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  • How did Microsoft fare at Gamescom this year?

    by 
    Nick Summers
    Nick Summers
    08.20.2016

    Microsoft has a ton of Xbox exclusives in the pipeline. Gears of War 4, ReCore, Dead Rising 4, Sea of Thieves, Forza Horizon 3 -- the list goes on. Here at Gamescom, we've been speaking to the developers behind each title, listening to their pitches and, in some instances, going hands-on. So what impressed us and what didn't? I took 10 minutes with Engadget Senior Editor Aaron Souppouris to break it all down. (Hint: I really liked Scalebound...)

  • 'Resident Evil 7' took just 15 minutes to creep me out

    by 
    Nick Summers
    Nick Summers
    08.20.2016

    Resident Evil 6 was a bad video game, and Capcom knows it. To save its zombie franchise, the publisher has taken a radically different approach for Resident Evil 7, throwing out the loud explosions and over the top combat for smaller, more atmospheric scares. First shown at E3, the game is unusual because it takes place from a first-person perspective -- most of the core Resident Evil games are third-person -- and is compatible with PlayStation VR. The tone is radically different too, with a new set of characters to discover and a rundown plantation as its setting.

  • 'Outreach' is a space adventure game set in the Cold War

    by 
    Nick Summers
    Nick Summers
    08.20.2016

    A renewed interest in spaceflight has sparked a wave of video games looking at the harsh realities of living in space. We've had Adrift, a near-future survival epic similar to the film Gravity, and soon Tacoma, a story-driven exploration game set inside a space station in 2088. Now, you can add another title to that list: Outreach, the first game from independent developer Pixel Spill. Whereas Adrift and Tacoma are set in the distant future, Outreach looks to the past, exploring the tail-end of the pivotal "space race" between the US and the Soviet Union.

  • EA DICE

    'Battlefield 1' will challenge your preconceptions of WWI

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.19.2016

    Battlefield 1 is shaping up to be a return to form for DICE, the EA-owned development studio behind the famous first-person-shooter series. After handing the franchise keys to Visceral Games for Battlefield Hardline, the studio is back at the helm, and returning to historical warfare with its first game set in World War I. The announcement was met with mostly positive reactions, especially in the face of Activision's continued focus on jetpacks and other future tech with the Call of Duty series. I'm not a massive fan of either of the big FPS franchises. I don't look down on Call of Duty or Battlefield games: They're expertly crafted multiplayer experiences that millions of gamers love. They're just not for everyone. My colleague Timothy Seppala, a long-time Battlefield fan, spent most of E3 explaining to me just how impressed he was with what he'd seen so far. "I haven't loved a Battlefield game since 2010's Bad Company 2," he wrote back in June, "but during a single round of Conquest set on a map in northern France, I caught a glimpse of the game that had me smitten five years ago."

  • Crafting a story for 'Titanfall 2'

    by 
    Nick Summers
    Nick Summers
    08.19.2016

    Titanfall 2 represents a huge opportunity for Respawn Entertainment. When the first game launched in 2014, the Xbox One was still in its infancy, and struggling from Microsoft's disastrous messaging. Titanfall received plenty of accolades for its human-versus-robot combat, but never found an audience befitting a veteran Call of Duty developer. The follow-up could be different, however, because it's headed to the PlayStation 4 in addition to the Xbox One and PC. The game will also feature a full-blown campaign -- a first for the franchise and something the original was criticized for not having.

  • Tricking out your dragon in 'Scalebound'

    by 
    Nick Summers
    Nick Summers
    08.18.2016

    Scalebound is one of my most anticipated Xbox One games. It's a classic Platinum title, mixing over-the-top, combo-heavy combat with a gargantuan dragon that's willing to help you out in a pinch. Throw in a strange, luscious new world and some enormous, fantastical enemies, and you have a game that oozes both style and substance. Last year at Gamescom, Platinum founder Hideki Kamiya teased that players would be able to customize their dragons over the course of the campaign. Now, he's explained exactly how that will work. And, oh boy, am I excited.

