WiiU

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  • Wii U landing after April 1st 2012, may stream video to controllers

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.05.2011

    Try as you might to maintain your nonchalant demeanor, we know you're fired up about the potential of the Wii U. Well, we won't spill your secrets, but we thought you might like to know that Reggie Fils-Aime, the president of Nintendo of America, recently sat down with David M. Ewalt at Forbes to talk about the company's upcoming console. You'll find the full interview at the source but here are a few of the more interesting tidbits. As you may have guessed, the original Wii won't be disappearing immediately. The two will be sold side by side in stores for at least a little while. Interestingly, while we already knew that games will be playable entirely on the controller, turns out there is nothing technically stopping the console from streaming other media to the portable screen -- including content from your Netflix account. Sadly, you'll be waiting till at least Q2 of 2012 to pick one up -- as Fils-Aime revealed, the next-gen gaming device won't launch until "after April 1st."

  • Nintendo says one Wii U controller per console, robs player two of extra screen

    by 
    Sean Buckley
    Sean Buckley
    06.18.2011

    Nintendo's tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use that thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are plenty of those around.

  • Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.17.2011

    It's just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple's iOS 5 beta is already bringing a very similar experience to the living room -- many months before Nintendo's latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV, and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple's $39 AV adapter. Other games, like Angry Birds, simply mirror the iPad's display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video. For this game (and we imagine many more to come), you use the iPad as the controller -- both while navigating through menus and in race mode -- while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There's noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn't seem to set us back while playing Firemint's racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup -- surprising, considering iOS 5 just hit beta last week. It's difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.

  • Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

    by 
    Vlad Savov
    Vlad Savov
    06.17.2011

    Nintendo couldn't have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they'd have to code on. Sega Europe's Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn't get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega's dev leader simply said the new Nintendo console is "different."

  • Console vs. PC redux: how mobile gaming will reshape the industry (again)

    by 
    Tim Stevens
    Tim Stevens
    06.15.2011

    They're a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don't offer the full, premium experience that the real gamers want. They aren't hardcore enough. They aren't serious enough. They're just too... casual. In the '90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage's or Electronics Boutique, stores full of PC games in cardboard boxes -- console titles relegated to a few little shelves. It wouldn't take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions). Who cares about ancient history? If you're a gamer you should, because it's happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it's all becoming rather more... disjointed. For a gamer like me, that's a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good 'ol days.

  • Wii U will not play DVDs or Blu-ray, Iwata says

    by 
    Zach Honig
    Zach Honig
    06.15.2011

    Planning to replace that aging Blu-ray player with a Wii U? Not so fast. Nintendo president Satoru Iwata says the gaming console won't play DVD or Blu-ray discs, due to patent licensing fees. Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies. So there you have it. Iwata doesn't want to hand over a bag of cash for baby Blu's "bag of hurt." By the time the Wii U hits store shelves in 2012, we may be buying Blu-ray players just for their Netflix capabilities, so here's to hoping the console at least carries over that functionality from its predecessor.

  • Nintendo Wii U console shown off in its bright, minimalistic entirety

    by 
    Richard Lai
    Richard Lai
    06.15.2011

    Nintendo hasn't been too keen on letting us mere mortals stroke the Wii U, as no amount of coins could unlock the console's cabinet at E3. Surprisingly though, Inside Games managed to get up close and personal to this white box outside its little cave, and then came home alive with a few clear shots. Mind you, there's hardly anything exciting here: we're just gazing at some air vents on the side and back, plus a few ports -- including HDMI -- on the latter. As pointed out by our brethren over at Joystiq, only time will tell whether this curvy Wii U will come with an attachment to imitate its predecessor's vertical standing. Check out the backside after the break.

  • Nintendo's Iwata talks about Wii U's place in the living room

    by 
    Donald Melanson
    Donald Melanson
    06.14.2011

    Nintendo took some inspiration from the TV remote for its Wii controller, and it apparently thinks its new Wii U controller could well be the "TV remote of the future." That's just one tidbit from All Things D's sitdown with Nintendo president Satoru Iwata, who also talked more broadly about the Wii U's new role in the living room. As evidenced by E3, that will include catering to more hardcore gamers than the Wii did, but Iwata says the Wii U is also an effort to take some of the couch time back from folks playing games on tablets, smartphones or laptops. To that end, Iwata says that Nintendo's mission is to "shorten the distance between people and gaming" and remove some of the barriers involved with console gaming, further adding that it's also trying to "reach out to the people who are not interested in video games." Though it's not saying much about it, Nintendo's no doubt hoping to win back a few investors as well. As you may have noticed, the company's stock slipped significantly following its E3 announcement and, while it's bounced back a bit since, it's still well off its Wii-fueled heights of recent years.

