joy in three... two... one...

  • Elder Scrolls Online lifts its NDA for everyone

    by 
    Larry Everett
    Larry Everett
    02.15.2014

    The press had its turn to spout off about The Elder Scrolls Online these last couple of weeks, but now it's your turn: ZeniMax has lifted the NDA for the ESO beta. Now you don't have to just take our word about state of the game; you can hear the opinions of our commenters and the other thousands of players who have been playing the highly anticipated MMO during the past few beta weekends. Unfortunately, there isn't a beta event this weekend for fresh impressions. However, if you have played ESO in a former beta, we want your thoughts. Was the game everything you want an Elder Scrolls MMORPG to be? Was it absolutely nothing special? Or was there still merit to the game once you've passed level 10? Maybe PvP turned your opinion of the game around, or maybe it didn't. Let's hear it!

  • Gloria Victis needs your Steam votes

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2014

    After its first day on Steam Greenlight, Gloria Victis is already in the top 100 and is hoping for an even better showing. Black Eye Games is heavily promoting the indie medieval MMO as it goes through the Greenlight gauntlet with the eventual goal of being offered through Steam's digital platform. Steam users can choose whether or not to vote for Gloria Victis to be greenlit. Currently the game is in pre-alpha testing with regular patches and expects to lift its NDA in the next few weeks. Gloria Victis features sandbox crafting, plenty of PvP, non-targeted combat, a feudal social system, and a harsh world. Its storyline is being written by The Witcher's Jacek Komuda and Maciej Jurewicz.

  • The Daily Grind: How soon do you think a game should lift its testing NDA?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2014

    As our Week in Review on Sunday showed, Sony Online Entertainment and ZeniMax Online couldn't be treating their individual NDAs more differently. The Elder Scrolls Online still has an NDA firmly in place despite the fact that launch is a mere 60 days away, whilst EverQuest Next Landmark has already abolished the NDA despite still being in obvious stated alpha. Finding two more extreme examples operating at the same time would be nigh-on impossible. The question is which one is right. On the one hand, lifting the NDA earlier implies a great deal of confidence in the game being developed. It's hard to look at a long-running NDA and think that the company behind the game is sure people will like the game on release. But on the other hand, letting people talk freely about a game can lead to no mysteries left on release, which might drive some people away and lead to overload for others. What do you think? How soon should a game lift its testing NDA? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Experience EQ Next Landmark at Community Celebration event

    by 
    MJ Guthrie
    MJ Guthrie
    01.10.2014

    If you live in the San Diego area (or are willing to spring for airfare), you can get your own hands-on experience of EverQuest Next Landmark during the EQNL Community Celebration on Friday, January 31st. From 10:00 a.m. until 6:00 p.m. PST (1:00 to 9:00 p.m. EST), fans can congregate at the SOE San Diego campus and check out a demo of the sandbox on a local server, mingle and interact with devs, share EQ memories, and win prizes. The only catch is you can't tell us about your experiences: All participants at the event will be required to sign a Non-Disclosure Agreement (NDA).

  • The Daily Grind: Are MMO beta NDAs counterproductive?

    by 
    Bree Royce
    Bree Royce
    12.27.2013

    In the last month, Massively staffers (and no doubt some of you readers!) have taken part in several high-profile beta tests, and they all seem to fall into one of two categories: those that guard their games behind NDAs thick enough to protect all the gold in Fort Knox, and those that just don't seem to care. And I've gotta say, when my screenshots come out with watermarks plastered all over them, obscuring what I'm looking at and preventing NDA-breakers from ripping videos, nowadays my gut reaction is not wow, what a well-organized beta but dude, what are they trying to hide? Diablo III's upcoming expansion, by contrast, slipped into closed beta with a wink and a shrug and nary an NDA in sight. Talk about us, Blizzard seemed to say. Screencap us. We're gorgeous. We're ready. But upcoming major MMORPGs give off a terrified vibe, even when they have nothing to be worried about. NDA violators will break their agreements anyway, and the studio relinquishes the control it seeks to retain to exactly the malicious testers it hoped to squelch. What do you think -- are MMO beta NDAs counterproductive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • LotRO drops Helm's Deep NDA

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2013

    The gloves, er, NDA is off for the Lord of the Rings Online: Helm's Deep beta, and Turbine has invited players to speak their mind about the upcoming expansion. Since Helm's Deep will also include the single biggest overhaul to LotRO's classes since launch, the players have been hard at work compiling guides as to what's changed. Turbine posted links to these guides in the announcement thread. Helm's Deep will be released on November 18th and it includes the aforementioned class overhaul, the new epic battle system, and the last half of the Rohan region and storyline. If you've been playing the beta, let us know what you think in the comments!