  • 'Resident Evil 7' gameplay vid proves safety is an illusion

    by 
    Brittany Vincent
    Brittany Vincent
    08.17.2016

    Resident Evil 7 is looking as creepy as ever, if the latest trailer out of Gamescom 2016 is any indication.

  • Microsoft says this might be the last console generation

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.17.2016

    Earlier today I sat down with Aaron Greenberg, Microsoft's head of Xbox games marketing, to talk about Xbox One, Project Scorpio and the future of console gaming. Here are Greenberg's thoughts on three key topics.

  • Konami strikes out on its own for 'Metal Gear Survive'

    by 
    Brittany Vincent
    Brittany Vincent
    08.17.2016

    Thought you'd heard the last from the Metal Gear franchise? Despite creator Hideo Kojima's departure from Konami to form his own studio, Kojima Productions, Konami has been hard at work on its own entry into the long-running series: Metal Gear Survive.

  • 'Gears of War 4' will require a monster machine to play in 4K

    by 
    Jon Fingas
    Jon Fingas
    08.16.2016

    You might have been delighted to hear that Gears of War 4 will take full advantage of your PC, but you might not be quite so thrilled when you realize what it takes to run the game in its full 4K glory. On top of a 4K gameplay demo (below), Microsoft has outlined the Windows version's system requirements... and they're not exactly modest. While you can get by on mid-range 2014 hardware as a baseline, the "ideal" experience (effectively, 4K) demands both a high-end AMD FX or Intel Core i7 processor as well as one of the highest-end graphics cards in recent memory, such as a GeForce GTX 1080 or a Radeon R9 Fury X. You'd better have splurged on your system in recent months, in other words.

  • 'Gwent: The Witcher Card Game' beta delayed to October

    by 
    Alex Gilyadov
    Alex Gilyadov
    08.10.2016

    At E3 2016 The Witcher 3: Wild Hunt developer CD Projekt Red announced that it's working on a standalone Gwent title for Xbox One, PC, and PlayStation 4. It was supposed to enter closed beta for the former two platforms in September, but players will now have to wait until October 25th to get their hands on the virtual card game. In a statement, the studio said it still needs a little more time to work on Gwent before it feels comfortable letting the public play.

  • Reuters/Kai Pfaffenbach

    World's largest game expo tightens security following violence

    by 
    Jon Fingas
    Jon Fingas
    08.03.2016

    Germany has been hit by a string of mass violence as of late, and the effect of those tragedies is about to spill over to the gaming community. The organizers behind Gamescom, the world's largest gaming trade show, have introduced tighter security measures that will definitely be noticeable if you make it out to Cologne for the event. They're banning not only weapon replicas, but "weapon-like items" -- like it or not, your Deadpool or Harley Quinn cosplay will have to go without armaments. Even exhibitors will have to label any vaguely threatening props to avoid raising alarm bells.

  • 'Gunjack' producer on making virtual reality work for mobile

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.21.2015

    "Mobile VR doesn't have to mean [physically] moving around, but rather something you can access as easily in a café or a plane as you can at home. It was a choice made from day one: to create a fun and accessible experience by being static." JC Gaudechon, executive producer at CCP, the Icelandic developer famous for the massive space MMO EVE Online, is speaking about Gunjack, a demo turned fully fledged game for Gear VR, Samsung's mobile virtual reality headset. Gaudechon has spent the last six months shifting the project into a downloadable Gear VR title as CCP's betting big on the second coming of VR. With its upcoming blockbuster Valkyrie dogfighting sim, the studio's positioned as a major launch partner for both the Oculus Rift and Sony Morpheus headsets next year. But Gunjack is not Valkyrie. Built from the ground-up for mobile, it required a totally different approach from its better-known stablemate. It required learning how to make VR work on the smallest scale.

