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  • RIFT launches patch 2.8, Madness Wakes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's not quite time for the next RIFT expansion, but it is time to prep for it. Patch 2.8: Madness Wakes adds a new series of quests to lead into the story of the next major version update, with players heading to Tempest Bay to confront some dark dreams. That pairs up with the addition of a new five-person level 60 dungeon, Nightmare Coast, with new items and quests to send players after a mysterious cult. Players also have access to a revamped auction house (which has caused some player consternation regarding its fees), major updates to the Pyromancer soul, and the ability to see the source of an item when inspecting another player. There are also various bugfixes, balance changes, and the like. Check out the full patch notes here, and if you're ready to start gearing up for the game's second expansion, log in and start getting crazy.

  • DC Universe Online unleashes the Halls of Power

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's been years since DC Universe Online launched, and yet players have spent all of that time without nearly enough material on the New Gods. But that's changing now; the Halls of Power part I DLC has just been released, and that includes exactly what you'd expect if you know who the New Gods are. Darkseid's son Kalibak and the villainous Mantis are seeking out relics beneath the surface of Apokolips and New Genesis, leading Mister Miracle and Big Barda to recruit heroic forces to stop their malevolent designs. The DLC contains two new Raids and one new Operation for eight players, along with an Alert and an Operation for four players. It also offers six new Skill Points, new styles and gear, new feats, and all of the other widgets like base items that you'd expect. This content is available now for players on both consoles and PCs, so even if you're not versed enough in DC lore to understand what's going on, you can still take part and start smashing (or helping) the villains. [Source: Sony Online Entertainment press release]

  • The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2014

    It's been just about a month since 2.3 went live in Final Fantasy XIV, and while we're still waiting for the arrival of our full personal housing and the addressing of the hot mess that is the Hunt, we do still have new dungeons. More than that, we have three really good dungeons. Since everyone knows I am an absolute glutton for dungeons, it's almost shocking that I haven't talked about these yet. Unlike the first two sets of added dungeons, this set doesn't really have a loser in the lot; even the worst dungeon is just kind of meh alongside its contemporaries, not actively bad. So whether you've just been waiting for me to talk about them or you've been Hunt-spamming for weeks and haven't even thought about any other form of content, let's talk about Stone Vigil, Tam-Tara, and Hullbreaker Isle long after I would normally yammer on about them.

  • The Daily Grind: Which created-for-an-MMO fantasy setting is your favorite?

    by 
    Jef Reahard
    Jef Reahard
    08.04.2014

    I spent some time getting familiar with ArcheAge's backstory over the weekend, and it ain't half bad as far as these things go. Some of it may change in the translations from Korean to English, but overall I enjoyed the tale of the 12 companions interwoven with vignettes about fallen gods and angels, the gates of hell, and the dawning of a new age. Which brings me to this morning's Daily Grind. Which created-for-an-MMO fantasy setting is your favorite and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EverQuest Next unveils a new lore eBook

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2014

    While Landmark has been the star of the show lately (being in very open and active testing), EverQuest Next is still humming along behind the scenes. A new eBook has just been released for players looking to get a headstart on lore for the game. "From Ash Comes Fire" focuses on twins dealing with the events following the Dragon War, a major conflict detailed in previous eBooks for the game. If you're not a dedicated fan the overall importance of the sweep of events might be lost on you, but you can still enjoy the story. It also offers a peek at the formation of the Ashen Order, which will have great importance in the main game's storylines. You can grab the novella now if you're interested.

  • Firefall drops a launch trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.29.2014

    After what seemed to be an interminable period of testing, Firefall is finally officially launched -- and in a very different state from its initial testing, at that. Did you play the game once and step away? Are you wondering what it's even like these days? The launch trailer is meant to address exactly that. A two-minute trailer can provide only a top-level overview, but this one does so while keeping its narrative entirely in-character, which is commendable. Click on past the break to get a picture of just what you can do within the game now, and if it sounds like your sort of shoot-happy armor-swapping festival, you can start playing the game now.

