license

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  • Flickr gives you the choice to put photos in the public domain

    by 
    Jon Fingas
    Jon Fingas
    03.31.2015

    Flickr has long had ways to let others use and tweak your photos, but if you want to give up your copyright altogether? You can now do just that. In the wake of Elon Musk releasing SpaceX's photos to public domain, Flickr has added options for public domain and Creative Commons 0 ("no rights reserved") licenses. Choose them and others can do whatever they want with your images, free of charge or even credit. If you see your photography as more of a service for the greater good than a closely guarded treasure, you can loosen the restrictions today. [Image credit: SpaceX, Flickr]

  • Delaware wants to put your driver's license on your phone

    by 
    Jon Fingas
    Jon Fingas
    01.28.2015

    For all the recent talk of moving to digital wallets, you can't really ditch the old-school kind yet -- you still need to carry physical copies of your driver's license and other forms of ID. If you live in Delaware, though, you may eventually have one less reason to worry when you leave your purse or wallet at home. The state's Senate recently passed a resolution asking the Division of Motor Vehicles to research a digital driver's license that you would store in an app on your phone. While many of the details still have to be worked out, you'd use some kind of biometric security (such as your face, fingerprint or voice) to get access on top of a code. There's no timetable for when Delaware would test these licenses, but it may not take long given that the state's development partner, MorphoTrust, has been working on the technology for a while.

  • Iowa wants to make driver's license apps for smartphones

    by 
    Mariella Moon
    Mariella Moon
    12.10.2014

    Iowa, state of corn fields, soybeans and Slipknot, is working on a huge high-tech project: a driver's license app residents can install on their smartphones. While convenient, it does come with a number of risks, so the state's Department of Transportation will give it features to confirm each license's authenticity and protect its owner's privacy. Hawkeye state's DOT Director Paul Trombino says the app will be protected by a pin number, and a second layer of protection such as facial or fingerprint recognition could be added in the future. Cops, alcohol vendors and the not-so-friendly club bouncers, on the other hand, can check if a license is authentic if its picture rotates to show the owner's profiles.

  • Nintendo and Philips resolve 'virtual body' dispute

    by 
    Mike Suszek
    Mike Suszek
    12.02.2014

    Nintendo and Philips resolved their patent disputes by signing a licensing agreement, the technology company announced. Per the agreement, both Nintendo and Philips will "cross-license portions of each company's patent portfolio." However, Philips did not disclose any other terms or financial details for the licensing agreement. Philips filed a complaint against Nintendo in May, alleging that the video game maker infringed on Philips' patent '379, "Virtual Body Control Device." Philips said it sent notice of the alleged infringement to Nintendo in December 2011, claiming a second instance of infringement in May for patent '231, "User Interface System Based on Pointing Device." In June, a UK court found that Nintendo's reasons for developing various devices and controllers for its Wii, Wii U and DS consoles with both motion-sensing tech and cameras in it to be "unconvincing." [Image: Nintendo]

  • Valiance Online cancels Kickstarter, seeks stress test applicants

    by 
    Bree Royce
    Bree Royce
    11.25.2014

    Silverhelm Studios has announced that Valiance Online will be accepting sign-ups for its inbound stress test starting today. Valiance Online is one of at least three fan-led superhero MMORPGs attempting to fill the City of Heroes niche, though Valiance has no intention of licensing the CoH IP if fan efforts to purchase it from NCsoft are ultimately successful. It promises semi-freeform character builds, power customization, an open world environment, 25 zones, character alignment, and a player-run economy. The Kickstarter for the game, begun less than a month ago, was apparently canceled ahead of schedule last night with $34,680 raised of its $150,000 goal. A dev posts suggests the loss of the team's marketing manager during the campaign was a setback. Developers have assured backers that they will not be charged and that the game will continue development. "We're still running funding campaigns on our website for anyone interested and are discussing other options as well," says the studio in the Kickstarter comments. Stress test signups will open on the official site later today. [Source: Silverhelm press release]

  • Google and LG will license each other's patents for the next decade

    by 
    Jon Fingas
    Jon Fingas
    11.04.2014

    Samsung isn't the only Android device maker getting cozy with Google's patents, apparently. LG has just entered into a cross-licensing deal with Google that will let the two companies use each other's patents (including new ones) for the next 10 years. The two sides are coy about just why they've forged the long-term pact, although there are few possibilities. For a start, one or both sides may simply want to borrow the other's features -- a blanket agreement eliminates the chances of lawsuits and simplifies the licensing process. There's also a chance that Google is using the deal to guarantee that LG won't stray too far from the official Android strategy. It's not certain that this is the case, though; unlike Samsung, LG hasn't been in a rush to replace Google software and services with its own. Whatever the motivations, it's doubtful that these companies will duke it out in the courtroom any time soon.

