sunset

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  • Google is shutting down its iOS and Android Shopping apps

    by 
    Steve Dent
    Steve Dent
    04.12.2021

    Google is adding another entry to its app graveyard, and this time it's Shopping that's getting the guillotine.

  • Nathan Ingraham/Engadget

    Tell Alexa to set a routine for sunrise instead of a specific time

    by 
    Kris Holt
    Kris Holt
    05.06.2019

    Amazon is rolling out a number of new options for Alexa routines. Starting today, you can set up a routine to trigger actions when your alarm stops. You might prompt Alexa to read your flash briefing a few minutes after your alarm goes off, or perhaps to turn on the coffee machine once you've finally stopped hitting the snooze button.

  • The video game 'outsiders' creating VR art that makes you think

    by 
    Jessica Conditt
    Jessica Conditt
    11.18.2015

    When Tale of Tales announced its departure from the gaming industry after 12 years of creating eccentric, cult-hit experiences, Twitter lit up with messages extolling the studio's impact on the industry. However, for Tale of Tales co-founders Auriea Harvey and Michaël Samyn, it was a hollow farewell. Their latest (and last) game, Sunset, had debuted just a month before to poor sales and lagging interest, despite a successful Kickstarter campaign and positive critical reception. Harvey and Samyn were already contemplating an exit from the world of video games and Sunset's situation pushed them to make it official. "It often didn't feel like games were worth the sacrifice," Samyn says. Now, Harvey and Samyn have returned to their pure, artistic roots -- and to Kickstarter -- with Cathedral-in-the-Clouds, a virtual reality exhibition of Christian art in the Gothic and Renaissance periods. We spoke with Samyn about following his passion and Tale of Tales' lofty goals, and came away with a clear message: If you're going to leave games behind for a project that resides firmly in the art realm, you might as well shoot for the clouds.

  • This is Massively, and farewell to it

    by 
    Bree Royce
    Bree Royce
    02.03.2015

    Well, folks. This is it. On November 2nd, 2007, Massively.com began. "This is Massively," Mike Schramm wrote, "and welcome to it." Today, on February 3rd, 2015, Massively.com ends. For the last seven years, three months, and two days, we've sought to be not a mirror but a lens through which to view the vibrant MMO industry. We conveyed news, opinions, streams, videos, comments, jokes, snark, and yes, even mourning for the far too many MMO sunsets we've all endured. Now the sun sets on us too. This last week has seemed surreal. Consumed as we are by page views and comment counts, we sometimes forget that our audience is flush with remarkable gamers who care deeply about the MMORPG genre and the people in it -- even us. How strange that only in saying goodbye have we fully bridged that gulf between writers and readers. It's felt like meeting PvP rivals at a con for a beer and realizing that fun and earnest people stand behind those avatars. In person, you're all pretty damn cool.

  • So long, Massively, and thanks for all the fish

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2015

    A little under five years ago, I answered the call for a wonderful opportunity to write at Massively. In many ways, it was an unbelievable dream come true. It married my passion for MMOs with my love of blogging while taking all of that to the next level. The first night after I got hired, I set my phone to deliver team emails ASAP so that I wouldn't miss out on a moment (I quickly turned that off so I could actually sleep). Since then, it's been a rollercoaster of wild news, personal projects, out-of-state conventions, long discussions, and general excitement over what the next day will bring. And now it's over. Oh, the MMOs are still going strong and 2015 is shaping up to be one mighty interesting year. Personally, I'll keep writing about these games on Bio Break and talking about them (we're taking the Massively Speaking podcast with us as a last-minute gesture of defiance against our former corporate overlords). Past that, I don't know what the future will hold. I guess I have to be content with not knowing. But before I bow out of the site completely, I have a few things to say to you all.

  • The Mog Log Extra: End of an era

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    By now you know. I wrote my first column of The Mog Log almost exactly five years ago. I've been writing it for the entirety of Final Fantasy XIV's run now. I've been talking about the online Final Fantasy games since before I was married, and it's been a wonderful experience. I had every intention of continuing to do so for another decade. As long as there was a place to talk about it here, I was going to make use of it. This isn't just a farewell for the column; it's a farewell for something that's made up a huge portion of my life and changed my life in huge ways. As the fall comes to Eorzea, it also comes to us, and I wanted -- insisted -- that I would at least get to have one final chance to say goodbye. So let's take one last look together before we say farewell.

