38

Latest

  • Wanna buy an MMO? Copernicus assets for sale 'soon'

    by 
    Jef Reahard
    Jef Reahard
    09.12.2013

    Remember Project Copernicus? Of course you do! 38 Studios may have imploded some 18 months ago, but the ongoing fallout has kept its fledgling MMO and its Kingdoms of Amalur IP in the news ever since. Now, Copernicus assets are about to be auctioned off to the highest bidder via an unnamed website that is currently under construction. "The process is taking longer than we anticipated for a variety of reasons including the complexity of the game itself," attorney and court-appointed receiver Richard Land told WPRI news yesterday. Land also told the news station that he has been working directly with "interested parties," though he declined to comment on a possible sale price.

  • Yep, it's more 38 Studios drama

    by 
    Jef Reahard
    Jef Reahard
    04.22.2013

    Ah, 38 Studios. What would we do without the dried husk of your long-dead corpse to kick around the sanctified halls of American journalism, both actual and gaming? The latest drama from Curt Schilling's former studio comes courtesy of the New York Times, which reports on Rhode Island governor Lincoln Chaffee's latest attempt to distance himself from the fiasco surrounding 38's inability to pay back state loans. "I had so many reservations about this being a bad deal, that I was reluctant to micromanage, to have it be 'Chafee screwing this up,'" he told the Times. "And don't forget, we had our hands full in this state."

  • Initial 38 Studios auction brings in $180K

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    Hey look, it's more 38 Studios news, sort of. The Verge reports on the first of three auctions designed to sell off assets of the shuttered development firm, which took place earlier this week in Timonium, Maryland. Why Maryland? Because up for bid were a bunch of items from former Maryland-based 38 subsidiary Big Huge Games. The highest-value item was an animation suit that fetched $9,500. The second auction is scheduled for next Tuesday at 38's former offices in Rhode Island. The third auction, which will feature the firm's intellectual property, will take place in approximately three months.

  • 38 Studios will face no federal criminal charges

    by 
    Jef Reahard
    Jef Reahard
    09.30.2012

    Bankrupt gamemaker 38 Studios will not face federal criminal charges, according to a report in The Washington Post. U.S. Attorney spokesman Jim Martin told The Associated Press that his office found that 38 Studios did not break any federal laws. That said, what's left of the company is still subject to an investigation being conducted by Rhode Island police to determine whether state laws were violated. 38 Studios folded last May despite a $75 million state loan guarantee. The bankruptcy left Rhode Island "on the hook for more than $100 million," which includes the bonds and interest.

  • Leaderboard: Would you have played Copernicus?

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2012

    We just love tantalizing ourselves with "what ifs?" in the MMO sphere, don't we? There are so many alternate possibilities for the development and growth of these games, not to mention all of the ones that didn't even make it to launch day. The most recent of these, of course, is "What if Project Copernicus had actually launched? What if it were as close to completion and as good as they said?" For some, that's just a mild shrug; for others, it's a maddening proposition. Since the collapse of 38 Studios, we've seen several pieces of concept art and videos that will most likely be the closest we'll ever get to Copernicus. So today's Leaderboard is simple: Given everything you've seen and heard of the game, would you have played it? Did Kingdoms of Amalur: Reckoning convince you that this world would've made for a great MMO? Did Copernicus look like it had merit, or was it yet another fantasy game that probably couldn't compete for your affections? Vote after the jump!

  • More Project Copernicus videos highlight Jottunhessen

    by 
    MJ Guthrie
    MJ Guthrie
    08.23.2012

    Is it harder waiting in anticipation for a game that may never be or mourning a game that could have been but died? Unfortunately, MMO players who were looking forward to the completion of Copernicus have the opportunity to test that question for themselves, and more videos are revealing just what the players will be missing out on. Yesterday we shared a Copernicus video fly-through highlighting parts of the game. Today, two more videos give viewers a virtual tour of the splendor of the city of Jottunhessen. Check them out after the break.

  • Former 38 Studios dev releases Copernicus video, details player-driven systems

    by 
    Jef Reahard
    Jef Reahard
    08.22.2012

    Stop us if you've heard this one before. Former 38 Studios developer shows us how awesome Copernicus the Kingdoms of Amalur massively multiplayer title would have been, and quality-starved MMO players cry into their beer. In any event, here's another posthumous reveal, this time courtesy of Steve "Moorgard" Danuser's personal blog. Danuser has posted a fly-through video that was originally intended as an in-engine milestone for internal eyes only. Now it's a bit more salt in the wound unless the shuttered MMO's assets ever find their way into the hands of another studio. Danuser doesn't stop with the video, though. He goes into some detail about aspects of the game's design that would have differentiated it from much of the current MMO landscape. There's a lot more I'd like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation. How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server -- changes that could be different from other servers. How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion–because you can't tell a great story without an ending. Head past the break for the full video. [Thanks to Syeric for the tip!]

