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At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to st...

April 6th 2009 at 7:05pm 0 Comments
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Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard p...

March 31st 2009 at 9:00am 0 Comments
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This year's Game Developers Conference has come to a close, and I just wanted to take a second here to reflect on what I got out of the show. I literally can't count the number of times I've been asked, "So what was the best thing you saw so far?". I was even asked this by a random guy in the Men's...

March 29th 2009 at 6:00pm 0 Comments
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Last year, we had the opportunity to visit Hi-Rez Studios to get one of the first press hands-on looks at Global Agenda. While the game is still in the alpha test now, closed beta is about to begin soon. In order to gear up for these next stages of development, Hi-Rez brought Global Agenda to the G...

March 28th 2009 at 10:00am 0 Comments
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Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of...

March 27th 2009 at 7:00pm 0 Comments
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To understand the game Aion, you first need a bit of background on its setting. Aion has many of the trappings you would expect to find in a typical fantasy MMO, but it is a completely original IP with some unique elements. As a player, you are a resident of Atreia, created by the deity Aion, and t...

March 27th 2009 at 1:00pm 0 Comments
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Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games o...

March 27th 2009 at 9:00am 0 Comments
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Blizzard isn't making too much of an appearance at any of the gaming conventions this year (save for, of course, BlizzCon), but they are floating around the Game Developers Conference going on on San Francisco this week -- Rob Pardo showed up at a luncheon panel yesterday to talk with luminaries lik...

March 26th 2009 at 5:01pm 0 Comments
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Here we are in the midst of another epic Games Developers Conference and we can't help but reflect on how much importance MMOs and Virtual Worlds have in the gaming industry these days. Everywhere we look, there are new ways to integrate the online experience with having fun and meeting new people....

March 26th 2009 at 1:00pm 0 Comments
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IGN's gotten a preview of the Gametrak Freedom motion-controller we first spied back in September. Designed by Performance Designed Products (PDP), the Xbox 360 (which will probably also be available for the PS3 at some point, too) stick's looks have changed quite a bit since then. Like most other...

March 25th 2009 at 1:54pm 0 Comments

Leave it to the powers that be to keep us splitting hairs and titles over downloadable music in Guitar Hero and Rock Band. Last year, Guitar Hero gave us a Classic Rock track pack featuring Journey's classic "Anyway You Want It." At the Rock Band party, thrown by Harmonix in San Francisco to ce...

March 25th 2009 at 4:00am 0 Comments