multi-touch

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  • Apple granted 22 patents including trackpads, iPhone circuit boards and more

    by 
    Chris Rawson
    Chris Rawson
    01.18.2012

    Every once in a while Apple gets granted a big chunk of patents all at once, and this is one of those times. In addition to an Apple TV patent we've described in its own post, Apple's been granted over 20 other patents ranging from advanced trackpads to iPhone circuit board designs and beyond. Patently Apple describes the advanced trackpad as "a touchpad that extends into the palm rest areas." Three different touch-sensitive areas would essentially extend Multi-Touch functionality to the entire lower half of a notebook like the MacBook Air, but the design would be smart enough to distinguish between a hand or wrist simply resting on the surface versus a user intentionally tapping and swiping at the surface. An alternative or possibly supplemental design feature describes a "hand detecting sensor," mounted near or within the current housing for iSight/FaceTime cameras, that would enable tracking of hand movements for user inputs. This sounds similar in principle to the system used in Microsoft's Kinect and Sony's EyeToy. Another patent describes a context-sensitive earpiece accessory that's capable of knowing whether it's inserted in a user's ear or not and adjusting both its own behavior and the behavior of its linked device accordingly. In other words, the earpiece would be smart enough to switch an iPhone's audio to the earpiece when it's inserted in your ear, but audio would automatically resume playing over the iPhone's built-in speakers once the earpiece is removed. A patent for "smart garments" expands on the existing features of the Nike + iPod device by potentially expanding beyond the running/shoe focused implementation we have now. Among other things, the sensor is designed to alert a user when the garment reaches its "expected useful lifetime" based on tracked usage -- hopefully this kind of alert is easy to disable, because I for one wouldn't appreciate my shoes prodding me to buy new ones every time I put them on. Apple describes expanding the Nike+ tech beyond running to "cross-country skiing, in-line skating, or outdoor swimming," as some examples, further indication that Nike+ may one day spread beyond shoes. Yet another patent describes one way Apple may continue to shrink circuit boards for devices like the iPhone and iPad. Rather than being spread over the board like houses in the suburbs, chips get stacked on top of one another like floors in a skyscraper. As best I can tell from the teardowns Apple hasn't actually started doing this yet, but it could be one way to make logic boards for future products take up even less space than they do now. Some of the recently-granted patents describe items Apple's already had on store shelves for quite some time, but many of them describe features that haven't yet made it to market -- and they may never actually do so. It's still instructive to look at the kinds of patents Apple files and gets granted, though, because they're often a decent barometer of where the company's interests lie.

  • 3M Touch Systems 46-inch Projected Capacitive Display hands-on (video)

    by 
    Joseph Volpe
    Joseph Volpe
    01.08.2012

    Heard of Microsoft Surface? Sure you have. It's the tech that takes capacitive touch and smears it across a table-like design. While those devices, manufactured by the likes of Samsung, have begun their slow creep into the market, rival companies are hard at work on their own multi-user, widescreen touch solutions. Which is precisely what 3M Touch Systems is showing off today at CES Unveiled. At 46-inches, its prototype Projected Capacitive Technology ups the ante on user input, allowing a theoretical maximum of 60 touch points and up to four split screens. We had a chance to take the table for a test run, so click on past the break to see how it fared.

