monsters

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  • Legendary Wars updated to version 2.0

    by 
    Mike Schramm
    Mike Schramm
    12.18.2012

    Legendary Wars is a favorite around here. It's an app put together by developer Orian Livnat and his team, and while he's gone on to work on some other projects, Legendary Wars is still a great example of some talented developers just polishing a great, original idea until it shines. And now the app shines even brighter: Just in time for the holidays, Livnat and his developers have updated the app for version 2.0, which he tells TUAW "almost doubled the size of the game." There's now a whole new campaign to play through, with more units, more monsters, more gear to earn, more bosses, and even some new hidden gameplay placed in the current campaign. Liv Games has been very generous with this game in the past, and this release is no exception: All of this new content is available for free to current owners of the app, and you can grab the whole thing for just $1.99 (or $.99 for an SD version). Legendary Wars is a great game, and it's really amazing to see this kind of support put in so far after release. If you've made the mistake of not getting this one and playing it yet, time to fix that right now.

  • The Joystiq Indie Pitch: Kaiju Combat

    by 
    Jessica Conditt
    Jessica Conditt
    12.10.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, former Godzilla dev Simon Strange is back to bring some mega-monster pain to Kickstarter with Kaiju Combat. What's your game called and what's it about?The game is Kaiju Combat, an online multiplayer game with behemoths fighting in destructible city environments.What inspired you to make Kaiju Combat?Sunstone Games is almost entirely made up of ex-Pipeworks employees, who made the very popular Godzilla fighting games from 2002 - 2007. We get messages every few days asking about a sequel, so making a game like this has always been something we've considered. The rise of Kickstarter funding this year presented a real opportunity to get the game made on our own terms – that's been the missing piece before now.

  • Looking at the wildlife of WildStar's Galeras region

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2012

    If the pirates, bandits, ancient machines, and military forces in WildStar weren't bad enough, players are going to be contending with a lot of the native wildlife. Last week's WildStar Wednesday focused on the top-level overview of the Galeras region, but this week is focused on the local flora and fauna, which are just as dangerous as the invading armies with gunships. More so, in some ways, as a stemdragon doesn't care why you're on its land, just that you are. Stemdragons have been seen by fans before, having starred as the antagonist in the game's first trailer. Buzzbings and Scrabs are new, however -- the former is an insect the size of a small car that traps its enemies with honey, the latter is a cross between a beetle and a crab with thick armor and a propensity for burrowing. Read more on the tactics of these monsters and the lore surrounding them in the full article.

  • An Irrational fear of monsters

    by 
    Jessica Conditt
    Jessica Conditt
    04.09.2012

    "A good monster is a monster you can imagine in repose."That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a conversation on the Irrational Games podcast. Levine takes those words to heart in his own creative direction, and before building any terrifying monsters, he makes sure Irrational develops a rich, empathetic backstory that places each of the deformed, viciously homicidal creatures in routine settings, where they perform the most base of actions: contributing to society, petting a dog, relaxing, mourning.Four Irrational members – Levine, art director Nate Wells, lead artist Shawn Robertson, and sound man Pat Balthrop – gave the PAX audience a glimpse into the secret lives and creation of five major BioShock Infinite villains: the Motorized Patriot, Handyman, Siren, Boys of Silence and Songbird.

  • Newest WildStar Wednesday talks about creatures like a boss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2012

    When you're out in the wilds of WildStar, you're going to run into some creatures strong enough to throw you to the ground. That's why this week's installment of WildStar Wednesday discusses the minibosses one can expect to find out in the Northern Wilds. Only three of the denizens are given a full writeup, but the triumvirate should be more than enough to give potential players a sense of what dangers lurk in the planet's unexplored regions. If you like your enemies with a thick carapace, the Xenobite Queen should be right up your alley, complete with vile poison and ravenous young. If you'd prefer to be pounded into the dirt by a mechanical emissary of the Dominion, the Ultrabot should provide you with all the laser-guided missile-flavored death you could want. Or you could face down a Frost Giant and enjoy watching a long-haired beast with poor eyesight hammer you into oblivion. It's all interesting flavor for fans of the game's development thus far, and it includes small factoids about the beasts that should prove completely irrelevant when fighting them. The more you know.

