applications posts
And you thought HDTVs were made for watching TV. VUDU has today slung its (admittedly paltry) library of applications over to its television partners, making both Picasa and Flickr access possible through LG and Mitsubishi sets with integrated VUDU software. Of course, all of this was already available to those relying on one of VUDU's dedicated set-top boxes, but it's always nice to have everything wrapped up neatly within the display itself. In related news, Pandora streaming is also available on VUDU-infused Mitsubishi panels, though for whatever reason, LG has "requested that only free TV and games be available on their devices." All bummers aside, the company has asserted that even more internet apps will be released to VUDU customers in the coming months, so make sure hold 'em to their word.
David Hockney paints with his iPhone, results not typical
Artist David Hockney isn't afraid of picking up new media -- over the years, he's used Polaroids, photocollages, and even fax machines to create his art -- in addition to regular, old-fashioned painting. Now, he's taken to using his iPhone to create new works of art. The resultant "paintings" have been exhibited at the Tate Gallery and Royal Academy in London, as well as galleries in Los Angeles and Germany. Like artist Jorge Colombo (whose iPhone fingerpainting was featured on the cover of The New Yorker), Hockney uses the iPhone app Brushes to create his works. In an interview with the New York Review of Books, Hockney notes that he prefers and still uses the original version of the app, not the more recent updates. Hmm... maybe the reason our own Brushes paintings stink is because we're using the update!
[Via All Things D]
[Via All Things D]
Dev finds Windows Marketplace DRM severely lacking, easily circumventable
Microsoft's Windows Phones just left the chute a few days ago, and already it seems that ye old DRM is getting talked about -- and not in a good way. According to one Chainfire over at XDA-Developers, the so-called "copy protection" involved in keeping applications in place rather than strewn across a neighborhood of handsets is a pitiful joke, requiring just five minutes of tinkering to save the CAB files that the Marketplace app downloads to a separate folder. In other words, that relocated CAB file could be distributed to all of your friends, turning a single purchase into freeware for as many people as you know (or don't know, even). So, Marketplace devs -- does that make you feel all warm and fuzzy on the inside, or what?
[Thanks, GreeKNastY]
[Thanks, GreeKNastY]
Intel Atom dev program launched, seeks to inspire netbook-centric applications
So, here's the situation. The current fleet of netbooks would be rendered next to useless with Vista loaded on, but having Windows XP on there forces manufacturers to regurgitate specification lists. Rather than using the introduction of Windows 7 to fully pursue a world where netbooks can actually run around freely with 2GB (or even 3GB!) of RAM and chipsets powerful enough to open seven Excel sheets simultaneously, Intel is today sparking up its Atom Processor Developer Program. The reason? To "spur a new wave of applications for... netbooks, with support for handhelds and smartphones available in the future." Call us calloused, but that sounds a lot like a company pushing for "lite" software that functions on sluggish hardware.
Granted, we know that's not exactly the case here -- after all, even we wouldn't argue that some applications could benefit from being re-written to operate on a 10.1-inch display -- but it still feels like Intel's pushing software programmers to cater to underwhelming hardware rather than innovating its chips to work faster and more efficiently. There's no doubt that this feeling is compounded by just how long we've been waiting for a new wave of Atom CPUs, but at long last, we digress. The program actually has quite a few positive merits, such as striving to "reduce overhead and streamline the creation of new applications" for smaller devices -- something that would benefit every user regardless of processor. So far, both Acer and Dell have voiced their support for the program, giving us at least a modicum of reassurance that the Aspire One and Mini lines aren't vanishing anytime soon. Hit the read link for the glorified details, if you're into that type of thing.
[Via jkkmobile]
Granted, we know that's not exactly the case here -- after all, even we wouldn't argue that some applications could benefit from being re-written to operate on a 10.1-inch display -- but it still feels like Intel's pushing software programmers to cater to underwhelming hardware rather than innovating its chips to work faster and more efficiently. There's no doubt that this feeling is compounded by just how long we've been waiting for a new wave of Atom CPUs, but at long last, we digress. The program actually has quite a few positive merits, such as striving to "reduce overhead and streamline the creation of new applications" for smaller devices -- something that would benefit every user regardless of processor. So far, both Acer and Dell have voiced their support for the program, giving us at least a modicum of reassurance that the Aspire One and Mini lines aren't vanishing anytime soon. Hit the read link for the glorified details, if you're into that type of thing.