  • iOS 5 features: New Multi-Touch gestures for iPad 2

    by 
    Chris Rawson
    Chris Rawson
    10.12.2011

    In developer betas of iOS 4.3, Apple introduced new four- and five-finger multitasking gestures for the iPad. Those gestures didn't make it to the public release of iOS 4.3 for some reason, which was unfortunate because a lot of beta testers found them extremely useful. Fortunately, these new gestures have made the cut for iOS 5 -- at least for the iPad 2. Owners of the original iPad are still out of luck, it seems. The gestures aren't active by default, but going into the General section of the Settings app will give you a simple On/Off choice. Apple even gives a handy mini-primer of what the gestures do: Use four or five fingers to: Pinch to the Home Screen Swipe up to reveal multitasking bar Swipe left or right between apps For those of you who have been using the new Multi-Touch gestures in OS X Lion on the Mac, these gestures will feel very familiar. The "pinch to Home Screen" gesture on the iPad is the same as the "activate Launchpad" gesture in Lion. Swiping up on the iPad brings up its multitasking bar the same way swiping up activates Mission Control on the Mac, and swiping left to right is exactly the same on the iPad as switching between Desktops and full-screen apps in OS X Lion. All of these gestures are very comfortable and easy to activate, and they make switching between apps on the iPad a much quicker and less cumbersome process. It also means you'll be much less dependent on the iPad's single front-facing physical button, which can feel a bit overworked sometimes. However, it's worth noting that the new multitasking gestures do break compatibility for apps which themselves utilize four/five-finger gestures; GarageBand immediately comes to mind, and there are likely a few others. Fortunately, activating and deactivating the new gestures is a simple matter of toggling the appropriate switch in the Settings app. Our sister site Engadget did a video overview of these new gestures several months back. Although this video describes features new to iOS 4.3, the gestures are exactly the same in iOS 5.

  • Wacom intros new Bamboo line of tablets, carpal tunneled wrists tremble with excitement

    by 
    Joseph Volpe
    Joseph Volpe
    09.27.2011

    Members of the creative class, your input options have arrived. Wacom, maker of the tablet you've spent countless deadline-driven, bleary-eyed nights slaving over, has outed a trio of updates to its Bamboo line -- each targeted to a particular user profile. At the low-end of this newly introduced range, home office / business users can opt-in for the company's pen-only Bamboo Connect, which'll set you back about $80 for the base goods. But the real enhancements to a graphic designer's best friend comes via the wireless-capable (courtesy of a separate $40 RF dongle) Capture and Create models -- available for $100 and $200, respectively -- that add multi-touch functionality for "gesture-based input such as scrolling [and] zooming." While the latter entry is essentially a luxe, double-sized (and double-priced) version of the Capture, all of the tabs come bundled with a specific suite of PC and Mac-friendly software, and a pressure-sensitive, eraser-tipped pen. You can snag these latest Wacom family members right now, or if your wallet needs more convincing, feel free to peruse the PR after the break.

  • Apple can't get "multi-touch" trademark

    by 
    Michael Grothaus
    Michael Grothaus
    09.26.2011

    Apple has been denied a trademark for the term "multi-touch," reports MacRumors. Apple originally applied for the trademark on January 9, 2007, just one day before the first iPhone was introduced. The United States Patent and Trademark Office denied the initial trademark application, but per USPTO rules, Apple was able to appeal the original ruling. However, the USPTO's Trademark Trial and Appeal Board has now upheld the initial ruling. The USPTO's trademark attorney pointed out that "multitouch" has become such a generic term used in myriad devices besides Apple's iPhone and iPads. As noted by MacRumors, there are several factors that determine if a name, or "mark," has the "acquired distinctiveness" which would allow a company to receive a trademark on it. Those include a mark's length and exclusivity of use and the company's advertising expenditures promoting that mark. The lack of a trademark for "multi-touch" will in no way affect how Apple can advertise their devices; it simply means that Apple can't claim trademark infringement if others advertise "multi-touch" technology in their devices.

  • Multi-Touch finger paintings merge art with tech

    by 
    Chris Rawson
    Chris Rawson
    09.16.2011

    Anybody can fingerpaint -- it's pretty much a standard part of kindergarten curriculum -- but artist Evan Roth took it a step farther with his Multi-Touch finger paintings. (Heads-up: some salty language on his site). By putting tracing paper over his iPod touch, paint on his fingers, and performing some routine tasks, Roth created six paintings that show the details of the actions he took with his device. This struck me as similar to the work Design Language News did several months back when it analyzed fingerprint patterns left behind on an iPad's display after using several different apps. It also reminded me a bit of a keyboard frequency sculpture that Mike Knuepfel created around the same time. In each case, artists are taking something that's seemingly mundane -- our day-to-day interactions with devices -- and creating something of possible analytical value that's also uniquely artistic. That marriage of geeky attention to detail and artistic aspiration is really what Apple's all about, and it's projects like these that really highlight the art behind the technologies we use every day.

