adhoc

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  • DARPA wants your ideas for a mobile ad hoc network, no internet please

    by 
    Jon Fingas
    Jon Fingas
    05.02.2013

    Creating a mobile ad hoc network is tricky when rounding people up for a game or two, let alone when linking thousands of soldiers whose lives are at stake. DARPA has had enough trouble getting such large-scale networks off the ground that it just put out an official request for solutions. The agency wants ad hoc technology that grows both elegantly and automatically, and it's prepared to ditch legacies like internet-based networking to get there -- in fact, it would rather not rely on IP technology when 20 years of research in that area hasn't panned out. Anyone sitting on a brilliant solution has until May 24th to submit an abstract for consideration ahead of an August 7th symposium. We hope at least a few people answer the call, if just for the possibilities that breakthroughs spill over to civilian life -- DARPA helped build the networking we're using right now, after all.

  • Burner turns your iPhone into a disposable, lets you be faux-shady

    by 
    Steve Dent
    Steve Dent
    08.09.2012

    Need a throw-away phone number? It's now available as the Burner iPhone app, from a company called Ad Hoc. There's no explanation for how it works technically, but using it looks easy: you pay $2 for the app, which gives you a new phone number that lasts for 20 minutes, 60 texts or seven days. The new digits become your caller ID, and afterwards, you can hit the "burn" key to permanently wipe it from the company's servers, then score additional credits plus a new number, if needed. The company sees it being used for things like Craigslist transactions and dating, but if you have less above-board purposes in mind, be aware -- the privacy policy says it "may disclose your personal data if required by law." Check the source below or the Apple store to get it.

  • PSP gets its own homebrew online gaming network, outweighs Sony's own efforts (video)

    by 
    Jon Fingas
    Jon Fingas
    06.01.2012

    Sony made much ado of the PSP's position as one of the first online gaming consoles, but unless your idea of online play involves Skype calls, there hasn't been a lot to go on since 2004. Team PRO is addressing that deficit through Prometheus, a completely community-driven rival to PSN. The hack lets PSP games with support for ad hoc WiFi play go online by wrapping the normal local-only multiplayer in an emulator library that broadcasts to other Prometheus players. It requires a second-generation or newer PSP as well as a wireless router that can expose the PSP in DMZ mode, but there's a live who's-playing board and even an in-game chat mode to coordinate that round of Fat Princess as it happens. Of course, using a wholly separate gaming network outside of Sony's rubric involves a whole lot of warranty-voiding risk; if you're willing to live on the edge, though, Internet games of Metal Gear Solid: Peace Walker or Pro Evolution Soccer 2012 will let you put off that possible PlayStation Vita purchase for a little longer.

  • Tether for iPhone returns as an HTML5 app

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.10.2012

    Last year, iTether hit the App Store and was promptly pulled when Apple discovered it let customers share their phone's mobile broadband connection without paying for a carrier tethering plan. After a few months of inactivity, Tether is now back as an HTML5 app. The new HTML5 version of Tether creates a wireless connection using an ad-hoc network. Setup the ad-hoc network on your PC, login to your tether account using the browser on your iPhone and you can enjoy a jailbreak-free shared data connection. The service now costs $30 a year, though it is on sale now for $15 as a promotion. We talked to the developers behind Tether about their new HTML5 app. Read on to learn what they have to say about why they chose HTML 5 and what happens to customers using the iOS version. There's also a demo video showing the new Tether app in action. Question: What made you decide to go the HTML 5 route? Answer: HTML5 was the obvious choice when Apple decided to block us from their App Store. The beautiful thing about the web is no matter how hard you try to stop innovation and block things, there's always people finding ways around it. Question: What were some of the technical challenges you faced when you decided to go with an HTML5 app? Answer: There were a number of challenges; unfortunately we can't actually legally disclose them because of our patents we have filed. Question: Will the clients on the other mobile platforms also move to this HTML 5 app? Answer: At this time the application only works very well on iOS devices. We are evaluating other platforms but have not tested them. Question: Can Apple or the carriers find a way to block your web app from working? Answer: Anything is possible. It's impossible for us to understand what carriers/Apple will do. Our goal is to work collectively with carriers and handset manufacturers to provide tethering as a native product. Question: You say the data is encrypted. Is it encrypted from end to end? I'm thinking of people who might visit their bank and any security concerns they may have. Answer: We encrypt the data connection directly from the PC to our Proxy. Question: What happens to your current customers who bought Tether when it was in the app store? Will their service continue to work? Will they have to pay again to use the new HTML 5 service? Answer: iTether users can continue to use the service, we just suggest they do not update. If they wish to use our new HTML5 version they will need to pay again. This is the unfortunate position that Apple left us in. Question: Is there anything else you'd like the public to know about the app or your company? Answer: Any more info can be found at: http://tether.com/blog/

