previews

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  • wutwhanfoto via Getty Images

    Netflix will let you stop those annoying auto previews

    by 
    Kris Holt
    Kris Holt
    02.06.2020

    Our long global streaming nightmare is finally over. At long last, Netflix is letting users turn off those annoying show and movie previews that automatically start whenever you fire it up. Those autoplaying trailers have plagued the Netflix site and apps for around five years.

  • Beck Diefenbach / Reuters

    Dropbox lets you preview more file types without having to download

    by 
    Kris Holt
    Kris Holt
    06.18.2018

    If you've ever received a ZIP or RAR file in Gmail, you'll have noticed that you can peek to see what's inside without having to download the file. If you've been hoping for a similar feature elsewhere, you're in luck: Dropbox has updated how it handles previews for a bunch of file types. You can explore a ZIP or RAR file's structure, and preview things like images without having to waste time and bandwidth on downloads if the contents aren't useful.

  • Netflix

    Netflix is bringing video previews to its mobile apps

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.07.2018

    A year after introducing video previews on its TV experience, Netflix is now planning to bring the feature to its mobile apps. The company announced today this will be rolling out in April, noting that it was developed to help make it easier and faster for users to find content on their smartphone. As you might expect, the execution here looks different: These mobile video previews are vertical, which makes them feel similar to Snapchat or Instagram stories. Once they launch, you'll see a new section dubbed "Previews" when you open the Netflix app, and you'll be able to browse them by swiping left on each one.

  • Getty

    Vimeo brings its videos to movie theaters

    by 
    Billy Steele
    Billy Steele
    04.12.2016

    When you head to an independent theater in the near future, the pre-movie entertainment that plays might be slightly different. Vimeo is partnering with Spotlight Cinema Networks to show select videos from its Staff Picks Channel as well as content from the Vimeo Brand Studio. That latter video project lets brands used original content as a means of promotion, like Samsung's "Gary & Gabe."

  • Shroud of the Avatar's release 14: FREE HAT

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    If you want a silly-looking pointed hat in Shroud of the Avatar but don't know how you could possibly get one, then the latest development update will make you extremely happy. It tells you how to get just that. Yes, you can have a new hat as a reward for finishing another installment of the Grand Tour quest. So you get up to speed on all of the new features of the patch and you get a hat along with it. Everyone wins. The development update also contains a look at more of the overland modeling going on behind the scenes, some of the in-game books being deployed, and a new Kickstarter project for the spiritual successor to the Ultima Underworld games. There's also the usual assortment of discounts and items that will soon be leaving the game forever. Check out the full update for the in-game and community details.

  • Crowfall details starting, finishing, and resetting by Hunger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    The latest development blog from Crowfall establishes a problem. The nature of any sort of permanent game is to fall into stagnation. Eventually, the most powerful players control everything and there's no room for new people to come in. You want room for new people to come in. But you also want to have long-term effects to what takes place in the game rather than just resetting everything as the game approaches a static state. What's to be done? According to the aforementioned development blog, you reset... but by pieces. At the center of Crowfall's design lies a cycle of birth, corruption, and demise. Characters remain, but as they participate in individual campaigns of the game there's space for players to make a lasting impact on the game world. But the continual destruction of each campaign as certain players "win" ensures that there's always space for something new to happen, that no one ever becomes unassailable in every sense. Take a look at the full post for a clearer picture of how the game intends to keep players engaged by periodically wiping the board clear of pieces.

  • EverQuest producer's letter looks to the year ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    The luster on 2015 has come off at least a little bit by now, but that doesn't mean that it's too late for the EverQuest team to start looking to the year ahead, and it's going to be a big one for this classic MMO. The most recent producer's letter looks to the upcoming year, starting with Erollisi day to serve as a suspiciously similar substitute to Valentine's Day. You know how these things work. Moving along through the year, the development team is looking forward to celebrating the game's 16th anniversary, along with an improved looting system and a stream of steady updates to the game. There's a lot of life left in the original EQ, even with the next big installments of the series just around the corner. If you'd like to see what the next year will hold, read the full letter.

  • Crowfall teases fealty system, ad/disad mechanics

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    Upcoming MMO Crowfall is rolling out new teases this week, including some concept art of guild banners and a screenshot of character creation, which suggests an advantage/disadvantage system no doubt intended to tug the heartstrings of former Shadowbane players. But what has our attention is the newly unveiled fealty chart, which definitely whisks Shadowbane or Asheron's Call immediately to mind. "This isn't a guild org chart," Crowfall's J. Todd Coleman cautions. "We support guilds (and guild structures) but we've laid a different system on top of that, which ties player fealty directly to land ownership. More on that system, and how it ties to siege conquest, will be coming soon." Coleman promises "a more substantial update coming later this week." We've included all three images below.