  • Perceptive Pixel shows world's largest projected capacitive display at SIGGRAPH, we go hands-on (video)

    by 
    Darren Murph
    Darren Murph
    08.09.2011

    Perceptive Pixel wasn't kidding around when it launched the planet's biggest projected capacitive display here at SIGGRAPH -- all 82 inches of it were here on display, and naturally, we stopped by to give it a look. While 82-inch panels aren't anything new, this one's particularly special. You see, the company actually procures the panels from Samsung, and then it rips the guts out while bonding its own network of sensors directly to it; most large-screen touch devices simply pop a touch layer on top of whatever TV shows up in the labs, but this integrated approach takes sensitivity to a whole 'nother level. For those unfamiliar with the term 'projected capacitive,' we're surmising that it's actually far less foreign than you think -- it's a technology used in a handful of smartphones, from Samsung's Moment to Apple's iPhone. 3M was also showing off a PC tech preview back at CES, and after using it here on the show floor, there's no question that it's the future for larger-screen devices. To quote CEO Jeff Han: "once consumers get a taste of this on the mobile front, they start demanding it elsewhere." %Gallery-130284%

  • Perceptive Pixel unveils an 82-inch multi-touch LCD, TV news anchors overcome by giddy hands

    by 
    Joe Pollicino
    Joe Pollicino
    08.09.2011

    Perceptive Pixel has been no stranger to massive multi-touch screens ever since it got over being so Frustrated. At this year's SIGGRAPH the company is showing off a whopping 82-inch projected capacitive LCD -- and you thought MondoPad was huge. Apparently, the "slim" 6-inch deep, optically bonded display is "the world's largest" of its type, although Perceptive does make an 88-inch DLP model if you need a bit more real estate. On-screen content is displayed in 1080p HD resolution at 120Hz, and with an unlimited multi-touch response time of less than 1ms, it's ready for all the situations Wolf Blitzer's digits can handle. We'll hopefully be checking it out on the show floor, but for now you'll find more details past the break.

  • Baffling inconsistencies in OS X Lion Multi-Touch

    by 
    Chris Rawson
    Chris Rawson
    08.02.2011

    OS X Lion's new Multi-Touch gestures have switched things up more than any previous version of OS X, and they're brought a lot of confusion with them. While "natural" scrolling is the most obvious change and the one that takes the most getting used to (unless you disable it), other inconsistencies in the way Lion handles Multi-Touch gestures are both more subtle and potentially more baffling. The one that's been tripping me up even after almost two weeks of using Lion is the gestures for going forward and back in Safari and other applications. In Mac OS X Leopard and Snow Leopard, a three-finger swipe would take you backward and forward in any app that supported that gesture, like Apple's Safari, Finder, Preview, iPhoto, Aperture, and even the iTunes Store. Eventually, third-party browsers like Firefox baked in support for these three-finger gestures, and the whole system worked pretty well. OS X Lion introduced a new gesture for forward/back navigation: a two-finger swipe. I actually like this gesture better, because when you're using Safari you get a preview of the next/previous page as you swipe, something that three-finger swiping doesn't provide. It's a very neat trick, but there's a problem: the gesture only works in Safari. No other programs react to this gesture at all. So if you have "Swipe between pages" set to "Scroll left or right with two fingers" in System Preferences, you lose the ability to use gestures to go back and forward in Finder, iPhoto, Aperture, and other apps. Things get even more confusing if you enable "Swipe with two or three fingers" and have natural scrolling enabled. I'll try to explain why with the outline below: Two-finger swipe: natural scrolling disabled Swipe from left to right: Go forward Swipe from right to left: Go back Two-finger swipe: natural scrolling enabled Swipe from left to right: Go back Swipe from right to left: Go forward Three-finger swipe: natural scrolling enabled/disabled makes no difference Swipe from left to right: Go forward Swipe from right to left: Go back You might have already caught on to the inconsistency, but I'll spell it out anyway: If you have natural scrolling enabled and have also enabled swiping with either two or three fingers, the gesture direction is completely reversed depending on the number of fingers you use. The result: brain meltdown. Right now, the only ways around this inconsistency are: Disable natural scrolling Leave three-finger gestures disabled and lose the ability to swipe forward/back in any app other than Safari Set swiping to three fingers only and lose Safari's ability to preview pages as you swipe Reverse the three-finger swipe gesture directions with a third-party app like BetterTouchTool (my personal choice) Live with it, while your muscle memory quietly rebels and plots to overthrow you I'd like to think this inconsistency is something that Apple will address in a future update to Lion, but as it's likely Apple considers three-finger swiping a "legacy" gesture from earlier versions of OS X and only kept it around to placate users who upgraded from Snow Leopard, the company may not bother. A better solution might be to expand the new two-finger gestures to apps other than Safari. In the meantime, using BetterTouchTool to work around the problem has at least stopped my muscle memory from cursing Apple's UI design team fifty times a day.