  • Switched On: When gadgets talk in their sleep

    by 
    Ross Rubin
    Ross Rubin
    01.23.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. The Nintendo 3DS stands to democratize stereoscopy in a way society hasn't experienced since the View-Master craze, by offering 3D hardware more affordable than the current crop of televisions and PCs, and without requiring special glasses to see images pop out of the handheld's screen. But when it comes to innovation, the 3DS could represent a two-way street, for even as its 3D screen is focused on enhancing the handheld gaming experience, its "Pass" network technologies -- SpotPass and particularly StreetPass -- could have broader implications for the way we discover the world around us.

  • Infinitec Infinite USB Memory Drive review

    by 
    Sean Hollister
    Sean Hollister
    11.25.2010

    The idea behind Infinitec's Infinite USB Memory Drive is actually quite straightforward, but we've found that when we tell friends and acquaintances about the unit, it often boggles their minds. So, we'll try to keep it real simple: This red plastic stick is a 802.11b/g/n WiFi radio disguised as a USB flash drive. And when we say "disguised", we're not just talking about the stick's size, but its functionality as well -- it lets you wirelessly transfer files direct from your WiFi-equipped laptop's hard drive to just about anything with a USB port. Stick it into an Xbox 360 or set-top-box, for instance, and it pretends to be your average thumbdrive, but with access to theoretically anything you choose. Sounds like a fantastic idea, but does it really work? Find out after the break in our full review.%Gallery-108135%

  • Infinitec opens pre-orders for 'infinite' USB memory drive, touts dual-WiFi

    by 
    Darren Murph
    Darren Murph
    08.01.2010

    We're guessing that the past six months have dragged on (or zipped by, depending on viewpoint) for the folks at Infinitec as they waited for this day, but the device we first spotted at the Engadget trailer during CES 2010 is finally up for pre-order. Hailed as the world's first "infinite USB flash drive," this ad hoc streaming device enables any two locally networked devices to send content to one another, and as of today, those who have longed for just this thing can get in line. The startup's also taking this opportunity to gloat about the "dual-WiFi" capabilities included (a video explanation awaits you past the break), which essentially enables an IUM-equipped laptop to connect to another device while retaining its live connection to the web. Hit the source link to part ways with your $129, and if you buy in early, you'll be gifted with gratis worldwide shipping come August 31st. And you can't beat that deal with a stick, USB or otherwise.

  • devsugar: A better way to share ad-hoc builds

    by 
    Erica Sadun
    Erica Sadun
    05.23.2010

    Hey, Dave Howell. This post is for you. Dave's company Avatron is in the midst of a beta program for its newest application, Air Display. Steve Sande took a first look at Air Display not too long ago, and I've been messing with it too. The thing is this: Avatron is still sending out zipped application files and separate mobile provisions. As I told Dave, there's a much easier and better way to do Ad Hoc under the 3.2 and later Gold Master iPhone OS SDK. Ad Hoc provides a way to distribute signed, secure applications outside of App Store channels. With Ad Hoc, you can send your applications to up to 100 registered devices and run those applications using a special kind of mobile provision that allows the applications to execute under the iPhone's FairPlay restrictions. Ad Hoc distribution is especially useful for beta testing and for submitting review applications to news sites and magazines.

  • Infinitec officially launches IUM ad hoc streaming device: ships in July for $129

    by 
    Darren Murph
    Darren Murph
    03.01.2010

    It's been a long time comin', but the little startup-that-could has just gone official with its first major consumer electronics peripheral, the IUM. First introduced at CES, this ad hoc streaming stick creates a local WiFi network (802.11b/g/n; 2.4GHz to 5GHz) for all sorts of media and data to flow from your PC to, well, pretty much anything. PC to PC, PC to Blu-ray player, PC to printer and PC to console streaming is all within reach, with HD support baked in to boot. We've already given you low-down on functionality, but today the company is announcing a July 1st availability date for consumers across the US, Canada and Europe. We're told to expect it for "under $129 depending on the location," and if all goes well, it'll ship in even more locales in due time. Hop on past the break for the full release and promo video, and be sure to give that Shufflegazine link a visit for podcasts detailing the use scenarios. %Gallery-85832% %Gallery-82076%

  • Infinitec details Infinite USB Memory Device functionality ahead of launch

    by 
    Darren Murph
    Darren Murph
    02.18.2010

    Surely you remember Infinitec, right? You know -- that Dubai-based startup that first showcased its so-called Infinite USB memory device (IUM) at CES? Now that we've jogged your memory, we'd like to point out some new information on the product. We're told that the company is gearing up to officially launch the stick soon, promising ad hoc streaming from any Windows-based PC to just about anything you can think of: Blu-ray players, media streamers, printers, and practically any other gizmo with a USB port. New details provided to us by Infinitec ensure that game consoles are supported, as is high-def video content. The company has also laid out a number of use scenarios for those curious about how this thing could improve your daily life, all of which are just beneath the break. Stay tuned for more in the coming days -- pricing and release deets should be headed our (and in turn, your) way soon. %Gallery-85832%

  • Exclusive: Infinitec demonstrates IUM ad hoc streaming device, makes it look like a flash drive

    by 
    Darren Murph
    Darren Murph
    01.07.2010

    Chances are you've never heard of Infinitec, a small startup looking to make big waves out of Dubai, but multimedia junkies will probably want to keep a close eye on 'em for the next little while. The outfit dropped by today at CES to give us a sneak peek at its forthcoming Infinite USB memory device (IUM). In short, this device contains a small computer and 802.11n WiFi module within, and it's designed to create point-to-point contact between networked media (or a networked PC with media onboard) and pretty much anything else. You insert the device into a host PC, pair it up once and create a maximum size (1GB for cheap-o players that can't support larger flash drives, 1TB+ for sharing your entire NAS -- for instance), and then connect it to whatever you wish in order to give said device access to those files that you just selected. Basically, it tricks the recipient into thinking a flash drive has been inserted, when in reality it's just giving that device wireless access to media stored elsewhere. The device serves a few purposes: you can use it to give all sorts of files to other machines in your home, or you could plug it into your HDTV or Blu-ray deck in order to stream PC-bound content right to your den. The goal here was to make other devices assume that this was just one giant flash drive, with gigabytes upon gigabytes of media right on the drive. So far as the receiving PC or set-top box knows, the IUM is just a stock flash drive with a capacity of your choosing. Just drop files over like you would from a standard USB key, and it shoots across the network to its final destination. Currently, it's not suggested that you use this to send files over the internet -- the lag in tunneling just makes for a poor user experience. The demo we witnessed (watching a Simpsons episode that was hosted on a nearby netbook) was remarkably smooth, with the user being able to skip ahead by minutes at a time with no visible lag. There's even the hope that the internals could one day be integrated into laptops in order to remove the need for an external dongle, but for now, you can expect a summertime release in the US and a sub-$150 price tag. So, you fixing to get your stream on, or what? %Gallery-82076%

  • Windows 7 Starter comes with hidden wireless connection sharing

    by 
    Vlad Savov
    Vlad Savov
    12.07.2009

    Ah, the blessings of market fragmentation. If you thought that, in its efforts to differentiate the Starter Edition from its beefier Windows 7 offerings, Microsoft chopped off the ability to share wireless connections between compatible devices, we've got good news: it didn't. Turns out that ad-hoc networking is very much a part of Windows 7 Cheap Edition, and the only thing missing from it is the dialog you see above. Thrifty Edition owners will have to find the application themselves -- through the shockingly difficult process of a Start Menu search -- but once they do it'll behave exactly as if they'd bought the Extra Awesome variety. Great job, Microsoft -- you keep hiding features and we'll keep installing Chrome OS on our netbooks, deal?

