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  • Visitors use virtual reality headsets during International Games Week on April 26, 2018 in Berlin, Germany. From April 24 until the end of the week, Berlin is the Mecca of computer game fans from all over the world. The festival brings together independent game developers, digital creatives and game enthusiasts. Established in 2008 as an international label in the field of independent and alternative games, playful media and games culture. The festival offers exhibitions, conferences, workshops, game showcases andgame jams. A MAZE. represents the current state of artistic and experimental game design, alternative games and interactive digital arts. (Photo by Eric Cortes/NurPhoto via Getty Images)

    Game developers say they're working longer hours due to the pandemic

    by 
    Christine Fisher
    Christine Fisher
    07.16.2020

    Ahead of the all-digital “GDC Summer,” the Game Developers Conference polled nearly 2,500 game developers to get a sense of COVID-19’s impact on the industry.

  • The Witcher 3 dev: The market is afraid of badly-polished games

    by 
    Mike Suszek
    Mike Suszek
    12.10.2014

    When CD Projekt RED delayed The Witcher 3: Wild Hunt to May 19, 2015 earlier this week, the developer said it saw "many details that need to be corrected" in the game before it was ready to launch. The group's President and Joint CEO Adam Kicinski added to that statement, telling Polish financial journalists (as translated by Eurogamer) that the studio's fans "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms." While Kicinski did not name any games or developers in particular, games such as Ubisoft's Assassin's Creed: Unity, Sony's DriveClub and Microsoft's Halo: The Master Chief Collection encountered varying, severe issues at their respective launches on PS4 and Xbox One this year. The CD Projekt head also said the developer wants "to disarm the opinion that [The Witcher 3] doesn't exist. It will be closed by the end of the year in line with the schedule." Kicinski said there are "a lot of small errors" in the game, which are "the only reason behind the delay," and that the company doesn't want to "release the game with bugs that undermine the gameplay." CD Projekt admitted it "set the release date too hastily" when it aimed for February 2015, which itself was a delay from The Witcher 3's previous 2014 launch window. [Image: WBIE]

  • The Witcher 3 delayed to May 2015

    by 
    Mike Suszek
    Mike Suszek
    12.08.2014

    The Witcher 3: Wild Hunt has been delayed to May 19, 2015, CD Projekt RED announced. The game was previously expected to launch in February 2015, but the studio said it sees "many details that need to be corrected" as the game nears the end of its development. "When we release the most important game in our studio's history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly," the developer added. CD Projekt said it "set the release date too hastily," and that it owes its fans an apology for the delay. "It's a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that," the developer said. The Witcher 3 is in development for PC, Xbox One and PS4. [Image: WBIE]

  • Citizens of Earth delayed, taking office in January 2015

    by 
    Mike Suszek
    Mike Suszek
    11.07.2014

    The launch of Citizens of Earth has been delayed to January, Atlus announced today. The game will now enter office on January 20, 2015. Citizens of Earth was previously expected to arrive in September, then set a date for this month before its delay this week. Developed by Eden Industries, the game incites memories of other quirky, lighthearted RPGs such as Earthbound. In Citizens of Earth, the Vice President of the World investigates strange happenings in his town while recruiting 40 different citizens as battle party members, delegating his team to fight in his place. While Citizens of Earth fell short of its $100,000 CAD ($91,600 USD) goal on Kickstarter in October 2013, Atlus picked up publishing duties for the game this past April. The game will cost $14.99 (€11.99) and will be available on PS4, Vita, 3DS, Wii U and PC. [Image: Atlus]