  • Nick and Aaron on Gamescom: a conversation

    by 
    Engadget
    Engadget
    08.10.2015

    Last week, two Engadget editors braved the sweltering Gamescom floor in Cologne, Germany, to bring you all the news. Now that the show is finally over, Aaron Souppouris and Nick Summers look back on a week at the world's largest public games conference, breaking down their highs and lows from Gamescom 2015.

  • Two indie pretenders to the 'XCOM' crown

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.08.2015

    2012's XCOM: Enemy Unknown was a revelation. I'd never played the '90s original or its successors, but I was immediately drawn in by the reboot's story, world and, most of all, combat mechanics. At its heart, XCOM is a turn-based strategy game that pits your team of four soldiers against an alien invasion. As anyone who has played it at all will tell you, though, it's so much more than that. A sequel is coming this November, but in the meantime, a pair of independent developers are readying their own takes on the genre, and they both have the potential to be truly special games in their own right.

  • 'Mighty No. 9' producer: 'We feel bad. Really, really bad.'

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.07.2015

    Mighty No. 9 is one of the most successful video game Kickstarters of all time. It's also been delayed. First until September, and then, earlier this week, it was pushed all the way to 2016. In the months between the two delays, the studio announced it's working with Armature and Microsoft on the Xbox-exclusive ReCore, and its developer Comcept launched two more crowdfunding campaigns for other projects. Backers are upset. So upset that the campaign for the new game failed to reach its goal. We sat down with Mighty No. 9 producer Nick Yu to ask why the game has been delayed, what Kickstarter is for and whether he feels bad. (He does.)

  • A game about a dude and his dragon is my Xbox One must-have

    by 
    Nick Summers
    Nick Summers
    08.07.2015

    PlatinumGames is on a roll. The Japan-based studio is less than a decade old, but already it's put out a string of critically acclaimed titles such as Bayonetta, Vanquish and Metal Gear Rising: Revengeance. It's built a reputation on fast-paced action and deep, rewarding combat, and now it wants to prove it can deliver a compelling RPG experience too. Scalebound, the studio's Xbox One exclusive, is scheduled for release in 2016 and until recently, we've seen little of the game beyond a short CG teaser. At Gamescom, the studio revealed a glimpse of its gameplay and now, after watching an extended demo, I've decided Scalebound is the Xbox exclusive I'm most excited about.

  • Blizzard's huge 'World of Warcraft: Legion' expansion hits beta this year

    by 
    Sean Buckley
    Sean Buckley
    08.06.2015

    Blizzard ended 2014 with a promise to release bigger, better expansions faster -- and today at Gamescom it finally showed off the goods. The next World of Warcraft expansion is called Legion, and like its name, its additions to the game world are many. Legion will bump the max player level up to 110 (from 100) and introduce a new continent: the Broken Isles. Here players will search for the Tomb of Sargeras, and prepare for the invasion of an all-powerful demon army. How do you fight demons, you ask? With an all-new Demon Hunter Hero Class, of course.

  • Microsoft Studios lead talks Kinect and the future of Xbox

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.06.2015

    You might not know who Microsoft's Kudo Tsunoda is, but you know his work. He was the driving force behind Kinect and HoloLens. And more recently, he's taken control of a large part of Microsoft Studios, the company's in-house video game publishing and development arm. As part of his position, Tsunoda leads Rare, Lionhead and other first-party studios, and also oversees the development of key Xbox exclusives published by Microsoft, such as Scalebound, Quantum Break and the new Crackdown. I sat down with Tsunoda for a chat at Gamescom, and quizzed him on the future of Xbox, HoloLens and gaming at Microsoft.

  • How the TV show in Xbox One exclusive 'Quantum Break' works

    by 
    Nick Summers
    Nick Summers
    08.06.2015

    When Remedy released Alan Wake's American Nightmare, few people questioned the live-action cut scenes sprinkled throughout the campaign. It turns out those moments were the seedlings for a grander vision: to develop a game interwoven with a full TV show.