  • First Impressions: H1Z1 is more boredom than terror

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2015

    What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilometers of play space and wondered whether it might be more interesting in that haze than back among the living dead. H1Z1, as SOE will emphatically tell you, is not anywhere near to being done. Features are missing, placeholder art is everywhere, and there isn't a female character to be seen. It's only just playable on a larger scale, and yet the studio felt fit to open hundreds of servers (and take in thousands of dollars) so that the early crowd could sate its curiosity. There's no NDA, either, which means that the studio definitely wants people to chat the game up, whether good or bad. I'm happy to oblige.

  • Massively hands-on: Let's talk about The Repopulation

    by 
    Jef Reahard
    Jef Reahard
    01.16.2015

    Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas. With that out of the way, let's talk a bit about my first steps in The Repopulation. It's an appropriately ambitious sci-fi sandbox from scrappy indie studio Above & Beyond Technologies. As you might expect, it's somewhat rough at the moment. I see it carving out a successful niche for itself in the future, though.

  • Guild Wars 2 looks to the future at PAX South

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    If you're a Guild Wars 2 fan and live in the right region to head to PAX South, you're in for a treat. Director Colin Johanson and ArenaNet president Mike O'Brien will be taking on a panel for the game on January 24th, one ominously titled Beyond the Point of No Return. And what will they be discussing? Waypoints, possibly! Sure, the actual panel description doesn't include any mention of waypoints, but it also doesn't specifically rule out talking about waypoints. Actually, the panel will discuss the framework for the next phase of updates for the game, teasing that "the Living World was just the beginning." There's also the promise of a sneak peek at what comes next, which could mean expansions, new areas, new standalone titles... almost anything. Short version: If you're a fan, you will want to be at that panel next month. [Thanks to Dystopiq for the tip!]

  • Path of Exile plans a massive PvP update for patch 1.3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.29.2014

    Path of Exile focuses each of its major updates around a certain element of play, and the next patch is no exception. For the 1.3 update, the development team is focusing on massively expanding and improving PvP. The patch will contain new challenge leagues (one of which is shown off in a video just past the cut), new items, and a passive skill tree improvement, but that's small time compared to the huge changes coming for PvP fans. Tournaments and PvP seasons are both being introduced, with the first season containing an alternate art item as a prize. There's also a new PvP master being added to the game, allowing you to clear your daily quests via PvP. Last but most certainly not least, players will have the option of creating PvP-only characters that start out at level 28, although they'll still have to hunt down their equipment on other characters. It's a big update, and it's currently scheduled to hit the live servers for the game on December 12th.

  • WoW previews Highmaul raid, kicks off anniversary events today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2014

    Are you ready to start in on the raid cycle of Warlords of Draenor? Yes you are; that's what you do here. You can start by checking out the latest World of Warcraft development blog that shows off Highmaul in all its glory. The raid's release will be staggered into four parts, with Normal and Heroic releasing on December 2nd, Mythic and the first part of the Raid Finder difficulty releasing on December 9th, and the final two wings being added to the Raid Finder on December 16th and January 6th. Highmaul contains seven bosses, three of which are optional and two of which are mandatory. Players will take on Kargath Bladefist to kick off the raid experience, while the ultimate encounter leads players against Imperator Mar'gok, the pinnacle of ogre power in the region. You can also take the time to play around with the game's new Twitter hashtag campaign while you wait. That won't help you with the raid at all, really, but it will help pass the time. In other WoW news, Blizzard will be kicking off its previously announced anniversary events today. Both the 40-man, level 100 version of Molten Core and the Southshore vs. Tarren Mill battleground will become available to players through the raid finder and battlemaster queue, respectively. Everyone who logs in will receive a molten corgi pet as a happy birthday present from the team. The events end January 6th.

  • Master X Master MOBA getting a mobile version as well

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    It might just be the theme of this year's G-Star: online PC games announcing mobile versions. It's at least true for NCsoft's Master X Master, which should be coming some time after the MOBA's launch. Master X Master is NCsoft's first internally developed MOBA and is being planned for multiple platforms. The mega-publisher is utilizing cloud technology to create a global platform that will run Master X Master and other titles. We've got the new Master X Master G-Star trailer for you to check out after the break!

