Nebula

Latest

  • Nreal Light Consumer Kit

    Nreal Light mixed reality glasses launch in Korea with the Galaxy Note 20

    by 
    Richard Lai
    Richard Lai
    08.10.2020

    Starting today, folks in Korea can pre-order the Nreal Light as part of a mobile phone plan on the LG Uplus network, so long as you pick the Samsung Galaxy Note 20 or the LG Velvet as your handset.

  • Amazon

    The latest Fire TV devices include a revamped Cube and Anker soundbar

    by 
    Jon Fingas
    Jon Fingas
    09.04.2019

    Amazon isn't quite swamping the market for Alexa devices like it did last year, but it still has plenty to show for late 2019. A since-deleted TechCrunch post (now official) has revealed that Amazon is introducing more than 20 Fire TV devices at its imminent IFA event, highlighted by an upgrade to the Fire TV Cube. The media hub and smart speaker hybrid now packs a six-core processor that's roughly twice as powerful as before, with support for 4K and Dolby Vision HDR content up to 60FPS. Also, some common voice controls are now hosted on-device, making it up to four times faster -- you shouldn't have to wait in agony while the Cube navigates to the home screen.

  • Hubble shows some of the galaxy's biggest, brightest stars

    by 
    Jon Fingas
    Jon Fingas
    01.25.2016

    The Hubble Space Telescope still isn't done providing insights and pretty pictures -- far from it. Researchers have published a composite Hubble image showing the massive, extra-bright stars of the Trumpler 14 cluster, which sits 8,000 light-years away in the Carina Nebula. It's dazzling, of course (NASA likens the stars to diamonds), but it's also a reminder that some celestial bodies lead short, intense lives. Many of the stars you see here are young (under 500,000 years old) blue-white variants burning so fiercely that they'll explode as supernovae within a few million years, rather than die relatively quietly over billions of years.

  • The Big Picture: A nebula with the grace of a butterfly

    by 
    Jon Fingas
    Jon Fingas
    08.27.2015

    Nebulae tend to be stunning by their very nature, but the Twin Jet Nebula might just take the cake. The Hubble Space Telescope team has captured an updated image of the dying binary star system (the last shot was from 1997), and its namesake twin jets of ejecting gas are unfurling like the iridescent wings of a butterfly. The seemingly magical effect stems from the stars' unusual interaction with each other -- while only one star is ejecting its outer layers, the other (an already-shrunken white dwarf) is pulling those layers in opposite directions. You won't have to worry about this light show disappearing any time soon, by the way. The nebula only got started around 1,200 years ago, so it's going to be visible for many, many years to come. [Image credit: ESA/Hubble & NASA]

  • The Big Picture: Nitrogen-rich star left a beautiful corpse

    by 
    Steve Dent
    Steve Dent
    06.29.2015

    A small minority of enormous stars explode in a fiery supernova after they run out of fuel and collapse. Regular stars die less spectacularly, but the remnants can still be gorgeous. Case in point is NGC 6153, a nebula about 4,000 light-years from Earth. The ethereal blueish, ellipse-shaped cloud (imaged by Hubble, above) was ejected by a sun-sized star after it burned up its fuel. However, the nebula contains an unusually large amount of elements like neon and argon, and five times the nitrogen of our sun. Why? Likely because its star formed in a corner of the Milky Way with a completely different composition than our own neck of the woods.

  • Travel to the Nebula of NES Games in this handy chart

    by 
    David Hinkle
    David Hinkle
    09.17.2013

    Who wants to sift through a spreadsheet or massive lists of text? This is the 21st century, and as such we expect information to be presented to us in an entertaining and stylish manner. Enter: Pop Chart Lab's NES Nebula piece, which presents over 700 NES releases spanning 1984 to 1993. Super Mario Bros. is represented in the middle, with every subsequent release spiraling out from the center. Just about every game you'd expect is represented here, including Ice Climber, Donkey Kong, Hogan's Alley, River City Ransom and so many, many more. The Nebula of NES Games is 24" by 36" and comes either as a standalone print for $32, in a framed print package for $142, in a print mounted on panel for $92 or as a print with hanging rails for $62. Orders will begin shipping on September 20.