[Via jkkmobile]
Popular developer's stats suggest you can't make a living off the Android Market -- yet
For every rags-to-riches story in Apple's App Store, every amazing tale of Joe Coder in his basement turning a dead-simple idea into a few thousand dollars a day, there are... well, zero in the Android Market. At least, that's the impression we're getting by digging into revenue stats published this week by mobile game house Larva Labs, lamenting the stark disparity in the economics between the two mobile distribution platforms. Despite having two apps prominently featured on the Market's home screen and racking up sales rankings of 5 and 12 overall, Larva Labs' $4.99 RetroDefense and Battle for Mars games are grossing between about $30 and $110 a day for the company -- with a scant $62 average. As they wryly note, it's "very difficult to buy the summer home at this rate." Sure, granted, there's plenty of garbage in the hopelessly overcrowded App Store -- stuff that'll never earn a dime -- but what's a little shocking here is that both of these apps are Android Market superstars and they're still not able to cover the rent.
The problem is twofold: first, the target audience is smaller. Android simply hasn't achieved the global market penetration that the iPhone has -- at least, not yet. Globally, Android sales to consumers have totaled in the seven figures -- 5 million might be a reasonable guess -- whereas Apple's pushed another order of magnitude worth of devices, something on the order of 25 million iPhones, and if you tack on the iPod touch (which you should for the purpose of running these numbers) you're totaling over 30 million. Second, Larva Labs mentions a number of systematic problems with the Market -- teething problems that Google's yet to address -- including a lack of screenshots in app descriptions, a dearth of payment methods, the seemingly preferential treatment free apps receive, and a litany of miscellaneous bugs and issues (Android owners will fondly recall the inability to find updated apps a couple months back, for instance).
And now the million-dollar question, if you'll forgive our pun: will the Market get to the point where it's a logical business proposition for devs? In all likelihood, yes -- but it's going to take plenty of additional commitment from manufacturers, carriers, and Google itself to make the place a friendly joint for buyers and sellers alike. In the meantime, thanks to the wonders of modern capitalism, Android's app variety is fated to place a distant second, third, or fourth.
[Via Daring Fireball]
The problem is twofold: first, the target audience is smaller. Android simply hasn't achieved the global market penetration that the iPhone has -- at least, not yet. Globally, Android sales to consumers have totaled in the seven figures -- 5 million might be a reasonable guess -- whereas Apple's pushed another order of magnitude worth of devices, something on the order of 25 million iPhones, and if you tack on the iPod touch (which you should for the purpose of running these numbers) you're totaling over 30 million. Second, Larva Labs mentions a number of systematic problems with the Market -- teething problems that Google's yet to address -- including a lack of screenshots in app descriptions, a dearth of payment methods, the seemingly preferential treatment free apps receive, and a litany of miscellaneous bugs and issues (Android owners will fondly recall the inability to find updated apps a couple months back, for instance).
And now the million-dollar question, if you'll forgive our pun: will the Market get to the point where it's a logical business proposition for devs? In all likelihood, yes -- but it's going to take plenty of additional commitment from manufacturers, carriers, and Google itself to make the place a friendly joint for buyers and sellers alike. In the meantime, thanks to the wonders of modern capitalism, Android's app variety is fated to place a distant second, third, or fourth.
[Via Daring Fireball]
Palm launches e-commerce beta for the App Catalog

Apple's new low: censoring a dictionary
You know guys, you're not really doing yourself any favors at this point. We've seen plenty of stories thus far detailing the company's absurd, reactionary, and typically confusing application rejections or changes for its App Store, but the treatment given to dictionary app Ninjawords seems particularly telling. In essence, the program, a simple and fast reference tool -- a straight-up dictionary -- has omitted a handful of common words seen as objectionable by the Star Chamber of application reviewers at Apple HQ. What kind of words, you ask? Well, namely the same kind of words which you can find in any standard dictionary in just about any classroom in this country. John Gruber of Daring Fireball fame succinctly calls out what is patently obvious:
Apple censored an English dictionary.But it's far worse than that.
A dictionary. A reference book. For words contained in all reasonable dictionaries. For words contained in dictionaries that are used every day in elementary school libraries and classrooms.
Sony hints at "non-game apps" for PSP
We've been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning -- in an interview with CNET, Sony's Al De Leon said that while PSP content "will mostly be games, there's an opportunity to look at non-gaming applications." Sure, that's not exactly a hard confirmation, but it's certainly suggestive -- maybe we'll see something at Gamescom in August after all. Video after the break.
[Via Joystiq]
[Via Joystiq]
Homebrew apps come to the Palm Pre

Read - Right now: Install a Homebrew App without Hacking
Read - Homebrew Apps Tricking Out, but be careful
Close to 700,000 Palm Pre apps downloaded to date

There may not be a ton of Pre apps available just yet, but it looks like there's enough to accumulate an impressive 666,511 downloads as of June 17th, which likely means that we're close to or past the 700,000 mark by now. As you can see above in graph form courtesy of Medialets, things have been rising steadily as more and more apps became available, and there's no noticeable sign of a drop-off even as apps remained around the 30 mark after the end of the first week. Of course, it's obviously still a little early to draw any firm conclusions, and there's no telling how things could shake out once the long-awaited PreFart and PreBeer apps make their debut.