  • Project Cars delayed to March 2015

    by 
    Mike Suszek
    Mike Suszek
    10.17.2014

    The launch of Project Cars has been delayed to March 2015, Bandai Namco announced today. It will now arrive on March 17 in North America and March 20 in Europe and Australasian regions. The delay affects the game's Xbox One, PlayStation 4 and PC versions, which were previously scheduled for November 18 and November 21 in North America and Europe, respectively. The decision "positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish" the game, according to the publisher. Slightly Mad Studios also has a Wii U version of Project Cars on the way, though it was already planned for 2015. It's currently unknown if the Wii U edition will align with the others in March 2015; we've asked Bandai Namco as much and will update as we learn more. The Wii U version was announced in January 2012 prior to Xbox 360 and PS3 versions being cut from the developer's plans in November 2013. Update: Bandai Namco says "the announced date is still 2015" for Project Cars on Wii U. [Image: Bandai Namco]

  • WWE 2K15 delayed to November on next-gen

    by 
    Mike Suszek
    Mike Suszek
    09.16.2014

    WWE 2K15 has been delayed to November 18 in North America on PlayStation 4 and Xbox One, 2K announced today. The international release of the game on the next-gen systems has also been pushed back to November 21. The PlayStation 3 and Xbox 360 versions of the game will still arrive on October 28 in North America and October 31 internationally, as originally announced in May. "Visual Concepts and Yukes are committed to delivering the most authentic and action-packed WWE experience to date, including release for the very first time on next-generation consoles," Visual Concepts President Greg Thomas said via press release. "The additional development time enables our talented teams to ensure the WWE 2K15 next-gen experience fully meets our expectations." The game will feature a historical rivalry mode that focuses on two feuds in WWE's history: CM Punk versus John Cena and Triple H versus Shawn Michaels. [Image: 2K Sports]

  • EA Sports delays NBA Live 15 by three weeks

    by 
    Mike Suszek
    Mike Suszek
    09.09.2014

    In an effort to polish the game further, EA Sports has delayed the launch of NBA Live 15 by several weeks. The game will now launch on October 28 instead of October 7, the same day as its competitor, NBA 2K15. Word of the delay comes via an open letter from Executive Producer Sean O'Brien on the publisher's site. "We think we've come a long way since the launches of the Xbox One and the PlayStation 4 last November, and we're still working on tuning certain areas in 5-on-5 gameplay," O'Brien said. EA Sports will start discussing the game's updates with more frequency in the coming weeks through its new gameplay blog, as well. O'Brien's made a habit of drafting open letters for the public; in November, he admitted that the developer has "a lot of work to do" following the launch of NBA Live 14, and then stated the team has "a lot to prove" in June. NBA Live 15 is in development for Xbox One and PS4. EA has a bit of a history with delaying, then eventually canceling games in the series, as both NBA Live 13 and NBA Elite 11 were canceled in September 2012 and November 2010, respectively. [Image: EA Sports]

  • The Elder Scrolls Online delayed 'about six months' for consoles

    by 
    Sinan Kubba
    Sinan Kubba
    05.08.2014

    ​​ Update: Bethesda confirmed it's delaying the Xbox One and PS4 versions of The Elder Scrolls Online by "about six months." The publisher said it's been a "challenging process" addressing a number of issues specific to the console versions of its MMO. "​We continue to work on the console versions of ESO, and game development has been progressing steadily," reads a company statement sent to Joystiq, "but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer's networks -- which are both different from the PC/Mac system as well as different from each other-has been a challenging process. It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we'll need about six months to ensure we deliver the experience our fans expect and deserve." As a means of making it up to fans, Bethesda announced a special offer that allows PC and Mac owners to claim a digital version of the game on Xbox One or PS4 for $20. The offer only applies to players who purchase the PC or Mac version of the MMO by the end of June, and adventurers can transfer their characters over to either of the console versions when they're released. The $20 purchase also comes with 30 days of added game time. [Image: Bethesda]

  • Dark Souls 2 North, South American PS3 beta delayed

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.27.2013

    Dark Souls 2's beta test for North and South American PS3 users will be rescheduled after players experienced trouble logging onto the game's servers, Namco Bandai America's Twitter feed has announced. Namco Bandai clarified that everyone that downloaded the client released for use with this network test will be able to download a patch for access to the next test. When questioned for specifics, the account stated that more information concerning the next test should be available early this week.

