SSA

Latest

  • SanDisk's new iNAND Extreme flash storage forms part of Tegra 3 'reference designs'

    by 
    Mat Smith
    Mat Smith
    06.05.2012

    SanDisk has added a little more detail to its latest iteration of embeddable flash storage, iNAND Extreme. Built through 19 nm process technology, the flash memory is geared towards portables like smartphones and tablets, with SanDisk mentioning both Android and Windows RT in the same breath. Capacities will range from 16GB to 128GB and it's apparently already a core part of NVIDIA's Tegra 3 reference designs -- and we all know quad-core processor deserve the best. The 128GB version is capable of up to 45 MB/sec write and 100 MB/sec read speeds. SanDisk also mentions a new pair of PCIe-based SSDs for enterprise. Up to five of the Lightning PCIe SSAs (200GB / 400GB) can be connected together in a single system, while SanDisk also offers up a caching option for Windows users. You just have to be willing to stump up some more cash for the company's own FlashSoft software on top of a $1,350 entry price. The full details on both are waiting right after the break.

  • A Mild-Mannered Reporter: Freedom content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2011

    So last week, I had meant to cover all of the impressions from the head start of City of Heroes Freedom. What I actually managed to cover was the Paragon Market, which is to the whole of City of Heroes what my nose is to the rest of my face. It's not the first time that a small part has taken over a column, though, and so we're bravely forging ahead into the actual content updates that came along with this patch. And let's be honest, they're pretty significant -- a new zone, a new signature arc, changed power pools, and so forth. Unfortunately, my time with the new content hasn't been as extensive as I would have liked, so there are some parts of the update that I really haven't gotten to sink my teeth into just yet. But I can definitely offer my feedback on what I have seen so far and hopefully rectify the stuff that I've still missed out on in the near future. So is this update all that and a bag of chips, or is it somewhat less awesome than advertised?

  • SSFIV Arcade Edition PC to discourage piracy (and frustrate buyers) with 'limited' offline mode

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.26.2011

    Okay, so there is a catch. We figured Capcom had a "solution" in place when it confirmed that Super Street Fighter IV: Arcade Edition was coming to PC. The problem? Piracy -- the threat of which kept Capcom from releasing vanilla SSFIV on PC just a year ago. In a blog post on Capcom-Unity, company VP Christian Svensson has addressed some "Stuff You Want to Know About SSFIV:AE for PC." Scroll down and you'll get to the catch. "SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards," Svensson writes of the original iteration on PC (which still sold well by Capcom's earlier account). "To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology." While not as random as certain TSA measures -- SSFIV:AE players can still wear shoes and needn't limit their beverages to 3.4-ounce bottles -- the game's Software Security Assurance protocol is no less strict. Players are required to be signed into Games for Windows Live in order to access most of the game's features and content. In offline mode, SSFIV:AE is reduced to a sort of demo, with players limited to local play only (obviously), but also restricted to 15 of the 39 fighters and unable to save settings or challenges progress. DLC is inaccessible when playing offline, as well. Should the GWFL connection be lost mid-game, the player is given a chance to sign back in at a "logical break point" -- but should that fail ... you're in demo mode. And if you don't live in a GFWL-supported region? Svensson calls that a "buyer-beware situation." Prospective purchasers should also be aware that Steam and Impulse will implement their respective "security solutions" (in addition to SSA), and that Steam users won't use GFWL Marketplace to purchase DLC. "We'll provide more details on that wrinkle at a later date," Svensson notes.