  • League of Legends properly introduces Gnar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.29.2014

    After teasing players about the nature of the newest champion arriving in League of Legends, Riot Games has provided a full introduction for the prehistoric yordle known as Gnar. He looks nice enough, actually, even sort of cute. At least until he gets angry and transforms into Mega Gnar, a hulking brute who's happy to crush everything in his path and then start down a new path so he can crush more things. Anger issues, in short. So how does Gnar play? It's all about managing the rage. In mini form, he's a quick attacker with some range who also has access to a handy escape ability. When he enrages, though, he's a tank-happy fighter with plenty of durability and burst damage. Both forms have their own weaknesses and strengths, so the art of playing him comes down to carefully maximizing his fits of rage before getting back out of danger. After all, who'd believe the little cute guy could get that angry?

  • League of Legends unveils A New Dawn cinematic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2014

    Did you know that a game of League of Legends involves your team fighting another team? It's true! And you can watch a dramatized version of exactly that in the game's latest cinematic trailer, A New Dawn, embedded just past the cut. Spoiler warning: There is blood, people die, and it would all be very dramatic if not for the fact that most of them will respawn in the not-too-distant future. Want a peek behind the scenes? You can get more than that; Riot Games has also released a full making-of featurette that shows exactly how the newest cinematic went from concept to completion. And you can also check that out past the cut. Consider it the bonus feature. [Source: Riot Games press release]

  • DC Universe Online highlights the creation of Batman

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    It's been 75 years since Batman's creation, and that means everyone is talking about the Dark Knight. More than usual, even. DC Universe Online has gotten in on the action with a series of short videos exploring how Gotham's protector was brought into the game, what players can do to really feel like a part of the bat-family, and what the future holds for everyone's favorite nocturnal billionaire aside from beating up clowns. The videos feature artist Jim Lee, voice actor Kevin Conroy, and various members of the DCUO development team looking at every aspect of the character in the game. There are three different videos past the break, but each one is fairly short -- you can watch them all at once or take them in chunks, whichever you'd prefer. It's a great dose of bat-nostalgia for fans of the game.

  • EVE Evolved: Stepping through the EVE Gate

    by 
    Brendan Drain
    Brendan Drain
    07.20.2014

    Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve. CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of. In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • World of Warcraft previews the Tanaan Jungle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first two zone previews for World of Warcraft's next expansion focused on the areas that will lie at the heart of each faction, but Warlords of Draenor doesn't start in either of those areas. No, players will begin by setting foot (or hoof) into the Tanaan Jungle, a lush land filled with warriors of the Iron Horde as well as no shortage of vicious beasts. Yes, it's dangerous even without the orcs, that's kind of a running theme here. Players using characters boosted to level 90 will be learning their classes for the first time in the jungle, meeting orc luminaries such as Grom Hellscream and Khadgar Bladefist. (They're with the Iron Horde; they won't be happy to see you.) Players are also teased that they might need to make a deal with the warlock Gul'dan to get out in one piece, which is an activity that has never worked out well for anyone. Check out the full preview and all the lore it implies on the official site.

  • Lion's Arch Lament dissected for Guild Wars 2 fans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2014

    The destruction of Lion's Arch formed the centerpiece of Guild Wars 2's first Living Story finale, an event with a big emotional impact for players who had grown accustomed to the city's presence. How do you summarize such a huge event? With music, of course. A new development blog on the official site details the creation of "Lion's Arch Lament," music that commemorates the destruction while at the same time walking through the history of the city in just a few moments. The piece starts off with an homage to the music most strongly associated with Lion's Arch in the original Guild Wars, then ties in Scarlet's Theme and the city music from Guild Wars 2 to herald its return and destruction. If you're familiar with the game's music, you should give the post a read and listen to the song; it's likely to stir at least a few emotions about the city and its loss.

  • Issue 9 of The Secret World is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.04.2014

    Tokyo has been squatting like a gargoyle on the horizon of The Secret World since its launch nearly two years ago. Now, it's time for players to get into it. Issue 9 has just gone live, bringing with it the addition of the Tokyo playfield along with new missions, new monsters, and new revelations for the overarching story. But really, would you expect any less from the source of the Filth infestation? Players will explore Tokyo starting at the same subway junction that set off the game's story, moving from there into the city proper. Once in the city, they'll be dealing with Orochi, Filth zombies, an oni infestation, and plenty of ghosts clustering about. If you want to know a little more about the content before you jump in, you can check out our tour of Tokyo from yesterday.

