Posts with tag 3d
You don't have to be a science buff to understand that atoms in gases move around a heck of a lot more than those in solids. For instance, text on a paper page isn't apt to just reshuffle itself when no one is looking, but printing the latest Harry Potter novel on thin air could prove just a touch more difficult. Said challenge isn't too much for physicists from varying institutions in Israel, as they have recently demonstrated how to ever-so-briefly store images in a warm atomic vapor. Reportedly, the gurus have figured out how to "store complex images for up to 30 microseconds in rubidium vapor," and if mastered, the process could help unlock secrets of "quantum information processing and even quantum communication." If your interest meter just shot through the roof (you geek, you), head on down to the read link to slurp up more on how it's being done.
Infosys develops 3D cellphone cameras, projectors
We've seen a couple handheld 3D devices, but Infosys just announced that developed a chipset capable of capturing and projecting 3D holograms from ordinary cellphones, and that it hopes to take the tech mainstream by 2010. The system captures a series of 2D images from normal cameras and uses them to develop 3D holograms, projecting received images using a laser projector and micro optical elements. Infosys also had a patent granted on the system required to transmit 3D data over normal telecom networks without clogging them up -- the data is transmitted unprocessed, and the chipsets at either end do the heavy lifting. There's no word on what devices this stuff might appear in, but we're wondering what that laser system is supposed to project onto -- or if we'll have to take up smoking to get our 3D on.[Thanks, Bucky]
Movie Gadget Friday: Sunshine
Ariel Waldman contributes Movie Gadget Friday, where she highlights the lovable and lame gadgets from the world of cinema.
Last month on Movie Gadget Friday we reviewed the rough and rugged modified gadgets of the post-apocalyptic era in The Road Warrior. Shifting from stick shifts to spaceships, this week examines the pre-apocalyptic adventure of a team of astronauts tasked with re-igniting the sun by delivering a massive payload in Sunshine. Based in 2057, this near-futuristic film has heavy influence from 2001: A Space Odyssey and 2010: The Year We Make Contact. With relatively unexplained artificial gravity, inner-spaceship scooters and gold leaf heat-deflecting spacesuits, many of the gadgets and technology are taken for granted in this 2007 release.

3D Projection Cube
Structured as a small room on board Icarus II, the 3D projection deck serves as a way to boost astronauts' spirits and calculate routes. Translucent walls with embedded light-emitting cells make up the entire cube of a room, allowing for an interactive 3-dimensional experience without the need for external projectors. It's unseen yet as to if this experience requires the use of optical tracking cameras for a gestural user interface. Specific cells have the ability to toggle on or off depending on the specific need of the projection. While this gadget realistically blows away any CAVE we've seen (guesstimating these visuals to be upwards of 100 million pixels), the tactile-keyboard-loving-geek in us is still unrealistically holding out for a touchable hologram to toy with. More after the break.
Last month on Movie Gadget Friday we reviewed the rough and rugged modified gadgets of the post-apocalyptic era in The Road Warrior. Shifting from stick shifts to spaceships, this week examines the pre-apocalyptic adventure of a team of astronauts tasked with re-igniting the sun by delivering a massive payload in Sunshine. Based in 2057, this near-futuristic film has heavy influence from 2001: A Space Odyssey and 2010: The Year We Make Contact. With relatively unexplained artificial gravity, inner-spaceship scooters and gold leaf heat-deflecting spacesuits, many of the gadgets and technology are taken for granted in this 2007 release.

Structured as a small room on board Icarus II, the 3D projection deck serves as a way to boost astronauts' spirits and calculate routes. Translucent walls with embedded light-emitting cells make up the entire cube of a room, allowing for an interactive 3-dimensional experience without the need for external projectors. It's unseen yet as to if this experience requires the use of optical tracking cameras for a gestural user interface. Specific cells have the ability to toggle on or off depending on the specific need of the projection. While this gadget realistically blows away any CAVE we've seen (guesstimating these visuals to be upwards of 100 million pixels), the tactile-keyboard-loving-geek in us is still unrealistically holding out for a touchable hologram to toy with. More after the break.
TI showcases 3D projector and DLP Pico chipset at InfoComm