  • Driveclub delayed to early 2014

    by 
    Sinan Kubba
    Sinan Kubba
    10.18.2013

    Sony confirmed the rumored last-minute delay to PS4 launch game Driveclub, pushing back the Evolution Studios racer to "early 2014." Vaudevillian puzzle-platformer Contrast will take Driveclub's place as one of the two PS Plus games available at the PS4's launch, the other being Resogun. Sony Worldwide Studios chief Shuhei Yoshida assured fans a PS Plus version of Driveclub will still be available when the game is eventually released. Writing on the PS Blog, Yoshida said Driveclub requires more development time before it can deliver on Evolution Studios and Sony's vision: "We understand that the delay is disappointing news, but can assure you that the reason we have made this decision is to ensure that when Driveclub launches, it will realize the next-gen racing vision." Driveclub is the second PS4 launch game to be delayed this week, although Ubisoft's Watch Dogs is multiplatform in contrast. Yoshida moved to allay fears over the dwindling line-up, name-checking Killzone Shadow Fall, Knack, Assassin's Creed 4, FIFA 14, Call of Duty: Ghosts, and Battlefield 4 as some of the remaining PS4 launch games. "A broad portfolio of games will be available on PS4 before the end of the year," Yoshida added, "And with games such Infamous Second Son, The Order 1886, Destiny, Watch Dogs and now Driveclub coming next year, the strength of the software line-up on PS4 is unprecedented."

  • Gridiron Thunder delayed to October 30 after dropping Ouya deal

    by 
    Jessica Conditt
    Jessica Conditt
    10.02.2013

    Gridiron Thunder, the Kickstarted game that dropped out of Ouya's Free the Games Fund after weeks of controversy, has been delayed to October 30. It was originally scheduled to launch on September 30, but on September 29, developer MogoTXT updated the Kickstarter: "Because we recently chose not to participate in the Free The Games Fund, we are no longer bound by the exclusivity requirement of the program and can make Gridiron Thunder available on all Android and iOS phones and tablets, in addition to the Ouya. In order to make Gridiron Thunder fully cross-platform, we have decided to postpone the launch of the game until October 30." Gridiron Thunder raised $171,009 on Kickstarter and would have received matching funds from Ouya, had it remained in Free the Games Fund. The game raised suspicion during its campaign when backers noticed odd, large funding spikes. The average pledge per person ended at $934.48, much higher than the standard average pledge of $50.59 per person, or even that of a comparable project, $275.05 per person. When Ouya overhauled Free the Games Fund on September 18, MogoTXT announced it had voluntarily dropped out of the program, since it had raised enough money to launch on its own. "Gridiron Thunder is coming along very well and looking great," MogoTXT writes in its most recent update. "Thanks for your patience and get ready for a great game!"

  • Wasteland 2 delayed due to increased scope

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    07.20.2013

    A recent update to inXile Entertainment's Kickstarter page for Wasteland 2 revealed that the game's initial October release will instead mark the beginning of its beta testing. The delay stems from the game's Kickstarter gathering $2 million more than the requested funds. "This feature complete playable is about 6 weeks behind where I had wanted it to be but I can't be too surprised considering the increased scope," the statement reads. "We have been able to accomplish so much in so little time by our experience, fantastic team and tools." The next month will be spent implementing all basic gameplay mechanics, including the combat system, world map travel and AI functionality for all the characters you're inevitably going to slaughter in cold blood. Interplay and inXile founder Brian Fargo co-designed the original Wasteland in 1988 and is leading development for Wasteland 2. Fallout 1 and 2 composer Mark Morgan, Wasteland co-creator Michael Stackpole, and Fallout co-creator Jason Anderson are all involved with Wasteland 2. Those who donated $55 or more to Wasteland 2's Kickstarter campaign will gain access to the barren, desolate wasteland in October.

