maple-story

Latest

  • Personal information stolen from Korean MapleStory servers, US accounts unaffected

    by 
    Jordan Mallory
    Jordan Mallory
    11.26.2011

    While the majority of U.S citizens were stuffing their collective face holes with various dead birds and baked goods last Thursday, 13.2 million South Koreans scrambled to protect their identities from an as-of-yet-unidentified group of hackers. According to The Korean Herald, a security breach involving Nexon Korea Corp.'s MapleStory servers resulted in the "leak" of encrypted personal information, including usernames, passwords and the South Korean equivalent of Social Security Numbers. Players in other parts of the world need not be concerned, however. A Nexon representative told the Yonhap News service that South Korea's servers are independent from those in other regions, and as a result only South Korean information was compromised. Our guess? Jealous Canadian syrup extremists. It's the only explanation that makes sense.

  • Nexon concludes MapleStory's Chaos series with loads of new content

    by 
    Matt Daniel
    Matt Daniel
    08.05.2011

    MapleStory's Chaos series of updates is ending with a bang with the Age of Triumph, which according to Nexon, is "a huge update that brings unique content exclusively to those players who traverse Maple World on Global MapleStory servers." So what does the final update have in store for Maple World? Well, for starters it brings an all-new storyline titled The Silent Crusade. The storyline quests are available for players in the incredibly broad level range of 37-110, and they introduce players to a force that specializes in the elimination of Master Monsters (a new faction of enemies). Alongside the new storyline, the update will also introduce PvPers to the new Capture the Flag mode. And lastly, players will find in their inventory a Crusader Codex, which is essentially an encyclopedia of the monsters of Maple World. Each page can be filled with Monster Cards, which drop from various enemies. Once a page is completed, the page will display the monster's information such as levels, locations, and item drops, and players will receive unique prizes such as medals. For some new screenshots of the upcoming update, check out the gallery below. %Gallery-16709%

  • Nexon releases new MapleStory map and two new classes

    by 
    Jef Reahard
    Jef Reahard
    08.04.2011

    MapleStory's Big Bang patch series is reloading for a second round of content updates, and this time the new stuff includes a new map, two new classes, and a new story. Nexon's free-to-play fantasy side-scroller now features the Wild Hunter and Battle Mage classes, which players can commandeer in an effort to stem the tide of the relentless Black Wing menace that threatens to destroy the Resistance. Surprisingly, the Battle Mage isn't a bring-up-the-rear kind of DPSer like most mages you may have met. Nexon's press release says he'll be "the first into danger, placing himself between his teammates and the forces of darkness." The Wild Hunter, on the other hand, is very much a keep-'em-at-range kind of gal who "will shoot down her targets with deadly accuracy [while riding] on the back of a jaguar." MapleStory will also be featuring another Hot Time event on August 6th, so mark your calendars and be sure to log in, grab an SP reset scroll and get some double XP. Finally, don't forget to click past the cut for a couple of videos focused on the new classes.

  • MapleStory's Chaos updates kicking off with the Age of Heroes

    by 
    Jef Reahard
    Jef Reahard
    06.23.2011

    It's been a while since we've heard from MapleStory, but today the free-to-play side-scroller from Nexon has taken the wraps off its Chaos summer update plans. The next two months will bring major content updates to Maple World courtesy of the Age of Heroes patch that drops on June 29th. New quests, zones, and a new high-level boss are all on tap, as is a battle through the Henesys Ruins and the Knight Stronghold that Nexon's press release describes as "the most formidable challenge in the entire game." The Age of Heroes update will also bring about a hero class re-balance, and restrictions for creating Dual Blade, Aran, and Evan classes will be lifted. Explorers, Cygnus, and Resistance classes are also being tweaked, and players will find them "more powerful than ever" due to main skill enhancements. Later in the summer, the Age of Artisans update will unveil a new level-based crafting system, and the Age of Battle will bring a PvP mode to MapleStory. Head to the official site for all the details.