  • Does this flaming skull nebula bear a striking resemblence to Zarhym?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.01.2013

    When reader Kristen sent in this link, we thought it would be some silly fun. But after examining the photographic evidence for ourselves, we have to say this astronomical phenomenon bears a striking resemblance to our favorite flying skull, Zarhym. This nebula is estimated to be 45,000 years old, which means this galactic vacation must have required a lot of advanced planning. (Zarhym, we'd love the name of your travel agent.) If you want to know what makes this particular flaming skull appear in the sky, astronomer Phil Plait covers the science, and if you just want a cool background wallpaper, the full resolution photo taken by T.A. Rector (University of Alaska Anchorage) and H. Schweiker (WIYN and NOAO/AURA/NSF) can be found at the University of Alaska Anchorage. And Zarhym? We appreciate that everybody needs the occasional vacation, but we hope to see you back on earth one day.

  • Nebula One turns servers into simple, private clouds with OpenStack (video)

    by 
    Jon Fingas
    Jon Fingas
    04.02.2013

    Trying to create a large-scale, private cloud array can be a headache, since it often involves bringing disparate networking, server and storage systems together in one not-so-happy union. Wouldn't it be nice to have a box that could do most of the hard work? Nebula thinks its newly launched Nebula One controller will do the trick. The rackmount device's Cosmos OS quickly turns ordinary servers from the likes of Dell or HP into a unified cloud computer that centers on the more universal OpenStack platform, and which can also talk to Amazon Web Services. IT admins have a single interface to oversee the whole lot while skipping any outside help, and can scale up to a hefty 1,600 processor cores, 9.4TB of memory and 2.3PB of storage. You'll have to ask Nebula directly about pricing, although we suspect it's counting on the classic battle between time and money to clinch a deal -- the weeks saved in setup and maintenance could represent the real discount.

  • EVE Evolved: Touring a galaxy reborn

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive. Last week I rounded up all the information there is to know about the Crucible expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics Crucible delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location. In this week's EVE Evolved, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.

  • EVE Evolved: Everything there is to know about Crucible

    by 
    Brendan Drain
    Brendan Drain
    12.04.2011

    This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players begging for a content-heavy expansion like Apocrypha or those released in EVE's early years. EVE is known for being practically a new game every six months, but since the blockbuster Apocrypha expansion, daily life in New Eden hasn't changed much at all. To pull things back from the brink, CCP refocused development on EVE Online and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, the Crucible expansion feels like a genuine rebirth for EVE Online. The types of changes made show that CCP knows exactly what players want from EVE and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the Crucible expansion feels like the start of a new era in the sandbox. In this week's EVE Evolved, I pull together everything there is to know about the Crucible expansion that went live this week, from its turbulent origins to the awesome features and PvP updates it contains.

  • EVE Evolved: Returning EVE to the Crucible

    by 
    Brendan Drain
    Brendan Drain
    11.20.2011

    When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The culmination of years of hard work by a small indie studio, EVE Online sold almost entirely on its future potential. When I was introduced to the game by an excited friend in early 2004 during the Castor expansion, he encouraged me to get in on the ground floor because he believed the game was going to be huge. Years later, I find myself introducing the game to thousands of readers on the same premise. EVE's continual success over the years transformed a fresh-faced CCP Games into a multinational game development giant. And yet, for all that growth and all the updates to EVE over the years, the fact that the game sells largely on future potential is still firmly embedded in both players and developers. Players subscribe not only because they like the game but because they want to support development to reach EVE's true potential. Two years with very little iteration on existing features sent the message that developers weren't trying to reach that potential, but it seems that trend is soon to be completely reversed. With the newly announced Crucible expansion, CCP will be adding countless small features, graphical updates and iterations that put EVE firmly back on the path to reaching its full potential. In this week's EVE Evolved, I look at CCP's plans to return EVE to the crucible and reforge it into something awesome. Those waiting for the third part of my look at the new player experience can catch that in next week's column, as Kajatta is enjoying his final week in EVE before delivering his verdict.

  • EVE Online introducing new nebulae

    by 
    Matt Daniel
    Matt Daniel
    11.03.2011

    The final frontier is about to get a whole lot prettier, as CCP has announced in a dev diary today that it's working on introducing a smattering of new nebulae to EVE Online. The team hopes that doing so will make the game more immersive and realistic to players. On top of that, the new nebulae will also help to give players a sense of location. Lowsec and nullsec space will be darker, with cooler color palettes. Meanwhile, hisec space will be more colorful and saturated with warmer color palettes. And "by stellar coincidence," as the team puts it, "the dominant stellar phenomenon of each race happens to be in the same color palette as the ships of that race." For more information on the new nebulae and the reasons for their introduction, head on over to the official EVE Online dev blog.