  • EVE Evolved: The end of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    02.01.2015

    By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life. I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability. What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry. In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

  • Working As Intended: The MMOs we lost in 2014

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then. Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

  • Tale of Tales' Sunset rises with first screens

    by 
    Mike Suszek
    Mike Suszek
    01.07.2015

    Tale of Tales' upcoming narrative-driven game Sunset received its first official set of screenshots today. Announced in March 2014, the exploration game stars Angela Burnes, a housekeeper of a secluded philanthropist, set in a lone 1970's apartment. The Path and Fatale developer noted that the screens are "still work in progress and even though they do not represent the final beauty of the game, they say a lot about what is going to make the penthouse a spectacular environment to explore." Players will scope out the apartment to learn more about Burnes' employer when the game arrives this spring on PC, Mac and Linux. As seen in the gallery below, Tale of Tales said it "pushed the colour scheme to its saturation point with the tones of the evening sky, chic lighting from designer lamps and dramatic shadows" to make the game "feel real," yet stylized. Sunset earned $67,636 on Kickstarter in July and will feature a soundtrack from Journey's Grammy-nominated composer, Austin Wintory. The developer discussed the ways it is "trying something different" with Joystiq following its funding campaign. [Image: Tale of Tales]

  • Legend of Silkroad shuts down today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    On this final day of 2014, the year apparently cannot resist dragging one last body into the abyss. Legend of Silkroad's operation is ceasing as of today, following an announcement made back on December 24th. The forums and website will also be closed, so if you made friends on the boards, they've already given you alternative contact information. The shutdown announcement cites difficulties on the developer's end, thought whether it means that the studio behind the game shut down altogether or there's simply a lack of communication is unclear. Our condolences to fans of the game affected by the shutdown; hopefully you made some good memories in the game. At least it'll be difficult for any other games to shut down in 2014.

  • The Transformers Universe MOBA is shutting down

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    Bad news today, folks: MOBA Transformers Universe will close before it even leaves beta as part of Jagex's and Hasbro's efforts to "realign their plans and focuses for 2015." UK developer Jagex had posted about impending layoffs for the TU team back in November, but it appears that it's really game over now: The shutdown period will begin from today. As part of the winding down we will be refunding all those that have purchased a Founders Pack, as well as anyone that has purchased relic bundles and starter packs. These refunds should be all processed in the next 30 days. In addition we will be closing the ability for new players to make accounts, those of you that already have accounts will continue to be able to use them until the closure date. [...] We will also be pushing an update live today that will switch off the ability for players to buy any more relic packs, or starter bundles. [O]n 31st Jan 2015 @ 10am GMT we will be shutting down all servers and forums and will freeze all Transformers Universe related accounts. These accounts will then be live for another 60 days (approx.) for any final queries before deletion on 31st March 2015. Between now and the date of closure the Jagex CM team will continue to operate on the forums and we will provide relevant updates on the website as necessary. Jagex asks players to contact the customer services team if they have not received their refunds by January 16th. Our hearts go out to the players and developers who hoped to see the title succeed.

  • The Daily Grind: What fallen MMO would you like to remember today?

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2014

    Thanks for coming to the Daily Grind today. My name is Justin, and today I'd like to raise a glass in memory of City of Heroes. It wasn't a perfect MMO by a long stretch, although my therapist says that one day I'll be able to sleep an entire night without suffering night terrors of being lost in an endless warehouse. But it allowed us to create an infinite variety of superheroes both in look and in powers, and I genuinely miss that. Also, the punny names were awesome. Cheers. What fallen MMO would you like to remember today? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dawngate shutting down in 90 days

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2014

    We hope you haven't pinned your future MOBA hopes on Dawngate, as EA has decided to take this title out of the running completely. Dawngate, which has been in beta most of this year, said today that it will be shutting down service in 90 days and is refunding testers any money they have spent thus far. "Today, I have the unenviable task of announcing that we've decided to stop development of Dawngate," Group General Manager Matt Bromberg posted. "Dawngate has been in beta for almost 18 months, including a full open beta for the past six months. Through that time, we've taken a lot of feedback from players and delivered lots of new features and innovations. And although the game has grown, we're not seeing the progress we'd hoped for." You can read Massively's hands-on experience with Dawngate as well as our interview with Composer Jeff Broadbent.

  • Suba Games is bringing Dream of Mirror Online back

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    It's always sad when you lose a game that meant a lot to you. Dream of Mirror Online made a pretty big impact on a number of players, and it's been gone for a while. Yet sometimes it turns out that the game is less gone than you had previously thought, which is also the case with Dream of Mirror Online. It's coming roaring back under the aegis of Suba Games. When? Where? How? Who can say? The team behind this unexpected revival certainly can't, as the official post states that there are no more details to be announced at this time. Still, there's a very quick trailer past the break, and if you've been missing the game, you can take some joy in the fact that it is happening after all. So isn't that enough? [Thanks to Evan for the tip!]