  • PAX East 2011: Will World of Warcraft ever go free-to-play?

    by 
    Fox Van Allen
    Fox Van Allen
    03.17.2011

    It seems that every new MMORPG wants to bill itself as a "WoW killer." From Lord of the Rings Online to Age of Conan to (most recently) RIFT, everyone wants a piece of the most popular subscription-based MMORPG of all time. To date, World of Warcraft has weathered the competition. Its subscriber numbers have reached an all-time high (now over 12 million), with its latest Cataclysm expansion selling nearly 5 million copies in the first month alone. The game should remain popular and successful for years to come. Still, even Blizzard admits: It can't stay on top forever. So what happens when the game starts losing a significant amount of its subscriber base? If what happened to Turbine's Lord of the Rings Online and Dungeons and Dragons Online is any clue, World of Warcraft might move to a free-to-play model. Since switching to free-to-play, both of Turbine's games added subscribers and increased revenues. This past weekend, I sat in on the free-to-play MMO panel held at the PAX East 2011 conference in Boston. Afterward, I caught up with Robert Ferrari, VP of Publishing and Business Development for Sanrio Digital (Hello Kitty Online), to discuss WoW. We discussed the free-to-play industry and whether or not World of Warcraft could eventually find a place in it. "WoW has to be looking at a free-to-play model currently," Ferrari theorized.

  • Further developments in MapleStory Europe's hacking madness

    by 
    Brendan Drain
    Brendan Drain
    02.10.2011

    Last week, we brought you the news that players abusing an exploit had brought MapleStory Europe's in-game economy to its knees. Using a packet-forging exploit, players with the Meso Guard skill were able to trick the server into giving them 2.17 billion mesos. Hundreds of mule accounts were created to house the forged currency, and trillions was poured into the economy via trades and market stalls. Nexon EU's initial response was to trade-ban all characters with over a certain amount of currency, a move that was criticised for catching a great deal of legitimate players and also somehow missing many of the hackers' mule accounts. Despite concerns that the issue had gotten out of hand, Nexon EU stated that the company opted not to perform a server rollback. "The reason why we didn't perform a rollback on our servers," a Nexon EU representative told us, "was because we detected the exploit too late which may make the players lose even more of their gains if we were to turn everything back." The company's final plan for dealing with the massive influx of mesos has finally been announced, and it's bad news for practically everyone involved. After determining that the damage to the economy had become irreversible, Nexon decided to try to bring balance back to the economy by deleting a large percentage of every single player's mesos. The forums have been in an uproar about the solution, with players complaining that it harms legitimate players more than the hackers. Legitimate players who have never cheated nor hacked will log in to find up to 90% of their hard-earned cash gone. Hackers will suffer the same percentage deduction, but with trillions stashed away in mule accounts they'll still be a lot better off than they were before the incident. Nexon EU clarified the statement in a later announcement, stating that "the deduction of Mesos will only be applied to users who have logged into the game between January 5th, 2011 and February 9th, 2011 5:00 A.M. (GMT+1)." Accounts that were previously trade-banned will also be receiving 1,000 maple points and an incubator as compensation.

  • Nexon's Daniel Kim talks demographics, pre-paid gaming cards

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    Our friends at Joystiq recently spoke with Nexon CEO Daniel Kim about the runaway success that is the company's pre-paid gaming card program. While Nexon is a well-established gaming powerhouse outside of the U.S., the company's American market is nothing to sneeze at either, with 12 million users spread across its portfolio (7.6 million of them in MapleStory alone). A big part of Nexon's American success is the pre-paid gaming card, an ubiquitous fixture at retail outlets including Target and 7-11. Kim tells Joystiq that a key factor in raising pre-paid card awareness among consumers was the implementation of an in-game quest designed to train users to head for the music section of their local Target superstore. "So three months leading up to the actual release of the card, we actually had a quest in-game to go get allowance from an NPC, go to the Target store, go to the music section, go find a CD card," he says. Kim also provides a bit of insight into Nexon's customer demographics, stating that "our median age is really 17, 18, 19." Many of the company's users weren't previously online gamers, and Kim says the microtransaction model is the key to customer attraction and retention. "There's no barrier to entry. If they have a computer and an internet connection, they can download the game and play for as long as they want," he says.

