simulation

Latest

  • An image from the game showing a prison layout.

    Prison Architect 2 is a 3D sequel to a beloved indie game, and it's arriving March 26

    by 
    Lawrence Bonk
    Lawrence Bonk
    01.16.2024

    Prison Architect 2 is a sequel to the cult hit from 2015 and brings the franchise to 3D, while retaining much of the simulation goodness from the original. It releases on March 26 for PC via Steam, Xbox Series X/S and PlayStation 5.

  • Screenshot from the game City Skylines II, showing a city in front of desert mountains.

    Cities: Skylines II developer delays DLC to to focus on fixing the base game

    by 
    Will Shanklin
    Will Shanklin
    11.21.2023

    Cities: Skylines II developer Colossal Order is delaying the game’s expansion roadmap. After numerous complaints about the PC game’s performance (and the delay of console versions until 2024), the team will pause rapid patches, digging instead into more time-consuming performance and bug fixes.

  • Microsoft Project AirSim drone simulation

    Microsoft helps speed up work on AI for autonomous drones and flying taxis

    by 
    Jon Fingas
    Jon Fingas
    07.19.2022

    Microsoft has unveiled a platform that helps prep autonomous drones and flying taxis for the real world.

  • A still image from the video game 'Two Point Campus' showing a crowded multi-room venue from above.

    ‘Two Point Campus’ offers evolution, not revolution

    by 
    Daniel Cooper
    Daniel Cooper
    04.06.2022

    It's not a dramatic departure from the template laid down in 'Hospital' but that's not a bad thing.

  • Slingshot Aerospace Laboratory operating digital twin

    The US Space Force will use a 'digital twin' to simulate satellite incidents

    by 
    Jon Fingas
    Jon Fingas
    03.31.2022

    The US Space Force will use a 'digital twin' to simulate satellite incidents and help it prepare for collisions and even warfare.

  • Blue Origin team delivers lunar lander mockup to NASA

    Blue Origin's lunar lander mockup is ready for NASA simulations

    by 
    Steve Dent
    Steve Dent
    08.21.2020

    Blue Origin and its “National Team” partners Lockheed Martin, Northrop Grumman and Draper have delivered their full scale lunar lander mock-up to NASA. The space agency will use the engineering prototype to simulate how it could get “crew, equipment, supplies and samples off and on the vehicle” in future moon missions.

  • MIAMI GARDENS, FL - FEBRUARY 02: San Francisco 49ers wide receiver Deebo Samuel (19) battles with Kansas City Chiefs cornerback Kendall Fuller (29) and Kansas City Chiefs inside linebacker Anthony Hitchens (53) in game action during the Super Bowl LIV game between the Kansas City Chiefs and the San Francisco 49ers on February 2, 2020 at Hard Rock Stadium, in Miami Gardens, FL. (Photo by Robin Alam/Icon Sportswire via Getty Images)

    2K's upcoming NFL games will feature real pro players

    by 
    Igor Bonifacic
    Igor Bonifacic
    07.30.2020

    The deal covers more than 2,000 current professional NFL players.

  • Madden NFL deal 2026

    EA can make Madden games until 2026 after renewing its NFL deal

    by 
    Steve Dent
    Steve Dent
    05.29.2020

    Electronic Arts and the National Football League have agreed to extend their partnership for the Madden NFL series until 2026.

  • NBA 2K Sim

    NBA 2K's simulated postseason sets its finals: Bucks vs. Lakers

    by 
    Richard Lawler
    Richard Lawler
    05.09.2020

    With the NBA season still on hold with no plans to resume in sight, the team behind NBA 2K simulated the rest of the games and came up with a Bucks vs. Lakers matchup in the finals.

  • NBA 2K Sim

    NBA 2K's playoffs simulation moves on to the second round

    by 
    Richard Lawler
    Richard Lawler
    04.24.2020

    The NBA season is on a break, but the folks at 2K are simulating what might have happened. Shockingly, the Bucks and Lakers are leading the way into the second round of the playoffs.

  • NurPhoto via Getty Images

    SpaceX video shows a simulated Crew Dragon mission to the ISS

    by 
    Christine Fisher
    Christine Fisher
    12.30.2019

    SpaceX knows firsthand that spaceflight tests don't always go as planned. Earlier this year, an explosion during one such tests destroyed its Crew Dragon capsule. But those working on the project remain optimistic. NASA has said the capsule could be ready for its first crewed "Demo-2" test flight to the ISS in the first quarter of 2020, and today, Elon Musk tweeted a video simulation of what that flight might look like.

