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Sony hints at "non-game apps" for PSP


We've been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning -- in an interview with CNET, Sony's Al De Leon said that while PSP content "will mostly be games, there's an opportunity to look at non-gaming applications." Sure, that's not exactly a hard confirmation, but it's certainly suggestive -- maybe we'll see something at Gamescom in August after all. Video after the break.

[Via Joystiq]

Homebrew apps come to the Palm Pre


According to Dieter over at PreCentral, real, honest-to-goodness usable apps are starting to "trickle out" for the Pre / webOS. Apparently utilizing a loophole in the operating system which allows unsigned apps to be sideloaded through email, homebrewers have taken to the interwebs with small utilities like the tip calculator (pictured above). This comes just a day after a group of DIY'ers figured out a workable solution for getting software onto the phone without rooting, so obviously Pre hacking is moving along at a healthy clip. These are -- of course -- very early applications, so don't expect perfection, and there seems to be some concern that Palm might want to patch up this hole, as it leaves the phone vulnerable to less altruistic endeavors. While the latter point is reasonable to consider, we do have a piece of advice for the folks at the front of this movement: don't wait and worry on how Palm will react to this stuff. It's important to push platforms like webOS, and the Pre needs all the love it can get on the development side right now.

Read - Right now: Install a Homebrew App without Hacking
Read - Homebrew Apps Tricking Out, but be careful

Close to 700,000 Palm Pre apps downloaded to date


There may not be a ton of Pre apps available just yet, but it looks like there's enough to accumulate an impressive 666,511 downloads as of June 17th, which likely means that we're close to or past the 700,000 mark by now. As you can see above in graph form courtesy of Medialets, things have been rising steadily as more and more apps became available, and there's no noticeable sign of a drop-off even as apps remained around the 30 mark after the end of the first week. Of course, it's obviously still a little early to draw any firm conclusions, and there's no telling how things could shake out once the long-awaited PreFart and PreBeer apps make their debut.

[Via Mobile-review]

Sony Ericsson expands PlayNow arena to cover apps, too


It looks like Sony Ericsson is taking a page out of Apple's book for the launch of its app store, bundling the service in with the very same platform it already uses to distribute music and movies. PlayNow arena -- which was originally designed for music distribution and whose movie rental functionality is going live this month in a handful of locales -- is now being expanded to incorporate applications as well, initially coming to 13 countries and some 38 Sony Ericsson models. Conveniently, PlayNow arena is already well-plumbed to support a variety of blling methods which should make the transition to paid apps a pretty seamless one for the company, devs, and users alike. Submissions from developers for inclusion in the store will kick off July 1, initially covering Java and Symbian before being expanded to cover "additional platforms" (Android, anyone?) later in the year; there's no word, though, on exactly when end users will be able to get in on the action.

Nokia's Ovi Store said to be launching with 20,000 'items,' unknown number of apps


The launch of the Ovi Store is just around the bend and, according to reports, Nokia is looking to blow things out a little better than Google, which launched its Android Market with a paltry 50 selections. Nokia is said to have over 20,000 "items" ready for download when things go live, a number that compares quite favorably to the 40,000 apps Apple currently offers through its App Store. However, what remains to be seen is exactly what an "item" is defined as. We're sure that count includes custom apps and WidSets, and there's talk about N-Gage games finding inclusion as well. However, video and music downloads seem to be counted and we'd guess ringtones too. So, how many actual applications will it have at launch? That remains to be seen.

Is Google pulling tethering apps from the Android Market?


According to folks over at Android Community, Google has begun to pull tethering applications from the G1's Market. One of the contributors to the "WiFi Tether for Root Users" app claims that the company is citing distribution agreements with carriers as the cause of the takedowns. In their words:
Google enters into distribution agreements with device manufacturers and Authorized Carriers to place the Market software client application for the Market on Devices. These distribution agreements may require the involuntary removal of Products in violation of the Device manufacturer's or Authorized Carrier's terms of service" Google Developer Distribution Agreement
Of course, this should come as quite a surprise, given statements T-Mobile's Cole Brodman made to us during the G1 launch last year, and Google's seemingly rampant interest in being the de facto open source mobile OS. It's not clear at this point if this is an isolated incident (possibly related to the root nature of the app), or just the beginning of a more widespread move. Google (and T-Mobile to some extent) -- we await your response.