  • Project MGS table reads your iPhone's media, gets you hands-on (video)

    by 
    Joseph Volpe
    Joseph Volpe
    07.06.2011

    We know what you're thinking -- an iPhone interfacing with a Surface? The gods must be crazy. Well, it isn't and they're not, so relax. This custom-built, multitouch table of Apple interactivity comes from Computer Science undergrads Artem Vovk and Shuo Yang at the Technische Universität Darmstadt in Germany. Aptly titled Project MGS (Media Gathering System), the system enables wireless transfer of your iPhone's media to the infrared camera-equipped tabletop for some Java-based, gesture controlling fun. How does it know the phone's on there? Simple -- the table locates a barcode affixed to the back of your device and, after that, it's just you and all the pinch-zooming, media-playing mayhem you can muster up. The project also supports file transfers between iOS devices, a feature destined for display in future videos. For now, the tech only plays nice with Apple-flavored mobile devices, but the pair promises it can easily make way for future Android connectivity. Hit the break for the full demonstration and its folksy backing track. [Thanks, Shuo]

  • ITRI touchscreen technology lets you pinch-to-zoom boob tubes of any size (video)

    by 
    Christopher Trout
    Christopher Trout
    06.15.2011

    Turning a plain old display into a multi-touch affair isn't exactly a groundbreaking feat, but we're still drooling over the Industrial Technology Research Institute's (ITRI) latest touchscreen enabler. The Taiwan-based outfit recently showed off a new attachment that the folks over at Netbooknews claim can make displays of any size touch-friendly. We're told that the touchy-feely accessory is still in development, which means it probably won't hit our living room anytime soon, but our fingers are tingling just thinking of the possibilities. Hop on past the break to see the thing in action.

  • InFocus Mondopad is a 55-inch multitouch display with an identity crisis (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.09.2011

    What do you get when you mix buzzwords like "cloud" and "tablet" with an enourmous multi-touch monitor? The InFocus Mondopad, that's what. The company anticipates that this 55-inch 1080p high-definition panel "wall tablet", equipped with WiFi and a 720p webam / soundbar, will bring pad-like functionality to your next presentation in a big way. The proprietary software mimics the feel of a mobile OS -- only bigger and blander looking -- with basic apps like a whiteboard and web browser, as well as support for Office, JPG, and PDF files. Also inside is Intel's vPro tech, enabling remote access and file sharing with mobile devices -- or having dual-screen sessions with a 58-inch iPhone table, for instance. Pre-ordering one will run you $5,949 for delivery in July and VoIP service through Vidtel will cost $49 a month per connection. No word yet on whether a more portable version is the works, but you'll find some PR and a video walkthrough after the break. Update: We've been informed by InFocus that the Mondopad is running Windows 7 along with pre-loaded apps.

  • Toshiba's in-cell integrated 7-inch capacitive LCD ditches touch layer, extra girth (video)

    by 
    Sean Buckley
    Sean Buckley
    05.18.2011

    Samsung's Super AMOLED may have beat Toshiba to the in-cell capacitive touch punch, but we're still happy to see other LCD panels dropping unnecessary layers. Featured in a GPS mock-up, Toshiba's 7-inch 1024 x 600 R&D display touts 10-point multi-touch over 38,400 sensors -- that's one touch sensor for every four pixels. It may not be the first LCD to abandon the standard touch layer for integrated capacitive support, but we wouldn't shy away from a tablet or embedded screen featuring this 1mm wonder. We'll have to wait though; Toshiba's in-cell tech is still in R&D, with no word when or if we might see it in commercial devices. Check out the video after the break for a quick hands-on. %Gallery-123862%