  • NASA, ESA and the HST Frontier Fields team (STScI), Acknowledgement: Judy Schmidt

    Supercomputer creates millions of virtual universes

    by 
    Jon Fingas
    Jon Fingas
    08.11.2019

    How do you understand the development of galaxies when even the younger examples are frequently billions of years old? Simulate as many universes as you can, apparently. Researchers at the University of Arizona have used the school's Ocelote supercomputer as a "UniverseMachine" that generates millions of mini universes to see how well they line up with the real cosmos. Rather than try to portray every nuance of the whole universe (even a single fully modeled galaxy would require far too much computing power), the team devised a system that had just enough resolution to scale from supernovae to a "sizeable chunk" of observed space. Each virtual universe had a different set of rules, and it was largely a matter of seeing which simulations lined up the closest with real data.

  • Waymo

    Waymo's self-driving system has driven 10 billion virtual miles

    by 
    Mariella Moon
    Mariella Moon
    07.11.2019

    The 10 million miles Waymo's self-driving vehicles have driven in the real world is a feat in and of itself, but that figure is just a tiny fraction of what it has driven in simulation. At TechCrunch Sessions: Mobility, the Alphabet-owned company has revealed that it has driven over 10 billion virtual miles to test its technology. Waymo's simulation testing allows it to recreate multiple variations of real driving scenarios or to create completely new ones anytime it wants, so that its self-driving technology can learn without the risk of causing or encountering road traffic accidents.

  • A. Nagy and A. Anelli (EPFL)

    AI can simulate quantum systems without massive computing power

    by 
    Jon Fingas
    Jon Fingas
    07.05.2019

    It's difficult to simulate quantum physics, as the computing demand grows exponentially the more complex the quantum system gets -- even a supercomputer might not be enough. AI might come to the rescue, though. Researchers have developed a computational method that uses neural networks to simulate quantum systems of "considerable" size, no matter what the geometry. To put it relatively simply, the team combines familiar methods of studying quantum systems (such as Monte Carlo random sampling) with a neural network that can simultaneously represent many quantum states.

  • Frontier

    'Planet Zoo’ is the modern ‘Zoo Tycoon’ we’ve been waiting for

    by 
    Rachel England
    Rachel England
    04.24.2019

    If the explosive popularity of the The Sims over the years has taught us anything, it's that people love playing god. Players have been given control of everything from theme parks to hospitals, and now aspiring site planners can add a zoo to their CV, too.

  • Baidu

    Baidu taps Unity's game engine to test its self-driving cars

    by 
    Andrew Tarantola
    Andrew Tarantola
    12.18.2018

    Unity, the same company whose 3D gaming engine brought you Cuphead and Hearthstone is now helping Chinese internet giant Baidu develop the next generation of autonomous vehicles, the two companies announced on Tuesday.

  • Disney Research

    Disney reduces the chances of CG hair disasters

    by 
    Jon Fingas
    Jon Fingas
    07.14.2018

    Movie studios often want computer-generated hair to have a specific effect, whether it's a seductive toss or a careless flick that knocks something over. But there's a problem: most rough-cut simulations don't realistically simulate hair, leading to a lot of guesswork and time-consuming edits. Disney (no stranger to hair-centric movies) has a solution, though. It developed a new system that can produce more authentic-looking simulations without an impractical boost to computation power. The trick, it turns out, was to use just a few cleverly controlled sample hairs.

  • HPE

    HPE supercomputer will help simulate mammalian brains

    by 
    Jon Fingas
    Jon Fingas
    07.11.2018

    Scientists are about to get a serious assist in their quest to simulate brains. HPE has deployed Blue Brain 5, a supercomputer dedicated to simulations and reconstructions of mammalian brains as part of the École Polytechnique Fédérale de Lausanne's Blue Brain Project. The system is based on HPE's existing SGI 8600 (above) and packs a hefty 372 compute nodes between its Xeon Gold, Xeon Phi and Tesla V100 processors, not to mention a whopping 94TB of memory. More importantly, it's flexible -- Blue Brain 5 has four configurations to prioritize different computing tasks, and it can host subsystems geared toward relevant tasks (including deep learning and visualization) while operating as a cohesive whole.

  • UC San Diego

    AI is making more realistic CG animal fur

    by 
    Steve Dent
    Steve Dent
    02.21.2018

    Creating realistic animal fur has always been a vexing problem for 3D animators because of the complex way the fibers interact with light. Now, thanks to our ubiquitous friend artificial intelligence, University of California researchers have found a way to do it better. "Our model generates much more accurate simulations and is 10 times faster than the state of the art," said lead author Ravi Ramamoorthi. The result could be that very soon, you'll see more believable (and no doubt cuter) furry critters in movies, TV and video games.

  • workandapix

    'Building-scale' VR is helping inform disaster simulations

    by 
    Rachel England
    Rachel England
    01.16.2018

    Scaling up VR to areas larger than your living room is a focus for a number of game developers right now, but other researchers are working on expanding the size capabilities of the tech for a much more important reason: disaster management. In a lecture hosted by Microsoft, professor Katashi Nagao from the Graduate School of Informatics at Japan's Nagoya University explains how his team is reconstructing entire buildings in a VR sphere, to help occupants learn how to act in disaster scenarios such as earthquakes or flooding.