  • Global Chat: Through a monitor, darkly

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2014

    No matter who you are, and even if you are independently rich and can game all day, it's impossible to get around to playing all of the MMOs out there -- even all of the major ones. This is why I love MMO blogs, since they allow me to vicariously visit many of the games that I lack time to play. Even if they're silly observations or dutiful reporting on last night's activities, these posts are my window into a universe of virtual worlds. In today's edition of Global Chat, we'll hear from a gamer visiting an older MMO for the first time, a rant about Guild Wars 2's new player experience, a tribute to the late Rusty Hearts, and why "entitlement" is overused as an attack in our community.

  • Perfect Ten: What Titan's death means for the industry and you

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2014

    Blizzard's fans are in mourning this weekend and its competition is no doubt rejoicing after the World of Warcraft developer finally cancelled its seven-years-in-the-making Titan MMO. Word on the street is that Titan was a little too similar to what Bungie came up with in Destiny, although all the studio itself will say is that it ultimately wasn't fun. So Titan joins Starcraft Ghost and Warcraft Adventures in the Blizzard graveyard. It's a loss for those who were hoping to see what Blizz could do outside of World of Warcraft in the MMO space. But what does this cancellation mean for Blizzard, the industry, and us as MMO gamers? I have a few thoughts, although I'll pre-empt them by predicting that your life will most likely go on just the same it did before this momentous announcement.

  • Blizzard officially cancels Titan

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2014

    If you were holding onto hopes that Titan would be the next great thing from Blizzard, it's time to douse yourself with a cold bucket of reality. Polygon is reporting that Blizzard has officially canceled the Titan project, saying that it ultimately wasn't fun. "We had created World of Warcraft, and we felt really confident that we knew how to make MMOs, so we set out to make the most ambitious thing that you could possibly imagine," CEO Mike Morhaime commented. "And it didn't come together. We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no." Senior Vice President Chris Metzen said that the decision was necessary as the studio goes forward: "We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place." The studio didn't put out details on what Titan was going to be, except that it had "some cool hooks." Blizzard also said that it isn't going to be working on another MMO at this time, but won't rule out the possibility of a follow-up to World of Warcraft in the future. If you want to tease yourself with "what if," you can read Massively's summation of the Titan project.

  • Legend of Edda is returning September 24th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    You could be completely forgiven for thinking that Legend of Edda had breathed its last when the game shut down at the beginning of this year. It was cute, but it just couldn't sustain itself. But the game is getting another lease on life starting on September 24th, when the game opens up under new publisher JC Planet. The opening will not feature any wipes or resets, apparently skipping public testing in favor of moving straight to launch. Numerous launch events are planned, including bonuses for registering your account before the start of service and for reaching level 20 quickly after the 24th rolls around. If you'd always meant to take a look at the game but never quite managed to, you'll be getting another shot at it in just a little while, hopefully without the issues that made it shut its doors back in January. [Thanks to Evan for the tip!]

  • Ragnarok Online 2 shutting down in Southeast Asia

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    Ragnarok Online 2 isn't exactly taking the world by storm as of late. Following the title's closure in Korea last year, Ragnarok Online 2 is closing its doors in Singapore and Malaysia on October 9th. There is a pretty bright spot to this story, however, as Asiasoft's version of the game will accept account transfers from affected players. "Following the opening of Ragnarok 2's Odin Server to Philippine players last month, we are thrilled to be continuing the global expansion of Warpportal's Ragnarok Online 2 by welcoming all players from Southeast Asia regions!" Asiasoft posted. Southeast Asian players will not be able to access their characters until October 9th, and none of their Kafra Points will make the leap over to the new server.

  • Ninja Theory reveals Razer, a prematurely cancelled MMO

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    Ninja Theory, the makers of the upcoming Hellblade, revealed today that it previously worked on an MMO called Razer that has since been canned. Razer was "an epic massively co-op sci-fi adventure" for Xbox One, PS4, and the PC that would have pitted players against a gigantic alien that enveloped Earth. Three months of concept design and previsualizations were performed on Razer before Ninja Theory decided to pull the plug on the project. According to the studio, Razer "was a game we designed in conjunction with a publisher to satisfy their desirable feature list." To enlighten the community and fellow developers about the complex and involved process of creating a game, Ninja Theory released concept art, previsualization videos, and documents from Razer. You can check out the gameplay experience trailer after the jump.