  • MapleStory Europe's economy collapses due to currency exploit [Updated]

    by 
    Brendan Drain
    Brendan Drain
    02.01.2011

    Despite its huge financial success, MapleStory Europe has had more than its fair share of problems. Last month, controversy hit MapleStory Europe when double-xp cards lasting for 90 days, instead of the intended 24 hours, were accidentally placed in the cash shop during the new year sale. The latest issue to hit MapleStory Europe has done serious and potentially irrecoverable damage to the game's economy. The exploit involved the Chief Bandit and Shadower classes, which both have a skill called "Meso Guard". This causes them to lose mesos, the game's currency, when hit instead of hitpoints. Packet-forging exploits have been used for some time to alter the damage players deal to monsters or receive from them. Combined with Meso Guard, hackers were able to fool the game into hitting them for -2,147,483,648 damage (the largest negative value a signed 32-bit integer can hold). Since the damage was a negative value, the Meso Guard skill then granted the player over two billion mesos. Hacking players used their ill-gotten gains to buy up practically everything in players' market stalls, massively inflating the game's economy by pouring untold billions into the hands of random players. Nexon attempted to patch the exploit last night and responded by permanently trade-banning countless accounts. Reports from players indicate that the exploit is still possible and that many of the offending accounts were not banned. To make matters worse, a large number of legitimate players who were traded ill-gotten currency were also allegedly trade-banned. The follow-up to another meso exploit found last year was similarly lackluster, with no server rollback performed in either instance. [Update: Scott Yoo from Nexon Europe got in touch with us to provide an update on the story. He had the following to say: "[W]e did 'trade-ban' suspected accounts temporarily in order to conduct an internal investigation but we also had to make sure no-more illicitly gained Mesos (in-game currency) are going out to the in-game market and contained in the meanwhile. We do admit that a certain amount of legitimate players can be included in the trade banned list and that's what we are going to reveal through the investigation carefully. [...] The reason why we didn't perform a rollback on our servers was because we detected the exploit too late which may make the players lose even more of their gains if we were to turn everything back. Another announcement that includes more details on this incident will go up live shortly (either today or tomorrow as the latest)."]

  • Gears 'n' glory: MapleStory unveils the Mechanic

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2011

    Nexon's MapleStory has been to the brink of the world's end and beyond with its Big Bang overhaul. Spread out over three significant updates, Big Bang started out with a game mechanics renovation in phase one and a pair of original classes in phase two, not to mention the addition of several new zones. Today, Nexon is happy to announce the onset of the third and final phase to this literal game-changer. In phase three, titled "Birth of the Mechanic" in honor of the newest class in the game, MapleStory is rolling out one of the more unique MMO classes in the genre. Mechanics are pirate tank-drivers who ride into battle on their trusty mech steeds, unleashing robot minions and throwing out long-range damage while retaining the ability to heal themselves. Mechanics can also hit multiple targets at once, making the class an AoE-lover's dream. Players wishing to honor the valiant Mechanic can raise their wrenches high on January 22nd and log into the game at precisely 2:00 p.m. PST to receive an SP Reset Scroll and a chance at a few other goodies. Hit the gallery below to check out the Mechanic in all his high-tech glory, and get caught up on Big Bang with our Crystin Cox interview! %Gallery-16709%

  • GDCO 2010: Running MMOs for the long haul

    by 
    Justin Olivetti
    Justin Olivetti
    10.09.2010

    In a year that seems overshadowed by the premature demise of big-budget titles, the question on everyone's mind is just what does it take to not only successfully launch an MMO, but keep it going for the long haul? At GDC Online this past week, several devs who find themselves struggling with this very issue got together for an informative panel entitled "Strategies for Successfully Running an MMO from Launch and Beyond." At the panel, Lorin Jameson (SOE), Nathan Richardsson (CCP), Jeff Hickman (EA Mythic), Jeffrey Steefel (Turbine), Rich Vogel (EA-Bioware) and Min Kim (Nexon) stepped up to the plate take a swing at the common pitfalls, the unseen consequences and the harsh realities of the industry. So if you're curious about why some titles thrive while others fall apart or why a particular MMO makes it to launch and beyond while another fades into obscurity, hit the jump and see what these industry experts have to say about the enormous and complex task of getting an MMO to lift off -- and then keeping it soaring for as long as possible.

