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  • Super-efficient 'Vulkan' leaves your games more graphics power

    by 
    Jon Fingas
    Jon Fingas
    03.04.2015

    Psst: the games you play might not look as good (or run as smoothly) as they could. In many cases, the overhead from graphics standards gets in the way -- Apple went so far as to develop its own technology just to make sure that iPhones and iPads could live up to their potential. That bottleneck may not exist for much longer, however. The alliance behind the OpenGL video standard has given a sneak peek at Vulkan, an open standard that lets app writers take direct control of graphics chips and wring out extra performance on many devices, whether it's your phone or a hot rod gaming PC. The software isn't a magic bullet (developers still have to make good use of it), but it could easily lead to richer visuals and smoother frame rates without demanding beefier hardware.

  • Using NVIDIA's streaming, Android TV set-top box: the Shield

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2015

    You already know what NVIDIA's latest Shield hardware is: an Android TV-powered set-top box that uses the latest chip from NVIDIA. It streams games over the company's "Netflix for gaming" platform known as GRID; it streams games from your local PC; it powers Twitch streaming at the same time of said streamed content; heck, it powers games like Crysis 3 locally, running on Android. But is it any good? The only answer I've got is maybe.

  • Shield: NVIDIA's $200 gaming-focused Android TV set-top box

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2015

    Another year, another new Shield device from NVIDIA. What's Shield? It's the hardware line from NVIDIA that spans a bizarre handheld game console, a powerful gaming tablet, and now a $200, Android TV-powered set-top box. NVIDIA CEO Jen-Hsun Huang unveiled the Android TV-powered set-top box this evening during a GDC 2015 press conference, which the company referred to as a combination "revolutionary TV", "gaming console" and "supercomputer." Head below for all the specs as we learn them live from NVIDIA.

  • $50 Steam Link streams PC games anywhere within your house

    by 
    Richard Lawler
    Richard Lawler
    03.03.2015

    Along with a slew of new Steam Machines, Source Engine 2 and VR news, Valve announced an interesting add-on for anyone interested in in-home streaming for their PC games: Steam Link. These $50 boxes (in the US, international pricing is TBD) will stream content from your PC or Steam Machine, as long as they're on the same WiFi network. Adding a Steam Controller will cost an extra $50 when they launch in November, and can handle gaming in 1080p at 60Hz with low latency. Sony's Remote Play game streaming is a couple of generations old, while Microsoft just announced the feature for Windows 10, and now Valve has a cheap hardware solution too. The boxes were listed on the Steam store for a moment (see it in Google's cache here), and pictures showed a slim design, with three USB ports (one up front, two in the back) along with Ethernet, HDMI and power.

  • Valve's new 'Source 2' game engine has the low price of $0

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.03.2015

    Half-Life 2. Counterstrike: Source. Team Fortress 2. Left 4 Dead. Portal. Besides being developed by Valve, what else do those games share? They all run on the company's Source Engine that's been used since the first two released 11 years ago. Well, Valve has a new engine coming, officially, and it's aptly dubbed Source 2. Valve says that the focus of the engine this time 'round is "increasing creator productivity." The idea is to democratize game development and make it easier for amateurs (and budding indies) to use the toolset and enable them to, as Valve tells it, participate in the creation and development of their favorite games. In fact, the company specifically calls out the importance of user-generated content as a reason for making the engine easier to work with, which, undoubtedly plays into the millions of dollars its paying out to Steam Workshop creators.

  • Over a dozen Steam Machines 'more powerful' than consoles hit this fall

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.03.2015

    Valve continues to put console gaming in its crosshairs with news that a dozen new Steam Machines are hitting this November. Prices aren't concrete, but the company promises higher performance than game consoles starting at "the same price point." What's more, new units from Alienware and Falcon Northwest are on display at this year's Game Developers Conference, with the latter showing off Unreal Tournament running on a 4K monitor. Don't miss out on all the latest from GDC 2015! Follow along at our events page right here.

  • Using the PlayStation 4's new version of Project Morpheus

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2015

    I just used Sony's newest version of the PlayStation 4 virtual reality headset, Project Morpheus. Rather, I should say that I just faced down a burly, British would-be-torturer before being whisked away to a first-person gunfight in a well-appointed London manor. That's "The London Heist," one of the new demos from Sony's London Studio being shown off this week at GDC 2015. It's intense, and demonstrative of the new prototype's upped specs.