  • Wii U has last-gen Radeon inside, still more advanced than PS3 and Xbox 360

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.14.2011

    Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.

  • Nintendo 3DS has resistive touchscreen for backwards compatibility, what's the Wii U's excuse?

    by 
    Vlad Savov
    Vlad Savov
    06.13.2011

    In case it somehow snuck in under your radar, E3 just happened. The LA-based gaming extravaganza is where Nintendo introduced its next generation of home console, the Wii U, also served as the location where our buddies from Joystiq caught up with Hideki Konno, the company's 3DS hardware chief. When queried as to why the 3DS uses the same, nowadays archaic, resistive touch technology as in the original DS, Mr. Konno answered candidly that "it's all about the backwards compatibility. We have to play DS games on this and we want to make sure they work." Not an unreasonable assertion by any means, however those same Joystiq sleuths also determined pretty conclusively that the Wii U's bodacious 6.2-inch controller also uses a resistive touchscreen -- could the primeval tech be getting recycled again for similar reasons? Nintendo's made no announcements about game compatibility on the Wii U beyond confirming that it'll play all Wii titles, but this at least it gives us some extra food for rumination (and speculation) while we wait for the new console's 2012 release.

  • Joystiq Podtacular - E3 2011 Day 1

    by 
    Jonathan Downin
    Jonathan Downin
    06.08.2011

    Chris and Griffin are back to wrap up the first official day of E3 with guests JC Fletcher and Mike Schramm. Today was all about Nintendo, and Wii would love it if U would join us as we discuss the We You. (Get it? It's funny because the name is dumb.) It's not all about Nintendo's new console though, Chris talks XCOM and Mike found his way into a super secret hidden demo of Mass Effect 3. Let's just say his eyeballs were assaulted by "visual moments." Get the podcast: [iTunes] Subscribe to the Joystiq Podcast in iTunes [Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace [RSS] Add the Joystiq Podcast feed to your RSS aggregator [MP3] Download the MP3 directly Hosts: Chris Grant (@chrisgrant), Griffin McElroy (@griffinmcelroy), JC Fletcher (@jcfletcher) and Mike Schramm (@mikeschramm) Producer: Jonathan Downin (@jonathandownin - Game Thing Daily) Music: "Bust This Bust That" by Professor Kliq For fans: Joystiq Podcast Facebook group New to the show?: Listen to Episode Zero The Do It Line!: 1-(877)-JOYSTIQ See all of this week's links after the break.

  • Real Racing 2 HD beats Wii U to the wireless, dual-screen gaming punch

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.08.2011

    Hey, guess what? That Real Racing 2 HD update that combined your iPad and TV for dual-screen gaming action will soon be able to ditch the wires and use AirPlay to beam every turn and crash to your flatscreen. You'll need an Apple TV or other Mac device hooked up to your set, and the feature won't be unlocked until iOS 5 hits, but it should satisfy your curiosity for what playing a Wii U might be like until the new Nintendo console lands next year. If you're set hardware-wise and your interest is piqued, you can download the game for $12.99 from the app store -- now you've just gotta hold tight for that OS update in the fall.

  • Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage

    by 
    Vlad Savov
    Vlad Savov
    06.08.2011

    Nintendo's E3 2011 keynote yesterday gave the world its first official look at the all-new Wii U hardware plus (we thought) a glimpse at the graphical capabilities of its next console. As it turns out, the impressive list of upcoming games for the 2012-bound console was just that, a list, with the visuals we saw on screen coming from PS3 and Xbox 360 versions of said titles. Nintendo of America chief Reggie Fils-Aime has confirmed that to be the case in an interview with GameTrailers, where he also points out that the eventual Wii U games will look at least as good as their PS3 / 360 counterparts. Which is why, in his eyes, it's okay to show us those games being played on the competition's (current-gen) hardware. He does remind us that the Wii U will be delivering graphics at a 1080p resolution, and points to the garden tech demo that also graced E3 as an indicator of what can be done with Nintendo's next console. That's all well and good, but maybe tell us in advance next time, Reggie?

  • Nintendo Wii U console eyes-on

    by 
    Tim Stevens
    Tim Stevens
    06.07.2011

    Sadly we weren't able to get our hands-on the new console that's going to come along with the Wii U controller. Every operational unit is clad in shimmering Lucite and locked away. But, from what we can see peering through the glass it's more or less a curvaceous Wii. It's a little bit chubbier, maybe a hint taller, but the design is much the same: glossy white and a big disc slot. Nintendo definitely isn't giving up on physical distribution for this round. All that we can see beyond that is a power button, a reset button, a red sync button, and a little flip-down door much like on the Wii. What's behind the door? Memory cards? More buttons? Magic? Feel free to speculate wildly in comments. %Gallery-125657% Zach Honig contributed to this report.