  • Free for All: Remembering my first F2P experiences

    by 
    Beau Hindman
    Beau Hindman
    07.14.2010

    I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games. I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

  • Korea to impose gaming curfew to curb minors' playtime

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.13.2010

    The South Korean Ministry of Culture, Sports and Tourism has announced two new policies aimed at stifling so-called video game addiction among the country's youth. Dubbed the "nighttime shutdown," users ages 19 and under of certain online games will be required to select one of three mandatory six-hour blackout periods set for the middle of the night, during which a user would be barred form online access to the particular game. The blackouts will be instituted for a number of popular online games, such as Maple Story, in the second half of this year. Additionally, testing of a second, "slowdown" policy has already begun, affecting four popular pastimes, including Dungeon Fighter Online (pictured above). The system is said to "drastically" reduce the internet speed of any underage user logged into a policed game for an unspecified but "lengthy" play session, according to The Korea Herald. Eventually, this dys-functionality will be rolled into 19 RPG titles, representing 79 percent of Korea's online game market. Some affected game companies have questioned why equally popular MMOs, such as Lineage, have not been marked for regulation. (Good question.) For years, South Korea has identified and sought treatments for "game addiction," which continues to be a major headline generator in the country and abroad. Critics of the new playtime enforcement policies believe that underage players will inevitably find ways to get around the shutdowns and slowdowns, suggesting that even unprecedented government intervention is not a reliable solution. That is, until the government sends its army of guys with bats to your door. [Via Massively]

  • New Aran class fights gigantic beast in this MapleStory trailer

    by 
    Kyle Horner
    Kyle Horner
    12.16.2009

    Nexon has released a video featuring their new Aran characters in MapleStory. In the video they fight a Balrog, although this isn't the exact beast most of you will remember from Tolkien's books, it's a close proximity... Okay, who are we kidding? This Balrog looks like a giant hairy beast with armor. At least it's more frightening than that cute kitty in the image above. Nexon says, "The Balrog Party Quest is available for players with characters level 50, up to 120, and rewards the victors with formidable prizes like the Chaos Scrolls and White Scrolls." which to us, says you've basically got to put a hefty amount of time into playing before you'll even see this guy. However, the real focus of the video -- at least in our minds -- is new polearm wielding Aran characters whooping butt, so to speak. So if you're curious to see what this is all about, take a gander at the video below the cut.