  • Shroud of the Avatar preps for Steam launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    On November 24th, Shroud of the Avatar will be launching on Steam's Early Access service. Backers of the game should already have their Steam keys. Once the game is launched, the development team wants to keep the game's servers on at all times, leading to the current state of the game. In this round of testing, contrary to past tests, players can this time access the game servers according to the game's most recent development update. The newsletter also highlights the ominous Tower of the Shuttered Eye, a rather unpleasant place that will be added to the game with the next major patch scheduled for release on November 20th. There's also a post-mortem on the launch of the game's most recent test patch, which saw a big increase in numbers over previous events. Take a look at the full update for a clearer picture of how the game is doing and what's just around the corner.

  • A look at NCsoft's upcoming MOBA, Master X Master

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2014

    Yes, another MOBA is coming out, this one by NCsoft. The game is currently in its beta test over in South Korea. Steparu took the Master X Master beta for a spin to see if the game was worth paying attention to in an already crowded field of games; rather than finding a game that was essentially a slight reskin and retune of League of Legends, she found that the gameplay is closer to a mixture of Heroes of the Storm and SMITE with third-person shooters. The game uses a WASD control scheme whilst allowing players to tag between two characters with the Tab key, bringing in elements of team-based fighting games. It also features PvE missions for players who'd prefer to take on purely team-based challenges, further setting itself apart from the pack. Take a look at the full rundown for more details; while there's no definite release or localization date, it might be different enough from its contemporaries to pique your interest.

  • Age of Wushu features Lingxiao City and a new game event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2014

    Trying to take a vacation in Age of Wushu must be a daunting prospect. So you think you've finally found a nice place to just take a load off and relax up in the mountains? A quaint city surrounded by snow? Nope, turns out that Lingxiao City is controlled by a power-hungry elder and there are a bunch of groups trying to overthrow him, like the people of Snow Valley, a group of hermit mages, and an eccentric band of monks... groups with which players will need to ally once they arrive, naturally. And you came up to this mountain to get away from all of that work, too. Even more relevant, there's a new event taking place in the area with the Path of the Departed. Players take a side with one of the four factions fighting for control of Lingxiao City and fight it out among themselves, but they can also take the role of the spy, secretly sabotaging one groups efforts. All of this makes the city a hotspot of activity, and probably a very weak vacation destination.

  • HEX is not Hearthstone: A look at HEX's closed beta

    by 
    Andrew Ross
    Andrew Ross
    09.12.2014

    It's been a while, HEX. Last time I saw you was E3 2013. I hadn't yet started to play Hearthstone, and truthfully, I doubted it could hold a candle to you. In a lot of ways, I was right. It's so much simpler, it's less complex, and at the time, it felt less imaginative. But my card game days are behind me. I don't have the kind of time I used to, so Hearthstone's faster games and accessible drafts (called "arenas" in HS) reminded me of the things I love about the genre while allowing me to keep my grown-up schedule intact and being easy on my wallet. Just the same, HEX, when I got the closed beta invite to see you again, my heart skipped a beat. I was ready to drop some big money on you, but I've been burned a few times. While I've been in betas and alphas for other games, there's been a trend of letting people pay to play unfinished products. I've been burned, and while I don't regret the experience, I do regret the purchases at the moment. I mean, when a game suddenly disappears from the market, it does make you question your decisions, so I decided we should go out a few times first before I really invest in you.

  • The Daily Grind: Are day-one reviews of MMOs fair?

    by 
    Bree Royce
    Bree Royce
    09.09.2014

    We've discussed the issues associated with previewing and reviewing MMOs on Massively before (we don't do "reviews" at all, you'll recall), but Bungie has brought the topic to the surface of MMO discussion once again. Ahead of Destiny's launch this week, Bungie wrote a blog post echoing what most MMO developers have long known: Experience with a launch MMO, with its systems not fully formed and its players not swarming the zones, can't really produce a review that fully captures the feel of a game with millions of people fluttering around in it. And even in a game with only 20 levels, a day-one reviewer can't possibly have completed enough content to deliver more than a snapshot of the gameplay. Bungie didn't even mention the likelihood of the day-one MMO launch disasters that we're all so unfortunately familiar with, disasters that often make MMOs unplayable, never mind unreviewable. Still, if a game sucks at launch, isn't it fair to say so? A snapshot is useful for what it is, and there's no reason a developer should get a free pass on criticism at launch just because MMOs usually improve with age and warm bodies. What do you think -- are early MMO reviews fair? How do you weigh them when deciding whether to purchase a game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Elite: Dangerous explores the path of... exploring

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire.