8-bitty

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  • ThinkGeek's 8-bitty controller isn't bad, if you already want one

    by 
    Mike Schramm
    Mike Schramm
    10.31.2012

    ThinkGeek's iCade started out as an April Fool's joke. In conjunction with the folks at Ion Audio, that product actually came to be, and it's been so successful that it's launched a whole line of different controller products, most of them from Ion. But ThinkGeek isn't done with this brand yet. It recently released the "8-bitty" controller, which combines a Bluetooth-enabled iCade-protocol controller with a very retro NES-style design. The price is appealing as well: For just US$29.99, you can get a very cool-looking retro controller, designed to work with all of the various iCade-enabled titles. Unfortunately, the same issues that apply to all of the iCade services apply to this controller, and there are a few extra to boot. I'll talk about the 8-bitty-specific problems first, the biggest of which is that as cool as the boxy retro look is, it's just not very comfortable in my hands. Call me a wimp, but though I did spend a majority of my childhood clutching the old NES controllers until the paint fell off, I've definitely gotten used to the much more ergonomic console controllers of today. After just a few minutes with the 8-bitty, I could feel my hands cramping up in strange ways. The d-pad on the controller is strangely wrong, as well -- the thought I kept having while playing was that it felt way too "analog." This is really an issue with the iCade protocol rather than the controller, I think, given that because it's simply sending keypresses over Bluetooth, developers can't do much more than the standard eight directions for d-pad movement. But even so, I also played around with the iCade mobile from Ion, and found that it worked better than the 8-bitty in general. The shoulder buttons on the 8-bitty also seemed strange to me -- I don't know if they should have been completely placed on the back of the controller, but they just felt awkward to hit up on top somehow. And the last problem with a controller like this is something that always comes up when we talk about iCade: It's all about compatibility. There's no question that the iCade is the most supported iOS-controller protocol out there, but when you look at the list of games, iOS' biggest titles still aren't supported at all. That's mostly because the strength of the iOS platform is its touchscreen, so most of the platform's most popular titles take full advantage of touch in a way that a controller just won't be able to match. Too bad, because I actually prefer playing games with a controller most of the time, but obviously until Apple releases its own solution, developers won't have an "official" rule on how controllers should work with iPhones and iPads. Now, all of that said, the 8-bitty is still a well-made controller, and it'll still do what you want it to do when it's paired up with your iPhone or iPad. At $29.99, it's relatively cheap, and it's mostly simple to set up and use. There are two exceptions to that: The battery cover inexplicably requires a tiny screwdriver to get into, and the controller doesn't come with two required AAA batteries either, so you'll have to obtain those yourself. Weird that ThinkGeek didn't consider those problems, but other than that, setup is simple and fast. If you want an iPhone or iPad controller and you don't want to pay for the more expensive, but better, $80 iCade mobile, there's definitely good reasons to pick up an 8-bitty. But if you want a premium controller for playing iCade-compatible games and are willing to pay a bit more, I'd pass on the 8-bitty in favor of the mobile or even the original iCade cabinet. The 8-bitty is cute and all, but not quite necessary.

  • Thinkgeek's '8-bitty' is the most practical of an impractical bunch

    by 
    JC Fletcher
    JC Fletcher
    10.30.2012

    I don't have an iCade. Though a tiny custom arcade cabinet for my iPad is a lot more attainable than a full-sized arcade machine, it's still far enough into the "frivolity" category that I haven't made the plunge ... plus, I don't have an iPad, and the iCade is a bit cavernous for my tiny phone.The 8-bitty, produced for Thinkgeek by iCade maker Ion, takes every bit of the iCade's functionality, and shrinks it down into an affordable, portable, and iPhone-friendly control pad. Nobody on Earth actually needs a gamepad for their iOS device, but this is as close to practical as one is going to get.

  • iCade's 8-bitty controller now out

    by 
    Mike Schramm
    Mike Schramm
    10.10.2012

    That "8-bitty" wireless controller announced by ThinkGeek a while ago is now available in the company's online store. For US$29.99, you can grab hold of an NES-style retro controller, with not two but four buttons designed to work with iOS games across the iCade protocol. This is not an Ion Audio product like the rest of the iCade line so far -- this is specifically a ThinkGeek product only. But it does work with the iCade standard, which plenty of developers have taken advantage of (and which is pretty easy to implement, if you happen to be a game developer who wants to let your customers use it). Yes, the controller may not look all that ergonomical, and it's probably not. But if, like me, your hands used that old boxy NES controller for hours and hours as a child, this new version will probably make you feel right at home. [via Touch Arcade]

  • iCade 8-bitty is your iOS device's new wireless NES controller

    by 
    JC Fletcher
    JC Fletcher
    02.13.2012

    iCade is expanding its lineup of weird iOS device controllers once again, with the "8-bitty," a wireless, NES-style controller that connects wirelessly to iPad or iPhone. The device, shipping "later this year" exclusively from ThinkGeek for $25, is compatible with the same lineup of games the as the iCade cabinet, and includes a d-pad, start, select, and (an anachronism we'll learn to deal with) four buttons. It's also got handsome faux woodgrain accents.As with the bigger iCade, there's an open-source SDK, so any app developers out there can add support to their apps and make this thing all the more appealing.

  • iCade 8-Bitty hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.13.2012

    It's still about two months out, but when the 8-bitty hits shelves it might just become our favorite member of the iCade family. At the moment the Bluetooth gamepad is little more than a hand-made prototype with some AA batteries taped to the underside and a sticker printed on the office InkJet slapped on the front. As a production quality controller, though, it should be the perfect handheld button mashers for those of you with a taste for the retro. The boxy, rectangular 8-bitty may be wireless and the final version will likely sport six buttons -- still, you can't help but be whisked back to your days spent blowing into dusty Contra cartridges and tapping out the Konami code. We gave the early prototype a quick try and the D-pad and red buttons feel just like their '80s inspiration. Unfortunately they're not quite as responsive yet, but we're figuring there's still some kinks to be worked out before it ships this Spring. The 8-bitty should be launching exclusively with ThinkGeek for between $25 and $30. Check out the gallery below and the video after the break.Edgar Alvarez contributed to this report.