  • Copernicus would have been F2P

    by 
    Jef Reahard
    Jef Reahard
    08.16.2012

    First things first. We apologize for twisting the Copernicus knife. With that out of the way, did you know that 38 Studios' shuttered MMO was going to be the first mega-budget title to launch with a free-to-play model? We didn't either until Curt Schilling confessed as much to Boston Magazine. "We were going to be the first AAA, hundred-million-dollar-plus, free-to-play, microtransaction-based MMO. That was one of our big secrets," Schilling said. "I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

  • Former 38 Studios employees defend Schilling, talk political misinformation [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    Gamers and other outsiders have been quick to label Curt Schilling as the primary villain in the 38 Studios drama, but a new piece at Gamasutra intimates that that might not be the whole story. The website cites multiple anonymous sources who say that 38's situation wasn't helped by Rhode Island governor Lincoln Chafee. "Once things went bad, Chafee's office started leaking any information it could to make 38 Studios look like it had been a bad deal. Unfortunately, a lot of these leaks involved partial and complete misinformation," the source said. Another source dispelled notions of excessive spending at the shuttered studio. "I can say that the company didn't spend money extravagantly at all. We didn't have giant statues in the halls, or supercomputers with 30-inch monitors at every desk. We had what we needed to work on the game and that was it," the source tells Gamasutra. [Update: One former team member talked about 38 Studios' MMO, saying that it was quite close to completion: "I have worked on a number of projects in my career, and I can say without reservation that Copernicus [had] incredible potential to be a blockbuster MMO. It wasn't completely revolutionary in terms of gameplay, but it took existing conventions and refined or improved them across the board. The idea that this imminently playable, triple-A, beautiful MMO that had millions of dollars and man-hours poured into it is heartbreaking."]

  • Distro Issue 38: a peek at the Navy's Robotics Laboratory and an interview with MSI's Jeans Huang

    by 
    Billy Steele
    Billy Steele
    04.27.2012

    Ah, yes. The end of the week is upon us. Of course, this means that the latest installment of our tablet publication has arrived. Stepping up to the plate this time around, Brian Heater takes a look inside LASR, the Navy's Robotics Lab, and Richard Lai chats with MSI co-founder Jeans Huang. After a strong debut last week, Ludwig Kietzmann is back with Reaction Time and his take on Journey. Our brand spankin' new hands-on section looks back at Spotify's Android preview, Alexandre Herchovitch's HP Pavilion DM1, MIT's Arduino-powered DrumTop and Google Drive. We spend some quality time with the T-Mobile HTC One S, LG Viper, ASUS TF300 and MSI GT70 while Switched On tackles Kickstarter project funding. Looking for something more? IRL reveals our personal gadget stash, the Stat takes a look at tech jobs, Tapbots co-creator Mark Jardine handles the Q&A and Box Brown offers the Last Word on Facebook's recent purchase. Go ahead and hit your favorite link below to snag your copy of this week's e-magazine. Distro Issue 38 PDF Distro in the iTunes App Store Distro in the Google Play Store Distro APK (For sideloading) Like Distro on Facebook Follow Distro on Twitter

  • 38 Studios Rhode Island deal still up in the air

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Just when we thought 38 Studios' epic quest to move its guild headquarters to Rhode Island was nearing its conclusion, a posting on the blog of a local television news outlet casts a bit of doubt on the successful outcome of the proceedings. Reporter Ted Nesi writes that the state's Economic Development Commission is itching to close the $75 million loan it's taken out for 38 Studios. However, if Lincoln Chafee wins the governorship in today's election, it could trigger a showdown, given the candidate's outspoken criticism of the deal. The other leading candidate, Frank Caprio, has said that if elected, he will "march down to EDC headquarters on Wednesday to do something unspecified about 38 Studios." In other 38 Studios news, Amazon has recently published the official box art of Kingdoms of Amalur: Reckoning, the first official game to come out of Curt Schilling's company (currently slated for a September 2011 release). Check out the details, as well as a new screenshot, at 38gamers.