  • WAKFU releasing February 29th, stress test coming this weekend

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    It's a big weekend for WAKFU fans. The free-to-play fantasy sandbox from Ankama has announced the worldwide release date (February 29th) in a posting on the game's official website. The team picked the leap year date on purpose as a way of cementing WAKFU's reputation for doing things "that little bit differently." The devs have also released a new video diary focusing on the game's monsters and PvE gameplay. Finally, there's a stress test going on this weekend to help Ankama prepare for the upcoming launch. Make sure you log in on Saturday and Sunday to help out (and to get your apprentice cloak bonus item)!

  • Vindictus invites players to explore sewers and fight with monsters in newest update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2012

    Nexon Europe is pushing Vindictus forward with the game's newest update, which brings two large content improvements to the game. Players mostly interested in the PvE side of the game can start investigating Rocheste's sewers, braving dangerous beasts in the hopes of obtaining new treasures and three new armor types. Fortunately, the three characters of the game each receive a new skill to go along with all of the dangerous, hopefully making it just a little easier to tear through whatever lies beneath. If you'd rather go for the PvP route, however, the update is introducing a new combat mode known as M-Match. It's two teams of players pitted against one another, with the added twist that each side has a boss monster under its control. The first team to take out the opposing team's boss is the winner. The new arena also contains a number of chained boss fights for players to pit themselves against, either one at a time or multiple bosses in sequence, just to reward players who decide to hack their way through greater challenges. [Source: Nexon Europe press release]

  • The Secret World unveils new horrific creatures

    by 
    Matt Daniel
    Matt Daniel
    12.16.2011

    More creepy-crawlies are emerging from the shadows to join the ranks of Funcom's upcoming horror-inspired title, The Secret World. The studio revealed today three new creatures that players will face in-game: the Bogeyman, Jack O'Lantern, and the mud golem. The first of the three, the Bogeyman, should be familiar to anyone who was once a child (if any of you weren't, please let us know). He is "a being of pure evil" who feeds on fear, and considering that terrible visage up there, we doubt he ever goes hungry. Meanwhile, Jack O'Lantern, is some poor sod who fell under a wicked curse, and is now driven only by vengeance and bloodlust. To take advantage of his pumpkin head, Jack O'Lantern tends to bury himself beneath the ground in pumpkin patches in order to take passers-by by surprise. And finally, we have the mud golem, which is pretty much what it says on the tin. A being of pure earth, the mud golem is created for one purpose: to perform the (almost certainly nefarious) will of its master. For the full details on each of these creatures, head on over to the official site.

  • New ArcheAge video shows off combat moves, giant mobs

    by 
    Jef Reahard
    Jef Reahard
    11.06.2011

    While much has been made of ArcheAge's non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a good cross-section of PvE mobs ranging from the mundane to the spectacular. Apparently size matters to the devs at XL Games, as more than a few of the creatures on display dwarf the player characters taking them on. Whether you're into giant flying crabs, fearsome tree monsters, or hordes of undead, there's a little something for everyone in ArcheAge's newest combat clip. Check it out after the cut.

  • Turbine celebrates Rise of Isengard's launch with monsters and movies

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2011

    "The more we pretend that Middle-earth is safe, the blacker the enemy's shadow grows," an ominous voice proclaims at the start of the Rise of Isengard launch trailer. While Lord of the Rings Online's third expansion was officially slated to be released today, Turbine jumped the gun and got it out yesterday afternoon -- complete with patch notes. We'll be digging deep into Rise of Isengard this week on Massively, including broadcasting it on Massively TV and analysing the first few days of play in the next Road to Mordor column. To celebrate Rise of Isengard's arrival, Turbine is treating its fans to an inspirational launch trailer and several new screenshots demonstrating the fearsome might of Saruman's forces. You know the drill: screenshots below, trailer after the jump! %Gallery-9579%

  • WoW TCG: Throne of the Tides monster preview

    by 
    Mathew McCurley
    Mathew McCurley
    09.09.2011

    The World of Warcraft Trading Card Game is getting a monstrous new expansion set on Oct. 11, bringing new creatures such as the ogres, murlocs, and naga into the game as playable characters. Aftermath: Throne of the Tides is the first set in the Aftermath series, set after the Cataclysm and Deathwing's rage-fueled destruction across Azeroth. Matt Place, the head designer of WoW TCG and lead designer on Aftermath: Throne of the Tides, wrote up a comprehensive preview of the new mechanics and many new heroes coming with the newest set. New monster heroes and allies will be given brand new rule sets that make them unique and fun, providing lots of flexibility for deck builders and new game play experiences. Monster allies, for instance, have no restrictions based on the hero that the deck is built around, giving them added flexibility. On the flipside, a monster hero deck featuring only monsters gets some cool benefits as well. Monster heroes each have a permanent power on the back of their cards. The murlocs run in packs, granting each other bonuses that the others possess. I immediately thought back to my Magic: The Gathering days with the Slivers and was instantly excited, since the Slivers were some of the coolest creations in TCG history. The murlocs sound like they are going to be a numerous force at all times, swarming your opponent and building up lots of cool bonuses.