  • Hyperspace Beacon: Four myths behind the SWTOR Galactic Starfighter NDA

    by 
    Larry Everett
    Larry Everett
    10.22.2013

    You want to know how to get viewers to your livestream and get yourself banned by BioWare all in one stroke? Film the beta for Star Wars: The Old Republic Galactic Starfighter! However, like the many who have leaked information about upcoming games, I have wondered why there is an NDA on these things in the first place. What is lost by companies allowing players to stream or talk about closed beta tests, and what is gained by company by keeping some things under wraps? In the video games industry, like many industries on the cusp of technology and innovation, competition is high, as are the stakes. And developers like BioWare want to keep its latest creations like the next expansion for SWTOR under tight control to supposedly prevent the competition from stealing its secrets and creating a game just like it. I'm not so sure that makes a lot of sense. In fact, I've found that most of the reasons behind a beta NDA don't hold true when it comes to the next expansion for SWTOR. Here are the top four myths that I hear from those who support an NDA.

  • Behind the scenes as a [REDACTED] Game Master

    by 
    Mike Foster
    Mike Foster
    08.30.2013

    Once upon a time, I worked as a game master for a very popular MMORPG. My duties were relatively simple: help players out of sticky situations and enforce the rules of the game when it came to cheating, harassment, and general player behavior. A game master's role is to protect the player from any and all potential game dangers, up to and including the player himself. In my work as a GM, I saw many amazing things. I saw guild members contact support staff because they were worried about another player's real-life wellbeing. I saw incredibly complex scams across multiple players and accounts that, while infuriating and exceptionally against the rules, were astonishing in their genius. And of course, I saw lots and lots of cybering.

  • Hearthstone begins closed beta testing

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2013

    Shuffle the deck of your hopes and dreams because Hearthstone has just started its closed beta testing and sent out the first wave of invites from the applicant pool. To make matters more interesting, Blizzard is not holding an NDA for the duration of the beta process, so expect to hear a lot of feedback from people trying out this online card game as the beta progresses. To get into the beta, you'll need to have a Battle.net account and choose to opt in to the test from there or through the website. Blizzard will be notifying beta participants via email, but cautions players to watch out for scams. The studio said that it will invite more waves of players as needed and confirmed that it will be wiping all collections and progress partway through the beta period. Blizzard does not expect to do another wipe after this one, however.

  • The Nexus Telegraph: Respecting the NDA on WildStar's beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.29.2013

    Carbine Studios is holding all of the cards for WildStar and those of us not in the beta just have to wait. Which is beyond frustrating. We have to sit back and let things slowly come out of the official PR machine, and no matter how fast we get new revelations, they're never fast enough. The temptation to look for someone willing to peel back the veil is immense because it beats pressing against the glass and waiting to find out more. But the NDA is there for a reason. Speaking as someone who isn't in the beta but is still talking about the game on a weekly basis, I will be the first to point out that waiting for official information is often like waiting for a solar eclipse before doing even the most basic tasks. It's frustrating, slow, and irritating. The problem is that the alternative -- wherein we just jump on every new piece of leaked information -- isn't good, and it comes out worse in the end.

  • WildStar begins beta testing [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2013

    Saying that "a picture is worth a thousand words," the WildStar team has posted a picture of the team with the caption of "IT HAS BEGUN" in obvious reference to beta testing. Yesterday, the team foreshadowed the onset of testing by tweeting, "We had Chinese food for lunch today, and our fortune cookie read: The person that keeps an eye on their spam filter will surely be rewarded." Players interested in participating in WildStar's beta can sign up on the official site. Update: A representative of Carbine Studios emailed us saying, "We have already seen a phenomenal response from our fans and are looking to continually add thousands of players throughout closed beta test 1 to come check out the great content we've been talking about for months. Our closed beta testing process is not a typical weekend event, but instead it will last for several weeks, giving players ample time to come in and check out the factions, races and classes they may choose to play when WildStar launches later this year."

  • The Daily Grind: When do you break the NDA?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2012

    If you're testing an MMO, you're going to have to agree to an NDA, which is essentially a not-even-verbal contract between the tester and the company. As a tester, you agree to not talk about what you're seeing during the testing phase, and in turn the company decides to trust you enough that you can see behind the scenes and into the inner workings of the game. With most testing phases, this is broken within minutes. But not necessarily through a major leak. Many people will break the NDA in private by telling a friend what it's like in the latest Final Fantasy XIV test. Maybe you've been testing Marvel Heroes and you're not posting about it in forums, but your family members are watching you play even though they never agreed to an NDA. At the same time, some people will remain strict to the letter of the NDA until it's lifted, and some others will ignore the whole thing and post whatever they want. So what about you? When do you break the NDA and why? (Or more accurately, when would you, since obviously anything you're testing now you would never break the agreement on.) Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • RIFT drops Storm Legion NDA, livecasts player housing tour

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2012

    As RIFT enters its second beta weekend for Storm Legion, the team at Trion Worlds announced that the NDA for the expansion is now lifted. In addition to all of this craziness, the devs took players on a livestream tour of the new player housing system. In the livestream, the dimensions of Granite Falls Inn, Faen's Retreat and Dormant Core were shown off. Players are able to have multiple dimensions, with the first two available for free. At the launch of Storm Legion, there will be 250 objects included in the system with more to come. Dimensions can be set to either private or public, with the latter being able to hold up to 200 people at once. Public dimensions have a rating system, may be joined randomly, and can have the option to allow visitors to add their own creations as well. You can watch the full dimensions video after the jump, and stay tuned for Massively's hands on with the beta!