Hyundai's W220S LCD: Google Earth, now in 3D!
Bust out the Aqua Net and tease-up your beehive because 3D is once again the rage. Hyundai just announced its W220S TriDef 3D LCD which packs the standard list of specs we expected in a 22-inch monitor: 1,680 x 1,050 WSXGA+ resolution, 1,000:1 contrast ratio, 300cd/m2 brightness and 5-ms response. Unfortunately the viewing angle is a mere 150-degrees up/down or 160-degrees side-to-side. Should you be bold enough to step into a pair of included polarized glasses then you'll also be treated to a suite of bundled 3D-apps including Google Earth 3D, a pair of 3D games, and TriDef media player for 3D video content. The W220S launches in Japan tomorrow for ¥98,000 (about $913). Pics of the face-specs after the break.
gCubik displays 3D images on 4-inch cube, we want
We've pondered the potential for 3D display cubes for years now, but the gCubik looks to bring us a bit closer to a final concept. Measuring just 10 centimeters (about four inches), this diminutive display device visualizes objects in all three dimensions on the facets of a physical cube. Created by Japan's National Institute of Information and Communications Technology (NICT), the device could see uses in science, business, and, most importantly, videogames. The little guy will be shown next month in Tokyo and then in August at Siggraph 2008 in the US, with hopes of adding tighter resolution and real-world applications shortly thereafter.
Philips debuts 22-inch auto-stereoscopic 3D monitor
Philips only just took the wraps off its 52-inch 3D display, but it looks like it's not stopping there, as it's now also showing off a new 22-inch model for those that prefer something a little more desk-friendly. This one boasts the same WOWvx "2D-plus-Depth" technology that its larger counterpart uses, but takes the resolution down to 1680 x 1050, and the contrast and brightness down to 1,000:1 and 300cd/m2, with a 5ms response time rounding out the basic specs. No word on the port situation just yet, nor is there any word of a price, but you can apparently look for this one to be available commercially sometime in the fourth quarter of this year.
Philips introducing 52-inch 1080p 3D display
It's no nightmare -- 3D is officially in style. Or it's succeeding in fooling us, one or the other. Further proof that taking things to the third-dimension is all the rage has arrived courtesy of Philips, who has announced its intentions to reveal a 1080p 52-inch 3D display at InfoComm later this month. The unit will utilize the same WOWvx technology showcased a year prior in its 20-inch display, and will feature 700 cd/m2 brightness, a 2,000:1 contrast ratio and an 8-millisecond response time. The auto-stereoscopic display should be "commercially available from Q4 2008 onwards," but we haven't a clue how costly it'll be when it eventually lands.
[Via SlashGear]
[Via SlashGear]
Telson handheld does 3D gaming without the goggles
We've seen companies toss out kit that claims to showcase the third-dimension without requiring a set of those face-consuming spectacles, but we're having an even harder time believing it would go over well (or at all) on a 'roided-up do-it-all handheld. Details are scarce on this one, but the Telson prototype / reference model device looks to be hung somewhere between the land of gaming handhelds and unadulterated UMPCs. Within, you'll find a VIA C7-M processor, 512MB of RAM, a 30/60GB hard drive and a 4.3-inch 800 x 480 resolution panel that's reportedly capable of displaying 3D imagery without special glasses. Can't say we're huge fans of the design / idea / etc., but we'll be keeping an eye out just in case this somehow makes it into production.
[Via SlashGear]
[Via SlashGear]
World's largest 3D display revealed in 4D spacetime
Ooo, ahhh, you feeling that 3D display on your 2D panel? You should, it's the world's largest 3D LCD panel from VMJ measuring in at 65-inches. The stereoscopic panel developed with support from VisuMotion features a 1920 x 1080 resolution, 6-ms refresh, 120-degree viewing angle, and DVI and RGB inputs. Best of all, no goofy 3D glasses of any type are required thanks to the incorporation of Sharp's Parallax Barrier viewing technology. Priced at ¥3.15 million (about $30k) when it starts advertising CosaNostra Pizza around Mr. Lee's Greater Hong Kong.
[Via Akihabara News and Impress]
[Via Akihabara News and Impress]
Sapphire Technologies demoes new 3D monitors and drivers at Computex
Sapphire Technologies is showing off some new 3D gear at Computex this week, with a pair of 3D monitors and a new stereoscopic graphics driver on display. The driver works with ATI graphics cards to send a polarized image to the dual-layer monitors, which displays a 3D image to viewers with special glasses. Details on the monitors are pretty sketchy, but Sappire says it's not working with Zalman and that it'll have something on the market in the "next couple of months." Great -- now just ditch the shades and we'll be all good.
projectiondesign to launch F10 AS3D active 3D stereoscopic projector
Look out, naysayers -- projectiondesign is giving this whole "3D revolution" thing some serious street cred with the F10 AS3D. Slated to debut at InfoComm 2008 in Las Vegas, the unit marks the company's first active 3D stereoscopic projector. Notably, this isn't the firm's first foray into the third-dimension, as eight of its F20 sx+ PJs are currently being used in a 3D visualization system at Munich University. Moving on, we'll also find its brand new three-chip DLP F80, which features a WUXGA (1,920 x 1,200) resolution, ACOP (Advanced Color Optical Processing) technology and a stratospheric price tag (we're guessing on that last one). We'll be holding out for pricing / release information, but we don't suspect it'll be too long before those critical points get divulged.
[Via AboutProjectors]
[Via AboutProjectors]
projectiondesign demos single projector 1080p 3D system

projectiondesign is apparently working on a 3D projection-based solution to fit anyone's need. If a rotating panoramic display or eight camera visualization system seems like overkill, try its latest 2D/3D 1080p projector on for size. When driven by a dual-head PC via DVI it can deliver 3D in 1080p at 60Hz from a single projector, courtesy of a pair of active wireless glasses kept in sync with the projector via IR. AVING reports the system is expected in Korea in September and has a few more pics from the presentation, but your guess is as good as ours as to when this might be available in the U.S., and at what cost.
Zalman's ZM-M2020W Trimon 3D monitor gets reviewed
Zalman may be far from being a household name, but a stranger to 3D displays it isn't. The company's latest 22-incher not only packs a 1,680 x 1,050 resolution panel and a bundled set of glasses, but it features the ability to render graphics in 3D. The eager critics over at Trusted Reviews had a nice sit with the device, and when all was said and done, the ZM-M2020W was seen more as a building block for revision two than a runaway winner as it was. On the upside, it did manage to render some pretty phenomenal scenes in 3D -- and even managed to change the reviewer's perception of the technology -- but the overly glossy screen and steep price tag kept it from being recommended without hesitation. Still, if you're willing to pay the premium to fit into the niche, by all means, give the full review a once over in the read link below.
Hands Free 3D enables your movements to control Second Life avatar
Using 3D cameras in order to let humans control interfaces by simply moving about is old hat, but for those sick and tired of being strapped to a mouse / keyboard in Second Life, take a glance at this. Hands Free 3D is a prototypical system that gives addicts members of the virtual realm the ability to walk, jump, fly and interact by simply gesturing in front of a PC-connected camera designed by 3DV Systems. Currently, it doesn't seem like this solution is on the fast track to release or anything, but we have a sneaking suspicion they aren't demoing this stuff for kicks and giggles. Peek the video right after the break.





