  • Redefining MMOs: Developers weigh in, part 2

    by 
    Tracey John
    Tracey John
    09.24.2009

    Erling Ellingsen, Director of Communications, Funcom: "A bit surprising to me is that in terms of number of players, it hasn't changed a bit. Ultima Online, EverQuest and Age of Conan has roughly the same number of players per server -- which is quite interesting actually. These worlds have remained quite the same in size, so apart from EVE Online -- which is in a slightly different category because of their game world -- these games haven't become any more massive in terms of population and size of the game world. I'm still waiting for that super-MMO with 500,000 players, one billion square miles of fantasy world and a complex, virtual society filled with political intrigues and personal and social challenges. "The truth is, however, that the size and scope of MMOs has remained relatively the same except for development in graphical technology. It's the same number of people playing, roughly the same size of the world, and we're doing the same things -- building houses, killing critters, leveling up and looking for loot. In many ways, the MMO genre is still in its infancy, and I am looking forward to more advanced MMOs in the future that really challenge the genre standards. "We don't need [a new term for 'MMO'] yet, I think. We're still quite early in the MMO era, and I think some of the big changes are yet to come." Min Kim, Vice President of Marketing, Nexon America: "By definition, MMO means that a game is massive, multiplayer and online. MMOs therefore provide an environment where one player is able to interact with many other players through a setting facilitated through an internet connection. .. "Today, the term MMO is taking on a broader definition where character persistence combined with the ability to play with multiple people suffice (i.e. session-based MMOs like Combat Arms, and KartRider). MMOs have evolved to adopt multiple genres, and the gaming genre should now be attached like a suffix to "MMO" to fully describe the type of MMO a game is (e.g. MMORPG, MMORTS, MMOFPS). However, this starts to get confusing for many when one considers online versions of games like Texas Hold'em or Chess, where there are massive player bases that have high levels of engagement and some level of persistence. ... "I believe the definition of MMOs has elevated to a point where it is bleeding to define games that simply have players that play with each other online. At Nexon, we have tossed the idea of calling our games 'connected games,' 'live games,' 'social games,' etc. However, at the end of the day, our goal is to grow truly massive player bases. The reality is that the majority of these massive player bases probably won't care about whatever we call our games, as long as they are fun and keep them enjoying the experience. Rather than thinking of new terms, I want us to focus our energies on creating great playing experiences with massive player bases to justify the existence of the terms that currently exist. "When people outside the industry ask me what kind of games we work on, I simply say 'online games.' The frustrating result is that sometimes people respond with, 'I heard those poker games make a lot of money.' ... I would like people to call our games FFOs -- Fun Free Online games." Laralyn McWilliams, Free Realms Creative Director, Sony Online Entertainment: "It's interesting, because I think there is a shift in terminology. 'MMO' has come to mean a specific kind of massively multiplayer game, as the short version of MMORPG rather as a general term for all massively multiplayer games (where MMORPG is a subset of MMO). You see the term 'virtual world' used now to describe massively multiplayer games that don't feature strong character progression or RPG elements. We classify Free Realms as a 'virtual world,' despite the game's light stats and character progression, because Free Realms emphasizes moment-to-moment fun over the grind to level 80. "I think we'll see new terms evolve as the genres deepen and clarify. I would bet, for example, we start to see more sports MMOs, and then we start to see more specific kinds of sports MMOs. There will probably be an 'MMO' sports game, where you level up as a baseball player by playing baseball in the game, and there will probably be a 'virtual world' sports game, where you hang out, talk about your favorite teams, and have fantasy football in a virtual setting. It's such a new area in game development (which is itself a new field) that I think we have only just started to scratch the surface." Fernando Paiz, Dungeons & Dragons: Eberron Unlimited Executive Producer, Turbine: "To me, 'MMO' means a game where thousands of players can simultaneously connect together in a persistent world where they can play and socialize together. When the term was first used, it was narrowly defined to be a fantasy RPG game in the mold of Asheron's Call or EverQuest. Today MMOs are quite diverse and can be in a variety of genres and for a variety of audiences. "[We] probably [need a new term for 'MMO']. But no one has come up with a term for it that is both appropriate and catchy enough. I think 'persistent online game' is the closest phrase that captures the essence of what MMOs are. To me a 'virtual world' specifically describes a shared online environment. You can have a virtual world that is not necessarily a game." Bill Roper, Design Director, Cryptic Studios: "I don't think 'MMO' means anything differently now than it did when it was first used, except that now MMO almost always has an implied RPG (role-playing game) attached. "I think the [term] we have right now is simple and explanatory. If someone is going to make something outside of the understood definition, they should come up with an acronym or terminology that makes sense. For example, an MMOFPS (first-person shooter), or MMORTS (real-time strategy) would be examples of this. "'Virtual worlds' tend to denote a lack (or limited amount) of directed game play. These are more sandboxes that thrive or die purely on player-generated content. Second Life is obviously the best example of this concept. MMOs do best when the developer continues to create new content and give players new systems to explore with existent characters." Page 3 of Redefining MMOs: Developers Weigh In

  • The Digital Continuum: Business as unusual

    by 
    Kyle Horner
    Kyle Horner
    05.11.2009

    The subject of microtransactions has long been a point of contention. Not only do some people feel that the practice somehow lessens a game's worth, they consider the very act to be malicious in nature. Other people seem to be welcoming the idea with open arms, and more and more game developers are redoubling their efforts in North America and Europe. The reason? They don't want to get left behind.

  • First Impressions: Maple Story

    by 
    Akela Talamasca
    Akela Talamasca
    08.15.2008

    Welcome to our First Impressions of the king of all 2D MMOs, Maple Story! If you haven't played it, consider this a dip of the toe into its cuter-than-thou madness. We're not divulging secrets here, this is not a guide of any sort; this is just a record of the way we found the game during our first hour or so of play. Caveat emptor!First of all, please notice the banner ad at the top of this post. That should tell you everything you need to know about MS in a nutshell: Cute superdeformed anime-esque graphics, goofy-themed gameplay, and an engaging sense of humor about itself. Cyborg turkeys, yes, yes, a thousand times yes. Don't forget, clicking on the following pictures leads to their hi-res versions. Read on, O brave audience!%Gallery-29725%

  • Shopping list: Milk, bread, MMO game time cards...