  • Sony's PlayStation 4 VR headset launching in the 'first half of 2016'

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2015

    Sony's PlayStation 4-powered virtual reality headset, Project Morpheus, has new specs and a slightly different look (seen above). Okay, it doesn't look that different. What's new? For one, the screen resolution is improved: it's now 1,920 x RGB x 1,080. The refresh rate is doubled from last year at 120Hz, and the new 5.7-inch screen also has a higher field of view (nearly 100 degrees). Oh right! It's got a new, bigger screen at 5.7 inches! But you already guessed that. Further upping the specs is lower latency, now under 18 milliseconds. Most importantly, the unit will launch at retail in "the first half of 2016." That's... kinda soon? Almost?

  • CyberPowerPC takes a second shot at Steam Machines

    by 
    Jon Fingas
    Jon Fingas
    03.03.2015

    CyberPowerPC's original Steam Machine plans didn't amount to much (the company ultimately turned them into Windows boxes), but it's back again for another round. Its recently established Syber division has revealed that it will launch no less than six SteamOS computers this fall. The system builder isn't saying much about its new living room gaming rigs at the moment, but it'll give Game Developers Conference guests a sneak peek at three systems: the Mini, Mercury and Switch.

  • 'Liquid VR' is AMD's push into virtual reality with software

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2015

    The latest Silicon Valley company to hop on the virtual reality bandwagon is AMD, this morning unveiling what it's calling "Liquid VR": a software development kit aimed at making VR easier for everyone. The announcement comes from a presentation at GDC 2015 in San Francisco, where virtual reality is dominating the news. What does Liquid VR do for developers and users? It essentially makes everything much easier. As one AMD rep put it during this morning's presentation, "You can plug an Oculus Rift into a computer and start 3D rendering directly to the headset, even without Oculus' SDK." In so many words, Liquid VR is yet another solution for making various VR headsets work easily on various devices; it also optimizes the use of that headset for that particular computer (no doubt powered by AMD's chips).

  • We're live at the 2015 Game Developers Conference in San Francisco!

    by 
    Ben Gilbert
    Ben Gilbert
    03.02.2015

    Every year, in late winter, covering the game industry gives me a chance to leave New York City at its most miserable. It's with great pleasure that I tell you, yes, we're here in San Francisco -- where it's 60 degrees and not 34 -- to bring you all the news, hands-ons, interviews, videos and combinations thereof, straight from the 2015 Game Developers Conference. From here on out, we're gonna make that name a bit simpler: GDC 2015. We've even got a page right here where you can keep up to date on all the aforementioned coverage. Head below for a brief rundown of the week to come.

  • 'Mortal Kombat X' for mobile rewards your victories with konsole kred

    by 
    Jon Fingas
    Jon Fingas
    03.02.2015

    After a lengthy hiatus, Mortal Kombat is coming back to the mobile world -- and it's giving you a few extra incentives to brutalize fighters while you're waiting for the bus. Mortal Kombat X will reach Android and iOS users on April 14th with not just the obligatory fatalities and other gory details, but a two-way reward system that encourages you to keep playing when you switch platforms. If you thrash enough suckers to unlock content on your phone, for example, you'll get some perks when you fire up your console at home. Something tells us the mobile MKX won't be as challenging as its full-size counterpart (swipe to finish someone off, really?), but look at it this way: it's not often that you get to break someone's jaw on your commute and feel good about it later.

  • Your phone now doubles as an Android TV game controller

    by 
    Jon Fingas
    Jon Fingas
    03.02.2015

    So you want to play games on your Android TV set, but you'd rather not shell out for a gamepad? You might not have to in the near future. Google has revealed that an upcoming update to Google Play Services will let you use your Android mobile devices as controllers for Android TV games. If you want to start a four-way race or shooting match, you'll only have to ask friends to pull their phones out of their pockets. You'll have to wait for developers to use the technology before you can start playing, but that patience could pay off if it spares you from buying controllers that will likely spend most of their life gathering dust. Don't miss out on all the latest from GDC 2015! Follow along at our events page right here.

  • One of gaming's most used engines is now free

    by 
    Ben Gilbert
    Ben Gilbert
    03.02.2015

    Created in Unreal Engine 4 Game development is expensive. It's not a question of the tools costing too much; game engines like Unity and GameMaker Studio offer free versions, and paid versions aren't far out of reach. That's a recent development, though. When the last generation of game consoles (Xbox 360, PlayStation 3, Nintendo Wii) ruled the roost, the Unreal Engine was both ubiquitous and costly. Its latest iteration, Unreal Engine 4, is widely used, but has taken a sideline to free offerings from the likes of Unity. The engine's maker, Epic Games, isn't sitting idly by and letting the competition take over, though: as of this morning, Unreal Engine 4 is free for all to use.