  • AdhocParty for PSP coming to North America 'soon'

    by 
    Donald Melanson
    Donald Melanson
    11.13.2009

    Gamers in Japan with both a PSP and PS3 have been able to use the adhocParty service to expand their multiplayer gaming options for quite a while now, and it looks like folks in North America will soon finally be able to get in on the action as well. For those not up to speed on it, the service effectively lets you use your PS3 as a gateway to let you play PSP games with an ad hoc mode (like Gran Turismo or Monster Hunter) over the internet instead of simply with other PSP users near you. You'll also be able to make use of the PS3's wireless headset or PlayStation Eye for voice chat with the service, but you will have to make sure your PS3 is connected to the internet via Ethernet or a wireless bridge (since it makes use of the built-in WiFi to connect to the PSP). Still no firm word on a release date, but it will be a free download from the PlayStation Store.

  • Sony throwing an adhocParty in North America this month

    by 
    JC Fletcher
    JC Fletcher
    11.13.2009

    North American PS3 and PSP owners will no longer have to go through a complicated process to access adhocParty, the once Japan-only application that lets local adHoc PSP games be played online. SCEA just announced that the PS3 app will be available in North America this month! The application works with "select online multiplayer games" for PSP, using the PS3's internet connection. It is currently unknown whether it will support the same list of games available in Japan, but Sony specifically named Gran Turismo and Monster Hunter Freedom Unite as compatible. We're hoping that, some time in the next year, Sony will enhance its platforms even more with a new technology called the "space bar." It could really work wonders for adhocParty on PSPgo.

  • Developer-to-developer: application sharing for the iPhone simulator

    by 
    Erica Sadun
    Erica Sadun
    07.03.2009

    Last week, TUAW showed you how to sign iPhone applications for informal developer-to-developer distribution. That approach lets you share applications between members of the iPhone developer program by using your signing credentials to authorize the application for use on your development units. iPhone applications compiled for the Intel-based simulator can also be shared between developers. And, since the free developer program offers access to the simulator, the apps can be distributed even more widely than with the re-signing approach. Simulator testing does not offer the full suite of device-specific capabilities. You cannot simulate the onboard camera or retrieve proper accelerometer feedback. The simulator does not vibrate or provide general multitouch input. (You can pinch, but that's about it.) The strength of simulator-based distribution is that it lets you send out applications for early testing and feedback. Sim-only tests strengthen the preliminary design process; this approach helps solicit feedback on user interface and general program layout before the main development push gets underway. Simulator-based apps are easy to transfer and easy to use, cutting out a layer of overhead that's needed for when you go to a full ad-hoc beta. To distribute a simulator application, go to the Library/Application Support/iPhone Simulator/User/Applications/ folder in your home directory. There you'll find the application sandbox folders that are currently installed for your simulator. Each folder is named with a unique id (i.e. 56E66CE5...DC028F) that does not reflect the folder's contents. You'll have to peek inside to determine which folder is which.The folder contains the application, and three sandbox directories: tmp, Library, and Documents. To share a simulator folder compiled for 2.2.1 and earlier, you must zip up both the folder with the application and the .sb (sandbox) file that shares the same name as the folder. 3.0 and later applications do not use a .sb file. Just zip up and share the folder. Install the shared app by decompressing its sandbox folder (and, for 2.x, its .sb file). The recipient must have installed the iPhone SDK. Drop it into the simulator's Applications folder on another machine and launch the simulator. The app should appear in the simulator, ready for testing.

  • Dev Corner: Signing iPhone apps for informal distribution

    by 
    Erica Sadun
    Erica Sadun
    06.24.2009

    At times, iPhone developers might like to test out applications without going through the formality (or challenges) of ad hoc distribution. Ad hoc distribution was introduced by Apple to allow software testing on up to 100 registered devices. It is, admittedly, a bit of a pain. Developers must collect device information (the "UDID", aka their unique device identifiers), register that device at the iPhone developer portal, create an special provisioning certificate, add a special entitlement, and build an ad-hoc only version of their software to distribute along with that certificate. If all that seems like a hassle, well, yes it is. It is, however, the proper, authorized, and recommended way to distribute pre-release software, whether for testing or reviews. But there is another way. If you know for sure that your target audience is another developer, the process becomes way easier. You can simply compile a normal development build of your application and send a copy of that build to another developer. That's because each registered developer has the ability to sign applications. Although the app was built to work with just the in-house devices you've registered for development, another developer can re-sign that application using the simple command-line script shown here. #! /bin/bash export CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform\/Developer/usr/bin/codesign_allocate codesign -f -s "iPhone Developer" $1.app This script uses Xcode's codesign utility to sign the already compiled version of the application. Once applied, you can then install the application through Xcode. So is this a general distribution solution? No. And thank heavens for that; free trading of app binaries would rapidly lead to piracy. This approach allows developer-to-developer testing and collaboration only. The development signing is limited to the units you have personally registered. If you want to try this out, follow the link at the start of this post. It leads to a testing folder I keep around and occasionally stock with software that I need tested. It also includes a copy of the script, which you must make executable (chmod 755 signit).