  • New EVE video devblog series shows off revamped nebulae

    by 
    Brendan Drain
    Brendan Drain
    10.29.2011

    With CCP Games' recent refocusing on in-space content for EVE Online, developers on the floor have been working harder than ever to bring us shiny new toys for the winter expansion. We've already heard that the player-designed Tornado would be released as part of a new tier of gun-heavy battlecruisers, and CCP has gone on to show off the Gallente design also hand-picked from contest submissions. This week's absolute flood of good news for EVE Online players continues with the first of a new video devblog series shot at CCP's Reykjavik headquarters -- the development hub for EVE. Part 1 of this look at the art department shows off the incredible new nebula graphics we'll be getting as part of the expansion, and hints at the development of a new model for the popular Caldari Raven. The Raven update is part of what Art Manager Benjamin Bohn calls the V3 project, a project that has brought us the new Scorpion model and will continue to deliver revamps of old ships. Skip past the cut to watch the first in this new video devblog series. Note to viewers: The presenter is in fact carrying a microphone and not a live hand grenade.

  • EVE Online Fanfest 2011 roundup: Day 3

    by 
    Brendan Drain
    Brendan Drain
    03.26.2011

    The third and final day of festivities at the massive EVE Online Fanfest has come to an end, and it was definitely worth waiting for. There were several round-table discussions and events going on today, but the event everyone was looking forward to was definitely the "CCP Presents" talk in the afternoon. With yesterday's keynote speech wrapping up all the awesome plans CCP has for EVE this year, it wasn't certain exactly what had been saved for today's show. Yesterday we heard details of the Incarna captain's quarters, server upgrades, new turret effects, new nebulae and more. Highlights of today included a round-table discussion on how CCP would be linking EVE with DUST 514, the hilarious finals of the Fanfest PvP tournament and the CCP Presents feature. This was followed by the CCP panel, in which developers answered questions from the audience. Having spent three days watching developers talk about the future of EVE, I get the distinct impression that many of them have as much passion for EVE as even the most fanatical EVE players. Read on for a roundup of what happened today at the EVE Fanfest, along with detailed explanations of a few personal highlights from today and the Fanfest in general.

  • EVE Evolved: Graphical upgrades for EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.18.2009

    Some time ago, I looked at the different graphical updates EVE Online has received over the years and what was to come. The ship graphics were renovated years ago with the Trinity expansion and much of the rest of the game was left looking dated in comparison. The Apocrypha expansion picked up on the upgrades where Trinity left off, with re-developments of asteroid graphics and most of the game's special effects. Future updates were planned, with promises of bringing new life to planets and everything else that hasn't been improved. With the Dominion expansion on the horizon, it now seems that those promises are being fulfilled. We've seen new planet graphics and even shiny new starfields on the test server but are there other parts of the game that could benefit more from a graphical overhaul?In this short opinion piece, I take a quick look at the graphical overhauls that are coming with the Dominion expansion and ask which other aspects of EVE's graphics are long overdue for an upgrade.

  • One Shots: Beautiful nebula

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.16.2009

    With Apocrypha having launched, so many are heading back to take advantage of all that New Eden has to offer. Today's One Shots comes to us from Chad A, who found this gorgeous area while flying around in EVE Online. He writes in: This is my Minmatar cruiser, the Scythe. Just having warped into a deadspace encounter, ready to blow up some pirates, I saw this breathtaking nebula in the distance. I stopped in my tracks and decided to allow the pirates to live their repair station to function just a bit longer while I captured this scene. It's absolutely gorgeous.Find something worth sharing on your recent adventures? Just in the mood to show off what you've been doing? All you have to do is email your screenshots to us at oneshots AT massively DOT com along with your name, the game it's from, and a quick note about what we're seeing. We'll post it out here and give you credit for sending it in!%Gallery-9798%

  • One Shots: Jump to lightspeed? But we were admiring the view!

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.19.2007

    Reader RogueJedi86 sends in this shot taken of some of the astonishing space scenery in the Star Wars Galaxies Jump to Lightspeed expansion. He believes this particular nebula was over Kashyyyk, but it can be difficult to tell which region the shot was taken in. Do any SWG experts in the audience want to take a guess as to where, exactly, this shot comes from?We're looking for One Shots submissions and hereby challenge you, good readers, to send in your screenshots and stories! Were you there when Morpheus walked among us in The Matrix Online? Do you have screens of when Luclin came in EverQuest? Were you around for the opening of the Dark Portal in WoW? Okay, we admit, that last one was a trick question -- obviously the servers weren't stable enough for anyone to have been online to see the Dark Portal open. But send us your screenshots anyway! E-mail them to us at oneshots@massively.com, and you could find your shot and story featured here for all to see! %Gallery-9798%