  • Nordic officially purchases de Blob series from THQ

    by 
    Mike Suszek
    Mike Suszek
    11.01.2014

    Over a year and a half after it won dozens of intellectual properties in THQ's back catalog auction, Nordic Games announced that it closed an asset purchase agreement with THQ for de Blob today. With the rights to the series now officially owned by Nordic Games, de Blob joins properties such as Darksiders, Red Faction and MX vs. ATV on the Austrian company's list of games. The publisher acquired those brands in April 2013 for $4.9 million. "We are excited about what the future holds for this polychromatic extravaganza as the newest addition to our portfolio," Business and Product Development Director Reinhard Pollice said in an update on the publisher's site. "We will evaluate opportunities with the existing games, as well as potential sequels." De Blob launched in 2006 on PC before a THQ-published Wii version arrived in 2008. The paint-splattering, platforming follow-up de Blob 2 launched on Xbox 360, PS3 and Wii in 2011. Nordic Games also reportedly acquired the THQ trademark under a separate agreement revealed in June, though the mark's listing on the USPTO's website still notes THQ as its owner. [Image: THQ, err, Nordic Games]

  • Valiance Online launches its Kickstarter today [Updated: It's live now!]

    by 
    Bree Royce
    Bree Royce
    10.29.2014

    A post on Valiance Online's Facebook has good news for fans of the upcoming game: SilverHelm Studios will be bringing the game to Kickstarter today. "It's packed with all manner of goodies for you to get your hands on," Design Director Nate "Paramount" Vogeding writes. "These things will be exclusive to our KS backers and backers alone. That's right; it won't be coming back around again." Vogeding also promises more pre-alpha invites and tells readers to "let everyone know that yes, there is a city coming back and very soon!" Valiance Online is one of several fan-backed superhero MMOs vying to become City of Heroes' spiritual successor. In September, SilverHelm told followers that it will not be licensing the CoH IP if it is eventually secured from NCsoft by City of Titans. [Update: The Kickstarter is now live, with pledges ranging from $1-$10,000 and a funding goal of $150,000. We've embedded the trailer below.]

  • Dell and Microsoft sign mutually helpful Android licensing deal

    by 
    Jon Fingas
    Jon Fingas
    03.27.2014

    Microsoft's patent agreements with Android and Chrome OS device builders are usually one-sided: the manufacturers sign licensing deals, and Microsoft agrees not to sue them into oblivion. However, the crew in Redmond has just broken with that tradition by forging a cross-licensing pact with Dell. While Dell will still have to pay royalties whenever it sells Google-powered hardware, it's also licensing patents to Microsoft for use in Xbox consoles. Just what the deal means for gamers (if anything) isn't clear. It's safe to presume, though, that Dell can continue to sell Android tablets and Chromebooks without fear of a legal firestorm.

  • NFL Players Association contest rewards mobile dev with license this season

    by 
    Mike Suszek
    Mike Suszek
    03.21.2014

    In the world of professional sports licensing, one of the more widely maligned situations is the exclusive NFL license held by Electronic Arts for home console games. That's just one aspect of sports licensing, as organizations that stand as players unions are also able to license out the images and likenesses of athletes within the union, and that's what the NFL Player's Association (NFLPA) is doing in a new contest. From March 20 through April 20, NFL Players Inc, the licensing and marketing branch of the NFLPA, is accepting entries from both independent developers and established studios to determine the "next big thing in mobile gaming." The pro football players union will select three finalists, each given the opportunity to pitch their game idea to the NFL Players Inc (NFLPI) executive board. The winner will be granted the NFLPA license for the 2014-2015 NFL season for use on mobile devices, though the announcement does not indicate that the license is on an exclusive basis. The license covers NFLPI trademarks and the "names, likenesses, uniform numbers, photographs, voices, replica signatures, and biographical information of active NFL players." Of course, without the separate NFL license, developers won't be able to include team names and logos in their games. Additionally, NFL Players Inc will put forth $10,000 to market the winning entry via its "Activate" promotion platform, which streamlines the endorsement process for athletes on social media. Those interested in entering the contest can fill out the submission form (PDF) on the NFLPA's website. [Image: NFL Players Association]

  • Microsoft is cutting Windows prices to compete with Android and Chrome OS

    by 
    Jon Fingas
    Jon Fingas
    02.21.2014

    At present, it's tricky to make Windows PCs that cost as little as basic Android tablets and Chromebooks. While Microsoft charges vendors $50 to use Windows, Google often gives its software away. The crew in Redmond may have found a way to narrow the price gap, though. Bloomberg claims that Microsoft is cutting Windows 8.1's license fee to $15 for any device that sells for less than $250, letting builders offer very cheap Windows PCs without destroying their profits. The developer isn't commenting on the reported discount, but this would be a familiar strategy; Microsoft slashed Windows XP's pricing to wipe out Linux netbooks a few years ago. There's no guarantee that the company will repeat its earlier success if the lower Windows 8.1 prices take effect. However, it may feel compelled to act when PC shipments are still declining and mobile OS tablets are on the rise -- the status quo clearly isn't working.