  • Funcom reveals three new monsters of The Secret World

    by 
    Jef Reahard
    Jef Reahard
    06.29.2011

    Good things often come in threes, and when it comes to The Secret World, scary things do as well. Funcom has just released a new monster information triple-pack for its horror-conspiracy MMORPG, and the official TSW website has the goods on the wendigo, the deep ones, and the ak'ab. The wendigo are apparently descended from a tribe of humans who went cannibal, and Funcom's intro blurb cites their cursed metabolism and describes them as "more sickness than species." No less chilling are the deep ones, fearsome inhabitants of the Atlantic Ocean who are known to "drag victims into a death-dive until the unfortunates are crushed into more edible material." Finally we have the ak'ab, and Funcom's website quotes H.P. Lovecraft to help set the mood for describing these "cold, pale things of native myth" that do the nefarious bidding of sorcerers and necromancers.

  • Massively's Exclusive TERA screenshots: Pirates and BAMs

    by 
    Jef Reahard
    Jef Reahard
    04.11.2011

    Massively's got a pair of new TERA exclusives coming your way this week, the first of which deals with both BAMs (En Masse Entertainment parlance for big-ass monsters) and pirates. With all due respect to the ninja fans in the audience, pirates reign supreme, particularly the Arborean pirates on display in our new screenshots. These cultured gents are representatives of the Red Lash and are composed mainly of Castanic rogues that do the bidding of their Gula overseers. That's right, the BAMs are running the show, as the cutthroat and corpulent Gulas currently direct the buccaneers that make up the rank and file of the Red Lash. Head past the cut for some pirate and BAM-flavored lore, and don't forget to check out the four exclusive new screens in our gallery below. %Gallery-88481%

  • TUAW's Daily App: Van Pershing

    by 
    Mike Schramm
    Mike Schramm
    04.05.2011

    As the App Store has matured, so have the apps on it -- many iOS games today are complicated, deep affairs that require strategy and finesse. But sometimes you just want to kill zombies, and that's what Van Pershing is all about. The title is a straight-up side-scrolling shooter. All you have to do in the game is move along, shoot a variety of weapons forward or backwards at different monsters and collect the loot that drops without dying. That's it. The action's simple, but the graphics are well-done, and there's enough variety and upgrades to the weapons to keep it interesting as a simple arcade game. There is one major issue: later in the game, the upgrades don't quite come fast enough to stay alive, and unfortunately, there's no default weapon or attack to use; once you're out of ammo with your various guns, you basically have to run for it and hope to survive. It'd be nice to introduce a little more skill to the game with some basic attack that you could use to get by enemies, even when you're in trouble. But until that point, the game's fun and well-designed, with 40 different levels and a nice cartoony style. It also has full Game Center integration. There's a free version to try out if you're so inclined, but the full game is just a buck anyway. Give it a look if you just want a little straightforward shooting action.

  • Massively Exclusive: En Masse shows off new TERA monster lore and screens

    by 
    Jef Reahard
    Jef Reahard
    03.16.2011

    TERA's media blitz has been focused on BAMs and smart AI of late, so it's only natural that Massively's latest exclusive from the world of Arborea has a certain monster-centric bent. En Masse Entertainment has given us the details on two of the mobs you're likely to encounter during your travels, as well as a couple of new screenshots that show off just how big these BAMs really are. First up is the kumas, and as you can see in the header image above, he's more than happy to be crossing paths with an adventurer (i.e., a potential meal). "Kumases exist to consume, it is their only function -- their place in the world, as it were. Forever striving to sate the Hunger, their bodies slow down into near-hibernation when there is nothing nearby to eat," En Masse tells us. Kumas territory is typically bare of plant and animal life, and the beast's keen sense of smell alerts it to the presence of nearby prey and brings its body back to a waking state. Nagas are a bit more proactive and are prone to hunting in areas occupied by kumas. As a result, the naga has learned to control its scent secretions, the better to avoid conflicts with its deadly rival. "Nagas are a violent bunch," according to En Masse. "Their primary concern is hunting for the sake of fighting. Food is occasionally useful too." Jump the cut for the full descriptions. %Gallery-88481%