[Via Mobile-review]
[Via Mobile-review]
Sony Ericsson expands PlayNow arena to cover apps, too
It looks like Sony Ericsson is taking a page out of Apple's book for the launch of its app store, bundling the service in with the very same platform it already uses to distribute music and movies. PlayNow arena -- which was originally designed for music distribution and whose movie rental functionality is going live this month in a handful of locales -- is now being expanded to incorporate applications as well, initially coming to 13 countries and some 38 Sony Ericsson models. Conveniently, PlayNow arena is already well-plumbed to support a variety of blling methods which should make the transition to paid apps a pretty seamless one for the company, devs, and users alike. Submissions from developers for inclusion in the store will kick off July 1, initially covering Java and Symbian before being expanded to cover "additional platforms" (Android, anyone?) later in the year; there's no word, though, on exactly when end users will be able to get in on the action.
Nokia's Ovi Store said to be launching with 20,000 'items,' unknown number of apps
The launch of the Ovi Store is just around the bend and, according to reports, Nokia is looking to blow things out a little better than Google, which launched its Android Market with a paltry 50 selections. Nokia is said to have over 20,000 "items" ready for download when things go live, a number that compares quite favorably to the 40,000 apps Apple currently offers through its App Store. However, what remains to be seen is exactly what an "item" is defined as. We're sure that count includes custom apps and WidSets, and there's talk about N-Gage games finding inclusion as well. However, video and music downloads seem to be counted and we'd guess ringtones too. So, how many actual applications will it have at launch? That remains to be seen.
Is Google pulling tethering apps from the Android Market?
According to folks over at Android Community, Google has begun to pull tethering applications from the G1's Market. One of the contributors to the "WiFi Tether for Root Users" app claims that the company is citing distribution agreements with carriers as the cause of the takedowns. In their words:
[Thanks, Chris]
Google enters into distribution agreements with device manufacturers and Authorized Carriers to place the Market software client application for the Market on Devices. These distribution agreements may require the involuntary removal of Products in violation of the Device manufacturer's or Authorized Carrier's terms of service" Google Developer Distribution AgreementOf course, this should come as quite a surprise, given statements T-Mobile's Cole Brodman made to us during the G1 launch last year, and Google's seemingly rampant interest in being the de facto open source mobile OS. It's not clear at this point if this is an isolated incident (possibly related to the root nature of the app), or just the beginning of a more widespread move. Google (and T-Mobile to some extent) -- we await your response.
[Thanks, Chris]
Debunk: Jailbroken apps on a non-jailbroken iPhone? Not quite
You may have seen some reports today about a new app from Ripdev called InstallerApp, which some people have mistakenly been covering as a desktop client that lets you install Cydia and Installer apps without having to jailbreak your iPhone using something like PwnageTool. Just to set the record straight, here's the deal: InstallerApp is a kind of jailbreaking tool (let's call it "jailbreaking lite") coupled with a separate application management client for your computer. From what we can tell, the first thing it does is jailbreak your device (or, if you're already jailbroken, installs some additional software so it can talk to your phone). In no way is it allowing you to install non-Apple-approved apps onto a non-jailbroken phone: it's tweaking your underlying system to allow for those apps to run, and giving you an iTunes replacement to add and delete programs on your device. Keep in mind, RipDev is charging $7 for this, which isn't a bundle, but not free either... unlike PwnageTool and QuickPwn, which essentially do the same thing (minus the desktop client). We're not saying it's not a useful app -- it might be to some -- it just isn't the "get out of jail free" solution that you may have heard it is. And now you know... which is half the battle.Nintendo working up "major app strategy" for DSi?
Every major handset has one, so why not the handheld gaming consoles, right? According to a report on Develop, the suits at Nintendo are thinking of making the DSi Shop a bit more than it is right now. Reportedly, bigwigs from the Big N who met up at a company developer conference in London discussed "an exciting and major new app strategy for the DSi," with one source noting that the firm was keen on having devs "offer all kinds of software once the DSi store fully launches in Europe and America." It makes sense to have downloadable short-form titles available; after all, the DSi has an inbuilt camera and microphone, making it perfect for downloading "DSi Ware-like" apps. We'll be keeping a close eye on Iwata's Game Developers Conference keynote for more insight, but 'til then, we're filing this one in the "we want to believe" folder.
[Via GameDaily]
[Via GameDaily]





























