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Posts with tag air hockey

GEF robot stomps even the most prolific air hockey players


Remember that GEF robot Nuvation showed off late last month? Yeah, apparently that thing is bad ass. Designed by General Electric Fanuc (GEF) and programmed by Nuvation Research, this thing has been able to crush any human opponent that dared step up to its 32-bit automated ways. In fact, it can typically score around three times as many goals as even the mightiest Earthling, and while folks have been smart enough to find loopholes in the 8-bit software, this guy is pretty much invincible when running the real deal. Need more video? You're just one click away.

[Via Slashdot]

Nuvation shows off air hockey-playing robot


While robots are still quite a ways away from being able to challenge humans in sports like soccer, it looks like at least one company has managed to create a robot that's able to prevail in one somewhat athletic activity: air hockey. According to Nuvation, its otherwise unassuming robot arm here can not only hold its own against its human opponents, but beat them about 90 percent of the time. That, as you might have guessed, is done with the aid of an optical sensor that's programmed to follow the conveniently shiny puck and react like an old air hockey pro. Still skeptical? Check it out in action in the video after the break.

Airhockey Over a Distance

If you think video conferencing is reserved for stale meetings that serve little purpose aside from burning up your time, Airhockey Over a Distance aims to ice that perspective. The Commonwealth Scientific and Industrial Research Organization (CSIRO) created the table (or should we say, "tables") to showcase the "power of advanced networking" and joins a host of other wild ways to get your game on. The table plays like your average air hockey match, except the opponent's half is in another location, and replacing your ferocious counterpart is a screen with a live video feed of him / her and a fancy puck-ejecting system. Sensors at the midway point of the table detect the angle, speed, and trajectory of the not-exactly-oncoming puck, and instructs the mechanism how and where to fire the disc -- you slap it back, and the same sequence happens on your compadre's end. Because this was crafted solely to show the wonders of "computer-mediated human-to-human interaction," there's currently no plans to take this prototype into sports bars or internet cafés, but one question still remains: what happens if the puck gets hung at center ice?



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