  • Great guild traditions and where they come from

    by 
    Mike Schramm
    Mike Schramm
    04.22.2009

    Neth wants to know your guild's traditions over on the forums. We've talked about funny guild moments and traditions before as well, too, but there seems to be a never-ending supply of them. There are as many different memories out there as there are guilds, and each one is a little different: even all of the guilds I've joined up with for any significant amount of time (there have probably been four, I think, in my WoW career? It's not that I'm a guild jumper, just that I've switched servers and factions a few times for various reasons) has had their own moods and well-known members and busy times and special things they do while raiding or leveling together.While it would be great if Neth was asking this to get some input on guild housing or the upcoming guild battlegrounds features, she's probably just asking to hear it -- it's definitely fun to look inside the other groups in the game and see what they do the same and different. For all of the drama that tends to attract our attention, the truth is that Blizzard's ad hoc ingame guild system has created some pretty strong ties between us. I like reading through that thread and seeing just what people have come up with just as much as Neth probably does.

  • Bluetooth 3.0 to use WiFi for high-speed file transfers

    by 
    Nilay Patel
    Nilay Patel
    04.13.2009

    Sounds like the Bluetooth 3.0 announcement on April 21 is going to finally usher in the era of high-speed short-range data transfers -- as previously hinted, the new spec will actually negotiate a quick'n'dirty ad-hoc WiFi connection between devices if it needs to move bits in a hurry, and then turn off the spigot to save power when it's done. The idea is to leverage the speed of WiFi while keeping power usage low, and we'd say it's a pretty trick solution, since most Bluetooth-capable devices also have WiFi radios (cough, Storm). Since the ad-hoc WiFi connection is managed over Bluetooth, no actual wireless network is necessary, and the switch will appear seamless to the user -- except for the sudden increase in data transfer speeds. Yeah, it's definitely slick stuff -- we're looking forward to seeing the first devices in action next Tuesday.[Via MocoNews]

  • Podcaster dev can't provision any more licenses

    by 
    Robert Palmer
    Robert Palmer
    09.23.2008

    Developer Alex Sokirynsky wrote a blog post this morning saying Apple rescinded his authority to provision new ad-hoc licenses for his software, Podcaster. The blog post has since been removed, possibly because it violated his developer NDA. Sokirynsky believes that the licenses already provisioned will continue to work, and expressed disappointment -- but not surprise -- that Apple shut him down. He also said he would continue updating Podcaster, even though it's unclear if he has a means to distribute it. Podcaster users can contact Sokirynsky if they have questions about their device's ad-hoc status. Sokirynsky did not say how many devices he provisioned, though we do know it's at least 1,300.

  • What does "ad hoc" app distribution mean for users?

    by 
    Robert Palmer
    Robert Palmer
    06.11.2008

    In the din of announcements from WWDC on Monday, one of the underreported features for iPhone apps is "ad hoc" app distribution: registering up to 100 iPhones, and distributing your apps yourself. Macworld's John Welch has a good overview of Ad Hoc and enterprise distribution, and what it means for IT departments. "[H]aving your applications distributed from your own servers on your own network just makes sense," he writes. "It makes security issues simpler, saves on external bandwidth usage, and simplifies the process of adding, updating, and removing applications." Webmonkey, on the other hand, completely missed this part of the keynote, writing a review of the App Store that omits the ad hoc distribution plan and calls the App Store's exclusivity "yuck." Plus, it neglects to mention the still-thriving jailbreak community, and the legions of Installer.app users. Ad hoc distribution means great things for proprietary apps for teams, classrooms, and large organizations. Sure, a 100-client limit might be a little small, and it remains to be seen how clients will be certified (that is, if you have to connect to the Mothership). Do you plan on using ad hoc or enterprise distribution for your organization? Sound off in comments.