  • Neonode's zForce optical touchscreens hitting ASUS tablets later this year

    by 
    Dana Wollman
    Dana Wollman
    04.15.2011

    It's been over a year since Neonode coyly said some nameless "Asian companies" would use its multitouch zForce displays in future products. Now one of them, at least, is coming out of the woodwork -- ASUS said it plans to ship a "series of products" with these optical touchscreens later this year. What does this mean for consumers? Neonode's screens don't tack any additional layers on top of the touchscreen, making this line of 5 to 13-inch displays different from more common capacitive and resistive ones. The result, Neonode says, is thinner and -- one would hope -- more responsive screens. No word on when these products will hit (nor how creative ASUS will get with its designs), but feel to dig for details in the terse press release.

  • VMware brings virtual machines to iPad

    by 
    Dana Franklin
    Dana Franklin
    03.09.2011

    Earlier today, VMware, Inc. announced the availability of VMware View Client for iPad on Apple's App Store. The free app enables enterprise and government users to securely access their virtual desktops, applications and data from anywhere with wireless internet access. Unlike VNC clients that allow iPad users to remotely control a personal computer, VMware's solution displays the desktop of a virtual machine hosted online. VMware View Client for iPad uses a combination of on-screen input devices and multi-touch gestures to offer precise, intuitive controls for interacting with a PC interface on the iPad. The app fully supports Wi-Fi or 3G connections. VMware View allows IT departments to centrally host virtual machines that can be accessed from a variety of computing devices. VMware's press release cites Children's Hospital Central California's use of VMware View as an example. "Recently, the Hospital has deployed VMware View to provide secure, 'Follow-me Desktops,' that move from room-to-room with clinicians and staff as they treat their patients." VMware View Client for iPad simply and securely connects users to their virtual machines centrally hosted with the VMware View solution. The iPad app is offered as a free companion to VMware's enterprise-class virtual computing platform. "Now all of us iPad aficionados can use our iPads to access our desktops and get an awesome user experience without giving IT a heart attack about security," says VMware's official blog.

  • 3M's 32-inch display with 10-finger multitouch steps out at CeBIT (video)

    by 
    Chris Ziegler
    Chris Ziegler
    03.02.2011

    Though there are bigger multitouch screens out there -- and ones that can support more simultaneous touch points -- 3M's brand new C3266PW is the company's largest, said to be suited for industrial-strength installations with multiple simultaneous users (the company is quick to note that the ultra-wide 178-degree viewing angle along both axes is great for that, since folks can crowd around and start touching). They demoed the new unit here at CeBIT in two ways: three of them in a row on a "cascade table" with one high, one slanted, and one low, and another separate unit mounted on a solo kiosk at roughly eye level. The table's set up as a multi-display Windows box running a tech demo with maps, images, and videos that can be flicked between screens, pinched, and zoomed; the kiosk, meanwhile, is running a rudimentary flight simulator designed to demonstrate all ten points of multitouch capability at once with a finger-based aircraft control scheme (not the way you'd really design a game, but a good demo nonetheless). 3M points out that touch response -- the amount of time that it takes the screen to actually recognize that it's been touched -- is an issue in the industry, and it's not something that we really think about as users; if a gesture is laggy, we just assume the processor isn't up to the task or the software sucks. The C3266PW is rated at a relatively brisk 12ms recognition time, and while the company has other products with even quicker ratings, we definitely noticed the lack of lag as we played around (of course, the computers powering the displays have plenty to do with that). We've come to associate good capacitive displays with glossy glass and resistive with matte, but that's really not a fair assessment -- this one has a non-glare "anti-stiction coating" that, as its name implies, makes your fingers glide like butter. It might not be great for a phone, but it works well for a display of this size that's probably going to be used in public installations and potentially handled by hundreds of people a day. Follow the break for 3M's press release and video of both setups! %Gallery-118148%