  • Google and Samsung agree to license each other's patents for 10 years

    by 
    Jon Fingas
    Jon Fingas
    01.26.2014

    It's no secret that Google and Samsung need each other given that Samsung dominates Android device sales. It only makes sense, then, that the two companies have just struck a deal to license each other's patents for the next 10 years. In addition to accelerating product research, the agreement should reduce the chances for future patent lawsuits. The move suggests that Samsung isn't keen on burning any bridges -- even if it starts drifting away from Android, it should remain in Google's good books.

  • Lord of the Rings Online renews license through 2017

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2014

    Turbine has secured the license for Lord of the Rings Online -- for a few more years, at least. Community Manager Rick Heaton confirmed the license renewal on the official forums today: "I just wanted to drop in and address the concerns surrounding the license, again. We have said as far back as July of 2013, we plan to support LotRO for many years to come. I really want to be as clear as possible on this subject to avoid any further confusion or misunderstanding. The license was renewed." For more on the issue of LotRO and the license to Tolkien's works, you can check out last year's Road to Mordor column on the subject.

  • MLB 2K baseball series canceled

    by 
    Mike Suszek
    Mike Suszek
    01.06.2014

    2K Sports has officially canceled its MLB 2K baseball game series. A 2K representative told Joystiq today that it has "decided not to renew our MLB 2K series for 2014. We are very proud of the achievements made by the MLB 2K team and look forward to their contributions to our future titles, including NBA 2K - our industry's #1 rated and #1 selling basketball franchise." The final game in the series was MLB 2K13, a game that was panned critically for its stark similarities to its predecessor, MLB 2K12. The confirmation of the series' closure comes after the publisher took steps to remove the brand from its various pages – an indicator that it no longer has the appropriate licensing obligations to fulfill. As pointed out by Pastapadre, 2K Sports recently took down its Facebook page for the series, videos from its YouTube page and forwarded each landing page for games in the series to its global 2K website. Of the few MLB-branded pages that remain are a few of the game's online manuals, though it's uncertain how long those will be available to view. Being that 2K Sports was the only company delivering a simulation baseball game for Microsoft's Xbox 360, thanks to an exclusive third-party licensing agreement it signed with the MLB, the Xbox One will be without a Major League Baseball game for the time being. The MLB: The Show series is developed by Sony's San Diego studio, which will launch MLB 14: The Show this spring on PS3, PS4 and Vita.

  • Digital Call of Duty: Ghosts also gets $10 upgrade to Xbox One

    by 
    David Hinkle
    David Hinkle
    09.16.2013

    Microsoft and Activision have teamed up to offer a disc-less license for Call of Duty: Ghosts that works across Xbox consoles. If you plunk down $70 you'll get both Xbox 360 and Xbox One digital versions of the game, tied to your Gamertag. Alternatively,you'll be able to download the game through Xbox 360 for $60 and pay $10 to upgrade to the Xbox One version later, if you choose to do so before March 31, 2014. The Season Pass for Call of Duty: Ghosts will also carry over from Xbox 360 to Xbox One, as previously announced, provided you make the move before May 31, 2014. The Call of Duty: Ghosts Season Pass includes four DLC packs and immediately grants access to one unique multiplayer head, weapon camouflage, weapon reticle, player patch, player card and player background.

  • Getty Museum makes 4,600 high-res images free to download with Open Content Program

    by 
    Zach Honig
    Zach Honig
    08.13.2013

    Journalists and news consumers alike may be familiar with the Getty name -- Mark Getty founded his namesake stock photography company in the 1990s, and Getty Images is responsible for distributing thousands of photographs every day. But many Southern Californians best know the family for its contributions to the J. Paul Getty Museum, which houses an enormous collection of art at two locations in Los Angeles. It's that latter institution that's making waves today, opening up its digital collection for anyone to view, download, modify and publish, free of charge. The Open Content Program enables access to 4,600 (and counting) high-res images, such as the photograph posted above. The organization's only requirement is that artwork be accompanied by an attribution line, such as the one published below. [Digital image courtesy of the Getty's Open Content Program.]