  • Fans translate part of Black Desert's substantial lore

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.02.2014

    With the help of enterprising fans and a lot of workarounds, dedicated fans of Black Desert can do their best to muddle through the game's Korean beta if they don't read or understand Korean. Understanding the game's setting, however, is another matter entirely. But the fandom is still trying to translate and make the best of it, and now the game's first major lore article has been translated, covering some 50 years of history for the city Calpheon. In short, a plague rampaged through the city, and what started was a long campaign of war against the desert nation blamed for the contagion. This was followed by more wars, trades, magical artifacts, and... well, you get the idea. You can read the whole article to get a better sense of the world's history, whether you're trying to figure out how to interact with the game when you don't read the native language or just watching from afar. [Thanks to Irene-24 for the tip!]

  • Captain's Log: A look at Star Trek Online's Season 9 to date

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.23.2014

    It's strange to be stepping on to an unfamiliar bridge, isn't it? To be in charge when previously you were just an observer, especially when the crew hasn't necessarily changed at all. But you didn't come here to read my metatextual woolgathering; you came here because you want to read about Season 9 of Star Trek Online. Yes, it's been out for about a month now, but that's enough time to get a fairly good sense of it, isn't it? Season 9 is an odd beast, in some ways; elements of it suffered for its long development, but it moves the game as a whole forward and introduces some interesting shifts all around. Its biggest weakness is in how much of it is based not around content so much as improvements of existing content and systems. But let's not focus on that; let's start at the huge upheaval that came with the featured episode and the overhauls it brought.

  • Transformers Universe offers a peek under the hood

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2014

    It's taken a long time for it to approach launch, but Transformers Universe is closer to being ready for public consumption than ever before. It's got pre-launch bonus sales in effect, it's revealing Autobots and Decepticons alike, and it's showing off its gameplay. If you're excited to see more of what's going on behind the scenes, you'll be happy to learn that the development team has offered a peek into the development with a new series dubbed "Under the Hood." So what's in the first episode? Aside from a text-only Q&A with vice president David Nicholson, the episode looks at the Founders program, a peek at voices, and a detailed discussion of what the game will play like and where it's going in the future. That includes plenty of footage of robots turning into cars and beating the tar out of one another, for the record. Check out the video and the Q&A just past the break.

  • WildStar's open beta is live along with a story trailer and new music

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2014

    There's been a pretty consistent tone to most of WildStar's promotional materials -- not strictly comedy, but certainly irreverent. The developers obviously enjoy getting a good nudge and a laugh. But with the game's open beta test going live today, a new trailer has been unveiled, and this one isn't funny at all. If you've played the previous betas, you know the game has more story than just witty snark, and this trailer is all about that. You can check the trailer out just past the break, and the game's beta servers are open now through May 18th. The team is also planning on hosting a livestream today on the official WildStar channel at 2:00 p.m. EDT, as well as another longer stream on Friday starting at 2:00 p.m. EDT. Or you can just jump in on the servers now if you want to see how the game plays out. [Source: Carbine Studios press release] [Update: Composer Jeff Kurtenacker just let the Twitterverse know that the open beta music is live now on SoundCloud!]

  • DC Universe Online launches Amazon Fury Part I

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2014

    While a Wonder Woman movie still seems about as likely as the Earth transforming into a giant robot, DC Universe Online is giving the heroine star billing in its latest DLC. Amazon Fury Part I is the first of three DLC packs focused around the Amazon Civil War, with an emphasis on Wonder Woman, her mother Hippolyta, and her nemesis Circe. The new DLC includes two solo Iconic Visions in which players take the role of Circe or Wonder Woman, walking through the start of the war now raging. Two new Duos and one new four-player Alert are also available, taking players through Themyscria's palace, port, and warehouses. A new open area dubbed Gotham Under Siege ties in as well, with the divided Amazon forces rampaging across an alternate phase of Gotham City. Members are able to download the new content now at no additional charge, while free players can purchase the DLC separately if they'd like to jump in. [Source: Sony Online Entertainment press release]

  • PAX East 2014: WildStar's panel is all about the endgame

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2014

    So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps clawing desperately at the metaphorical walls in the hopes of getting the next major patch somewhat sooner? According to the WildStar panel at PAX East, the development team is hoping to launch with a fairly robust endgame no matter what you're hoping to do. The panel went through pretty much every part of the game, from items to PvP to solo story questing, all of which is intended to work together to create an environment wherein you don't run out of things to do and don't find yourself forced out of what you find fun. How well it will work remains to be seen, but there's certainly a lot on the table to start with.