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.28.2008

    Let's face it, getting time cards for your favorite game is a necessity. It's up there with the milk, bread, and eggs that you need for your daily survival. We have enough stories about MMO withdrawal to fill a shopping cart, so why not sell our addiction where we can easily grab it? NCsoft got the message and is pushing their time cards out to the masses by partnering up with Target, Rite Aid, and Best Buy. Now you too can literally walk down the street to the drug store and pick up your favorite addiction -- more play time. More importantly, if you're a subscriber to City of Heroes/Villains, grab yourself a time card because it will unlock an in-game jet pack for you to use. The approach isn't anything new, as Nexon has already been providing their cash cards to customers of 7-Eleven convenience stores for some time now. What all of this does show is a marketing push by more game companies to get their cards into the mainstream market of consumer products. Lastly, as a friendly reminder, when you're running out to get those "essentials" at Rite-Aid or Target before that "big storm" hits, remember your desktop computer doesn't work when the power is out.

  • Joystiq looks at South Korea's PC Baang culture

    by 
    Matt Warner
    Matt Warner
    07.09.2008

    No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG. The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's Maple Story found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world Brook posits about South Korea's PC Baangs and the masterful technological wired revolution and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't Starcraft big there?"

  • New closed beta for Pi Story

    by 
    Brenda Holloway
    Brenda Holloway
    07.01.2008

    Pi Story, a 2D side scrolling MMO in the style of Maple Story, has announced a new round of their closed beta test. The beta is currently limited to previous beta testers for Aeria Games' lineup of import MMOs, or those quick enough to snag one of the closed beta keys they are giving away. If you'd like to get in on the casual MMO goodness that flows from Aeria Games, why not head over and sign up? From Pi Story to the incredibly popular Dream of Mirror Online to the pet collecting and raising game Stone Age 2 to the massively kung-fu game Twelve Sky (and many others), you'll find a game there you'll enjoy. And they are all free to play.Pi Story tells the tale of a perfect world -- Pi -- that was torn apart by this very desire for perfection. Now the world is broken into shards, and your job is to bring these shards back together by finding all the pieces of Pi. Mmm. Pi. Pi Story features casual play, a very easy grouping system, instanced adventure areas, a strategy-based guild activity system and housing, an apartment of your own you can decorate as you wish, a built in web diary and browser, and built-in message boards.Want to see more? Check out the gameplay video after the break.

  • Nexon's new western targeted MMOG Sugar Rush in closed beta

    by 
    Matt Warner
    Matt Warner
    06.24.2008

    Nexon America's Min Kim dropped a hint in late May that an upcoming MMO title was in development in their Vancouver studio. The big secret is Sugar Rush, a new casual based MMO romp and stomp with coin collection mixed into the fray. It is the first MMOG from that studio that is intended specifically for North American audiences. While Sugar Rush is free to play, it will sustain development costs via a microtransaction model "item mall" similar to many other free to play MMOs. The game is currently in closed beta and Nexon America is not accepting applications at this time, but we hear it may launch in the very near future. The development team working on Sugar Rush is based in Vancouver, Canada and includes former Electronic Arts Worldwide Studios Group vice president and creative director Steve Rechtschaffner, as well as studio Klei Entertainment. Headed by Jamie Cheng, Klei Entertainment previously developed and published Eets, a 2D puzzle game for PCs which was later revamped for Xbox 360's Xbox Live Arcade.It will be interesting to see how Sugar Rush does in North America. MapleStory is unquestionably highly successful. It put Nexon on the global radar and shocked the naysayers when MapleStory earned 29 million dollars in revenue -- not bad for a free to play MMOG! The whole western and eastern MMOG market juxtaposition is fascinating; many have shunned a lot of eastern games in discussing the western market and vice-versa. A video from the closed beta showcasing game play is after the jump. Let us know what you think.