  • Automatic delays connected car platform until August as it seeks to perfect iPhone app

    by 
    Darren Murph
    Darren Murph
    05.24.2013

    It's an age-old problem: do we clamor for a company to ship a product that's not ready, or do we swallow delays with grace as it aims to deliver when things are good and ready? Such a choice has to be made when it comes to Automatic, the California-based startup which had originally hoped to start shipping its automotive dongle + app platform at the end of this month. Those (including yours truly) who pre-ordered on day one received an email last night delivering the news that things were running a bit behind schedule. The hardware itself is actually already being manufactured, but stellar components are only a piece of the total puzzle. The software -- an iPhone app, in this instance -- still needs more time in the proverbial oven, and now we're being told that packages won't ship until "the end of August." A three-month hiccup is nothing to scoff at, and Automatic seemingly knows it. In order to sate those who were hoping to use the $70 product during their upcoming summer road trips, the company is giving early pre-orderers the option to beta test the app as it stands today. For those who agree, they'll receive their hardware in mid-June, but they'll be forced to use it with a version of the app that "lacks a few features like Crash Alert and support for multiple cars and users." We'll be keeping a close eye as the situation develops, and will definitely endeavor to pass along a review just as soon as we're able. If you're curious, we've embedded the email in full just after the break.

  • Monaco delayed on XBLA

    by 
    Jessica Conditt
    Jessica Conditt
    04.23.2013

    Monaco, the award-winning indie heist game from Andy Schatz will miss its launch date tomorrow on XBLA."We just discovered that there is an issue which requires that we push back our Xbox Live Arcade game release date a little," reads a missive posted on Facebook. "We've already submitted an update to Microsoft to fix the problem, and as soon as we know that the issue is fixed we'll have a new release date. I know our fans have been waiting a long time for the game, and hopefully they'll have the patience to wait just a little while longer. What's mine will be yours very, very soon!"Monaco will still launch on PC via Steam tomorrow, April 24, as scheduled. Monaco won the IGF Seumas McNally Grand Prize in 2010, and we've been playing it in various stages of development in the years since.Majesco is in charge of publishing the XBLA version, while Schatz and Pocketwatch Games are self-publishing the PC version (eventually to be joined by Mac). This is the final day to pre-order Monaco on Steam and grab that 10 percent-off price.

  • Wikipad delayed on launch day, 'refined and upgraded bundles' to be announced soon

    by 
    Mike Schramm
    Mike Schramm
    10.31.2012

    The upcoming Android gaming tablet Wikipad was set to launch today, but the company's representatives have sent along a statement from the development team (which you can read in full after the break) saying that the launch has been delayed. According to the statement, the device's release was moved in order to take advantage of a "last minute opportunity" to "ensure our first customers are completely satisfied with the Wikipad." Unfortunately, no new launch date has been set yet.The team says that it's working with GameStop on dealing with current pre-orders, and that anyone who's already pre-ordered the product will not only get the "refined and upgraded" bundle when it's eventually released, but "a special bonus gift" as well. Again, there's no indication when that might happen, so we'll just have to wait and see what Wikipad's plans are going forward.

  • Lord of the Rings: Riders of Rohan delayed until October 15th

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2012

    For those on their mounts, eagerly awaiting the charge into the lands of Rohan, Turbine has one word for you: Whoa. The studio announced that it is delaying the launch of Lord of the Rings: Riders of Rohan from September 5th until October 15th. Executive Producer Kate Paiz sent out the following letter to fans explaining the delay: We've had a very successful Beta program with some of the largest and most active beta player populations we've seen since Moria. The amount and quality of feedback on our largest expansion ever has been fantastic. Thanks to some great efforts from beta players, we've identified issues that we think need to be addressed before we can launch. In order to address those issues and meet our expectations for quality we're going to need more time. As a result, we've elected to delay our launch to October 15th. Paiz thanked players for their patience and promised a gift for all those who have pre-purchased the expansion. This gift will arrive around September 5th in the form of 500 Turbine Points and a bag of consumables.