[Thanks, Chris]

Debunk: Jailbroken apps on a non-jailbroken iPhone? Not quite

You may have seen some reports today about a new app from Ripdev called InstallerApp, which some people have mistakenly been covering as a desktop client that lets you install Cydia and Installer apps without having to jailbreak your iPhone using something like PwnageTool. Just to set the record straight, here's the deal: InstallerApp is a kind of jailbreaking tool (let's call it "jailbreaking lite") coupled with a separate application management client for your computer. From what we can tell, the first thing it does is jailbreak your device (or, if you're already jailbroken, installs some additional software so it can talk to your phone). In no way is it allowing you to install non-Apple-approved apps onto a non-jailbroken phone: it's tweaking your underlying system to allow for those apps to run, and giving you an iTunes replacement to add and delete programs on your device. Keep in mind, RipDev is charging $7 for this, which isn't a bundle, but not free either... unlike PwnageTool and QuickPwn, which essentially do the same thing (minus the desktop client). We're not saying it's not a useful app -- it might be to some -- it just isn't the "get out of jail free" solution that you may have heard it is. And now you know... which is half the battle.

Nintendo working up "major app strategy" for DSi?


Every major handset has one, so why not the handheld gaming consoles, right? According to a report on Develop, the suits at Nintendo are thinking of making the DSi Shop a bit more than it is right now. Reportedly, bigwigs from the Big N who met up at a company developer conference in London discussed "an exciting and major new app strategy for the DSi," with one source noting that the firm was keen on having devs "offer all kinds of software once the DSi store fully launches in Europe and America." It makes sense to have downloadable short-form titles available; after all, the DSi has an inbuilt camera and microphone, making it perfect for downloading "DSi Ware-like" apps. We'll be keeping a close eye on Iwata's Game Developers Conference keynote for more insight, but 'til then, we're filing this one in the "we want to believe" folder.

[Via GameDaily]

Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams


Microsoft has begun laying out plans for its version of the App Store -- dubbed the Windows Marketplace -- with some familiar numbers, and a few unfamiliar tweaks. According to Ina Fried, the company will charge developers an annual fee of $99 to become part of the ecosystem, and an additional $99 for every app they submit (though throughout 2009, they'll have a chance to submit five apps at no cost). A rep from the big M states that the fee is "an acceptable cost of doing business for [software developers] looking to get in front of millions of customers," and justifies the charge on the grounds that Microsoft will "run a rigorous certification process to ensure that the end user's experience is optimal, and that the device and network resources aren't used in a malicious way."

Additionally, the company maintains that the process will offer "complete transparency throughout the application submission process," which indicates the folks in Redmond wouldn't mind courting devs who've been burned by Apple's opaque, confusing, and sometimes unfair system of approval. Besides the flat rates, Microsoft will take 30 percent of earnings from sales just as Apple and Google do -- the lone standout being RIM, who's generously offering 80 percent to devs (though hasn't exactly been blowing doors off hinges with its movement on fostering development). Microsoft's Marketplace will debut with the launch of Windows Mobile 6.5 in Q4 2009, though developers can apparently register come Spring, and start submitting this Summer.

Palm introduces Software Store for WinMo / Palm OS devices


Apple's doing it. RIM's doing it. Google's doing it. Heck, even Microsoft might be doing it. As the peer pressure mounts, Palm has finally decided to cave and introduce its very own applications market place, which is simply being christened Software Store. Oddly, it looks as if Palm farmed out the production of said store to one PocketGear, but we're assured that the app will hum along just fine on over 25 Windows Mobile / Palm OS-based Palm devices. Available for download as we speak, it offers up over 5,000 apps and games, 1,000 of which are completely free. Hmm, we wonder if Palm's keeping a Nova-compatible version in its back pocket?

[Thanks to everyone who sent this in]

Update: Palm pinged us to say that this is actually the very same software store that has been around, it's just a sweet looking veneer to make accessing it easier.

Apple approves third-party email client for the App Store, violates its own policies


Recently we were sent a PR email about an iPhone app called BdEmailer. No big deal, press releases about new iPhone applications show up in our box in large bundles every day -- but this one was different. According to the release, the program is the "the first wide email iPhone app that supports client SMTP." That means, in essence, that it duplicates an exact function of Apple's Mail application on the iPhone and touch. That's kind of a huge deal, because up until this point we've been led to believe that this duplication of functionality is one of the company's red flags when it comes to approval. Now mind you, we're not complaining. The idea of having more apps to choose from for doing things like sending email is a great idea, but Apple... what the hell is going on? You refused MailWrangler and Podcaster for similar reasons, yet BdEmailer passes through your review process, SMTP functionality intact? This means one of two things as far as we can tell -- either you've relaxed your policies on duplicate functionality, or you've gotten incredibly lazy when it comes to approving applications. We're inclined to believe it's the latter, as BdEmailer has a fair share of bugs that need working out, but really, people need some clarification here on what will and won't pass -- and moving the goalpost all the time isn't going to help.

