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It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. H...

2 years ago 0 Comments
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Almost everyone knows about Playdead's Limbo, but the followup to that project, so far known only as "Project 2," is still shrouded in secrecy. Project 2, revealed a little while ago in a Danish grant report and listed as a 2014 release, is being developed in Unity, according to game director Arnt ...

2 years ago 0 Comments
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Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the ...

2 years ago 0 Comments
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After months of testing, the team behind the latest version of the extremely popular Cocos2D game engine for iOS has released version 2.0 of the framework, and it's available for download right now. The framework isn't completely compatible with version 1.0, so devs currently using the previous...

2 years ago 0 Comments
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If you had told me, just a couple of years ago, that Epic and Crytek would both have iOS apps in the store, I'm not sure I would have believed you. The Unreal Engine is one of the most popular graphical engines for major high resolution games, but Crytek is also very popular for its graphical w...

3 years ago 0 Comments