  • The Daily Grind: What enemy groups do you feel are overused?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2011

    There's no denying that the Praetorian Clockwork of City of Heroes are a cool-looking gang of robots. They're powerful, military, and intimidating in numbers, and their prominence in recent task forces isn't unwelcome. Of course, after fighting them all through the first 20 levels of the game, and then fighting them in the most recent task forces, and then fighting more of them in the upcoming Issue 20... some players might be getting just a bit tired of seeing the war machines stomping about. World of Warcraft has at least one troll dungeon per expansion, Star Trek Online loves its Borg, and of course you've got Orcs from dawn to dusk in Lord of the Rings Online. Sometimes they make sense; sometimes they don't. But there's always one group of enemies that seems to get trotted out more often than others. So what group do you feel gets brought into the forefront just a bit too often in your game of choice? Was it a group that you used to like but have grown bored of, or one you never found all that interesting? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Exploring Eberron: Welcome to a monstrous 2011

    by 
    Rubi Bayer
    Rubi Bayer
    01.07.2011

    Welcome to the first Exploring Eberron of 2011! I'm pretty excited about what this year will bring to Dungeons and Dragons Online, particularly since Turbine has been hinting at something special for the game's fifth birthday next month. I'm going to be looking into that pretty enthusiastically during the rest of January, hoping to dig up some hints as to what's coming. For now, though, Turbine is kicking off 2011 in DDO with the focus on foes -- January seems to be all about monsters. The DDO crew will be giving us information on old monsters that's both useful for those just encountering them and entertaining to those who are used to them, and the designers seem to be on the hunt for new creatures as well. Follow along after the jump to see what it's all about!

  • Familiar faces and holiday places in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2010

    While Friday saw a massive news bomb dropped for players of Final Fantasy XIV, life in Eorzea continues, albeit with a touch of a specter hanging overhead. Still, one can only hope that the first Starlight Celebration in the game will help alleviate some of that sense of doom and gloom. To the surprise of nearly no one, the celebration features a number of gifts for players, as well as a three-piece set of thematic attire that can be either crafted or received via helping needy children. It's also one of the first glimpses at the game world's backstory beyond those tantalizing glimpses in story quests. But perhaps you couldn't care less about the celebration and just want to go toe-to-toe with something more dangerous than a marmot. The December update should be good for what ails you, with the most recent preview offering up several new notorious monsters as well as two returning enemy groups. Flans, of course, have been a staple of nearly every game in the series -- but goblins are a welcome returning foe from Final Fantasy XI, complete with the same design and mercantile nature. Final Fantasy XIV players don't have a definite date for the update just yet, but it should be in the very near future, possibly even this week.

  • Famitsu previews upcoming additions to Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2010

    Discussion about Final Fantasy XIV of late has centered around the coming November version update, currently slated for today. But there's more coming beyond simply a host of UI fixes and system improvements, some of which have been previewed by Famitsu recently. The translation crew at FFXIVCore has put together a gallery of images as well as small descriptions of what's coming for the game, albeit without much contextual information about when these additions can be expected. The new retainer outfits are a cosmetic addition that's welcome without being overwhelming, but the previews of monsters show off familiar foes from the series as a whole, familiar faces from Final Fantasy XI, and new enemies to fight. And the weapon preview seems to hint at some of the equipment players can look forward to from the notorious monsters slated for implementation before the end of the year. Final Fantasy XIV players are encouraged to take a look at the preview -- and possibly put some time aside for play today.

  • The spawning grounds expand for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2010

    After the development team discussed the more technical side of the coming November version update yesterday, today's preview for Final Fantasy XIV is back to the gameplay. That's not to say it doesn't have any technical details or enticing hints for veterans of Final Fantasy XI, considering that the newest preview is discussing monster spawn placement and the upcoming notorious monsters. For example, the new preview notes that server processing is being spread across multiple servers, which should help handle large groups of monsters more effectively -- and should also help mitigate server lag and some latency issues players have experienced. As for notorious monsters... it seems only fitting that some of the most iconic residents of Vana'diel will apparently be getting a nod or two, with a promise that veterans may find some familiar faces among their new targets. The details of what can be looted from these creatures and who is coming to fight over dinner will be posted to the site in the near future. Final Fantasy XIV is working hard at making up for the issues many players had at launch, and that includes giving said players more monsters to fight against.