Android Market open for business, revenue details emerge

Being that the T-Mobile G1 launched officially today in the US of A, it makes sense that the phone's marketplace for applications would open its doors as well. A recent post over at the Android Developers Blog has affirmed that users can now indulge in over 50 apps, and moreover, it has laid out details surrounding the process for getting your own app in there. Beginning on Monday, prospective devs will be forced to "register and pay a one time $25 application fee" in order to ensure that they're "authenticated and responsible for their apps." After that, the programs will be "made available to users without further validation or approval." Starting in Q1, developers will be able to distribute paid apps in addition to free apps, and similar to Apple's revenue model, devs will get 70% of the revenue, though it should be noted that Google won't be taking a percentage of the remainder; apparently, it all goes to settling bills with the carriers (T-Mobile's really insistent about getting some dues for app bandwidth usage, isn't it?) and payment processing systems. Go at it, you eager developer you -- we fully expect a gratis app showing off your handiwork to emerge on the 27th.

RIM readies BlackBerry Application Storefront and Application Center


Big surprise here and all, but we hear RIM is actually thinking of crafting an App Store of its own in order to not get lapped by the likes of Apple and Google. Made official today was Research In Motion's plans to introduce a pair of "major distribution initiatives" for BlackBerry applications: the BlackBerry Application Storefront and the BlackBerry Application Center. The former is slated to launch in March 2009 (translation: forever from now), though developers can begin submitting their apps and content beginning in December. Similar to Apple's initiative, RIM will give devs the ability to set prices and retain 80% of all revenue from sales, and it will be giving the rest of the dough to working with PayPal for transactions. Of course, enterprise admins can still maintain control over what apps can be downloaded onto company phones, but you know you can sweet talk the boss into relaxing some of those restrictions. The Application Center is a carrier-customized, on-device tool for providers to host specific programs for customers. Details on deployment (and more importantly, app screening) are all but nil, but considering we've got until March before we can even use the Storefront, we can wait. Angrily.

[Via phonescoop]

Sneak peek at RIM's BlackBerry Application Center


At this point, you're probably wondering what section of the Storm's UI you haven't seen. Enter a few new sneak peeks, this time showcasing the purported BlackBerry Application Center. Granted, these shots are from the Vodafone edition, but we don't suspect the Verizon version will look much different. Reportedly, the Application Center will be available on v4.7 Storm devices, and carriers themselves will be responsible for hosting the data and sending updates; additionally, the download / installation will be handled by the browser in the first release, meaning that the software cannot restart the app or download intelligently. Give the read link a look for a few more tidbits / pictures.

iPhone hacker says the device 'calls home' to Apple, allows apps to be remotely disabled


According to iPhone Atlas and iPhone hacker-extraordinaire Jonathan Zdziarski, Apple has readied a blacklisting system which allows the company to remotely disable applications on your device. Apparently, the new 2.x firmware contains a URL which points to a page containing a list of "unauthorized" apps -- a move which suggests that the device makes occasional contact with Apple's servers to see if anything is amiss on your phone. In Jonathan's words:
"This suggests that the iPhone calls home once in a while to find out what applications it should turn off. At the moment, no apps have been blacklisted, but by all appearances, this has been added to disable applications that the user has already downloaded and paid for, if Apple so chooses to shut them down.

I discovered this doing a forensic examination of an iPhone 3G. It appears to be tucked away in a configuration file deep inside CoreLocation."
Now honestly, we don't expect the folks in Cupertino to suddenly start turning off apps that you've paid for and downloaded, but if Apple is indeed monitoring iPhones or touches (even passively) for applications it doesn't want or like, it signals a problem deeper than a company simply wanting to sign-off on software for the device. Even on platforms like Symbian -- which calls for apps to be signed and traceable -- the suggestion that a process of the OS would actively monitor, report on, and possibly deactivate your device's software is unreasonable, and clearly presents an issue that the company will have to deal with sooner or later. Oh, and Apple -- we're not going to buy the "for your security" angle, so don't even bother.

[Via Mac Rumors]

Read - iPhone can phone home and kill apps?
Read - Apple's URL with "unauthorized applications" string
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