  • Samsung's VR headset gets the first Oculus-powered paid app store

    by 
    Ben Gilbert
    Ben Gilbert
    03.02.2015

    It's the day many, many virtual reality developers have been waiting for: Finally, a way to sell VR games to people with VR headsets. Namely, Oculus and Samsung's collaboration on the Gear VR headset is bearing digital fruit in the form of a digital store. In short: You can finally buy and sell games on Samsung's VR headset. That's a bigger deal than it sounds, as Gear VR's store has been riddled with little more than tech and game demos since its launch late last year. We've been anxious for deeper experiences, and many developers have been withholding those experiences for a time when they could actually make money on their work. Let the floodgates open!

  • Is this Valve's SteamVR headset?

    by 
    Richard Lawler
    Richard Lawler
    02.25.2015

    Valve only just announced plans to bring a "SteamVR hardware system" to the Game Developers Conference in San Francisco, and now we might have our first look at it. The sleuths at SteamDB have dug up this outline of a headset on the Steam Universe signup page, and it looks a bit different from anything we've seen from the likes of Oculus, Samsung or Sony. A year ago developers said that Valve was working with hardware with a higher resolution and refresh rate than what Oculus had at that time, but things could be different now. We'll be waiting until next week for confirmation (that three cables = Half Life 3, of course), but this may be the first accessory for your next Steam Box. Oh, and remember that Steam Controller with the added thumbstick? Today the Steam Client beta got an update with support for the new controller -- see you at GDC 2015!

  • Valve is making a VR headset and its own Steam Machine

    by 
    Jessica Conditt
    Jessica Conditt
    02.23.2015

    Valve -- the company behind Portal, Team Fortress 2 and the widely-used game distribution hub Steam -- will show off its own virtual reality hardware, "SteamVR," at next week's Game Developers Conference in San Francisco. This comes despite Valve's previous insistence that it had no plans to release any such hardware (we had our doubts about that anyway, after Valve held virtual reality demos at Steam Dev Days in January 2014). Developers who got their hands on the company's early VR experiments were impressed by their holodeck-levels of immersion, but the tech was reportedly very rough and required a full-room setup to completely function. Additionally, it looks like Valve is making its own version of a "Steam Machine" -- the PC gaming initiative aimed at bringing PC gaming into the living room.

  • GDC survey: eSports rising, consoles cresting

    by 
    Mike Suszek
    Mike Suszek
    01.15.2015

    The Game Developers Conference revealed its third annual "State of the Industry" survey results, which found that 79 percent of North American game developers believed eSports is a "sustainable business." GDC surveyed over 2,000 developers, 12 percent of which said they are working on an eSports-style, skill-based, competitive multiplayer game. The State of the Industry survey also found that 21 percent of developers said they made most of their profits from microtransactions, whereas 29 percent said "direct sales to consumers or digital sales" was their biggest draw. This compares to 13 percent of the developers surveyed, which pointed to sales at retail as the source of the majority of their profits. Of those surveyed, 41 percent said profits for their companies were higher in 2014 compared to the previous year. Lastly, 56 percent of the polled developers said their current projects would launch on PC and 50 percent said their games would reach smartphones or tablets. 26 percent said they were currently working on a game for PS4 while 22 percent said they were developing an Xbox One game. Head over to GDC's site for a more detailed breakdown of its State of the Industry survey results. [Image: GDC]

  • GDC award for culture critic Anita Sarkeesian led to bomb threat

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.17.2014

    A bomb threat was made regarding a speaker and award recipient at the Game Developer's Choice Awards (part of the annual Game Developer's Conference) in San Francisco this past March. Anita Sarkeesian (pictured above), host of Tropes vs. Women in Video Games, a YouTube series that naturally examines the way women are depicted in video games, was the intended target. As Kotaku reports, an anonymous email was sent to around 25 of GDC's organizers stating the following: "A bomb will be detonated at the Game Developer's Choice award ceremony tonight unless Anita Sarkeesian's Ambassador Award is revoked. We estimate the bomb will kill at least a dozen people and injure dozens more. It would be in your best interest to accept our simple request. This is not a joke. You have been warned."

  • Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed

    by 
    Shawn Schuster
    Shawn Schuster
    07.15.2014

    Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch. As FFXIV fans might remember, the initial launch of the game in 2010 was plagued with problems, but a relaunch in 2013 proved successful. How did the team at Square Enix win back fans? How had the MMO landscape changed in those three years? The complete one-hour presentation video is available in both English and Japanese versions through the GDC Vault, or you can watch a translated version at Gamasutra.