  • IBM puts Watson's brains in Nintendo Wii U

    by 
    Michael Gorman
    Michael Gorman
    06.07.2011

    Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM (shown above). It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft. [Thanks, Sonny]

  • Nintendo Wii U controller, first hands-on! (video)

    by 
    Tim Stevens
    Tim Stevens
    06.07.2011

    We just elbowed our way through the crowds and managed to get our first hands-on time with Nintendo's revolutionary new controller, the Wii U. As you can see in the images, it's a rather different thing than even the company's typically unusually styled contraptions. The dominant feature is the center-mounted 6.2-inch touchscreen, which actually looks really good. We'd expected Nintendo would cheap out to keep costs low, but that doesn't appear to be the case, at least not in our first impressions. Join us after the break for more details. %Gallery-125651%

  • The Wii U controller, revealed! (video)

    by 
    Vlad Savov
    Vlad Savov
    06.07.2011

    Whoa! The rumors turned out to be true: a 6.2-inch screen will be built into the controller for Nintendo's next-generation Wii U console. It'll also feature a microphone, a gyroscope, an accelerometer, dual analog controls, two shoulder buttons and two triggers, a front-facing camera, a stylus, and yes, it's a touchscreen, too! Satoru Iwata was careful to forewarn that the Wii U's controller was "not designed to be a portable game machine," even if it shares some characteristics with handhelds. You will, however, be able to game and video chat even without a TV. Screen resolution isn't given yet, but the display ratio is stated as 16:9, matching every other widescreen in your living room. Check the video after the break while we go try to hunt down some hands-on time with this multifunctional new beast of a controller. %Gallery-125639% %Gallery-125641%

  • The Wii U, Nintendo's next console (video)

    by 
    Vlad Savov
    Vlad Savov
    06.07.2011

    Coming in 2012, Nintendo's next home console will deliver "deeper game experiences" that aim to offer "something for everyone." And it'll be called the Wii U! A variety of new controls will be made available by that crazy new controller with a 6.2-inch touchscreen embedded in it. Most importantly, you'll no longer be tied to a TV to enjoy your home consoling action -- the Wii U controller can handle your gaming session when the television is needed for other purposes, while a built-in front-facing cam will let you video chat from anywhere too. Notably, you won't have to use the 6.2-inch behemoth if you don't want too -- the Wii U will be compatible with all current-gen accessories and software. Yes, your expansive Wii collection will play on the U version of the console as well. We've also seen some decidedly high-def visuals from Nintendo showing off the Wii U's graphical prowess. See video of the unveiling after the break! Batman: Arkham City, an Assassin's Creed game, Dirt, Ghost Recon Online, Tekken, Metro Last Light, Aliens Colonial Marines, Ninja Gaiden 3: Razor's Edge, and Darksiders II all got a mention as coming to the Wii U. Yes! EA's John Riccitiello just said the Wii U will deliver "brilliant HD graphics." Finally, the Wii is going HD! Speaking of HD, the fact sheet from Nintendo informs us that the Wii U can pump out 1080p video over HDMI. It'll also be compatible with component, S-video and composite cables. There'll be "internal flash memory" of unspecified quantity, which will be expandable via either an SD card or external USB HDD. IBM is, as with the original Wii, once again responsible for providing the processor inside. Four USB 2.0 slots are made available, while game media will be served up on "proprietary high-density optical discs." There's also another, worthwhile, reminder that the Wii U will play Wii games and their optical discs without a problem. Update: We just got word from the folks at Kotaku that Nintendo game designer Katsuya Eguchi has revealed the Wii U's proprietary disc format will hold up to 25GB of data. Update 2: And now we have the final piece of the puzzle: the Wii U's graphics will be handled by a "custom AMD Radeon HD GPU." %Gallery-125637% %Gallery-125641%

  • Live from Nintendo's E3 2011 keynote!

    by 
    Tim Stevens
    Tim Stevens
    06.07.2011

    Another day another liveblog, but not just another company. Today it's Nintendo that will be keeping us rapt with anticipation, and with any luck the big man, Reggie Fils-Aime, will be taking us on quite a ride. Will we see the unveiling of Project Cafe? Will Nintendo tell us just how its 3DS is going to compete in a PlayStation Vita world? Could we finally get that Nintendogs and Paper Mario mash-up we've been waiting for? We'll be going live shortly, at the following times below: 06:00AM - Hawaii 09:00AM - Pacific 10:00AM - Mountain 11:00AM - Central 12:00PM - Eastern 05:00PM - London 06:00PM - Paris 08:00PM - Moscow 01:00AM - Tokyo (June 8th)