  • AT&T says Galaxy S III pre-orders won't land until June 25th, Samsung decides to celebrate anyways

    by 
    Jon Fingas
    Jon Fingas
    06.21.2012

    Samsung's US Galaxy S III launch is turning out to be quite the muted affair. Along with news of staggered Sprint and T-Mobile releases, AT&T is now adding that its Galaxy S III version likely won't make June 21st at all. Pre-order customers who were promised the phone this week are instead being told to wait until June 25th; they might get it early, should the smartphone stars align properly. If you're having pangs of regret for not pulling the trigger earlier, you'll have to wait up to 10 business days before before that Marble White or Pebble Blue beauty shows at your door. AT&T is pinning the delay on short supply, much like its fellow American launch carriers. Not that the lack of handsets is stopping Samsung from kicking off an elaborate launch campaign of its own. Along with the usual celebrity and Times Square stunts, the Korean corporation is starting up a curated media hub, Beacon, and placing NFC-equipped Share-to-Go Stations: those in the happy position of carrying a Galaxy S III in their hands can download free content just through swinging by a kiosk. You can catch the full details of Samsung's escapades after the break.

  • Sprint warns it's a 'little behind' on Samsung Galaxy S III, T-Mobile staggers its launch

    by 
    Jon Fingas
    Jon Fingas
    06.19.2012

    That delayed Canadian Galaxy S III launch may have been a harbinger of US delays to come: Sprint has let Engadget know that it's running a "little behind" on shipments. The company still hopes to get all pre-orders of the 16GB model to customers by the official June 21st release, but warns that orders might slip by one or two days. We also hope 32GB customers weren't planning their schedules around the 21st -- the higher capacity won't ship until the following week. Sprint is citing both "overwhelming demand and limited supply" as the root causes, although it hasn't quantified just how whelmed those sales are. T-Mobile, meanwhile, is telling Galaxy S III buyers in some areas to sit tight. We've directly confirmed through a spokesperson an earlier leak from TmoNews that claimed Magenta will only focus June 21st retail sales on the "top 29 markets," most of them major cities. If you fall outside of those areas, you'll have to wait until shortly afterwards to pick one up, the provider tells us. As it stands, AT&T, US Cellular and Verizon still haven't committed to exact release dates and are currently off the hook.

  • T-Mo delays HTC Amaze 4G online orders due to 'unforeseen issue,' has other recommendations

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.19.2012

    Hot off the heels of the One X and EVO 4G LTE spending some prolonged time at customs, now another member of HTC's sensational family appears to be feeling the rigorous effects of the ITC. According to a recent email acquired by TmoNews, it looks as if the Magenta carrier is delaying shipments of the HTC Amaze 4G in the US, saying it's facing "an unforeseen issue with receiving the product from the manufacturer," and that it doesn't know when the handset will be up for grabs again. What's also interesting here, however, is T-Mobile going as far as recommending Sammy's Galaxy S Blaze 4G as a substitute -- which, let's face it, can't be good news for HTC. Here's to hoping this all gets sorted out relatively soon. In the meantime, you can check out the aforementioned email in its entirety at the source below.

  • Spirit Tales open beta delayed until May 10th

    by 
    Matt Daniel
    Matt Daniel
    04.23.2012

    At the beginning of the month, KoramGame announced that its upcoming saccharine-sweet free-to-play title, Spirit Tales, would be entering open beta this Wednesday, April 25th. Alas, that is no longer the case. Fans of the mind-numbingly adorable title will have to wait another couple of weeks to get their hands-on time, as KoramGame announced today that the open beta has been delayed until May 10th. So what's the deal with the delay? According to General Manager Yann Wang, "problems have occurred that have made it difficult to incorporate certain features that are vital to the release of the game." As a result, the game "will not be ready on the date [...] originally promised." He goes on to add, however, that "the Spirit Tales team... [is] optimistic that this short-but-necessary delay will ensure that [it produces] a much more complete and polished game." Here's to hoping that's the case, but we'll just have to wait until May 10th to find out for sure. [Source: KoramGame press release]