  • FIFA 14 will have 19 'authentic' Brazilian teams

    by 
    Mike Suszek
    Mike Suszek
    07.18.2013

    EA Sports announced that it reached licensing agreements with 19 soccer clubs in Brazil today, and will be bringing those teams to FIFA 14 this year. FIFA 13 had 20 Brazilian teams, but not all of them were exactly "real." Unlike the English Premier League, Brazilian league team licenses are negotiated on a team-by-team basis. FIFA 14 will include 19 authentic teams, "meaning authentic kits, club name, crest and real players," an EA representative told Joystiq. "However, unlicensed clubs can still feature in-game under our FIFPro license which enables us to use real player name/likeness," EA added. So of those 20 Brazilian teams in FIFA 13, a handful were unlicensed clubs. That means fully-licensed teams such as Internacional, Nautico and Ponte Preta in FIFA 14 were seen as I. Porto Alegre, N. Recife and P. Campinas in FIFA 13. "We call these clubs 'art generic' because an artist makes the kit/crest look very similar. Football fans know the difference," EA said. FIFA 14 will only include clubs from the Campeonato Brasileiro Serie A league (the top league of three within Brazil's professional soccer system) with the exception of Palmeiras, a popular team that was recently relegated to Serie B. EA does not have licensing agreements in place for use of team logos and kits for two Serie A teams that were in FIFA 13 and Konami's Pro Evolution Soccer 2013, EC Bahia and SC Corinthians. The publisher is still in negotiations for "additional club and league licenses and will have more announcements to make." FIFA 14 is due out in North America on September 24, and will also come to PS4 and Xbox One later this year.

  • NCAA won't renew contract with EA [Update]

    by 
    Mike Suszek
    Mike Suszek
    07.17.2013

    The NCAA will not renew its contract with EA, the NCAA announced. The current agreement between EA and NCAA expires in June 2014, but NCAA Football 14 "will be the last to include the NCAA's name and logo." The news comes one year after EA filed a $27 million settlement in a class action lawsuit dating back to 2008, which also stipulated that EA could not renew its current exclusive license with NCAA, but could enter a new, non-exclusive agreement for its college football series. The payout for that lawsuit reportedly stalled in Appeals court this month. "But given the current business climate and costs of litigation, we determined participating in this game is not in the best interests of the NCAA," the NCAA added. "The NCAA has never licensed the use of current student-athlete names, images or likenesses to EA." EA faced another lawsuit dating back to 2009 in which former Nebraska quarterback Samuel Keller alleged that EA adopted the likeness of student athletes for its college football games. A California court denied EA's motion for dismissal of the class-action suit in February 2010, and later in May 2012. The suit was combined with a lawsuit from former UCLA basketball player Ed O'Bannon against the NCAA, who claimed that the NCAA blocked "him and other former college athletes from getting paid for their likenesses in [EA Sports] videogames after they left college," according to Bloomberg. We contacted EA for comment, and will update as we learn more. Update: To clarify, the NCAA announced that it will not renew its contract with EA. We've updated accordingly. Update 2: NPD analyst Liam Callahan tells Joystiq that "NCAA Football sales have been fairly stable over the past few years, with no steady declines. There were, however, fluctuations between growth and declines, which was likely to have been caused by consumers not purchasing every year." Update 3: EA's Andrew Wilson issued a statement, noting that "EA Sports will continue to develop and publish college football games, but we will no longer include the NCAA names and marks." Likewise, the Collegiate Licensing Company told Joystiq that it "continues to have a strong relationship with EA, and in representing our partner institutions anticipates participating in the launch of a new game next year that features the college teams, leagues and authentic innovation fans would expect from these games."

  • Bing adds licensing rights refinement to image search

    by 
    Brian Heater
    Brian Heater
    07.01.2013

    Here's a nice little feature for those of us who love to post images on the internet. Bing has added the ability to refine image results by license. The addition's simple enough to use -- just do a search and pull the appropriate license from a drop down on the top of the results page, alongside options for date, size and color. Selections include public domain and options like "free to modify, share and use," based on the Creative Commons licensing system, so there's no doubt as to precisely how you can incorporate them into your own posts. Google's had a similar option on its own search engine for some time -- albeit one's that's a bit less prominently displayed.

  • NVIDIA to license graphics tech to other companies, starting with Kepler

    by 
    Jon Fingas
    Jon Fingas
    06.18.2013

    To use NVIDIA's graphics technology, you've typically had to buy gadgets using NVIDIA chips -- good for the company's bottom line, but not for influencing the industry as a whole. The firm is expanding its ambition today with plans to license some of that technology on a broader scale. Beginning with the Kepler architecture, other firms can use NVIDIA's GPU cores and graphics-related patents for their own processors and chipsets. The deal could affect a wide range of hardware, but it mostly pits NVIDIA against the likes of Imagination Technologies: a system-on-chip designer could integrate a Logan-based GPU instead of the PowerVR series, for example. While it will be some time before third-party silicon ships with NVIDIA inside, it's already clear that the company's in-house design is now just one part of a larger strategy.