  • Motorola Atrix 4G Laptop Dock demo units have multitouch trackpads -- but yours doesn't

    by 
    Chris Ziegler
    Chris Ziegler
    02.23.2011

    We were crestfallen to discover that our review unit of the Laptop Dock for Moto's Atrix 4G didn't have multitouch capability, making scrolling a rather old-fashioned affair -- and considering that a desktop build of Firefox figures prominently into Webtop's capabilities, scrolling is something you'll be doing quite a bit of. Well, this is where it gets weird: a number of people on xda-developers are discussing the fact that in-store demo units of the Laptop Dock seem to mysteriously have multitouch added in, and at least one poster notes that a Motorola rep that visited his local store a while back had multitouch working as well. That means one of three things: either these units are physically different hardware, they're running a prerelease firmware upgrade, or they've got a feature that was pulled at the last minute, possibly because it didn't work very well. Unfortunately, the latter seems plausible because Motorola has indicated to us that the Laptop Dock's hardware doesn't support multitouch and it's not something we can expect to be added in down the road -- but we can hope. [Thanks, Caleb]

  • Sony Ericsson Xperia X10's multitouch update rolling out now; X8, X10 Mini, and X10 Mini Pro getting ANT+ support soon

    by 
    Chris Ziegler
    Chris Ziegler
    02.01.2011

    That pinch-to-zoom update for the Xperia X10 that Japanese customers got an early lead on is now rolling out around the globe according to a new blog post from the boys and girls at Sony Ericsson. That may not be the most interesting part, though: they're also chatting up a future firmware update that'll enable ANT+ support on the Xperia X8, X10 Mini, and X10 Mini Pro, a capability baked into the chipsets on those devices that Sony Ericsson hadn't previously exploited. Theoretically, that means that heart rate monitors and other wearable fitness gear -- a market where ANT+ has really blossomed -- could connect directly to your phone rather than passing through a computer with an ANT+ dongle first, perfect for analyzing jogs on the go. Of course, workout technology is always more appealing than the workout itself... but if you can solve that problem, Sony Ericsson, let us know. You can find us on the couch over there. [Thanks to everyone who sent this in]

  • iPad multi-touch gestures will be withheld from iOS 4.3

    by 
    Dave Caolo
    Dave Caolo
    01.20.2011

    There's bad news for those anticipating multi-touch gestures in iOS 4.3. It seems that the feature won't be a part of the public release. Engadget and others have confirmed that the feature is just a developer preview, so no ninja-level pinching and swiping for us normals. That's unfortunate, as it looks very cool. After the break, there's a video demonstrating some multi-touch features on an iPad running an iOS 4.3 beta. In a nutshell, gestures let you use pinches, swipes and so on to move between applications, history, etc. on your iPad. We saw a patent application for multi-touch gestures back in April of 2010. While cool on the iPad, gestures are somewhat troublesome on the iPhone, as your hand easily covers the entire screen. Would you want to do that with your iPhone? The question is moot, as we won't be getting the feature for a while.

  • Customizing a Magic Trackpad using BetterTouchTool

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.19.2011

    We took a look at BetterTouchTool last year and covered its usage with a Magic Mouse and a MacBook trackpad. As you would expect, this versatile utility can also be used to customize the functionality of the Magic Trackpad. The app features over 50 multi-touch gestures including taps, clicks and swipes for one to five fingers. Each gesture can be customized to perform a wide range of predefined actions or assigned to a custom desktop shortcut. You can even create your own gestures and add button commands (fn, ctrl, command, option) to each one. Besides quadrupling the number of available gestures, these buttons can also be used to prevent accidental activation of a gesture by requiring you to deliberately press a button prior to clicking, tapping or swiping. Gestures and actions are the focus of this application, but it has a few neat tricks up its sleeve that let you snap and resize a window like Windows 7 as well as control the trackpad speed and sensitivity. Combine this tool with a Magic Trackpad and you can supercharge the input methods for your iMac, Mac Pro or Mac mini. If you have a Magic Mouse and a Magic Trackpad, you may want to check out BetterTouchTool. The unique ability of this application to assign actions to tappable hotspots around the perimeter of the trackpad lets you duplicate the functionality of the Magic Mouse and keep all the multi-touch gesture goodness that comes with the Magic Trackpad. BetterTouchTool is available for free from boastr.net. [Via Macworld]